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Im bored and I wanna make skripts for people


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5 minutes ago, Th3LavaB3ast said:

an incremental minigame pleaseee

mk, here ya go

# STICK INCREMENTAL GAME:


on right click:
		if player is holding stick named "&8Coal Stick":
				if event-block is air:
						wait 50 ticks
						drop 1 coal

on right click:
		if player is holding stick named "&7Iron Stick":
				if event-block is air:
						wait 50 ticks
						drop 1 iron ingot

on right click:
		if player is holding stick named "&6Gold Stick":
				if event-block is air:
						wait 50 ticks
						drop 1 gold ingot

on right click:
		if player is holding stick named "&bDiamond Stick":
				if event-block is air:
						wait 50 ticks
						drop 1 diamond

on right click:
		if player is holding stick named "&2Emerald Stick":
				if event-block is air:
						wait 50 ticks
						drop 1 emerald

on right click:
		if player is holding stick named "&8&lSuper Coal Stick":
				if event-block is air:
						wait 40 ticks
						drop 1 coal block named "&7&lCompressed &8Coal"

on right click:
		if player is holding stick named "&7&lSuper Iron Stick":
				if event-block is air:
						wait 40 ticks
						drop 1 iron block named "&7&lCompressed Iron"

on right click:
		if player is holding stick named "&6&lSuper Gold Stick":
				if event-block is air:
						wait 40 ticks
						drop 1 gold block named "&7&lCompressed &6Gold"

on right click:
		if player is holding stick named "&b&lSuper Diamond Stick":
				if event-block is air:
						wait 40 ticks
						drop 1 diamond block named "&7&lCompressed &bDiamonds"

on right click:
		if player is holding stick named "&2&lSuper Emerald Stick":
				if event-block is air:
						wait 40 ticks
						drop 1 emerald block named "&7&lCompressed &2Emeralds"

was ez, hope this is what you want 😄 

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-----------------------

Skript - 8 months

Minecraft - 8 years                         No Bitches?

-----------------------

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1 minute ago, ButterflyBullets said:

mk, here ya go

# STICK INCREMENTAL GAME:


on right click:
		if player is holding stick named "&8Coal Stick":
				if event-block is air:
						wait 50 ticks
						drop 1 coal

on right click:
		if player is holding stick named "&7Iron Stick":
				if event-block is air:
						wait 50 ticks
						drop 1 iron ingot

on right click:
		if player is holding stick named "&6Gold Stick":
				if event-block is air:
						wait 50 ticks
						drop 1 gold ingot

on right click:
		if player is holding stick named "&bDiamond Stick":
				if event-block is air:
						wait 50 ticks
						drop 1 diamond

on right click:
		if player is holding stick named "&2Emerald Stick":
				if event-block is air:
						wait 50 ticks
						drop 1 emerald

on right click:
		if player is holding stick named "&8&lSuper Coal Stick":
				if event-block is air:
						wait 40 ticks
						drop 1 coal block named "&7&lCompressed &8Coal"

on right click:
		if player is holding stick named "&7&lSuper Iron Stick":
				if event-block is air:
						wait 40 ticks
						drop 1 iron block named "&7&lCompressed Iron"

on right click:
		if player is holding stick named "&6&lSuper Gold Stick":
				if event-block is air:
						wait 40 ticks
						drop 1 gold block named "&7&lCompressed &6Gold"

on right click:
		if player is holding stick named "&b&lSuper Diamond Stick":
				if event-block is air:
						wait 40 ticks
						drop 1 diamond block named "&7&lCompressed &bDiamonds"

on right click:
		if player is holding stick named "&2&lSuper Emerald Stick":
				if event-block is air:
						wait 40 ticks
						drop 1 emerald block named "&7&lCompressed &2Emeralds"

was ez, hope this is what you want 😄 

omg thank you this is pretty close to what i was imagining but its good enough

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Hello

I need a typing contest skript 

So uh first the server broadcasts a message (e.g. First to type “Pumpkin in a nut” gets a prize)

Then whoever types it first gets a golden apple/8 steak / 64 cobble/64 iron ingots/64 lapis/64 diamonds/ 64 emeralds

the prizes should be random

 

thanks

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18 hours ago, Marcogoodie said:

Hello

I need a typing contest skript 

So uh first the server broadcasts a message (e.g. First to type “Pumpkin in a nut” gets a prize)

Then whoever types it first gets a golden apple/8 steak / 64 cobble/64 iron ingots/64 lapis/64 diamonds/ 64 emeralds

the prizes should be random

 

thanks

 

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Gens skript pls, I've been looking for em but I never got a good one

Owner of DrkMines.minehut.gg

+=================================+

[VIP] on 23/10/2021

+=================================+

1 year living out from Skripting and CopyPasting 

Looking out for the Owner of DarkMines.minehut.gg (Bcz I want to buy his name)

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29 minutes ago, minecon099 said:

Gens skript pls, I've been looking for em but I never got a good one

alr:

# GEN SKRIPT (go to 2300)

options:
    bluetored: 10000000
    purpletoblue: 5000000
    greentopurple: 2500000
    yellowtogreen: 2000000
    lbtoyellow: 1500000
    whitetolb: 1000000
    emeraldtowhite: 750000
    diamondtoemerald: 500000
    goldtodiamond: 400000
    irontogold: 300000
    coaltoiron: 250000
    melontocoal: 100000
    pumpkintomelon: 50000
    haytopumpkin: 10000
 
