ButterflyBullets Posted November 12, 2021 Share Posted November 12, 2021 pls tell me a skript you want made and I will try my best to make it, I am very bored 1 ----------------------- Skript - 8 months Minecraft - 8 years No Bitches? ----------------------- Link to comment Share on other sites More sharing options...
Grayson93522222 Posted November 12, 2021 Share Posted November 12, 2021 girlfriend 1 Link to comment Share on other sites More sharing options...
ButterflyBullets Posted November 12, 2021 Author Share Posted November 12, 2021 34 minutes ago, Grayson93522222 said: girlfriend uhhhhhhh 1 ----------------------- Skript - 8 months Minecraft - 8 years No Bitches? ----------------------- Link to comment Share on other sites More sharing options...
Th3LavaB3ast Posted November 12, 2021 Share Posted November 12, 2021 6 hours ago, ButterflyBullets said: pls tell me a skript you want made and I will try my best to make it, I am very bored an incremental minigame pleaseee Link to comment Share on other sites More sharing options...
ButterflyBullets Posted November 12, 2021 Author Share Posted November 12, 2021 5 minutes ago, Th3LavaB3ast said: an incremental minigame pleaseee mk, here ya go # STICK INCREMENTAL GAME: on right click: if player is holding stick named "&8Coal Stick": if event-block is air: wait 50 ticks drop 1 coal on right click: if player is holding stick named "&7Iron Stick": if event-block is air: wait 50 ticks drop 1 iron ingot on right click: if player is holding stick named "&6Gold Stick": if event-block is air: wait 50 ticks drop 1 gold ingot on right click: if player is holding stick named "&bDiamond Stick": if event-block is air: wait 50 ticks drop 1 diamond on right click: if player is holding stick named "&2Emerald Stick": if event-block is air: wait 50 ticks drop 1 emerald on right click: if player is holding stick named "&8&lSuper Coal Stick": if event-block is air: wait 40 ticks drop 1 coal block named "&7&lCompressed &8Coal" on right click: if player is holding stick named "&7&lSuper Iron Stick": if event-block is air: wait 40 ticks drop 1 iron block named "&7&lCompressed Iron" on right click: if player is holding stick named "&6&lSuper Gold Stick": if event-block is air: wait 40 ticks drop 1 gold block named "&7&lCompressed &6Gold" on right click: if player is holding stick named "&b&lSuper Diamond Stick": if event-block is air: wait 40 ticks drop 1 diamond block named "&7&lCompressed &bDiamonds" on right click: if player is holding stick named "&2&lSuper Emerald Stick": if event-block is air: wait 40 ticks drop 1 emerald block named "&7&lCompressed &2Emeralds" was ez, hope this is what you want 2 ----------------------- Skript - 8 months Minecraft - 8 years No Bitches? ----------------------- Link to comment Share on other sites More sharing options...
Th3LavaB3ast Posted November 12, 2021 Share Posted November 12, 2021 1 minute ago, ButterflyBullets said: mk, here ya go # STICK INCREMENTAL GAME: on right click: if player is holding stick named "&8Coal Stick": if event-block is air: wait 50 ticks drop 1 coal on right click: if player is holding stick named "&7Iron Stick": if event-block is air: wait 50 ticks drop 1 iron ingot on right click: if player is holding stick named "&6Gold Stick": if event-block is air: wait 50 ticks drop 1 gold ingot on right click: if player is holding stick named "&bDiamond Stick": if event-block is air: wait 50 ticks drop 1 diamond on right click: if player is holding stick named "&2Emerald Stick": if event-block is air: wait 50 ticks drop 1 emerald on right click: if player is holding stick named "&8&lSuper Coal Stick": if event-block is air: wait 40 ticks drop 1 coal block named "&7&lCompressed &8Coal" on right click: if player is holding stick named "&7&lSuper Iron Stick": if event-block is air: wait 40 ticks drop 1 iron block named "&7&lCompressed Iron" on right click: if player is holding stick named "&6&lSuper Gold Stick": if event-block is air: wait 40 ticks drop 1 gold block named "&7&lCompressed &6Gold" on right click: if player is holding stick named "&b&lSuper Diamond Stick": if event-block is air: wait 40 ticks drop 1 diamond block named "&7&lCompressed &bDiamonds" on right click: if player is holding stick named "&2&lSuper Emerald Stick": if event-block is air: wait 40 ticks drop 1 emerald block named "&7&lCompressed &2Emeralds" was ez, hope this is what you want omg thank you this is pretty close to what i was imagining but its good enough 1 Link to comment Share on other sites More sharing options...
Marcogoodie Posted November 13, 2021 Share Posted November 13, 2021 Hello I need a typing contest skript So uh first the server broadcasts a message (e.g. First to type “Pumpkin in a nut” gets a prize) Then whoever types it first gets a golden apple/8 steak / 64 cobble/64 iron ingots/64 lapis/64 diamonds/ 64 emeralds the prizes should be random thanks 1 Link to comment Share on other sites More sharing options...
XxPROXxGAMER1974 Posted November 14, 2021 Share Posted November 14, 2021 18 hours ago, Marcogoodie said: Hello I need a typing contest skript So uh first the server broadcasts a message (e.g. First to type “Pumpkin in a nut” gets a prize) Then whoever types it first gets a golden apple/8 steak / 64 cobble/64 iron ingots/64 lapis/64 diamonds/ 64 emeralds the prizes should be random thanks 1 Link to comment Share on other sites More sharing options...
ButterflyBullets Posted November 14, 2021 Author Share Posted November 14, 2021 1 hour ago, XxPROXxGAMER1974 said: welp goodbye to the one i was working on ----------------------- Skript - 8 months Minecraft - 8 years No Bitches? ----------------------- Link to comment Share on other sites More sharing options...
itsKimo Posted November 15, 2021 Share Posted November 15, 2021 22 hours ago, ButterflyBullets said: welp goodbye to the one i was working on oop Link to comment Share on other sites More sharing options...
minecon099 Posted November 16, 2021 Share Posted November 16, 2021 Gens skript pls, I've been looking for em but I never got a good one Owner of DrkMines.minehut.gg +=================================+ [VIP] on 23/10/2021 +=================================+ 1 year living out from Skripting and CopyPasting Looking out for the Owner of DarkMines.minehut.gg (Bcz I want to buy his name) Link to comment Share on other sites More sharing options...
