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Jest007

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Posts posted by Jest007

  1. Minehut runs 1.14.2, but can install *ProtocolSupport*  so can join using older client version, with *protocolsupportlegacychest*  but if install can stop some plugins from working and command blocks... as not yet been updated.

  2. stop server .. in server properties .. enable cmd blocks ..click save..then click save again and then restart server..cmd blocks should be enabled..but if have

    *ProtocolSupport*  so can join using older client version, with *protocolsupportlegacychest*  but if install can stop some plugins from working and command blocks... as not yet been updated.

  3. you can backup worlds using command:  /dl world <world name>

    Uploading a world:
    *Name example*: `world_light or light, use _ for space and no caps, NOT world light or Light`
    **zip** the world folder..then
    **Option 1.** use *world settings* to upload zip file and your world will be in */worlds*
    (make sure server is running while uploading and someone is online so dont go in **hibernation**)
    **Option 2.** upload zipped world folder to a data site i.e (**www.file.io** or **other**) copy *link*..
    then ingame chat type `/ul world <world name> <link>`
    **i.e** `/ul world wonder https://file.io/UWiZBg
    ...
    You can use and see in */worlds*, no saving or restarting needed.. with prefix `ul_<NAME>` - (restart server if don't show).
    If you use *multiverse* it wont show until you **import** the world `/mv import <world name> normal`
    ...
    Extra: uploading a *schematics*.. use **option 2** but dont need to be a zipped file. `/ul schematic <name.schematic/schem> <link>`
    **i.e** `/ul schematic test.schematic https://file.io/UWiZBg
     

    To make it a default world: in server properties in level name. add name of world u want as default

  4. you can backup worlds using command:  /dl world <world name>

    Uploading a world:
    *Name example*: `world_light or light, use _ for space and no caps, NOT world light or Light`
    **zip** the world folder..then
    **Option 1.** use *world settings* to upload zip file and your world will be in */worlds*
    (make sure server is running while uploading and someone is online so dont go in **hibernation**)
    **Option 2.** upload zipped world folder to a data site i.e (**www.file.io** or **other**) copy *link*..
    then ingame chat type `/ul world <world name> <link>`
    **i.e** `/ul world wonder https://file.io/UWiZBg
    ...
    You can use and see in */worlds*, no saving or restarting needed.. with prefix `ul_<NAME>` - (restart server if don't show).
    If you use *multiverse* it wont show until you **import** the world `/mv import <world name> normal`
    ...
    Extra: uploading a *schematics*.. use **option 2** but dont need to be a zipped file. `/ul schematic <name.schematic/schem> <link>`
    **i.e** `/ul schematic test.schematic https://file.io/UWiZBg
     

    To make it a default world: in server properties in level name. add name of world u want as default

    Help

    go to cords where says sign is..and place a sign at cords then remove the right way....hopefully should be a fix

  5. you can backup worlds using command:  /dl world <world name>

    Uploading a world:
    *Name example*: `world_light or light, use _ for space and no caps, NOT world light or Light`
    **zip** the world folder..then
    **Option 1.** use *world settings* to upload zip file and your world will be in */worlds*
    (make sure server is running while uploading and someone is online so dont go in **hibernation**)
    **Option 2.** upload zipped world folder to a data site i.e (**www.file.io** or **other**) copy *link*..
    then ingame chat type `/ul world <world name> <link>`
    **i.e** `/ul world wonder https://file.io/UWiZBg
    ...
    You can use and see in */worlds*, no saving or restarting needed.. with prefix `ul_<NAME>` - (restart server if don't show).
    If you use *multiverse* it wont show until you **import** the world `/mv import <world name> normal`
    ...
    Extra: uploading a *schematics*.. use **option 2** but dont need to be a zipped file. `/ul schematic <name.schematic/schem> <link>`
    **i.e** `/ul schematic test.schematic https://file.io/UWiZBg
     

    To make it a default world: in server properties in level name. add name of world u want as default

  6. and make sure u didnt use spaces or capitals in name

    you can backup worlds using command:  /dl world <world name>

    Uploading a world:
    *Name example*: `world_light or light, use _ for space and no caps, NOT world light or Light`
    **zip** the world folder..then
    **Option 1.** use *world settings* to upload zip file and your world will be in */worlds*
    (make sure server is running while uploading and someone is online so dont go in **hibernation**)
    **Option 2.** upload zipped world folder to a data site i.e (**www.file.io** or **other**) copy *link*..
    then ingame chat type `/ul world <world name> <link>`
    **i.e** `/ul world wonder https://file.io/UWiZBg
    ...
    You can use and see in */worlds*, no saving or restarting needed.. with prefix `ul_<NAME>` - (restart server if don't show).
    If you use *multiverse* it wont show until you **import** the world `/mv import <world name> normal`
    ...
    Extra: uploading a *schematics*.. use **option 2** but dont need to be a zipped file. `/ul schematic <name.schematic/schem> <link>`
    **i.e** `/ul schematic test.schematic https://file.io/UWiZBg
     

    To make it a default world: in server properties in level name. add name of world u want as default

  7. make sure no space or capitals in name

    you can backup worlds using command:  /dl world <world name>

    Uploading a world:
    *Name example*: `world_light or light, use _ for space and no caps, NOT world light or Light`
    **zip** the world folder..then
    **Option 1.** use *world settings* to upload zip file and your world will be in */worlds*
    (make sure server is running while uploading and someone is online so dont go in **hibernation**)
    **Option 2.** upload zipped world folder to a data site i.e (**www.file.io** or **other**) copy *link*..
    then ingame chat type `/ul world <world name> <link>`
    **i.e** `/ul world wonder https://file.io/UWiZBg
    ...
    You can use and see in */worlds*, no saving or restarting needed.. with prefix `ul_<NAME>` - (restart server if don't show).
    If you use *multiverse* it wont show until you **import** the world `/mv import <world name> normal`
    ...
    Extra: uploading a *schematics*.. use **option 2** but dont need to be a zipped file. `/ul schematic <name.schematic/schem> <link>`
    **i.e** `/ul schematic test.schematic https://file.io/UWiZBg
     

    To make it a default world: in server properties in level name. add name of world u want as default

    Help!

    Use **Multiverse** and **Voidgenerator** plugins ..*Use command:*  `/mv create <worldname> normal -g VoidGenerator -t FLAT`
    Or make one in a single player game and upload.

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