command /genget <text> [<player>]:
    permission: gen.give
    permission message: &cNo permission!
    trigger:
        if arg-2 is set:
            set {_p} to arg-2
        else:
            set {_p} to player
        if arg-1 is "white":
            give {_p} 1 white glazed terracotta named "&6&lWhite Gen" with lore "&7(Place To Use)"
        if arg-1 is "lightblue":
            give {_p} 1 light blue glazed terracotta named "&6&lLight Blue Gen" with lore "&7(Place To Use)"
        if arg-1 is "yellow":
            give {_p} 1 yellow glazed terracotta named "&6&lYellow Gen" with lore "&7(Place To Use)"
        if arg-1 is "green":
            give {_p} 1 lime glazed terracotta named "&6&lGreen Gen" with lore "&7(Place To Use)"
        if arg-1 is "purple":
            give {_p} 1 purple glazed terracotta named "&6&lPurple Gen" with lore "&7(Place To Use)"
        if arg-1 is "blue":
            give {_p} 1 blue glazed terracotta named "&6&lBlue Gen" with lore "&7(Place To Use)"
        if arg-1 is "red":
            give {_p} 1 red glazed terracotta named "&6&lRed Gen" with lore "&7(Place To Use)"
        if arg-1 is "emerald":
            give {_p} 1 emerald block named "&6&lEmerald Gen" with lore "&7(Place To Use)"
        if arg-1 is "diamond":
            give {_p} 1 diamond block named "&6&lDiamond Gen" with lore "&7(Place To Use)"
        if arg-1 is "gold":
            give {_p} 1 gold block named "&6&lGold Gen" with lore "&7(Place To Use)"
        if arg-1 is "iron":
            give {_p} 1 iron block named "&6&lIron Gen" with lore "&7(Place To Use)"
        if arg-1 is "coal":
            give {_p} 1 coal block named "&6&lCoal Gen" with lore "&7(Place To Use)"
        if arg-1 is "melon":
            give {_p} 1 melon named "&6&lMelon Gen" with lore "&7(Place To Use)"
        if arg-1 is "pumpkin":
            give {_p} 1 pumpkin named "&6&lPumpkin Gen" with lore "&7(Place To Use)"
        if arg-1 is "wheat":
            give {_p} 1 hay block named "&6&lWheat Gen" with lore "&7(Place To Use)"
 
on place of emerald block or diamond block or gold block or iron block or coal block or melon or pumpkin or hay block or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta:
    set {_p} to player
    set {_u} to player's uuid
    if {gc::%{_u}%} >= {gencap::%{_u}%}:
        cancel event
        send "&f" to {_p}
        send "&a&lGenerator &7» &aYou have reached the max generator limit" to {_p}
        send "&aTo upgrade this purchase a rank at &a/buy" to {_p}
        send "&f" to {_p}
        stop
    wait 2 ticks
    if event-block is a hay block:
        add location of event-block to {gens::%{_u}%::wheat::*}
        add 1 to {gc::%{_u}%}
    if event-block is a emerald block:
        add location of event-block to {gens::%{_u}%::emerald::*}
        add 1 to {gc::%{_u}%}
    if event-block is a diamond block:
        add location of event-block to {gens::%{_u}%::diamond::*}
        add 1 to {gc::%{_u}%}
    if event-block is a gold block:
        add location of event-block to {gens::%{_u}%::gold::*}
        add 1 to {gc::%{_u}%}
    if event-block is a iron block:
        add location of event-block to {gens::%{_u}%::iron::*}
        add 1 to {gc::%{_u}%}
    if event-block is a coal block:
        add location of event-block to {gens::%{_u}%::coal::*}
        add 1 to {gc::%{_u}%}
    if event-block is a melon:
        add location of event-block to {gens::%{_u}%::melon::*}
        add 1 to {gc::%{_u}%}
    if event-block is a pumpkin:
        add location of event-block to {gens::%{_u}%::pumpkin::*}
        add 1 to {gc::%{_u}%}
    if event-block is a white glazed terracotta:
        add location of event-block to {gens::%{_u}%::white::*}
        add 1 to {gc::%{_u}%}
    if event-block is a light blue glazed terracotta:
        add location of event-block to {gens::%{_u}%::lb::*}
        add 1 to {gc::%{_u}%}
    if event-block is a yellow glazed terracotta:
        add location of event-block to {gens::%{_u}%::yellow::*}
        add 1 to {gc::%{_u}%}
    if event-block is a lime glazed terracotta:
        add location of event-block to {gens::%{_u}%::lime::*}
        add 1 to {gc::%{_u}%}
    if event-block is a purple glazed terracotta:
        add location of event-block to {gens::%{_u}%::purple::*}
        add 1 to {gc::%{_u}%}
    if event-block is a blue glazed terracotta:
        add location of event-block to {gens::%{_u}%::blue::*}
        add 1 to {gc::%{_u}%}
    if event-block is a red glazed terracotta:
        add location of event-block to {gens::%{_u}%::red::*}
        add 1 to {gc::%{_u}%}
 
 
on left click on emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta:
    if player is not sneaking:
        if event-block is emerald block:
            if {gens::%player's uuid%::emerald::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::emerald::*}
                set event-block to air
                give player 1 emerald block named "&6&lEmerald Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is diamond block:
            if {gens::%player's uuid%::diamond::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::diamond::*}
                set event-block to air
                give player 1 diamond block named "&6&lDiamond Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is gold block:
            if {gens::%player's uuid%::gold::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::gold::*}
                set event-block to air
                give player 1 gold block named "&6&lGold Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is iron block:
            if {gens::%player's uuid%::iron::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::iron::*}
                set event-block to air
                give player 1 iron block named "&6&lIron Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is coal block:
            if {gens::%player's uuid%::coal::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::coal::*}
                set event-block to air
                give player 1 coal block named "&6&lCoal Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is pumpkin:
            if {gens::%player's uuid%::pumpkin::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::pumpkin::*}
                set event-block to air
                give player 1 pumpkin named "&6&lPumpkin Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is hay block:
            if {gens::%player's uuid%::wheat::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::wheat::*}
                set event-block to air
                give player 1 hay block named "&6&lWheat Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is melon:
            if {gens::%player's uuid%::melon::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::melon::*}
                set event-block to air
                give player 1 melon named "&6&lMelon Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is white glazed terracotta:
            if {gens::%player's uuid%::white::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::white::*}
                set event-block to air
                give player 1 white glazed terracotta named "&6&lWhite Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is light blue glazed terracotta:
            if {gens::%player's uuid%::lb::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::lb::*}
                set event-block to air
                give player 1 light blue glazed terracotta named "&6&lLight Blue Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is yellow glazed terracotta:
            if {gens::%player's uuid%::yellow::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::yellow::*}
                set event-block to air
                give player 1 yellow glazed terracotta named "&6&lYellow Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is lime glazed terracotta:
            if {gens::%player's uuid%::lime::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::lime::*}
                set event-block to air
                give player 1 lime glazed terracotta named "&6&lGreen Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is purple glazed terracotta:
            if {gens::%player's uuid%::purple::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::purple::*}
                set event-block to air
                give player 1 purple glazed terracotta named "&6&lPurple Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is blue glazed terracotta:
            if {gens::%player's uuid%::blue::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::blue::*}
                set event-block to air
                give player 1 blue glazed terracotta named "&6&lBlue Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is red glazed terracotta:
            if {gens::%player's uuid%::red::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::red::*}
                set event-block to air
                give player 1 red glazed terracotta named "&6&lRed Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else:
            cancel event
            play sound "entity.villager.no" with volume 3 to the player
            send "&6&lGenerator &7» &eThis is not your generator!"
 
