0nyx798 Posted April 6, 2021 Share Posted April 6, 2021 bluetored: 10000000 purpletoblue: 5000000 greentopurple: 2500000 yellowtogreen: 2000000 lbtoyellow: 1500000 whitetolb: 1000000 emeraldtowhite: 750000 diamondtoemerald: 500000 goldtodiamond: 400000 irontogold: 300000 coaltoiron: 250000 melontocoal: 100000 pumpkintomelon: 50000 haytopumpkin: 10000 command /genget <text> [<player>]: permission: gen.give permission message: &cNo permission! trigger: if arg-2 is set: set {_p} to arg-2 else: set {_p} to player if arg-1 is "white": give {_p} 1 white glazed terracotta named "&6&lWhite Gen" with lore "&7(Place To Use)" if arg-1 is "lightblue": give {_p} 1 light blue glazed terracotta named "&6&lLight Blue Gen" with lore "&7(Place To Use)" if arg-1 is "yellow": give {_p} 1 yellow glazed terracotta named "&6&lYellow Gen" with lore "&7(Place To Use)" if arg-1 is "green": give {_p} 1 lime glazed terracotta named "&6&lGreen Gen" with lore "&7(Place To Use)" if arg-1 is "purple": give {_p} 1 purple glazed terracotta named "&6&lPurple Gen" with lore "&7(Place To Use)" if arg-1 is "blue": give {_p} 1 blue glazed terracotta named "&6&lBlue Gen" with lore "&7(Place To Use)" if arg-1 is "red": give {_p} 1 red glazed terracotta named "&6&lRed Gen" with lore "&7(Place To Use)" if arg-1 is "emerald": give {_p} 1 emerald block named "&6&lEmerald Gen" with lore "&7(Place To Use)" if arg-1 is "diamond": give {_p} 1 diamond block named "&6&lDiamond Gen" with lore "&7(Place To Use)" if arg-1 is "gold": give {_p} 1 gold block named "&6&lGold Gen" with lore "&7(Place To Use)" if arg-1 is "iron": give {_p} 1 iron block named "&6&lIron Gen" with lore "&7(Place To Use)" if arg-1 is "coal": give {_p} 1 coal block named "&6&lCoal Gen" with lore "&7(Place To Use)" if arg-1 is "melon": give {_p} 1 melon named "&6&lMelon Gen" with lore "&7(Place To Use)" if arg-1 is "pumpkin": give {_p} 1 pumpkin named "&6&lPumpkin Gen" with lore "&7(Place To Use)" if arg-1 is "wheat": give {_p} 1 hay block named "&6&lWheat Gen" with lore "&7(Place To Use)" on place of emerald block or diamond block or gold block or iron block or coal block or melon or pumpkin or hay block or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta: set {_p} to player set {_u} to player's uuid if {gc::%{_u}%} >= {gencap::%{_u}%}: cancel event send "&f" to {_p} send "&a&lGenerator &7» &aYou have reached the max generator limit" to {_p} send "&aTo upgrade this purchase a rank at &a/buy" to {_p} send "&f" to {_p} stop wait 2 ticks if event-block is a hay block: add location of event-block to {gens::%{_u}%::wheat::*} add 1 to {gc::%{_u}%} if event-block is a emerald block: add location of event-block to {gens::%{_u}%::emerald::*} add 1 to {gc::%{_u}%} if event-block is a diamond block: add location of event-block to {gens::%{_u}%::diamond::*} add 1 to {gc::%{_u}%} if event-block is a gold block: add location of event-block to {gens::%{_u}%::gold::*} add 1 to {gc::%{_u}%} if event-block is a iron block: add location of event-block to {gens::%{_u}%::iron::*} add 1 to {gc::%{_u}%} if event-block is a coal block: add location of event-block to {gens::%{_u}%::coal::*} add 1 to {gc::%{_u}%} if event-block is a melon: add location of event-block to {gens::%{_u}%::melon::*} add 1 to {gc::%{_u}%} if event-block is a pumpkin: add location of event-block to {gens::%{_u}%::pumpkin::*} add 1 to {gc::%{_u}%} if event-block is a white glazed terracotta: add location of event-block to {gens::%{_u}%::white::*} add 1 to {gc::%{_u}%} if event-block is a light blue glazed terracotta: add location of event-block to {gens::%{_u}%::lb::*} add 1 to {gc::%{_u}%} if event-block is a yellow glazed terracotta: add location of event-block to {gens::%{_u}%::yellow::*} add 1 to {gc::%{_u}%} if event-block is a lime glazed terracotta: add location of event-block to {gens::%{_u}%::lime::*} add 1 to {gc::%{_u}%} if event-block is a purple glazed terracotta: add location of event-block to {gens::%{_u}%::purple::*} add 1 to {gc::%{_u}%} if event-block is a blue glazed terracotta: add location of event-block to {gens::%{_u}%::blue::*} add 1 to {gc::%{_u}%} if event-block is a red glazed terracotta: add location of event-block to {gens::%{_u}%::red::*} add 1 to {gc::%{_u}%} on left click on emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta: if player is not sneaking: if event-block is emerald block: if {gens::%player's