ButterflyBullets Posted November 16, 2021 Author Share Posted November 16, 2021 29 minutes ago, minecon099 said: Gens skript pls, I've been looking for em but I never got a good one alr: # GEN SKRIPT (go to 2300) options: bluetored: 10000000 purpletoblue: 5000000 greentopurple: 2500000 yellowtogreen: 2000000 lbtoyellow: 1500000 whitetolb: 1000000 emeraldtowhite: 750000 diamondtoemerald: 500000 goldtodiamond: 400000 irontogold: 300000 coaltoiron: 250000 melontocoal: 100000 pumpkintomelon: 50000 haytopumpkin: 10000 command /genget <text> [<player>]: permission: gen.give permission message: &cNo permission! trigger: if arg-2 is set: set {_p} to arg-2 else: set {_p} to player if arg-1 is "white": give {_p} 1 white glazed terracotta named "&6&lWhite Gen" with lore "&7(Place To Use)" if arg-1 is "lightblue": give {_p} 1 light blue glazed terracotta named "&6&lLight Blue Gen" with lore "&7(Place To Use)" if arg-1 is "yellow": give {_p} 1 yellow glazed terracotta named "&6&lYellow Gen" with lore "&7(Place To Use)" if arg-1 is "green": give {_p} 1 lime glazed terracotta named "&6&lGreen Gen" with lore "&7(Place To Use)" if arg-1 is "purple": give {_p} 1 purple glazed terracotta named "&6&lPurple Gen" with lore "&7(Place To Use)" if arg-1 is "blue": give {_p} 1 blue glazed terracotta named "&6&lBlue Gen" with lore "&7(Place To Use)" if arg-1 is "red": give {_p} 1 red glazed terracotta named "&6&lRed Gen" with lore "&7(Place To Use)" if arg-1 is "emerald": give {_p} 1 emerald block named "&6&lEmerald Gen" with lore "&7(Place To Use)" if arg-1 is "diamond": give {_p} 1 diamond block named "&6&lDiamond Gen" with lore "&7(Place To Use)" if arg-1 is "gold": give {_p} 1 gold block named "&6&lGold Gen" with lore "&7(Place To Use)" if arg-1 is "iron": give {_p} 1 iron block named "&6&lIron Gen" with lore "&7(Place To Use)" if arg-1 is "coal": give {_p} 1 coal block named "&6&lCoal Gen" with lore "&7(Place To Use)" if arg-1 is "melon": give {_p} 1 melon named "&6&lMelon Gen" with lore "&7(Place To Use)" if arg-1 is "pumpkin": give {_p} 1 pumpkin named "&6&lPumpkin Gen" with lore "&7(Place To Use)" if arg-1 is "wheat": give {_p} 1 hay block named "&6&lWheat Gen" with lore "&7(Place To Use)" on place of emerald block or diamond block or gold block or iron block or coal block or melon or pumpkin or hay block or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta: set {_p} to player set {_u} to player's uuid if {gc::%{_u}%} >= {gencap::%{_u}%}: cancel event send "&f" to {_p} send "&a&lGenerator &7» &aYou have reached the max generator limit" to {_p} send "&aTo upgrade this purchase a rank at &a/buy" to {_p} send "&f" to {_p} stop wait 2 ticks if event-block is a hay block: add location of event-block to {gens::%{_u}%::wheat::*} add 1 to {gc::%{_u}%} if event-block is a emerald block: add location of event-block to {gens::%{_u}%::emerald::*} add 1 to {gc::%{_u}%} if event-block is a diamond block: add location of event-block to {gens::%{_u}%::diamond::*} add 1 to {gc::%{_u}%} if event-block is a gold block: add location of event-block to {gens::%{_u}%::gold::*} add 1 to {gc::%{_u}%} if event-block is a iron block: add location of event-block to {gens::%{_u}%::iron::*} add 1 to {gc::%{_u}%} if event-block is a coal block: add location of event-block to {gens::%{_u}%::coal::*} add 1 to {gc::%{_u}%} if event-block is a melon: add location of event-block to {gens::%{_u}%::melon::*} add 1 to {gc::%{_u}%} if event-block is a pumpkin: add location of event-block to {gens::%{_u}%::pumpkin::*} add 1 to {gc::%{_u}%} if event-block is a white glazed terracotta: add location of event-block to {gens::%{_u}%::white::*} add 1 to {gc::%{_u}%} if event-block is a light blue glazed terracotta: add location of event-block to {gens::%{_u}%::lb::*} add 1 to {gc::%{_u}%} if event-block is a yellow glazed terracotta: add location of event-block to {gens::%{_u}%::yellow::*} add 1 to {gc::%{_u}%} if event-block is a lime glazed terracotta: add location of event-block to {gens::%{_u}%::lime::*} add 1 to {gc::%{_u}%} if event-block is a purple glazed terracotta: add location of event-block to {gens::%{_u}%::purple::*} add 1 to {gc::%{_u}%} if event-block is a blue glazed terracotta: add location of event-block to {gens::%{_u}%::blue::*} add 1 to {gc::%{_u}%} if event-block is a red glazed terracotta: add location of event-block to {gens::%{_u}%::red::*} add 1 to {gc::%{_u}%} on left click on emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta: if player is not sneaking: if event-block is emerald block: if {gens::%player's uuid%::emerald::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::emerald::*} set event-block to air give player 1 emerald block named "&6&lEmerald Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is diamond block: if {gens::%player's uuid%::diamond::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::diamond::*} set event-block to air give player 1 diamond block named "&6&lDiamond Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is gold block: if {gens::%player's uuid%::gold::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::gold::*} set event-block to air give player 1 gold block named "&6&lGold Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is iron block: if {gens::%player's uuid%::iron::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::iron::*} set event-block to air give player 1 iron block named "&6&lIron Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is coal block: if {gens::%player's uuid%::coal::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::coal::*} set event-block to air give player 1 coal block named "&6&lCoal Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is pumpkin: if {gens::%player's uuid%::pumpkin::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::pumpkin::*} set event-block to air give player 1 pumpkin named "&6&lPumpkin Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is hay block: if {gens::%player's uuid%::wheat::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::wheat::*} set event-block to air give player 1 hay block named "&6&lWheat Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is melon: if {gens::%player's uuid%::melon::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::melon::*} set event-block to air give player 1 melon named "&6&lMelon Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is white glazed terracotta: if {gens::%player's uuid%::white::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::white::*} set event-block to air