BOXEY Posted August 19, 2020 Share Posted August 19, 2020 i am trying to make a server that has many spawn and will randomly pick one for the person to go and i can get 1 to work but 2 cant here is my code command /addspawn: permission: spawn.add trigger: add 1 to {number} set {spawnloc::%{number}%} to location of player add {spawnloc::%{number}%} to {spawns::*} send "&a → &7There Are Currently %{number}%&7 Spawn Locations Set" send "&a → &7%{spawnloc::%{number}%}%&7 IS Now A Spawn Location" command /clearspawns: permission: spawn.clear trigger: set {number} to 0 delete {spawns::*} send "&c → &7Cleared Spawn Loctions" send "&c → &7If This Says <none> You Have Cleared All Spawn locations" send "&c → &7%{spawns::*}%" command /spawn: trigger: set {SpawnPlace} to random number between 1 and {number} send "&a → &7Please Wait 3 Second's To Br Teleported" wait 1 real second send "&a → &7Please Wait 2 Second's To Br Teleported" wait 1 real second send "&a → &7Please Wait 1 Second's To Br Teleported"\ wait 1 real second teleport player to {spawnloc::%{SpawnPlace}%} command /listspawns: permission: spawn.list trigger: send "&a → &7%{spawns::*}%" command /number: permission: spawn.num trigger: send "&a → &7%{number}%" Link to comment Share on other sites More sharing options...
BOXEY Posted August 19, 2020 Author Share Posted August 19, 2020 4 minutes ago, Boxmonkey said: i am trying to make a server that has many spawn and will randomly pick one for the person to go and i can get 1 to work but 2 cant here is my code command /addspawn: permission: spawn.add trigger: add 1 to {number} set {spawnloc::%{number}%} to location of player add {spawnloc::%{number}%} to {spawns::*} send "&a → &7There Are Currently %{number}%&7 Spawn Locations Set" send "&a → &7%{spawnloc::%{number}%}%&7 IS Now A Spawn Location" command /clearspawns: permission: spawn.clear trigger: set {number} to 0 delete {spawns::*} send "&c → &7Cleared Spawn Loctions" send "&c → &7If This Says <none> You Have Cleared All Spawn locations" send "&c → &7%{spawns::*}%" command /spawn: trigger: set {SpawnPlace} to random number between 1 and {number} send "&a → &7Please Wait 3 Second's To Br Teleported" wait 1 real second send "&a → &7Please Wait 2 Second's To Br Teleported" wait 1 real second send "&a → &7Please Wait 1 Second's To Br Teleported"\ wait 1 real second teleport player to {spawnloc::%{SpawnPlace}%} command /listspawns: permission: spawn.list trigger: send "&a → &7%{spawns::*}%" command /number: permission: spawn.num trigger: send "&a → &7%{number}%" so i added a line that sends the number and the number is 1.47 and i only want it to be a whole number Link to comment Share on other sites More sharing options...
_Tarna_ Posted August 19, 2020 Share Posted August 19, 2020 (edited) 5 minutes ago, Boxmonkey said: so i added a line that sends the number and the number is 1.47 and i only want it to be a whole number use random integer. like set {var} to random integer between 0 and 10 Integers are whole numbers Edited August 19, 2020 by _Tarna_ 1 Discord - tarna256 In-game name - _Tarna_ Website - https://tarna.dev Paste Site: https://paste.tarna.dev --------------------------------------------------------- [VIP] - 7/27/2020 Community Support - 7/8/20 - 11/3/20 Helper - 11/3/20 - 2/21/21 Moderator - 2/21/21 - 5/17/21 - 5/17/21 - 12/20/22 Moderator - 12/20/22 - now --------------------------------------------------------- Link to comment Share on other sites More sharing options...
BOXEY Posted August 19, 2020 Author Share Posted August 19, 2020 Just now, _Tarna_ said: set {var} to random integer between 0 and 10 thanks that fixed it Link to comment Share on other sites More sharing options...
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