uuid%::emerald::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::emerald::*} set event-block to air give player 1 emerald block named "&6&lEmerald Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is diamond block: if {gens::%player's uuid%::diamond::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::diamond::*} set event-block to air give player 1 diamond block named "&6&lDiamond Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is gold block: if {gens::%player's uuid%::gold::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::gold::*} set event-block to air give player 1 gold block named "&6&lGold Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is iron block: if {gens::%player's uuid%::iron::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::iron::*} set event-block to air give player 1 iron block named "&6&lIron Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is coal block: if {gens::%player's uuid%::coal::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::coal::*} set event-block to air give player 1 coal block named "&6&lCoal Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is pumpkin: if {gens::%player's uuid%::pumpkin::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::pumpkin::*} set event-block to air give player 1 pumpkin named "&6&lPumpkin Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is hay block: if {gens::%player's uuid%::wheat::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::wheat::*} set event-block to air give player 1 hay block named "&6&lWheat Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is melon: if {gens::%player's uuid%::melon::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::melon::*} set event-block to air give player 1 melon named "&6&lMelon Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is white glazed terracotta: if {gens::%player's uuid%::white::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::white::*} set event-block to air give player 1 white glazed terracotta named "&6&lWhite Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is light blue glazed terracotta: if {gens::%player's uuid%::lb::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::lb::*} set event-block to air give player 1 light blue glazed terracotta named "&6&lLight Blue Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is yellow glazed terracotta: if {gens::%player's uuid%::yellow::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::yellow::*} set event-block to air give player 1 yellow glazed terracotta named "&6&lYellow Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is lime glazed terracotta: if {gens::%player's uuid%::lime::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::lime::*} set event-block to air give player 1 lime glazed terracotta named "&6&lGreen Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is purple glazed terracotta: if {gens::%player's uuid%::purple::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::purple::*} set event-block to air give player 1 purple glazed terracotta named "&6&lPurple Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is blue glazed terracotta: if {gens::%player's uuid%::blue::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::blue::*} set event-block to air give player 1 blue glazed terracotta named "&6&lBlue Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is red glazed terracotta: if {gens::%player's uuid%::red::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::red::*} set event-block to air give player 1 red glazed terracotta named "&6&lRed Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else: cancel event play sound "entity.villager.no" with volume 3 to the player send "&6&lGenerator &7» &eThis is not your generator!" on break of emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta: cancel event command /globalbooster [<offline player>]: permission: "*" permission message: &cNo permission! trigger: set {_p} to arg-1 give {_p} 1 of nether star named "&6&lGlobal Booster" with lore "&e&o(Right-Click to Activate a Global Booster)" send "&eYou have been granted a &6&lGlobal Booster! &e&o(Right-Click to Activate a Global Booster)" to arg-1 on rightclick holding a nether star: if name of player's held item is "&6&lGlobal Booster": if {globalbooster} is false: remove held item from player's inventory set {globalbooster} to true broadcast "" broadcast "&6&lGlobal Booster &ehas been activated for 1 hour by &e%player%!" broadcast " &e&o(Drop Amount for Gens 2x)" broadcast "" set {globaltime} to 60 remove bossbar "globaloff" create bossbar title "&6&lGlobal Booster: &e%{globaltime}% &eMinutes" and id "global" for all players with progress 100 with colors yellow wait 1 hour broadcast "" broadcast "&6&lGlobal Booster &ehas expired, buy another one on &7/buy!" broadcast "" set {globalbooster} to false remove bossbar "global" else: send "&ePlease wait, there is currently a &6Global Booster &egoing on at this time!" command /globalboosteroff: permission: "*" permission message: &cNo permission! trigger: set {globalbooster} to false broadcast "" broadcast "&6&lGlobal Booster &ehas been disabled by &7%player%!" broadcast "" on load: if {globalbooster} is not set: set {globalbooster} to false every minute: if {globalbooster} is false: remove bossbar "global" create bossbar title "&6&lCheck out our server store &e&l/buy" and id "globaloff" for all players with progress 100 with colors yellow else if {globalbooster} is true: remove bossbar "global" remove 1 from {globaltime} create bossbar title "&6&lGlobal Booster: &e%{globaltime}%&e Minutes" and id "global" for all players with progress 100 with colors yellow on join: if {gencap::%player's uuid%} is not set: set {gencap::%player's uuid%} to 25 if {gc::%player's uuid%} is not set: set {gc::%player's uuid%} to 0 if {globalbooster} is false: remove bossbar "global" create bossbar title "&e&lStore &8• &e&n/buy" and id "globaloff" for all players with progress 100 with colors yellow else if {globalbooster} is true: remove bossbar "global" remove 1 from {globaltime} create bossbar title "&6&lGlobal Booster: &e%{globaltime}% &eMinutes" and id "global" for all players with progress 100 with colors yellow command /resetgen [<offline player>]: permission: op trigger: if arg-1 is set: set {_u} to arg-1's uuid send "&3&lAll gens for &b&l%arg-1% &3&lwere reset! &7(A relog for this player is recommended)" to player else: set {_u} to player's uuid send "&3&lAll gens for &b&l%player% &3&lwere reset! &7(A relog for this player is recommended)" to player loop {gens::%{_u}%::*}: loop {gens::%{_u}%::%loop-value%::*}: set block at location of loop-value-2 to air delete {gens::%{_u}%::%loop-value-1%::%loop-value-2%} delete {gens::%{_u}%::*} set {gc::%{_u}%} to 0 on left click on emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta: if player is sneaking: set {_loc} to location of event-block if {gens::%player's uuid%::red::*} contains {_loc}: send action bar "&b&lGenerator &B» &fThis generator is already maxed out!" to player else if {gens::%player's uuid%::diamond::*} contains {_loc}: set {_price} to {@diamondtoemerald} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::diamond::*} remove 1 from {gc::%player's uuid%} make console execute command "genget emerald %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::gold::*} contains {_loc}: set {_price} to {@goldtodiamond} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::gold::*} remove 1 from {gc::%player's uuid%} make console execute command "genget diamond %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::iron::*} contains {_loc}: set {_price} to {@irontogold} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::iron::*} remove 1 from {gc::%player's uuid%} make console execute command "genget gold %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::coal::*} contains {_loc}: set {_price} to {@coaltoiron} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::coal::*} remove 1 from {gc::%player's uuid%} make console execute command "genget iron %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::melon::*} contains {_loc}: set {_price} to {@melontocoal} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::melon::*} remove 1 from {gc::%player's uuid%} make console execute command "genget coal %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::pumpkin::*} contains {_loc}: set {_price} to {@pumpkintomelon} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::pumpkin::*} remove 1 from {gc::%player's uuid%} make console execute command "genget melon %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::wheat::*} contains {_loc}: set {_price} to {@haytopumpkin} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGeneratoar &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::wheat::*} remove 1 from {gc::%player's uuid%} make console execute command "genget pumpkin %player%" set event-block to air send action bar "&a&lGenerator &7» &eYou ranked up your gen!" to player else if {gens::%player's uuid%::emerald::*} contains {_loc}: set {_price} to {@emeraldtowhite} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::emerald::*} remove 1 from {gc::%player's uuid%} make console execute command "genget white %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::white::*} contains {_loc}: set {_price} to {@whitetolb} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::white::*} remove 1 from {gc::%player's uuid%} make console execute command "genget lightblue %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::lb::*} contains {_loc}: set {_price} to {@lbtoyellow} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::lb::*} remove 1 from {gc::%player's uuid%} make console execute command "genget yellow %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::yellow::*} contains {_loc}: set {_price} to {@yellowtogreen} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::yellow::*} remove 1 from {gc::%player's uuid%} make console execute command "genget green %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::lime::*} contains {_loc}: set {_price} to {@greentopurple} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::lime::*} remove 1 from {gc::%player's uuid%} make console execute command "genget purple %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::purple::*} contains {_loc}: set {_price} to {@purpletoblue} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::purple::*} remove 1 from {gc::%player's uuid%} make console execute command "genget blue %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::blue::*} contains {_loc}: set {_price} to {@bluetored} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::blue::*} remove 1 from {gc::%player's uuid%} make console execute command "genget red %player%" set event-block to air send action bar "&6&lGenerator &7» &aYou ranked up your gen!" to player else: cancel event send "&aThis is not your generator!" every 5 seconds: loop all players: if {globalbooster} is false: drop 1 emerald above {gens::%loop-player's uuid%::emerald::*} drop 1 diamond above {gens::%loop-player's uuid%::diamond::*} drop 1 gold ingot above {gens::%loop-player's uuid%::gold::*} drop 1 iron ingot above {gens::%loop-player's uuid%::iron::*} drop 1 coal above {gens::%loop-player's uuid%::coal::*} drop 1 melon slice above {gens::%loop-player's uuid%::melon::*} drop 1 pumpkin pie above {gens::%loop-player's uuid%::pumpkin::*} drop 1 wheat above {gens::%loop-player's uuid%::wheat::*} drop 1 light gray dye above {gens::%loop-player's uuid%::white::*} drop 1 light blue dye above {gens::%loop-player's uuid%::lb::*} drop 1 yellow dye above {gens::%loop-player's uuid%::yellow::*} drop 1 lime dye above {gens::%loop-player's uuid%::lime::*} drop 1 purple dye above {gens::%loop-player's uuid%::purple::*} drop 1 blue dye above {gens::%loop-player's uuid%::blue::*} drop 1 red dye above {gens::%loop-player's uuid%::red::*} if {globalbooster} is true: drop 2 emerald above {gens::%loop-player's uuid%::emerald::*} drop 2 diamond above {gens::%loop-player's uuid%::diamond::*} drop 2 gold ingot above {gens::%loop-player's uuid%::gold::*} drop 2 iron ingot above {gens::%loop-player's uuid%::iron::*} drop 2 coal above {gens::%loop-player's uuid%::coal::*} drop 2 melon slice above {gens::%loop-player's uuid%::melon::*} drop 2 pumpkin pie above {gens::%loop-player's uuid%::pumpkin::*} drop 2 wheat above {gens::%loop-player's uuid%::wheat::*} drop 2 light gray dye above {gens::%loop-player's uuid%::white::*} drop 2 light blue dye above {gens::%loop-player's uuid%::lb::*} drop 2 yellow dye above {gens::%loop-player's uuid%::yellow::*} drop 2 lime dye above {gens::%loop-player's uuid%::lime::*} drop 2 purple dye above {gens::%loop-player's uuid%::purple::*} drop 2 blue dye above {gens::%loop-player's uuid%::blue::*} drop 2 red dye above {gens::%loop-player's uuid%::red::*} command /sell: trigger: set {_multi} to 1 + {purchased_multi} set {_e} to number of all emerald in player's inventory set {_d} to number of all diamond in player's inventory set {_g} to number of all gold ingot in player's inventory set {_i} to number of all iron ingot in player's inventory set {_c} to number of all coal in player's inventory set {_m} to number of all melon slice in player's inventory set {_p} to number of all pumpkin