Lapzzo Posted September 1, 2021 Share Posted September 1, 2021 How do I make a player head in gui? I am making a credits thing Link to comment Share on other sites More sharing options...
belac136 Posted September 1, 2021 Share Posted September 1, 2021 (edited) i have a terrible solution that i use and that is: command /itemset [<text>]: trigger: set {whateveryouwant::%arg 1%} to player's held item I just hold the head I want when I do that and then in the GUI i do: format gui slot 1 of player with {whateveryouwant::1} named "whateveryouwant" Edited September 1, 2021 by Dragon-Master forgot a part Link to comment Share on other sites More sharing options...
belac136 Posted September 1, 2021 Share Posted September 1, 2021 This isn't a great solution but I'm not sure what else to do. If this gets resolved, let me know bc i have the same problem lol Link to comment Share on other sites More sharing options...
Lapzzo Posted September 2, 2021 Author Share Posted September 2, 2021 Will try this! Link to comment Share on other sites More sharing options...
pnguin Posted September 2, 2021 Share Posted September 2, 2021 (edited) 4 hours ago, Lapzzo said: Will try this! Try this format gui slot 0 of player with skull of ("Player" parsed as offline player) named "your stuff here" Edited September 2, 2021 by skPizza I used to play Minehut I guess? Yeah, I still watch the forums for some reason. (15/5/2023) Link to comment Share on other sites More sharing options...
Lapzzo Posted September 2, 2021 Author Share Posted September 2, 2021 6 minutes ago, skPizza said: format gui slot 0 of player with skull of ("Player" parsed as offline player) named "your stuff here" Yeah I forgot to say, I fixed it. I was doing this, but I realised I had a spelling error Link to comment Share on other sites More sharing options...
NotKaizo Posted September 13, 2021 Share Posted September 13, 2021 Or if the player does not exist, you can use nbt tags with Skript-Gui format gui slot 0 of player with player head with nbt "{nbt}" to run: Owner of play.hiveminez.net ⊱------------------------------⊰ Joined Minehut on 1/28/2021 (Same day I got Minecraft) [VIP] - 3/14/2021 [LEGEND] - 5/27/2021 ⊱------------------------------⊰ Discord - NotKaizo#0001 In-game name - iKaizo_ If you need any help, feel free to contact me. Link to comment Share on other sites More sharing options...
Lapzzo Posted September 13, 2021 Author Share Posted September 13, 2021 (edited) 48 minutes ago, NotKaizo said: Or if the player does not exist, you can use nbt tags with Skript-Gui format gui slot 0 of player with player head with nbt "{nbt}" to run: Where do I get head Nbt from? Edited September 13, 2021 by Lapzzo Link to comment Share on other sites More sharing options...
NotKaizo Posted September 14, 2021 Share Posted September 14, 2021 11 hours ago, Lapzzo said: Where do I get head Nbt from? If you have Effects Command enable thru the Skript Config, you can hold out the player's head and do !send nbt of player's held item to console and check your logs for the NBT. Don't use the Live Console as it sometimes doesn't show the full NBT. If you don't have Effects Command enabled, you can make a Skript for it. command /test: trigger: send nbt of player's held item to console 1 Owner of play.hiveminez.net ⊱------------------------------⊰ Joined Minehut on 1/28/2021 (Same day I got Minecraft) [VIP] - 3/14/2021 [LEGEND] - 5/27/2021 ⊱------------------------------⊰ Discord - NotKaizo#0001 In-game name - iKaizo_ If you need any help, feel free to contact me. Link to comment Share on other sites More sharing options...
Lapzzo Posted September 14, 2021 Author Share Posted September 14, 2021 11 hours ago, NotKaizo said: If you have Effects Command enable thru the Skript Config, you can hold out the player's head and do !send nbt of player's held item to console and check your logs for the NBT. Don't use the Live Console as it sometimes doesn't show the full NBT. If you don't have Effects Command enabled, you can make a Skript for it. command /test: trigger: send nbt of player's held item to console Hey sorry, im pretty new to head nbt, and nbt overall, but why doesnt this work? command /test: trigger: open chest with 3 rows named "&4TEST" to player format gui slot 0 of player with player head with nbt "{SkullOwner:{Id:[I;1694348685,-1205448775,-1416642746,-1392269805],Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWUyNWRiZTQ3NjY3ZDBjZTIzMWJhYTIyM2RlZTk1M2JiZmM5Njk2MDk3Mjc5ZDcyMzcwM2QyY2MzMzk3NjQ5ZSJ9fX0="}]}},display:{Name:'{"text":"Money Bag"}'}}" named "test" Link to comment Share on other sites More sharing options...
NotKaizo Posted September 15, 2021 Share Posted September 15, 2021 16 hours ago, Lapzzo said: Hey sorry, im pretty new to head nbt, and nbt overall, but why doesnt this work? command /test: trigger: open chest with 3 rows named "&4TEST" to player format gui slot 0 of player with player head with nbt "{SkullOwner:{Id:[I;1694348685,-1205448775,-1416642746,-1392269805],Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWUyNWRiZTQ3NjY3ZDBjZTIzMWJhYTIyM2RlZTk1M2JiZmM5Njk2MDk3Mjc5ZDcyMzcwM2QyY2MzMzk3NjQ5ZSJ9fX0="}]}},display:{Name:'{"text":"Money Bag"}'}}" named "test" In skript, you have to double all " and # for them to work. So double them in your NBT. Owner of play.hiveminez.net ⊱------------------------------⊰ Joined Minehut on 1/28/2021 (Same day I got Minecraft) [VIP] - 3/14/2021 [LEGEND] - 5/27/2021 ⊱------------------------------⊰ Discord - NotKaizo#0001 In-game name - iKaizo_ If you need any help, feel free to contact me. Link to comment Share on other sites More sharing options...
Laxs Posted March 18 Share Posted March 18 im having same problem Link to comment Share on other sites More sharing options...
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