on break of emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta:
    cancel event
 
command /globalbooster [<offline player>]:
    permission: "*"
    permission message: &cNo permission!
    trigger:
        set {_p} to arg-1
        give {_p} 1 of nether star named "&6&lGlobal Booster" with lore "&e&o(Right-Click to Activate a Global Booster)"
        send "&eYou have been granted a &6&lGlobal Booster! &e&o(Right-Click to Activate a Global Booster)" to arg-1
 
on rightclick holding a nether star:
    if name of player's held item is "&6&lGlobal Booster":
        if {globalbooster} is false:
            remove held item from player's inventory
            set {globalbooster} to true
            broadcast ""
            broadcast "&6&lGlobal Booster &ehas been activated for 1 hour by &e%player%!"
            broadcast "               &e&o(Drop Amount for Gens 2x)"
            broadcast ""
            set {globaltime} to 60
            remove bossbar "globaloff"
            create bossbar title "&6&lGlobal Booster: &e%{globaltime}% &eMinutes" and id "global" for all players with progress 100 with colors yellow
            wait 1 hour
            broadcast ""
            broadcast "&6&lGlobal Booster &ehas expired, buy another one on &7/buy!"
            broadcast ""
            set {globalbooster} to false
            remove bossbar "global"
        else:
            send "&ePlease wait, there is currently a &6Global Booster &egoing on at this time!"
 
command /globalboosteroff:
    permission: "*"
    permission message: &cNo permission!
    trigger:
        set {globalbooster} to false
        broadcast ""
        broadcast "&6&lGlobal Booster &ehas been disabled by &7%player%!"
        broadcast ""
 
on load:
    if {globalbooster} is not set:
        set {globalbooster} to false
 
every minute:
    if {globalbooster} is false:
        remove bossbar "global"
        create bossbar title "&6&lCheck out our server store &e&l/buy" and id "globaloff" for all players with progress 100 with colors yellow
    else if {globalbooster} is true:
        remove bossbar "global"
        remove 1 from {globaltime}
        create bossbar title "&6&lGlobal Booster: &e%{globaltime}%&e Minutes" and id "global" for all players with progress 100 with colors yellow
 
 
on join:
    if {gencap::%player's uuid%} is not set:
        set {gencap::%player's uuid%} to 25
    if {gc::%player's uuid%} is not set:
        set {gc::%player's uuid%} to 0
    if {globalbooster} is false:
        remove bossbar "global"
        create bossbar title "&e&lStore &8• &e&n/buy" and id "globaloff" for all players with progress 100 with colors yellow
    else if {globalbooster} is true:
        remove bossbar "global"
        remove 1 from {globaltime}
        create bossbar title "&6&lGlobal Booster: &e%{globaltime}% &eMinutes" and id "global" for all players with progress 100 with colors yellow
 
command /resetgen [<offline player>]:
    permission: op
    trigger:
        if arg-1 is set:
            set {_u} to arg-1's uuid
            send "&3&lAll gens for &b&l%arg-1% &3&lwere reset! &7(A relog for this player is recommended)" to player
        else:
            set {_u} to player's uuid
            send "&3&lAll gens for &b&l%player% &3&lwere reset! &7(A relog for this player is recommended)" to player
        loop {gens::%{_u}%::*}:
            loop {gens::%{_u}%::%loop-value%::*}:
                set block at location of loop-value-2 to air
                delete {gens::%{_u}%::%loop-value-1%::%loop-value-2%}
        delete {gens::%{_u}%::*}
        set {gc::%{_u}%} to 0
 
 
 
on left click on emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta:
    if player is sneaking:
        set {_loc} to location of event-block
        if {gens::%player's uuid%::red::*} contains {_loc}:
            send action bar "&b&lGenerator &B» &fThis generator is already maxed out!" to player
        else if {gens::%player's uuid%::diamond::*} contains {_loc}:
            set {_price} to {@diamondtoemerald}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::diamond::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget emerald %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::gold::*} contains {_loc}:
            set {_price} to {@goldtodiamond}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::gold::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget diamond %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::iron::*} contains {_loc}:
            set {_price} to {@irontogold}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::iron::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget gold %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::coal::*} contains {_loc}:
            set {_price} to {@coaltoiron}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::coal::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget iron %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::melon::*} contains {_loc}:
            set {_price} to {@melontocoal}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::melon::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget coal %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::pumpkin::*} contains {_loc}:
            set {_price} to {@pumpkintomelon}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::pumpkin::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget melon %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::wheat::*} contains {_loc}:
            set {_price} to {@haytopumpkin}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGeneratoar &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::wheat::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget pumpkin %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &eYou ranked up your gen!" to player
        else if {gens::%player's uuid%::emerald::*} contains {_loc}:
            set {_price} to {@emeraldtowhite}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::emerald::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget white %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::white::*} contains {_loc}:
            set {_price} to {@whitetolb}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::white::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget lightblue %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::lb::*} contains {_loc}:
            set {_price} to {@lbtoyellow}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::lb::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget yellow %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::yellow::*} contains {_loc}:
            set {_price} to {@yellowtogreen}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::yellow::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget green %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::lime::*} contains {_loc}:
            set {_price} to {@greentopurple}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::lime::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget purple %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::purple::*} contains {_loc}:
            set {_price} to {@purpletoblue}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::purple::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget blue %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::blue::*} contains {_loc}:
            set {_price} to {@bluetored}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::blue::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget red %player%"
            set event-block to air
            send action bar "&6&lGenerator &7» &aYou ranked up your gen!" to player
 
        else:
            cancel event
            send "&aThis is not your generator!"
 