pie in player's inventory set {_w} to number of all wheat in player's inventory set {_d1} to number of all light gray dye in player's inventory set {_d2} to number of all light blue dye in player's inventory set {_d3} to number of all yellow dye in player's inventory set {_d4} to number of all lime dye in player's inventory set {_d5} to number of all purple dye in player's inventory set {_d6} to number of all blue dye in player's inventory set {_d7} to number of all red dye in player's inventory remove all emerald, diamond, gold ingot, iron ingot, coal, melon slice, pumpkin pie, light gray dye, light blue dye, yellow dye, lime dye, purple dye, blue dye, red dye and wheat from player's inventory set {_9} to {_d1} * 225 * {_multi} set {_10} to {_d2} * 250 * {_multi} set {_11} to {_d3} * 275 * {_multi} set {_12} to {_d4} * 300 * {_multi} set {_13} to {_d5} * 325 * {_multi} set {_14} to {_d6} * 350 * {_multi} set {_15} to {_d7} * 375 * {_multi} set {_1} to {_e} * 200 * {_multi} set {_2} to {_d} * 175 * {_multi} set {_3} to {_g} * 150 * {_multi} set {_4} to {_i} * 125 * {_multi} set {_5} to {_c} * 100 * {_multi} set {_6} to {_m} * 75 * {_multi} set {_7} to {_p} * 50 * {_multi} set {_8} to {_w} * 25 * {_multi} play sound "block.note_block.chime" with volume 5 to player set {_total} to {_1} + {_2} + {_3} + {_4} + {_5} + {_6} + {_7} + {_8} + {_9} + {_10} + {_11} + {_12} + {_13} + {_14} + {_15} if {%player's uuid%.selltitle} is true: send title "&a&LSELL ALL" with subtitle "&aYou sold all items for &7$%{_total}% &7(/selltitle to toggle this message)" to player for 3 seconds add {_total} to player's balance command /selltitle <text>: trigger: if arg-1 is set: if arg-1 is "on": set {%player's uuid%.selltitle} to true send "&a&lGenPlots &8- &7The sell title is now &aon" else if arg-1 is "off": set {%player's uuid%.selltitle} to false send "&a&lGenPlots &8- &7The sell title is now &coff" else: send "&a&lGenPlots &8- &7TIncorrect arguments. &a/selltitle (on/off)" else if arg-1 is not set: if {%player's uuid%.selltitle} is true: set {%player's uuid%.selltitle} to false send "&a&lGenPlots &8- &7The sell title is now &coff" else if {%player's uuid%.selltitle} is false: set {%player's uuid%.selltitle} to true send "&a&lGenPlots &8- &7The sell title is now &aon" command /resetallgens: permission: op trigger: if executor is not console: send "&cFor safety reasons this command can only be executed through console!" to player stop loop {gens::*}: loop {gens::%loop-value-1%::*}: loop {gens::%loop-value-1%::%loop-value-2%::*}: set block at location of loop-value-3 to air delete {gens::%loop-value-1%::%loop-value-2%::%loop-value-3%} delete {gens::%loop-value%::*} delete {gens::*} delete {gc::*} delete {gencap::*} broadcast "&c&lEverything was reset!" kick all players due to "&cRelog due to generator reset!" Command /setgenslots [<player>] [<integer>]: permission: * permission message: &cNo! trigger: if arg-1 is not set: send "&aGenPlots &8- &7You need to specify a player." to player else: if arg-2 is not set: send "&aGenPlots &8- &7You need to specify a number" to player else: set {gencap::%arg-1's uuid%} to arg-2 send "&aGenerator &7| Your gen cap has been set to &6%arg-2%&7!" to arg-1 send "&aGenerator &7| You set &7%arg-1%&7's &7gen cap to &6%arg-2%&7!" to player 1 2 Link to comment Share on other sites More sharing options...
ethanpangx3 Posted April 6, 2021 Share Posted April 6, 2021 nice!!!! Link to comment Share on other sites More sharing options...
ethanpangx3 Posted April 6, 2021 Share Posted April 6, 2021 also please but it in the right topic Link to comment Share on other sites More sharing options...
Jackson85 Posted April 6, 2021 Share Posted April 6, 2021 Moved to Skript Releases. 2 1 Joined on January 17th 2016 VIP since April 5 2017 - August 1st 2019 JrMod since August 1st Mod since October 1st SrMod since November 2nd - 2/7/21 Patron since February 8 - 3/7/21 Mod since March 8 2021 Retired since idk when If I helped or entertained you at all today, please react with a heart. Link to comment Share on other sites More sharing options...
MinecraftMeme11 Posted April 10, 2021 Share Posted April 10, 2021 Could anyone help me with applying this to my server? I am unsure how and it is kind of frustrating me. XD If anyone could reply and lmk or send me a tutorial it would be greatly appreciated. Thanks! Link to comment Share on other sites More sharing options...