give player 1 white glazed terracotta named "&6&lWhite Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is light blue glazed terracotta: if {gens::%player's uuid%::lb::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::lb::*} set event-block to air give player 1 light blue glazed terracotta named "&6&lLight Blue Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is yellow glazed terracotta: if {gens::%player's uuid%::yellow::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::yellow::*} set event-block to air give player 1 yellow glazed terracotta named "&6&lYellow Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is lime glazed terracotta: if {gens::%player's uuid%::lime::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::lime::*} set event-block to air give player 1 lime glazed terracotta named "&6&lGreen Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is purple glazed terracotta: if {gens::%player's uuid%::purple::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::purple::*} set event-block to air give player 1 purple glazed terracotta named "&6&lPurple Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is blue glazed terracotta: if {gens::%player's uuid%::blue::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::blue::*} set event-block to air give player 1 blue glazed terracotta named "&6&lBlue Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is red glazed terracotta: if {gens::%player's uuid%::red::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::red::*} set event-block to air give player 1 red glazed terracotta named "&6&lRed Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else: cancel event play sound "entity.villager.no" with volume 3 to the player send "&6&lGenerator &7» &eThis is not your generator!" on break of emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta: cancel event command /globalbooster [<offline player>]: permission: "*" permission message: &cNo permission! trigger: set {_p} to arg-1 give {_p} 1 of nether star named "&6&lGlobal Booster" with lore "&e&o(Right-Click to Activate a Global Booster)" send "&eYou have been granted a &6&lGlobal Booster! &e&o(Right-Click to Activate a Global Booster)" to arg-1 on rightclick holding a nether star: if name of player's held item is "&6&lGlobal Booster": if {globalbooster} is false: remove held item from player's inventory set {globalbooster} to true broadcast "" broadcast "&6&lGlobal Booster &ehas been activated for 1 hour by &e%player%!" broadcast " &e&o(Drop Amount for Gens 2x)" broadcast "" set {globaltime} to 60 remove bossbar "globaloff" create bossbar title "&6&lGlobal Booster: &e%{globaltime}% &eMinutes" and id "global" for all players with progress 100 with colors yellow wait 1 hour broadcast "" broadcast "&6&lGlobal Booster &ehas expired, buy another one on &7/buy!" broadcast "" set {globalbooster} to false remove bossbar "global" else: send "&ePlease wait, there is currently a &6Global Booster &egoing on at this time!" command /globalboosteroff: permission: "*" permission message: &cNo permission! trigger: set {globalbooster} to false broadcast "" broadcast "&6&lGlobal Booster &ehas been disabled by &7%player%!" broadcast "" on load: if {globalbooster} is not set: set {globalbooster} to false every minute: if {globalbooster} is false: remove bossbar "global" create bossbar title "&6&lCheck out our server store &e&l/buy" and id "globaloff" for all players with progress 100 with colors yellow else if {globalbooster} is true: remove bossbar "global" remove 1 from {globaltime} create bossbar title "&6&lGlobal Booster: &e%{globaltime}%&e Minutes" and id "global" for all players with progress 100 with colors yellow on join: if {gencap::%player's uuid%} is not set: set {gencap::%player's uuid%} to 25 if {gc::%player's uuid%} is not set: set {gc::%player's uuid%} to 0 if {globalbooster} is false: remove bossbar "global" create bossbar title "&e&lStore &8• &e&n/buy" and id "globaloff" for all players with progress 100 with colors yellow else if {globalbooster} is true: remove bossbar "global" remove 1 from {globaltime} create bossbar title "&6&lGlobal Booster: &e%{globaltime}% &eMinutes" and id "global" for all players with progress 100 with colors yellow command /resetgen [<offline player>]: permission: op trigger: if arg-1 is set: set {_u} to arg-1's uuid send "&3&lAll gens for &b&l%arg-1% &3&lwere reset! &7(A relog for this player is recommended)" to player else: set {_u} to player's uuid send "&3&lAll gens for &b&l%player% &3&lwere reset! &7(A relog for this player is recommended)" to player loop {gens::%{_u}%::*}: loop {gens::%{_u}%::%loop-value%::*}: set block at location of loop-value-2 to air delete {gens::%{_u}%::%loop-value-1%::%loop-value-2%} delete {gens::%{_u}%::*} set {gc::%{_u}%} to 0 on left click on emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta: if player is sneaking: set {_loc} to location of event-block if {gens::%player's uuid%::red::*} contains {_loc}: send action bar "&b&lGenerator &B» &fThis generator is already maxed out!" to player else if {gens::%player's uuid%::diamond::*} contains {_loc}: set {_price} to {@diamondtoemerald} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::diamond::*} remove 1 from {gc::%player's uuid%} make console execute command "genget emerald %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::gold::*} contains {_loc}: set {_price} to {@goldtodiamond} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::gold::*} remove 1 from {gc::%player's uuid%} make console execute command "genget diamond %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::iron::*} contains {_loc}: set {_price} to {@irontogold} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::iron::*} remove 1 from {gc::%player's uuid%} make console execute command "genget gold %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::coal::*} contains {_loc}: set {_price} to {@coaltoiron} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::coal::*} remove 1 from {gc::%player's uuid%} make console execute command "genget iron %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::melon::*} contains {_loc}: set {_price} to {@melontocoal} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::melon::*} remove 1 from {gc::%player's uuid%} make console execute command "genget coal %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::pumpkin::*} contains {_loc}: set {_price} to {@pumpkintomelon} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::pumpkin::*} remove 1 