every 5 seconds:
    loop all players:
        if {globalbooster} is false:
            drop 1 emerald above {gens::%loop-player's uuid%::emerald::*}
            drop 1 diamond above {gens::%loop-player's uuid%::diamond::*}
            drop 1 gold ingot above {gens::%loop-player's uuid%::gold::*}
            drop 1 iron ingot above {gens::%loop-player's uuid%::iron::*}
            drop 1 coal above {gens::%loop-player's uuid%::coal::*}
            drop 1 melon slice above {gens::%loop-player's uuid%::melon::*}
            drop 1 pumpkin pie above {gens::%loop-player's uuid%::pumpkin::*}
            drop 1 wheat above {gens::%loop-player's uuid%::wheat::*}
            drop 1 light gray dye above {gens::%loop-player's uuid%::white::*}
            drop 1 light blue dye above {gens::%loop-player's uuid%::lb::*}
            drop 1 yellow dye above {gens::%loop-player's uuid%::yellow::*}
            drop 1 lime dye above {gens::%loop-player's uuid%::lime::*}
            drop 1 purple dye above {gens::%loop-player's uuid%::purple::*}
            drop 1 blue dye above {gens::%loop-player's uuid%::blue::*}
            drop 1 red dye above {gens::%loop-player's uuid%::red::*}
        if {globalbooster} is true:
            drop 2 emerald above {gens::%loop-player's uuid%::emerald::*}
            drop 2 diamond above {gens::%loop-player's uuid%::diamond::*}
            drop 2 gold ingot above {gens::%loop-player's uuid%::gold::*}
            drop 2 iron ingot above {gens::%loop-player's uuid%::iron::*}
            drop 2 coal above {gens::%loop-player's uuid%::coal::*}
            drop 2 melon slice above {gens::%loop-player's uuid%::melon::*}
            drop 2 pumpkin pie above {gens::%loop-player's uuid%::pumpkin::*}
            drop 2 wheat above {gens::%loop-player's uuid%::wheat::*}
            drop 2 light gray dye above {gens::%loop-player's uuid%::white::*}
            drop 2 light blue dye above {gens::%loop-player's uuid%::lb::*}
            drop 2 yellow dye above {gens::%loop-player's uuid%::yellow::*}
            drop 2 lime dye above {gens::%loop-player's uuid%::lime::*}
            drop 2 purple dye above {gens::%loop-player's uuid%::purple::*}
            drop 2 blue dye above {gens::%loop-player's uuid%::blue::*}
            drop 2 red dye above {gens::%loop-player's uuid%::red::*}

command /sell:
    trigger:
        set {_multi} to 1 + {purchased_multi}
        set {_e} to number of all emerald in player's inventory
        set {_d} to number of all diamond in player's inventory
        set {_g} to number of all gold ingot in player's inventory
        set {_i} to number of all iron ingot in player's inventory
        set {_c} to number of all coal in player's inventory
        set {_m} to number of all melon slice in player's inventory
        set {_p} to number of all pumpkin pie in player's inventory
        set {_w} to number of all wheat in player's inventory
        set {_d1} to number of all light gray dye in player's inventory
        set {_d2} to number of all light blue dye in player's inventory
        set {_d3} to number of all yellow dye in player's inventory
        set {_d4} to number of all lime dye in player's inventory
        set {_d5} to number of all purple dye in player's inventory
        set {_d6} to number of all blue dye in player's inventory
        set {_d7} to number of all red dye in player's inventory
        remove all emerald, diamond, gold ingot, iron ingot, coal, melon slice, pumpkin pie, light gray dye, light blue dye, yellow dye, lime dye, purple dye, blue dye, red dye and wheat from player's inventory
        set {_9} to {_d1} * 225 * {_multi}
        set {_10} to {_d2} * 250 * {_multi}
        set {_11} to {_d3} * 275 * {_multi}
        set {_12} to {_d4} * 300 * {_multi}
        set {_13} to {_d5} * 325 * {_multi}
        set {_14} to {_d6} * 350 * {_multi}
        set {_15} to {_d7} * 375 * {_multi}
        set {_1} to {_e} * 200 * {_multi}
        set {_2} to {_d} * 175 * {_multi}
        set {_3} to {_g} * 150 * {_multi}
        set {_4} to {_i} * 125 * {_multi}
        set {_5} to {_c} * 100 * {_multi}
        set {_6} to {_m} * 75 * {_multi}
        set {_7} to {_p} * 50 * {_multi}
        set {_8} to {_w} * 25 * {_multi}
        play sound "block.note_block.chime" with volume 5 to player
        set {_total} to {_1} + {_2} + {_3} + {_4} + {_5} + {_6} + {_7} + {_8} + {_9} + {_10} + {_11} + {_12} + {_13} + {_14} + {_15}
        if {%player's uuid%.selltitle} is true:
            send title "&a&LSELL ALL" with subtitle "&aYou sold all items for &7$%{_total}% &7(/selltitle to toggle this message)" to player for 3 seconds
        add {_total} to player's balance
 
 
 
command /selltitle <text>:
    trigger:
        if arg-1 is set:
            if arg-1 is "on":
                set {%player's uuid%.selltitle} to true
                send "&a&lGenPlots &8- &7The sell title is now &aon"
            else if arg-1 is "off":
                set {%player's uuid%.selltitle} to false
                send "&a&lGenPlots &8- &7The sell title is now &coff"
            else:
                send "&a&lGenPlots &8- &7TIncorrect arguments. &a/selltitle (on/off)"
        else if arg-1 is not set:
            if {%player's uuid%.selltitle} is true:
                set {%player's uuid%.selltitle} to false
                send "&a&lGenPlots &8- &7The sell title is now &coff"
            else if {%player's uuid%.selltitle} is false:
                set {%player's uuid%.selltitle} to true
                send "&a&lGenPlots &8- &7The sell title is now &aon"
 
command /resetallgens:
    permission: op
    trigger:
        if executor is not console:
            send "&cFor safety reasons this command can only be executed through console!" to player
            stop
        loop {gens::*}:
            loop {gens::%loop-value-1%::*}:
                loop {gens::%loop-value-1%::%loop-value-2%::*}:
                    set block at location of loop-value-3 to air
                    delete {gens::%loop-value-1%::%loop-value-2%::%loop-value-3%}
            delete {gens::%loop-value%::*}
        delete {gens::*}
        delete {gc::*}
        delete {gencap::*}
        broadcast "&c&lEverything was reset!"
        kick all players due to "&cRelog due to generator reset!"


