FadelessBanjo Posted October 14, 2019 Share Posted October 14, 2019 (edited) Are you making a server with many games in other worlds?!? I am! Don't want inventory's and messages getting mixed up in other games!? Yeah! Don't want to use plugins because it's to hard and complicated!? No.. I'm just lazy. Well I'm happy to say I've made the skript to help you out with that! I've had the skript for a long time now and decided to give it to you players! (I am a support member after all ) I hope you enjoy it! Keeping messages from other worlds: Spoiler on chat: cancel event set {_world} to players' world broadcast "%player's display name% %message%" to world Keeping inventory's from other worlds: Spoiler inventory.txt NOTE: I recently started skript and there are going to be some bugs/errors with them (they wont be too bad!) With the message skript IGNORE that error its fine . Edited October 14, 2019 by FadelessBanjo Vip (Unknown) >> Jr.Mod 30/10/2019 >> Mod 30/12/2019 Link to comment Share on other sites More sharing options...
Stargazers Posted October 15, 2019 Share Posted October 15, 2019 Alternatively, you could use the chat recipients expression and avoid broadcasting and cancelling the event. Example: set chat recipients to all players where [input's world = player's world] [VIP] 2019 [JR.MOD] 10/29/2019 [MOD] 12/30/2019 Link to comment Share on other sites More sharing options...
FadelessBanjo Posted October 15, 2019 Author Share Posted October 15, 2019 5 hours ago, Star said: Alternatively, you could use the chat recipients expression and avoid broadcasting and cancelling the event. Example: set chat recipients to all players where [input's world = player's world] True Vip (Unknown) >> Jr.Mod 30/10/2019 >> Mod 30/12/2019 Link to comment Share on other sites More sharing options...
tristanplayz111 Posted March 22, 2020 Share Posted March 22, 2020 how do i use the .txt file in my server Link to comment Share on other sites More sharing options...
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