Jackson85 Posted April 10, 2021 Share Posted April 10, 2021 8 hours ago, MinecraftMeme11 said: Could anyone help me with applying this to my server? I am unsure how and it is kind of frustrating me. XD If anyone could reply and lmk or send me a tutorial it would be greatly appreciated. Thanks! Make sure you have the Skript plugin installed. Restart the server. Then go to the file manager > plugins > Skript folder > scripts folder. Then create a new file, it can be named whatever you want but the end has to be .sk . For this example, we'll use test.sk . Then click on the file once it's created, copy paste this Skript into it, and then do /skript reload test. Hopefully everything works! If you'd like a step by step tutorial, here you go! 2 Joined on January 17th 2016 VIP since April 5 2017 - August 1st 2019 JrMod since August 1st Mod since October 1st SrMod since November 2nd - 2/7/21 Patron since February 8 - 3/7/21 Mod since March 8 2021 Retired since idk when If I helped or entertained you at all today, please react with a heart. Link to comment Share on other sites More sharing options...
MinecraftMeme11 Posted April 11, 2021 Share Posted April 11, 2021 Huh, I tried running this Skript on my server, but when I applied it, and did /skript reload, I got a ton of errors concerning the prices and upgrades. Am I doing something wrong or do I need to change something on the code? Link to comment Share on other sites More sharing options...
OneLithiumIon Posted April 11, 2021 Share Posted April 11, 2021 17 hours ago, MinecraftMeme11 said: Huh, I tried running this Skript on my server, but when I applied it, and did /skript reload, I got a ton of errors concerning the prices and upgrades. Am I doing something wrong or do I need to change something on the code? Me too lol Link to comment Share on other sites More sharing options...
BanditEagle Posted April 12, 2021 Share Posted April 12, 2021 @MinecraftMeme11 @OneLithiumIon Make sure you guys have a plugin such as Vault installed so the prices and selling and that stuff works properly. If I have helped you out in your post or you liked what I posted, please upvote and react to my post! It helps me a lot! Some Minehut Links: Server Rules • Staff Applications • News & Updates • Reports • Appeals Minehut: VIP (07/04/2021 --> Current)Elestra/Versa Realms: Manager (12/04/2021 --> Current) If you have any questions contact me!My Discord: BanditEagle#2481My Spigot Profile: https://www.spigotmc.org/members/banditeagle.935281/My IGN: BanditEagle Link to comment Share on other sites More sharing options...
BanditEagle Posted April 12, 2021 Share Posted April 12, 2021 @0nyx798I realized that you forgot to add options: into the first line of the code, so the first section with all the prices should be as follows: options: bluetored: 10000000 purpletoblue: 5000000 greentopurple: 2500000 yellowtogreen: 2000000 lbtoyellow: 1500000 whitetolb: 1000000 emeraldtowhite: 750000 diamondtoemerald: 500000 goldtodiamond: 400000 irontogold: 300000 coaltoiron: 250000 melontocoal: 100000 pumpkintomelon: 50000 haytopumpkin: 10000 1 1 If I have helped you out in your post or you liked what I posted, please upvote and react to my post! It helps me a lot! Some Minehut Links: Server Rules • Staff Applications • News & Updates • Reports • Appeals Minehut: VIP (07/04/2021 --> Current)Elestra/Versa Realms: Manager (12/04/2021 --> Current) If you have any questions contact me!My Discord: BanditEagle#2481My Spigot Profile: https://www.spigotmc.org/members/banditeagle.935281/My IGN: BanditEagle Link to comment Share on other sites More sharing options...
pixachuu Posted April 12, 2021 Share Posted April 12, 2021 I knew it! Thats why it didnt work at all. Ill add it now. Link to comment Share on other sites More sharing options...
Certy Posted April 12, 2021 Share Posted April 12, 2021 good skript make it a txt next time page is long ---------------------------------------------------------Info:- Skripter [Level: Basic] - Discord: Lukes#0175 - Previous names: JoinIn, Reviser - Joined: 2017- VIP: 2019 Link to comment Share on other sites More sharing options...
_Toxic Posted April 13, 2021 Share Posted April 13, 2021 What are all the Plugins i should install to make this script run the best? Link to comment Share on other sites More sharing options...