Command /setgenslots [<player>] [<integer>]:
  permission: *
  permission message: &cNo!
  trigger:
    if arg-1 is not set:
      send "&aGenPlots &8-  &7You need to specify a player." to player
    else:
      if arg-2 is not set:
        send "&aGenPlots &8-  &7You need to specify a number" to player
      else:
        set {gencap::%arg-1's uuid%} to arg-2
        send "&aGenerator &7| Your gen cap has been set to &6%arg-2%&7!" to arg-1
        send "&aGenerator &7| You set &7%arg-1%&7's &7gen cap to &6%arg-2%&7!" to player
# requires: Vault, TusKe, Skript

 

-----------------------

Skript - 8 months

Minecraft - 8 years                         No Bitches?

-----------------------

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3 hours ago, ButterflyBullets said:

alr:

# GEN SKRIPT (go to 2300)

options:
    bluetored: 10000000
    purpletoblue: 5000000
    greentopurple: 2500000
    yellowtogreen: 2000000
    lbtoyellow: 1500000
    whitetolb: 1000000
    emeraldtowhite: 750000
    diamondtoemerald: 500000
    goldtodiamond: 400000
    irontogold: 300000
    coaltoiron: 250000
    melontocoal: 100000
    pumpkintomelon: 50000
    haytopumpkin: 10000
 
command /genget <text> [<player>]:
    permission: gen.give
    permission message: &cNo permission!
    trigger:
        if arg-2 is set:
            set {_p} to arg-2
        else:
            set {_p} to player
        if arg-1 is "white":
            give {_p} 1 white glazed terracotta named "&6&lWhite Gen" with lore "&7(Place To Use)"
        if arg-1 is "lightblue":
            give {_p} 1 light blue glazed terracotta named "&6&lLight Blue Gen" with lore "&7(Place To Use)"
        if arg-1 is "yellow":
            give {_p} 1 yellow glazed terracotta named "&6&lYellow Gen" with lore "&7(Place To Use)"
        if arg-1 is "green":
            give {_p} 1 lime glazed terracotta named "&6&lGreen Gen" with lore "&7(Place To Use)"
        if arg-1 is "purple":
            give {_p} 1 purple glazed terracotta named "&6&lPurple Gen" with lore "&7(Place To Use)"
        if arg-1 is "blue":
            give {_p} 1 blue glazed terracotta named "&6&lBlue Gen" with lore "&7(Place To Use)"
        if arg-1 is "red":
            give {_p} 1 red glazed terracotta named "&6&lRed Gen" with lore "&7(Place To Use)"
        if arg-1 is "emerald":
            give {_p} 1 emerald block named "&6&lEmerald Gen" with lore "&7(Place To Use)"
        if arg-1 is "diamond":
            give {_p} 1 diamond block named "&6&lDiamond Gen" with lore "&7(Place To Use)"
        if arg-1 is "gold":
            give {_p} 1 gold block named "&6&lGold Gen" with lore "&7(Place To Use)"
        if arg-1 is "iron":
            give {_p} 1 iron block named "&6&lIron Gen" with lore "&7(Place To Use)"
        if arg-1 is "coal":
            give {_p} 1 coal block named "&6&lCoal Gen" with lore "&7(Place To Use)"
        if arg-1 is "melon":
            give {_p} 1 melon named "&6&lMelon Gen" with lore "&7(Place To Use)"
        if arg-1 is "pumpkin":
            give {_p} 1 pumpkin named "&6&lPumpkin Gen" with lore "&7(Place To Use)"
        if arg-1 is "wheat":
            give {_p} 1 hay block named "&6&lWheat Gen" with lore "&7(Place To Use)"
 
on place of emerald block or diamond block or gold block or iron block or coal block or melon or pumpkin or hay block or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta:
    set {_p} to player
    set {_u} to player's uuid
    if {gc::%{_u}%} >= {gencap::%{_u}%}:
        cancel event
        send "&f" to {_p}
        send "&a&lGenerator &7» &aYou have reached the max generator limit" to {_p}
        send "&aTo upgrade this purchase a rank at &a/buy" to {_p}
        send "&f" to {_p}
        stop
    wait 2 ticks
    if event-block is a hay block:
        add location of event-block to {gens::%{_u}%::wheat::*}
        add 1 to {gc::%{_u}%}
    if event-block is a emerald block:
        add location of event-block to {gens::%{_u}%::emerald::*}
        add 1 to {gc::%{_u}%}
    if event-block is a diamond block:
        add location of event-block to {gens::%{_u}%::diamond::*}
        add 1 to {gc::%{_u}%}
    if event-block is a gold block:
        add location of event-block to {gens::%{_u}%::gold::*}
        add 1 to {gc::%{_u}%}
    if event-block is a iron block:
        add location of event-block to {gens::%{_u}%::iron::*}
        add 1 to {gc::%{_u}%}
    if event-block is a coal block:
        add location of event-block to {gens::%{_u}%::coal::*}
        add 1 to {gc::%{_u}%}
    if event-block is a melon:
        add location of event-block to {gens::%{_u}%::melon::*}
        add 1 to {gc::%{_u}%}
    if event-block is a pumpkin:
        add location of event-block to {gens::%{_u}%::pumpkin::*}
        add 1 to {gc::%{_u}%}
    if event-block is a white glazed terracotta:
        add location of event-block to {gens::%{_u}%::white::*}
        add 1 to {gc::%{_u}%}
    if event-block is a light blue glazed terracotta:
        add location of event-block to {gens::%{_u}%::lb::*}
        add 1 to {gc::%{_u}%}
    if event-block is a yellow glazed terracotta:
        add location of event-block to {gens::%{_u}%::yellow::*}
        add 1 to {gc::%{_u}%}
    if event-block is a lime glazed terracotta:
        add location of event-block to {gens::%{_u}%::lime::*}
        add 1 to {gc::%{_u}%}
    if event-block is a purple glazed terracotta:
        add location of event-block to {gens::%{_u}%::purple::*}
        add 1 to {gc::%{_u}%}
    if event-block is a blue glazed terracotta:
        add location of event-block to {gens::%{_u}%::blue::*}
        add 1 to {gc::%{_u}%}
    if event-block is a red glazed terracotta:
        add location of event-block to {gens::%{_u}%::red::*}
        add 1 to {gc::%{_u}%}
 
