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Jest007

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Posts posted by Jest007

  1. ya u might be the lucky one, but for others it don't always work on there servers.... works fine on one of my servers, but not on other one..

    and just cos plugins work for u or other doesn't mean its fine...other's have problems...

  2. 2 hours ago, BennyDoesStuff said:

    It hasn't even been a week. But, we had some issues with both those plugins which might prevent us from being able to add them to Minehut.

    i was talking 1st time..this is 2nd time..and why there's not that much to both of them, one is simular to titlewelcome already on here and other just uses images better than urls...  ok and 2 weeks then

    issues..lol

     

    images.JPG

    title.JPG

  3. 1 hour ago, Graphick2Work said:

    you need to edit the Essentials config,yml in the console once you do that you can use shops and other stuff with signs

     

    Default area
    1285917f4bf2b665b782095fd7e838e7.png

    What you need
    d77aecd3cae734cc6d1f27d9197cdc81.png

    no..i know about that, its not that..... it don't work fully

  4. Just wondering if essentials is being updated as its works only 50% of time ..works on some server but not other..

    i.e when make sign shop buy or warps u cant click on them and receive the item or get warped?

    and changing gamemode .. they have permission node but still cant do /gmc or other cmds as in /sun and others?

     

  5. you can backup worlds using command:  /dl world <world name>

    Uploading a world:
    *Name example*: `world_light or light, use _ for space and no caps, NOT world light or Light`
    **zip** the world folder..then
    **Option 1.** use *world settings* to upload zip file and your world will be in */worlds*
    (make sure server is running while uploading and someone is online so dont go in **hibernation**)
    **Option 2.** upload zipped world folder to a data site i.e (**www.file.io** or **other**) copy *link*..
    then ingame chat type `/ul world <world name> <link>`
    **i.e** `/ul world wonder https://file.io/UWiZBg
    ...
    You can use and see in */worlds*, no saving or restarting needed.. with prefix `ul_<NAME>` - (restart server if don't show).
    If you use *multiverse* it wont show until you **import** the world `/mv import <world name> normal`
    ...
    Extra: uploading a *schematics*.. use **option 2** but dont need to be a zipped file. `/ul schematic <name.schematic/schem> <link>`
    **i.e** `/ul schematic test.schematic https://file.io/UWiZBg
     

    To make it a default world: in server properties in level name. add name of world u want as default

  6. ...
    You have 3 **Default** *worlds : world, world_nether and world_the_end*, they are all linked together... 
    To make a new uploaded world *Default* :  **Stop** server then go to **Server Properties** then in **Level Name**.. *Change* that name to the new uploaded worlds name.. once changed and saved, **restart** server, it will then create new *Nether* and *End worlds*, all new worlds will be *linked*  to each other, you can then **delete** the other 3 worlds, i.e *world, world_nether and world_the_end*.... (on a side note all playerdata saved in default *world*, in playerdata folder)..

     

  7. ...
    **TIP:** Use the `/dl world <world name>` to make **Backups** or your server `Worlds`, and `copy and paste` any `plugin configs` you want to keep!!... *Worlds* on `some occasions` have some how been `deleting` them self, for unknown reasons, so do Regular **Backups**.

  8. ...
    **TIP:** Use the `/dl world <world name>` to make **Backups** or your server `Worlds`, and `copy and paste` any `plugin configs` you want to keep!!... *Worlds* on `some occasions` have some how been `deleting` them self, for unknown reasons, so do Regular **Backups**.

     

  9. Dont use capitals or spaces in name

    you can backup worlds using command:  /dl world <world name>

    Uploading a world:
    *Name example*: `world_light or light, use _ for space and no caps, NOT world light or Light`
    **zip** the world folder..then
    **Option 1.** use *world settings* to upload zip file and your world will be in */worlds*
    (make sure server is running while uploading and someone is online so dont go in **hibernation**)
    **Option 2.** upload zipped world folder to a data site i.e (**www.file.io** or **other**) copy *link*..
    then ingame chat type `/ul world <world name> <link>`
    **i.e** `/ul world wonder https://file.io/UWiZBg
    ...
    You can use and see in */worlds*, no saving or restarting needed.. with prefix `ul_<NAME>` - (restart server if don't show).
    If you use *multiverse* it wont show until you **import** the world `/mv import <world name> normal`
    ...
    Extra: uploading a *schematics*.. use **option 2** but dont need to be a zipped file. `/ul schematic <name.schematic/schem> <link>`
    **i.e** `/ul schematic test.schematic https://file.io/UWiZBg
     

    To make it a default world: in server properties in level name. add name of world u want as default

  10. ...
    plugins needed: **worldguard** and **worldedit**
    To *region* an area, go to one corner *right click* with wooded axe
    then go to *oppisite* corner and *left click*, then
    **1st command**. `//expand vert up` (use if want to protect top to bottom lvl 0 to 256), don't use if only making a cube area.
    **2nd command**. `/rg define <rg name>` Creates region... area protected

    then can add flags `/rg flag <rg name> <flag>`

     

    • Like 1
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  11. if have a permission plugin ..give urself the perm node `minecraft.command.op` then can give op and deop ingame..try that

  12. you can backup worlds using command:  /dl world <world name>

    Uploading a world:
    *Name example*: `world_light or light, use _ for space and no caps, NOT world light or Light`
    **zip** the world folder..then
    **Option 1.** use *world settings* to upload zip file and your world will be in */worlds*
    (make sure server is running while uploading and someone is online so dont go in **hibernation**)
    **Option 2.** upload zipped world folder to a data site i.e (**www.file.io** or **other**) copy *link*..
    then ingame chat type `/ul world <world name> <link>`
    **i.e** `/ul world wonder https://file.io/UWiZBg
    ...
    You can use and see in */worlds*, no saving or restarting needed.. with prefix `ul_<NAME>` - (restart server if don't show).
    If you use *multiverse* it wont show until you **import** the world `/mv import <world name> normal`
    ...
    Extra: uploading a *schematics*.. use **option 2** but dont need to be a zipped file. `/ul schematic <name.schematic/schem> <link>`
    **i.e** `/ul schematic test.schematic https://file.io/UWiZBg
     

    To make it a default world: in server properties in level name. add name of world u want as default

  13. you can backup worlds using command:  /dl world <world name>

    Uploading a world:
    *Name example*: `world_light or light, use _ for space and no caps, NOT world light or Light`
    **zip** the world folder..then
    **Option 1.** use *world settings* to upload zip file and your world will be in */worlds*
    (make sure server is running while uploading and someone is online so dont go in **hibernation**)
    **Option 2.** upload zipped world folder to a data site i.e (**www.file.io** or **other**) copy *link*..
    then ingame chat type `/ul world <world name> <link>`
    **i.e** `/ul world wonder https://file.io/UWiZBg
    ...
    You can use and see in */worlds*, no saving or restarting needed.. with prefix `ul_<NAME>` - (restart server if don't show).
    If you use *multiverse* it wont show until you **import** the world `/mv import <world name> normal`
    ...
    Extra: uploading a *schematics*.. use **option 2** but dont need to be a zipped file. `/ul schematic <name.schematic/schem> <link>`
    **i.e** `/ul schematic test.schematic https://file.io/UWiZBg
     

    To make it a default world: in server properties in level name. add name of world u want as default

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