from {gc::%player's uuid%} make console execute command "genget melon %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::wheat::*} contains {_loc}: set {_price} to {@haytopumpkin} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGeneratoar &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::wheat::*} remove 1 from {gc::%player's uuid%} make console execute command "genget pumpkin %player%" set event-block to air send action bar "&a&lGenerator &7» &eYou ranked up your gen!" to player else if {gens::%player's uuid%::emerald::*} contains {_loc}: set {_price} to {@emeraldtowhite} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::emerald::*} remove 1 from {gc::%player's uuid%} make console execute command "genget white %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::white::*} contains {_loc}: set {_price} to {@whitetolb} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::white::*} remove 1 from {gc::%player's uuid%} make console execute command "genget lightblue %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::lb::*} contains {_loc}: set {_price} to {@lbtoyellow} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::lb::*} remove 1 from {gc::%player's uuid%} make console execute command "genget yellow %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::yellow::*} contains {_loc}: set {_price} to {@yellowtogreen} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::yellow::*} remove 1 from {gc::%player's uuid%} make console execute command "genget green %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::lime::*} contains {_loc}: set {_price} to {@greentopurple} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::lime::*} remove 1 from {gc::%player's uuid%} make console execute command "genget purple %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::purple::*} contains {_loc}: set {_price} to {@purpletoblue} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::purple::*} remove 1 from {gc::%player's uuid%} make console execute command "genget blue %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::blue::*} contains {_loc}: set {_price} to {@bluetored} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::blue::*} remove 1 from {gc::%player's uuid%} make console execute command "genget red %player%" set event-block to air send action bar "&6&lGenerator &7» &aYou ranked up your gen!" to player else: cancel event send "&aThis is not your generator!" every 5 seconds: loop all players: if {globalbooster} is false: drop 1 emerald above {gens::%loop-player's uuid%::emerald::*} drop 1 diamond above {gens::%loop-player's uuid%::diamond::*} drop 1 gold ingot above {gens::%loop-player's uuid%::gold::*} drop 1 iron ingot above {gens::%loop-player's uuid%::iron::*} drop 1 coal above {gens::%loop-player's uuid%::coal::*} drop 1 melon slice above {gens::%loop-player's uuid%::melon::*} drop 1 pumpkin pie above {gens::%loop-player's uuid%::pumpkin::*} drop 1 wheat above {gens::%loop-player's uuid%::wheat::*} drop 1 light gray dye above {gens::%loop-player's uuid%::white::*} drop 1 light blue dye above {gens::%loop-player's uuid%::lb::*} drop 1 yellow dye above {gens::%loop-player's uuid%::yellow::*} drop 1 lime dye above {gens::%loop-player's uuid%::lime::*} drop 1 purple dye above {gens::%loop-player's uuid%::purple::*} drop 1 blue dye above {gens::%loop-player's uuid%::blue::*} drop 1 red dye above {gens::%loop-player's uuid%::red::*} if {globalbooster} is true: drop 2 emerald above {gens::%loop-player's uuid%::emerald::*} drop 2 diamond above {gens::%loop-player's uuid%::diamond::*} drop 2 gold ingot above {gens::%loop-player's uuid%::gold::*} drop 2 iron ingot above {gens::%loop-player's uuid%::iron::*} drop 2 coal above {gens::%loop-player's uuid%::coal::*} drop 2 melon slice above {gens::%loop-player's uuid%::melon::*} drop 2 pumpkin pie above {gens::%loop-player's uuid%::pumpkin::*} drop 2 wheat above {gens::%loop-player's uuid%::wheat::*} drop 2 light gray dye above {gens::%loop-player's uuid%::white::*} drop 2 light blue dye above {gens::%loop-player's uuid%::lb::*} drop 2 yellow dye above {gens::%loop-player's uuid%::yellow::*} drop 2 lime dye above {gens::%loop-player's uuid%::lime::*} drop 2 purple dye above {gens::%loop-player's uuid%::purple::*} drop 2 blue dye above {gens::%loop-player's uuid%::blue::*} drop 2 red dye above {gens::%loop-player's uuid%::red::*} command /sell: trigger: set {_multi} to 1 + {purchased_multi} set {_e} to number of all emerald in player's inventory set {_d} to number of all diamond in player's inventory set {_g} to number of all gold ingot in player's inventory set {_i} to number of all iron ingot in player's inventory set {_c} to number of all coal in player's inventory set {_m} to number of all melon slice in player's inventory set {_p} to number of all pumpkin pie in player's inventory set {_w} to number of all wheat in player's inventory set {_d1} to number of all light gray dye in player's inventory set {_d2} to number of all light blue dye in player's inventory set {_d3} to number of all yellow dye in player's inventory set {_d4} to number of all lime dye in player's inventory set {_d5} to number of all purple dye in player's inventory set {_d6} to number of all blue dye in player's inventory set {_d7} to number of all red dye in player's inventory remove all emerald, diamond, gold ingot, iron ingot, coal, melon slice, pumpkin pie, light gray dye, light blue dye, yellow dye, lime dye, purple dye, blue dye, red dye and wheat from player's inventory set {_9} to {_d1} * 225 * {_multi} set {_10} to {_d2} * 250 * {_multi} set {_11} to {_d3} * 275 * {_multi} set {_12} to {_d4} * 300 * {_multi} set {_13} to {_d5} * 325 * {_multi} set {_14} to {_d6} * 350 * {_multi} set {_15} to {_d7} * 375 * {_multi} set {_1} to {_e} * 200 * {_multi} set {_2} to {_d} * 175 * {_multi} set {_3} to {_g} * 150 * {_multi} set {_4} to {_i} * 125 * {_multi} set {_5} to {_c} * 100 * {_multi} set {_6} to {_m} * 75 * {_multi} set {_7} to {_p} * 50 * {_multi} set {_8} to {_w} * 25 * {_multi} play sound "block.note_block.chime" with volume 5 to player set {_total} to {_1} + {_2} + {_3} + {_4} + {_5} + {_6} + {_7} + {_8} + {_9} + {_10} + {_11} + {_12} + {_13} + {_14} + {_15} if {%player's uuid%.selltitle} is true: send title "&a&LSELL ALL" with subtitle "&aYou sold all items for &7$%{_total}% &7(/selltitle to toggle this message)" to player for 3 seconds add {_total} to player's balance command /selltitle <text>: trigger: if arg-1 is set: if arg-1 is "on": set {%player's uuid%.selltitle} to true send "&a&lGenPlots &8- &7The sell title is now &aon" else if arg-1 is "off": set {%player's uuid%.selltitle} to false send "&a&lGenPlots &8- &7The sell title is now &coff" else: send "&a&lGenPlots &8- &7TIncorrect arguments. &a/selltitle (on/off)" else if arg-1 is not set: if {%player's uuid%.selltitle} is true: set {%player's uuid%.selltitle} to false send "&a&lGenPlots &8- &7The sell title is now &coff" else if {%player's uuid%.selltitle} is false: set {%player's uuid%.selltitle} to true send "&a&lGenPlots &8- &7The sell title is now &aon" command /resetallgens: permission: op trigger: if executor is not console: send "&cFor safety reasons this command can only be executed through console!" to player stop loop {gens::*}: loop {gens::%loop-value-1%::*}: loop {gens::%loop-value-1%::%loop-value-2%::*}: set block at location of loop-value-3 to air delete {gens::%loop-value-1%::%loop-value-2%::%loop-value-3%} delete {gens::%loop-value%::*} delete {gens::*} delete {gc::*} delete {gencap::*} broadcast "&c&lEverything was reset!" kick all players due to "&cRelog due to generator reset!" Command /setgenslots [<player>] [<integer>]: permission: * permission message: &cNo! trigger: if arg-1 is not set: send "&aGenPlots &8- &7You need to specify a player." to player else: if arg-2 is not set: send "&aGenPlots &8- &7You need to specify a number" to player else: set {gencap::%arg-1's uuid%} to arg-2 send "&aGenerator &7| Your gen cap has been set to &6%arg-2%&7!" to arg-1 send "&aGenerator &7| You set &7%arg-1%&7's &7gen cap to &6%arg-2%&7!" to player # requires: Vault, TusKe, Skript ----------------------- Skript - 8 months Minecraft - 8 years No Bitches? ----------------------- Link to comment Share on other sites More sharing options...
snnwer Posted November 16, 2021 Share Posted November 16, 2021 3 hours ago, ButterflyBullets said: alr: # GEN SKRIPT (go to 2300) options: bluetored: 10000000 purpletoblue: 5000000 greentopurple: 2500000 yellowtogreen: 2000000 lbtoyellow: 1500000 whitetolb: 1000000 emeraldtowhite: 750000 diamondtoemerald: 500000 goldtodiamond: 400000 irontogold: 300000 coaltoiron: 250000 melontocoal: 100000 pumpkintomelon: 50000 haytopumpkin: 10000 command /genget <text> [<player>]: permission: gen.give permission message: &cNo permission! trigger: if arg-2 is set: set {_p} to arg-2 else: set {_p} to player if arg-1 is "white": give {_p} 1 white glazed terracotta named "&6&lWhite Gen" with lore "&7(Place To Use)" if arg-1 is "lightblue": give {_p} 1 light blue glazed terracotta named "&6&lLight Blue Gen" with lore "&7(Place To Use)" if arg-1 is "yellow": give {_p} 1 yellow glazed terracotta named "&6&lYellow Gen" with lore "&7(Place To Use)" if arg-1 is "green": give {_p} 1 lime glazed terracotta named "&6&lGreen Gen" with lore "&7(Place To Use)" if arg-1 is "purple": give {_p} 1 purple glazed terracotta named "&6&lPurple Gen" with lore "&7(Place To Use)" if arg-1 is "blue": give {_p} 1 blue glazed terracotta named "&6&lBlue Gen" with lore "&7(Place To Use)" if arg-1 is "red": give {_p} 1 red glazed terracotta named "&6&lRed Gen" with lore "&7(Place To Use)" if arg-1 is "emerald": give {_p} 1 emerald block named "&6&lEmerald Gen" with lore "&7(Place To Use)" if arg-1 is "diamond": give {_p} 1 diamond block named "&6&lDiamond Gen" with lore "&7(Place To Use)" if arg-1 is "gold": give {_p} 1 gold block named "&6&lGold Gen" with lore "&7(Place To Use)" if arg-1 is "iron": give {_p} 1 iron block named "&6&lIron Gen" with lore "&7(Place To Use)" if arg-1 is "coal": give {_p} 1 coal block named "&6&lCoal Gen" with lore "&7(Place To Use)" if arg-1 is "melon": give {_p} 1 melon named "&6&lMelon Gen" with lore "&7(Place To Use)" if arg-1 is "pumpkin": give {_p} 1 pumpkin named "&6&lPumpkin Gen" with lore "&7(Place To Use)" if arg-1 is "wheat": give {_p} 1 hay block named "&6&lWheat Gen" with lore "&7(Place To Use)" on place of emerald block or diamond block or gold block or iron block or coal block or melon or pumpkin or hay block or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta: set {_p} to player set {_u} to player's uuid if {gc::%{_u}%} >= {gencap::%{_u}%}: cancel event send "&f" to {_p} send "&a&lGenerator &7» &aYou have reached the max generator limit" to {_p} send "&aTo upgrade this purchase a rank at &a/buy" to {_p} send "&f" to {_p} stop wait 2 ticks if event-block is a hay block: add location of event-block to {gens::%{_u}%::wheat::*} add 1 to {gc::%{_u}%} if event-block is a emerald block: add location of event-block to {gens::%{_u}%::emerald::*} add 1 to {gc::%{_u}%} if event-block is a diamond block: add location of event-block to {gens::%{_u}%::diamond::*} add 1 to {gc::%{_u}%} if event-block is a gold block: add location of event-block to {gens::%{_u}%::gold::*} add 1 to {gc::%{_u}%} if event-block is a iron block: add location of event-block to {gens::%{_u}%::iron::*} add 1 to {gc::%{_u}%} if event-block is a coal block: add location of event-block to {gens::%{_u}%::coal::*} add 1 to {gc::%{_u}%} if event-block is a melon: add location of event-block to {gens::%{_u}%::melon::*} add 1 to {gc::%{_u}%} if event-block is a pumpkin: add location of event-block to {gens::%{_u}%::pumpkin::*} add 1 to {gc::%{_u}%} if event-block is a white glazed terracotta: add location of event-block to {gens::%{_u}%::white::*} add 1 to {gc::%{_u}%} if event-block is a light blue glazed terracotta: add location of event-block to {gens::%{_u}%::lb::*} add 1 to {gc::%{_u}%} if event-block is a yellow glazed terracotta: add location of event-block to {gens::%{_u}%::yellow::*} add 1 to {gc::%{_u}%} if event-block is a lime glazed terracotta: add location of event-block to {gens::%{_u}%::lime::*} add 1 to {gc::%{_u}%} if event-block is a purple glazed terracotta: add location of event-block to {gens::%{_u}%::purple::*} add 1 to {gc::%{_u}%} if event-block is a blue glazed terracotta: add location of event-block to {gens::%{_u}%::blue::*} add 1 to {gc::%{_u}%} if event-block is a red glazed terracotta: add location of event-block to {gens::%{_u}%::red::*} add 1 to {gc::%{_u}%} on left click on emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta: if player is not sneaking: if event-block is emerald block: if {gens::%player's uuid%::emerald::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::emerald::*} set event-block to air give player 1 emerald block named "&6&lEmerald Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is diamond block: if {gens::%player's