 
on left click on emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta:
    if player is not sneaking:
        if event-block is emerald block:
            if {gens::%player's uuid%::emerald::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::emerald::*}
                set event-block to air
                give player 1 emerald block named "&6&lEmerald Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is diamond block:
            if {gens::%player's uuid%::diamond::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::diamond::*}
                set event-block to air
                give player 1 diamond block named "&6&lDiamond Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is gold block:
            if {gens::%player's uuid%::gold::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::gold::*}
                set event-block to air
                give player 1 gold block named "&6&lGold Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is iron block:
            if {gens::%player's uuid%::iron::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::iron::*}
                set event-block to air
                give player 1 iron block named "&6&lIron Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is coal block:
            if {gens::%player's uuid%::coal::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::coal::*}
                set event-block to air
                give player 1 coal block named "&6&lCoal Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is pumpkin:
            if {gens::%player's uuid%::pumpkin::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::pumpkin::*}
                set event-block to air
                give player 1 pumpkin named "&6&lPumpkin Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is hay block:
            if {gens::%player's uuid%::wheat::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::wheat::*}
                set event-block to air
                give player 1 hay block named "&6&lWheat Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is melon:
            if {gens::%player's uuid%::melon::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::melon::*}
                set event-block to air
                give player 1 melon named "&6&lMelon Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is white glazed terracotta:
            if {gens::%player's uuid%::white::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::white::*}
                set event-block to air
                give player 1 white glazed terracotta named "&6&lWhite Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is light blue glazed terracotta:
            if {gens::%player's uuid%::lb::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::lb::*}
                set event-block to air
                give player 1 light blue glazed terracotta named "&6&lLight Blue Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is yellow glazed terracotta:
            if {gens::%player's uuid%::yellow::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::yellow::*}
                set event-block to air
                give player 1 yellow glazed terracotta named "&6&lYellow Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is lime glazed terracotta:
            if {gens::%player's uuid%::lime::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::lime::*}
                set event-block to air
                give player 1 lime glazed terracotta named "&6&lGreen Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is purple glazed terracotta:
            if {gens::%player's uuid%::purple::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::purple::*}
                set event-block to air
                give player 1 purple glazed terracotta named "&6&lPurple Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is blue glazed terracotta:
            if {gens::%player's uuid%::blue::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::blue::*}
                set event-block to air
                give player 1 blue glazed terracotta named "&6&lBlue Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else if event-block is red glazed terracotta:
            if {gens::%player's uuid%::red::*} contains location of event-block:
                play sound "entity.item.pickup" with volume 3 to the player
                remove 1 from {gc::%player's uuid%}
                remove location of event-block from {gens::%player's uuid%::red::*}
                set event-block to air
                give player 1 red glazed terracotta named "&6&lRed Gen" with lore "&7(Place To Use)"
                send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player
        else:
            cancel event
            play sound "entity.villager.no" with volume 3 to the player
            send "&6&lGenerator &7» &eThis is not your generator!"
 
on break of emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta:
    cancel event
 
command /globalbooster [<offline player>]:
    permission: "*"
    permission message: &cNo permission!
    trigger:
        set {_p} to arg-1
        give {_p} 1 of nether star named "&6&lGlobal Booster" with lore "&e&o(Right-Click to Activate a Global Booster)"
        send "&eYou have been granted a &6&lGlobal Booster! &e&o(Right-Click to Activate a Global Booster)" to arg-1
 
on rightclick holding a nether star:
    if name of player's held item is "&6&lGlobal Booster":
        if {globalbooster} is false:
            remove held item from player's inventory
            set {globalbooster} to true
            broadcast ""
            broadcast "&6&lGlobal Booster &ehas been activated for 1 hour by &e%player%!"
            broadcast "               &e&o(Drop Amount for Gens 2x)"
            broadcast ""
            set {globaltime} to 60
            remove bossbar "globaloff"
            create bossbar title "&6&lGlobal Booster: &e%{globaltime}% &eMinutes" and id "global" for all players with progress 100 with colors yellow
            wait 1 hour
            broadcast ""
            broadcast "&6&lGlobal Booster &ehas expired, buy another one on &7/buy!"
            broadcast ""
            set {globalbooster} to false
            remove bossbar "global"
        else:
            send "&ePlease wait, there is currently a &6Global Booster &egoing on at this time!"
 