_Toxic Posted April 13, 2021 Share Posted April 13, 2021 my balance Also doesnt show up, also is there a /shop cause that doesnt show up aswell Link to comment Share on other sites More sharing options...
skPnguin Posted April 13, 2021 Share Posted April 13, 2021 5 hours ago, _Toxic said: my balance Also doesnt show up, also is there a /shop cause that doesnt show up aswell You may have to add some skript addons for example: TusKe or something 1 I used to play Minehut I guess? Yeah, I still watch the forums for some reason. (15/5/2023) Link to comment Share on other sites More sharing options...
BanditEagle Posted April 13, 2021 Share Posted April 13, 2021 7 hours ago, _Toxic said: my balance Also doesnt show up, also is there a /shop cause that doesnt show up aswell I believe you need to have Skript, TusKe, and Vault installed. If it doesn't work after that let me know If I have helped you out in your post or you liked what I posted, please upvote and react to my post! It helps me a lot! Some Minehut Links: Server Rules • Staff Applications • News & Updates • Reports • Appeals Minehut: VIP (07/04/2021 --> Current)Elestra/Versa Realms: Manager (12/04/2021 --> Current) If you have any questions contact me!My Discord: BanditEagle#2481My Spigot Profile: https://www.spigotmc.org/members/banditeagle.935281/My IGN: BanditEagle Link to comment Share on other sites More sharing options...
ethanpangx3 Posted April 15, 2021 Share Posted April 15, 2021 sorry this is my friends you have to have the plugin addon for skript TusKe so make sure you install the plugin Link to comment Share on other sites More sharing options...
ItsKirby Posted April 21, 2021 Share Posted April 21, 2021 (edited) Bug: when you upgrade the gen, it disappears? Why does this happen to me? I tried to change the "make console execute command "genget pumpkin %player%"" to "give player 1 pumpkin named "&6&lPumpkin Gen" with lore "&7(Place To Use)"" But it sometimes say "This is not your gen". Any reason why? But overall, damn, nice skript! p.s. please fix the bugs, it would be unplayable Edited April 21, 2021 by Kirbykirby 1 Yo who actually reads these [Vip] - 12/29/2020[Pro] - 1/25/2022 Link to comment Share on other sites More sharing options...
pixachuu Posted April 26, 2021 Share Posted April 26, 2021 (edited) On 4/21/2021 at 12:29 PM, Kirbykirby said: Bug: when you upgrade the gen, it disappears? Why does this happen to me? I tried to change the "make console execute command "genget pumpkin %player%"" to "give player 1 pumpkin named "&6&lPumpkin Gen" with lore "&7(Place To Use)"" But it sometimes say "This is not your gen". Any reason why? But overall, damn, nice skript! p.s. please fix the bugs, it would be unplayable @Kirbykirby You need to fix that, Because you will ahve to repeat the EXACT same name and lore for it to work. So, Fix it up to where it executes /genget pumpkin %player% then /sk reload [filename] Message me for more info & I may give you my discord. Edited April 26, 2021 by pixachuu Misunderstood. Link to comment Share on other sites More sharing options...
conneramd Posted April 27, 2021 Share Posted April 27, 2021 ew Link to comment Share on other sites More sharing options...
SuperOrca Posted April 27, 2021 Share Posted April 27, 2021 3 hours ago, conneramd said: ew agreed 3 1 Likes are appreciated Username: SuperOrca Discord: Link to Profile Rank: [VIP] Joined Minehut: August 10, 2017 Joined Forums: June 10, 2019 Experienced in Python, Java (mainly spigot), Javascript (node.js, basics of react.js), and Web Development. DM on discord me if you want a custom discord bot for your server (i'm bored). Link to comment Share on other sites More sharing options...
Faze_vukastian123 Posted April 29, 2021 Share Posted April 29, 2021 (edited) wow thx i was looking for things like this for months Edited April 29, 2021 by Faze_vukastian123 Link to comment Share on other sites More sharing options...
CobaltDreamer Posted July 17, 2021 Share Posted July 17, 2021 Hi dinnoman17, Please refrain replying to posts that have been updated for more than a month. We want to avoid necroposting as much as possible. This thread will be locked now. Thank you for understanding. Link to comment Share on other sites More sharing options...
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