uuid%::diamond::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::diamond::*} set event-block to air give player 1 diamond block named "&6&lDiamond Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is gold block: if {gens::%player's uuid%::gold::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::gold::*} set event-block to air give player 1 gold block named "&6&lGold Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is iron block: if {gens::%player's uuid%::iron::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::iron::*} set event-block to air give player 1 iron block named "&6&lIron Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is coal block: if {gens::%player's uuid%::coal::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::coal::*} set event-block to air give player 1 coal block named "&6&lCoal Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is pumpkin: if {gens::%player's uuid%::pumpkin::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::pumpkin::*} set event-block to air give player 1 pumpkin named "&6&lPumpkin Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is hay block: if {gens::%player's uuid%::wheat::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::wheat::*} set event-block to air give player 1 hay block named "&6&lWheat Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is melon: if {gens::%player's uuid%::melon::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::melon::*} set event-block to air give player 1 melon named "&6&lMelon Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is white glazed terracotta: if {gens::%player's uuid%::white::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::white::*} set event-block to air give player 1 white glazed terracotta named "&6&lWhite Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is light blue glazed terracotta: if {gens::%player's uuid%::lb::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::lb::*} set event-block to air give player 1 light blue glazed terracotta named "&6&lLight Blue Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is yellow glazed terracotta: if {gens::%player's uuid%::yellow::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::yellow::*} set event-block to air give player 1 yellow glazed terracotta named "&6&lYellow Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is lime glazed terracotta: if {gens::%player's uuid%::lime::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::lime::*} set event-block to air give player 1 lime glazed terracotta named "&6&lGreen Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is purple glazed terracotta: if {gens::%player's uuid%::purple::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::purple::*} set event-block to air give player 1 purple glazed terracotta named "&6&lPurple Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is blue glazed terracotta: if {gens::%player's uuid%::blue::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::blue::*} set event-block to air give player 1 blue glazed terracotta named "&6&lBlue Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is red glazed terracotta: if {gens::%player's uuid%::red::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::red::*} set event-block to air give player 1 red glazed terracotta named "&6&lRed Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else: cancel event play sound "entity.villager.no" with volume 3 to the player send "&6&lGenerator &7» &eThis is not your generator!" on break of emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta: cancel event command /globalbooster [<offline player>]: permission: "*" permission message: &cNo permission! trigger: set {_p} to arg-1 give {_p} 1 of nether star named "&6&lGlobal Booster" with lore "&e&o(Right-Click to Activate a Global Booster)" send "&eYou have been granted a &6&lGlobal Booster! &e&o(Right-Click to Activate a Global Booster)" to arg-1 on rightclick holding a nether star: if name of player's held item is "&6&lGlobal Booster": if {globalbooster} is false: remove held item from player's inventory set {globalbooster} to true broadcast "" broadcast "&6&lGlobal Booster &ehas been activated for 1 hour by &e%player%!" broadcast " &e&o(Drop Amount for Gens 2x)" broadcast "" set {globaltime} to 60 remove bossbar "globaloff" create bossbar title "&6&lGlobal Booster: &e%{globaltime}% &eMinutes" and id "global" for all players with progress 100 with colors yellow wait 1 hour broadcast "" broadcast "&6&lGlobal Booster &ehas expired, buy another one on &7/buy!" broadcast "" set {globalbooster} to false remove bossbar "global" else: send "&ePlease wait, there is currently a &6Global Booster &egoing on at this time!" command /globalboosteroff: permission: "*" permission message: &cNo permission! trigger: set {globalbooster} to false broadcast "" broadcast "&6&lGlobal Booster &ehas been disabled by &7%player%!" broadcast "" on load: if {globalbooster} is not set: set {globalbooster} to false every minute: if {globalbooster} is false: remove bossbar "global" create bossbar title "&6&lCheck out our server store &e&l/buy" and id "globaloff" for all players with progress 100 with colors yellow else if {globalbooster} is true: remove bossbar "global" remove 1 from {globaltime} create bossbar title "&6&lGlobal Booster: &e%{globaltime}%&e Minutes" and id "global" for all players with progress 100 with colors yellow on join: if {gencap::%player's uuid%} is not set: set {gencap::%player's uuid%} to 25 if {gc::%player's uuid%} is not set: set {gc::%player's uuid%} to 0 if {globalbooster} is false: remove bossbar "global" create bossbar title "&e&lStore &8• &e&n/buy" and id "globaloff" for all players with progress 100 with colors yellow else if {globalbooster} is true: remove bossbar "global" remove 1 from {globaltime} create bossbar title "&6&lGlobal Booster: &e%{globaltime}% &eMinutes" and id "global" for all players with progress 100 with colors yellow command /resetgen [<offline player>]: permission: op trigger: if arg-1 is set: set {_u} to arg-1's uuid send "&3&lAll gens for &b&l%arg-1% &3&lwere reset! &7(A relog for this player is recommended)" to player else: set {_u} to player's uuid send "&3&lAll gens for &b&l%player% &3&lwere reset! &7(A relog for this player is recommended)" to player loop {gens::%{_u}%::*}: loop {gens::%{_u}%::%loop-value%::*}: set block at location of loop-value-2 to air delete {gens::%{_u}%::%loop-value-1%::%loop-value-2%} delete {gens::%{_u}%::*} set {gc::%{_u}%} to 0 on left click on emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta: if player is sneaking: set {_loc} to location of event-block if {gens::%player's uuid%::red::*} contains {_loc}: send action bar "&b&lGenerator &B» &fThis generator is already maxed out!" to player else if {gens::%player's uuid%::diamond::*} contains {_loc}: set {_price} to {@diamondtoemerald} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::diamond::*} remove 1 from {gc::%player's uuid%} make console execute command "genget emerald %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::gold::*} contains {_loc}: set {_price} to {@goldtodiamond} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::gold::*} remove 1 from {gc::%player's uuid%} make console execute command "genget diamond %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::iron::*} contains {_loc}: set {_price} to {@irontogold} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::iron::*} remove 1 from {gc::%player's uuid%} make console execute command "genget gold %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::coal::*} contains {_loc}: set {_price} to {@coaltoiron} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::coal::*} remove 1 from {gc::%player's uuid%} make console execute command "genget iron %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::melon::*} contains {_loc}: set {_price} to {@melontocoal} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::melon::*} remove 1 from {gc::%player's uuid%} make console execute command "genget coal %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::pumpkin::*} contains {_loc}: set {_price} to {@pumpkintomelon} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::pumpkin::*} remove 1 from {gc::%player's uuid%} make console execute command "genget melon %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::wheat::*} contains {_loc}: set {_price} to {@haytopumpkin} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGeneratoar &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::wheat::*} remove 1 from {gc::%player's uuid%} make console execute command "genget pumpkin %player%" set event-block to air send action bar "&a&lGenerator &7» &eYou ranked up your gen!" to player else if {gens::%player's uuid%::emerald::*} contains {_loc}: set {_price} to {@emeraldtowhite} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::emerald::*} remove 1 from {gc::%player's uuid%} make console execute command "genget white %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::white::*} contains {_loc}: set {_price} to {@whitetolb} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::white::*} remove 1 from {gc::%player's uuid%} make console execute command "genget lightblue %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::lb::*} contains {_loc}: set {_price} to {@lbtoyellow} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::lb::*} remove 1 from {gc::%player's uuid%} make console execute command "genget yellow %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::yellow::*} contains {_loc}: set {_price} to {@yellowtogreen} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::yellow::*} remove 1 from {gc::%player's uuid%} make console execute command "genget green %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::lime::*} contains {_loc}: set {_price} to {@greentopurple} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::lime::*} remove 1 from {gc::%player's uuid%} make console execute command "genget purple %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::purple::*} contains {_loc}: set {_price} to {@purpletoblue} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::purple::*} remove 1 from {gc::%player's uuid%} make console execute command "genget blue %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::blue::*} contains {_loc}: set {_price} to {@bluetored} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::blue::*} remove 1 from {gc::%player's uuid%} make console execute command "genget red %player%" set event-block to air send action bar "&6&lGenerator &7» &aYou ranked up your gen!" to player else: cancel event send "&aThis is not your generator!" every 5 seconds: loop all players: if {globalbooster} is false: drop 1 emerald above {gens::%loop-player's uuid%::emerald::*} drop 1 diamond above {gens::%loop-player's uuid%::diamond::*} drop 1 gold ingot above {gens::%loop-player's uuid%::gold::*} drop 1 iron ingot above {gens::%loop-player's uuid%::iron::*} drop 1 coal above {gens::%loop-player's uuid%::coal::*} drop 1 melon slice above {gens::%loop-player's uuid%::melon::*} drop 1 pumpkin pie above {gens::%loop-player's uuid%::pumpkin::*} drop 1 wheat above {gens::%loop-player's uuid%::wheat::*} drop 1 light gray dye above {gens::%loop-player's uuid%::white::*} drop 1 light blue dye above {gens::%loop-player's uuid%::lb::*} drop 1 yellow dye above {gens::%loop-player's uuid%::yellow::*} drop 1 lime dye above {gens::%loop-player's uuid%::lime::*} drop 1 purple dye above {gens::%loop-player's uuid%::purple::*} drop 1 blue dye above {gens::%loop-player's uuid%::blue::*} drop 1 red dye above {gens::%loop-player's uuid%::red::*} if {globalbooster} is true: drop 2 emerald above {gens::%loop-player's uuid%::emerald::*} drop 2 diamond above {gens::%loop-player's uuid%::diamond::*} drop 2 gold ingot above {gens::%loop-player's uuid%::gold::*} drop 2 iron ingot above {gens::%loop-player's uuid%::iron::*} drop 2 coal above {gens::%loop-player's uuid%::coal::*} drop 2 melon slice above {gens::%loop-player's uuid%::melon::*} drop 2 pumpkin pie above {gens::%loop-player's uuid%::pumpkin::*} drop 2 wheat above {gens::%loop-player's uuid%::wheat::*} drop 2 light gray dye above {gens::%loop-player's uuid%::white::*} drop 2 light blue dye above {gens::%loop-player's uuid%::lb::*} drop 2 yellow dye above {gens::%loop-player's uuid%::yellow::*} drop 2 lime dye above {gens::%loop-player's uuid%::lime::*} drop 2 purple dye above {gens::%loop-player's uuid%::purple::*} drop 2 blue dye above {gens::%loop-player's uuid%::blue::*} drop 2 red dye above {gens::%loop-player's uuid%::red::*} command /sell: trigger: set {_multi} to 1 + {purchased_multi} set {_e} to number of all emerald in player's inventory set {_d} to number of all diamond in player's inventory set {_g} to number of all gold ingot in player's inventory set {_i} to number of all iron ingot in player's inventory set {_c} to number of all coal in player's inventory set {_m} to number of all melon slice in player's inventory set {_p} to number of all