command /globalboosteroff:
    permission: "*"
    permission message: &cNo permission!
    trigger:
        set {globalbooster} to false
        broadcast ""
        broadcast "&6&lGlobal Booster &ehas been disabled by &7%player%!"
        broadcast ""
 
on load:
    if {globalbooster} is not set:
        set {globalbooster} to false
 
every minute:
    if {globalbooster} is false:
        remove bossbar "global"
        create bossbar title "&6&lCheck out our server store &e&l/buy" and id "globaloff" for all players with progress 100 with colors yellow
    else if {globalbooster} is true:
        remove bossbar "global"
        remove 1 from {globaltime}
        create bossbar title "&6&lGlobal Booster: &e%{globaltime}%&e Minutes" and id "global" for all players with progress 100 with colors yellow
 
 
on join:
    if {gencap::%player's uuid%} is not set:
        set {gencap::%player's uuid%} to 25
    if {gc::%player's uuid%} is not set:
        set {gc::%player's uuid%} to 0
    if {globalbooster} is false:
        remove bossbar "global"
        create bossbar title "&e&lStore &8• &e&n/buy" and id "globaloff" for all players with progress 100 with colors yellow
    else if {globalbooster} is true:
        remove bossbar "global"
        remove 1 from {globaltime}
        create bossbar title "&6&lGlobal Booster: &e%{globaltime}% &eMinutes" and id "global" for all players with progress 100 with colors yellow
 
command /resetgen [<offline player>]:
    permission: op
    trigger:
        if arg-1 is set:
            set {_u} to arg-1's uuid
            send "&3&lAll gens for &b&l%arg-1% &3&lwere reset! &7(A relog for this player is recommended)" to player
        else:
            set {_u} to player's uuid
            send "&3&lAll gens for &b&l%player% &3&lwere reset! &7(A relog for this player is recommended)" to player
        loop {gens::%{_u}%::*}:
            loop {gens::%{_u}%::%loop-value%::*}:
                set block at location of loop-value-2 to air
                delete {gens::%{_u}%::%loop-value-1%::%loop-value-2%}
        delete {gens::%{_u}%::*}
        set {gc::%{_u}%} to 0
 
 
 
on left click on emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta:
    if player is sneaking:
        set {_loc} to location of event-block
        if {gens::%player's uuid%::red::*} contains {_loc}:
            send action bar "&b&lGenerator &B» &fThis generator is already maxed out!" to player
        else if {gens::%player's uuid%::diamond::*} contains {_loc}:
            set {_price} to {@diamondtoemerald}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::diamond::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget emerald %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::gold::*} contains {_loc}:
            set {_price} to {@goldtodiamond}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::gold::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget diamond %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::iron::*} contains {_loc}:
            set {_price} to {@irontogold}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::iron::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget gold %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::coal::*} contains {_loc}:
            set {_price} to {@coaltoiron}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::coal::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget iron %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::melon::*} contains {_loc}:
            set {_price} to {@melontocoal}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::melon::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget coal %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::pumpkin::*} contains {_loc}:
            set {_price} to {@pumpkintomelon}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::pumpkin::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget melon %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::wheat::*} contains {_loc}:
            set {_price} to {@haytopumpkin}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGeneratoar &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::wheat::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget pumpkin %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &eYou ranked up your gen!" to player
        else if {gens::%player's uuid%::emerald::*} contains {_loc}:
            set {_price} to {@emeraldtowhite}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::emerald::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget white %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::white::*} contains {_loc}:
            set {_price} to {@whitetolb}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::white::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget lightblue %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::lb::*} contains {_loc}:
            set {_price} to {@lbtoyellow}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::lb::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget yellow %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::yellow::*} contains {_loc}:
            set {_price} to {@yellowtogreen}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::yellow::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget green %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::lime::*} contains {_loc}:
            set {_price} to {@greentopurple}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::lime::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget purple %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::purple::*} contains {_loc}:
            set {_price} to {@purpletoblue}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::purple::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget blue %player%"
            set event-block to air
            send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player
 
        else if {gens::%player's uuid%::blue::*} contains {_loc}:
            set {_price} to {@bluetored}
            if player's balance < {_price}:
                if player's held item is air:
                    play sound "entity.villager.no" with volume 3 to player
                    send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player
                    stop
                else:
                    send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player
                    stop
            remove {_price} from balance of player
            remove {_loc} from {gens::%player's uuid%::blue::*}
            remove 1 from {gc::%player's uuid%}
            make console execute command "genget red %player%"
            set event-block to air
            send action bar "&6&lGenerator &7» &aYou ranked up your gen!" to player
 
        else:
            cancel event
            send "&aThis is not your generator!"
 
every 5 seconds:
    loop all players:
        if {globalbooster} is false:
            drop 1 emerald above {gens::%loop-player's uuid%::emerald::*}
            drop 1 diamond above {gens::%loop-player's uuid%::diamond::*}
            drop 1 gold ingot above {gens::%loop-player's uuid%::gold::*}
            drop 1 iron ingot above {gens::%loop-player's uuid%::iron::*}
            drop 1 coal above {gens::%loop-player's uuid%::coal::*}
            drop 1 melon slice above {gens::%loop-player's uuid%::melon::*}
            drop 1 pumpkin pie above {gens::%loop-player's uuid%::pumpkin::*}
            drop 1 wheat above {gens::%loop-player's uuid%::wheat::*}
            drop 1 light gray dye above {gens::%loop-player's uuid%::white::*}
            drop 1 light blue dye above {gens::%loop-player's uuid%::lb::*}
            drop 1 yellow dye above {gens::%loop-player's uuid%::yellow::*}
            drop 1 lime dye above {gens::%loop-player's uuid%::lime::*}
            drop 1 purple dye above {gens::%loop-player's uuid%::purple::*}
            drop 1 blue dye above {gens::%loop-player's uuid%::blue::*}
            drop 1 red dye above {gens::%loop-player's uuid%::red::*}
        if {globalbooster} is true:
            drop 2 emerald above {gens::%loop-player's uuid%::emerald::*}
            drop 2 diamond above {gens::%loop-player's uuid%::diamond::*}
            drop 2 gold ingot above {gens::%loop-player's uuid%::gold::*}
            drop 2 iron ingot above {gens::%loop-player's uuid%::iron::*}
            drop 2 coal above {gens::%loop-player's uuid%::coal::*}
            drop 2 melon slice above {gens::%loop-player's uuid%::melon::*}
            drop 2 pumpkin pie above {gens::%loop-player's uuid%::pumpkin::*}
            drop 2 wheat above {gens::%loop-player's uuid%::wheat::*}
            drop 2 light gray dye above {gens::%loop-player's uuid%::white::*}
            drop 2 light blue dye above {gens::%loop-player's uuid%::lb::*}
            drop 2 yellow dye above {gens::%loop-player's uuid%::yellow::*}
            drop 2 lime dye above {gens::%loop-player's uuid%::lime::*}
            drop 2 purple dye above {gens::%loop-player's uuid%::purple::*}
            drop 2 blue dye above {gens::%loop-player's uuid%::blue::*}
            drop 2 red dye above {gens::%loop-player's uuid%::red::*}