pumpkin pie in player's inventory set {_w} to number of all wheat in player's inventory set {_d1} to number of all light gray dye in player's inventory set {_d2} to number of all light blue dye in player's inventory set {_d3} to number of all yellow dye in player's inventory set {_d4} to number of all lime dye in player's inventory set {_d5} to number of all purple dye in player's inventory set {_d6} to number of all blue dye in player's inventory set {_d7} to number of all red dye in player's inventory remove all emerald, diamond, gold ingot, iron ingot, coal, melon slice, pumpkin pie, light gray dye, light blue dye, yellow dye, lime dye, purple dye, blue dye, red dye and wheat from player's inventory set {_9} to {_d1} * 225 * {_multi} set {_10} to {_d2} * 250 * {_multi} set {_11} to {_d3} * 275 * {_multi} set {_12} to {_d4} * 300 * {_multi} set {_13} to {_d5} * 325 * {_multi} set {_14} to {_d6} * 350 * {_multi} set {_15} to {_d7} * 375 * {_multi} set {_1} to {_e} * 200 * {_multi} set {_2} to {_d} * 175 * {_multi} set {_3} to {_g} * 150 * {_multi} set {_4} to {_i} * 125 * {_multi} set {_5} to {_c} * 100 * {_multi} set {_6} to {_m} * 75 * {_multi} set {_7} to {_p} * 50 * {_multi} set {_8} to {_w} * 25 * {_multi} play sound "block.note_block.chime" with volume 5 to player set {_total} to {_1} + {_2} + {_3} + {_4} + {_5} + {_6} + {_7} + {_8} + {_9} + {_10} + {_11} + {_12} + {_13} + {_14} + {_15} if {%player's uuid%.selltitle} is true: send title "&a&LSELL ALL" with subtitle "&aYou sold all items for &7$%{_total}% &7(/selltitle to toggle this message)" to player for 3 seconds add {_total} to player's balance command /selltitle <text>: trigger: if arg-1 is set: if arg-1 is "on": set {%player's uuid%.selltitle} to true send "&a&lGenPlots &8- &7The sell title is now &aon" else if arg-1 is "off": set {%player's uuid%.selltitle} to false send "&a&lGenPlots &8- &7The sell title is now &coff" else: send "&a&lGenPlots &8- &7TIncorrect arguments. &a/selltitle (on/off)" else if arg-1 is not set: if {%player's uuid%.selltitle} is true: set {%player's uuid%.selltitle} to false send "&a&lGenPlots &8- &7The sell title is now &coff" else if {%player's uuid%.selltitle} is false: set {%player's uuid%.selltitle} to true send "&a&lGenPlots &8- &7The sell title is now &aon" command /resetallgens: permission: op trigger: if executor is not console: send "&cFor safety reasons this command can only be executed through console!" to player stop loop {gens::*}: loop {gens::%loop-value-1%::*}: loop {gens::%loop-value-1%::%loop-value-2%::*}: set block at location of loop-value-3 to air delete {gens::%loop-value-1%::%loop-value-2%::%loop-value-3%} delete {gens::%loop-value%::*} delete {gens::*} delete {gc::*} delete {gencap::*} broadcast "&c&lEverything was reset!" kick all players due to "&cRelog due to generator reset!" Command /setgenslots [<player>] [<integer>]: permission: * permission message: &cNo! trigger: if arg-1 is not set: send "&aGenPlots &8- &7You need to specify a player." to player else: if arg-2 is not set: send "&aGenPlots &8- &7You need to specify a number" to player else: set {gencap::%arg-1's uuid%} to arg-2 send "&aGenerator &7| Your gen cap has been set to &6%arg-2%&7!" to arg-1 send "&aGenerator &7| You set &7%arg-1%&7's &7gen cap to &6%arg-2%&7!" to player # requires: Vault, TusKe, Skript bro copying somebody's skript from a thread is easy, what's not is making an automatic gen skript that can do stuff automatically and so you'll only need to write in a couple of lines of the new generators and the upgrades are done Link to comment Share on other sites More sharing options...
ButterflyBullets Posted November 16, 2021 Author Share Posted November 16, 2021 17 minutes ago, snnwer said: bro copying somebody's skript from a thread is easy, what's not is making an automatic gen skript that can do stuff automatically and so you'll only need to write in a couple of lines of the new generators and the upgrades are done yes ik this, but when somebody else has a whole skript alr made, its just makes a lot more sense to paste it then to write a whole new one, and I never claimed credit either. The person never specified anything exact as well so the obvious option is to paste a skript that sum1 else alr made, I would give credit but I don't know where to find it. If you do then pls tell em so I can credit them. I hope this clears everything up ----------------------- Skript - 8 months Minecraft - 8 years No Bitches? ----------------------- Link to comment Share on other sites More sharing options...
snnwer Posted November 16, 2021 Share Posted November 16, 2021 56 minutes ago, ButterflyBullets said: yes ik this, but when somebody else has a whole skript alr made, its just makes a lot more sense to paste it then to write a whole new one, and I never claimed credit either. The person never specified anything exact as well so the obvious option is to paste a skript that sum1 else alr made, I would give credit but I don't know where to find it. If you do then pls tell em so I can credit them. I hope this clears everything up this, possibly gen skript - Script Releases - Minehut Forums Link to comment Share on other sites More sharing options...
ButterflyBullets Posted November 16, 2021 Author Share Posted November 16, 2021 (edited) @Onyx798 Edited November 16, 2021 by ButterflyBullets ----------------------- Skript - 8 months Minecraft - 8 years No Bitches? ----------------------- Link to comment Share on other sites More sharing options...
snnwer Posted November 17, 2021 Share Posted November 17, 2021 make an infinity gauntlet with a full gui, a snap, all six power stones, and each power stone having at least TWO abilities accurately depicting it as if it was straight from the movie. (Ex: Time Stone, rewind time ect.) Link to comment Share on other sites More sharing options...
ButterflyBullets Posted November 17, 2021 Author Share Posted November 17, 2021 bruh, I said that to someone. And im alr making that ----------------------- Skript - 8 months Minecraft - 8 years No Bitches? ----------------------- Link to comment Share on other sites More sharing options...
StrawberryREEE Posted November 18, 2021 Share Posted November 18, 2021 World boarder grows each day by one and each time someone dies it lowers by one Link to comment Share on other sites More sharing options...
StrawberryREEE Posted November 18, 2021 Share Posted November 18, 2021 ok i made the skript myself nvm Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now