command /sell:
    trigger:
        set {_multi} to 1 + {purchased_multi}
        set {_e} to number of all emerald in player's inventory
        set {_d} to number of all diamond in player's inventory
        set {_g} to number of all gold ingot in player's inventory
        set {_i} to number of all iron ingot in player's inventory
        set {_c} to number of all coal in player's inventory
        set {_m} to number of all melon slice in player's inventory
        set {_p} to number of all pumpkin pie in player's inventory
        set {_w} to number of all wheat in player's inventory
        set {_d1} to number of all light gray dye in player's inventory
        set {_d2} to number of all light blue dye in player's inventory
        set {_d3} to number of all yellow dye in player's inventory
        set {_d4} to number of all lime dye in player's inventory
        set {_d5} to number of all purple dye in player's inventory
        set {_d6} to number of all blue dye in player's inventory
        set {_d7} to number of all red dye in player's inventory
        remove all emerald, diamond, gold ingot, iron ingot, coal, melon slice, pumpkin pie, light gray dye, light blue dye, yellow dye, lime dye, purple dye, blue dye, red dye and wheat from player's inventory
        set {_9} to {_d1} * 225 * {_multi}
        set {_10} to {_d2} * 250 * {_multi}
        set {_11} to {_d3} * 275 * {_multi}
        set {_12} to {_d4} * 300 * {_multi}
        set {_13} to {_d5} * 325 * {_multi}
        set {_14} to {_d6} * 350 * {_multi}
        set {_15} to {_d7} * 375 * {_multi}
        set {_1} to {_e} * 200 * {_multi}
        set {_2} to {_d} * 175 * {_multi}
        set {_3} to {_g} * 150 * {_multi}
        set {_4} to {_i} * 125 * {_multi}
        set {_5} to {_c} * 100 * {_multi}
        set {_6} to {_m} * 75 * {_multi}
        set {_7} to {_p} * 50 * {_multi}
        set {_8} to {_w} * 25 * {_multi}
        play sound "block.note_block.chime" with volume 5 to player
        set {_total} to {_1} + {_2} + {_3} + {_4} + {_5} + {_6} + {_7} + {_8} + {_9} + {_10} + {_11} + {_12} + {_13} + {_14} + {_15}
        if {%player's uuid%.selltitle} is true:
            send title "&a&LSELL ALL" with subtitle "&aYou sold all items for &7$%{_total}% &7(/selltitle to toggle this message)" to player for 3 seconds
        add {_total} to player's balance
 
 
 
command /selltitle <text>:
    trigger:
        if arg-1 is set:
            if arg-1 is "on":
                set {%player's uuid%.selltitle} to true
                send "&a&lGenPlots &8- &7The sell title is now &aon"
            else if arg-1 is "off":
                set {%player's uuid%.selltitle} to false
                send "&a&lGenPlots &8- &7The sell title is now &coff"
            else:
                send "&a&lGenPlots &8- &7TIncorrect arguments. &a/selltitle (on/off)"
        else if arg-1 is not set:
            if {%player's uuid%.selltitle} is true:
                set {%player's uuid%.selltitle} to false
                send "&a&lGenPlots &8- &7The sell title is now &coff"
            else if {%player's uuid%.selltitle} is false:
                set {%player's uuid%.selltitle} to true
                send "&a&lGenPlots &8- &7The sell title is now &aon"
 
command /resetallgens:
    permission: op
    trigger:
        if executor is not console:
            send "&cFor safety reasons this command can only be executed through console!" to player
            stop
        loop {gens::*}:
            loop {gens::%loop-value-1%::*}:
                loop {gens::%loop-value-1%::%loop-value-2%::*}:
                    set block at location of loop-value-3 to air
                    delete {gens::%loop-value-1%::%loop-value-2%::%loop-value-3%}
            delete {gens::%loop-value%::*}
        delete {gens::*}
        delete {gc::*}
        delete {gencap::*}
        broadcast "&c&lEverything was reset!"
        kick all players due to "&cRelog due to generator reset!"


Command /setgenslots [<player>] [<integer>]:
  permission: *
  permission message: &cNo!
  trigger:
    if arg-1 is not set:
      send "&aGenPlots &8-  &7You need to specify a player." to player
    else:
      if arg-2 is not set:
        send "&aGenPlots &8-  &7You need to specify a number" to player
      else:
        set {gencap::%arg-1's uuid%} to arg-2
        send "&aGenerator &7| Your gen cap has been set to &6%arg-2%&7!" to arg-1
        send "&aGenerator &7| You set &7%arg-1%&7's &7gen cap to &6%arg-2%&7!" to player
# requires: Vault, TusKe, Skript

 

bro copying somebody's skript from a thread is easy, what's not is making an automatic gen skript that can do stuff automatically and so you'll only need to write in a couple of lines of the new generators and the upgrades are done

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17 minutes ago, snnwer said:

bro copying somebody's skript from a thread is easy, what's not is making an automatic gen skript that can do stuff automatically and so you'll only need to write in a couple of lines of the new generators and the upgrades are done

yes ik this, but when somebody else has a whole skript alr made, its just makes a lot more sense to paste it then to write a whole new one, and I never claimed credit either. The person never specified anything exact as well so the obvious option is to paste a skript that sum1 else alr made, I would give credit but I don't know where to find it. If you do then pls tell em so I can credit them. I hope this clears everything up

-----------------------

Skript - 8 months

Minecraft - 8 years                         No Bitches?

-----------------------

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56 minutes ago, ButterflyBullets said:

yes ik this, but when somebody else has a whole skript alr made, its just makes a lot more sense to paste it then to write a whole new one, and I never claimed credit either. The person never specified anything exact as well so the obvious option is to paste a skript that sum1 else alr made, I would give credit but I don't know where to find it. If you do then pls tell em so I can credit them. I hope this clears everything up

this, possibly

gen skript - Script Releases - Minehut Forums

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