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Need help making a skript where a player has fall damage disabled for 10 seconds if they step on a barrier


BrooksBoss
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Here is a Skript I made for you. Thanks, you stay safe too!

on walk on barrier:
    set {nd::%player's uuid%} to now

on damage:
    damage cause is fall:    
        set {_time} to diffrence between {nd::%player's uuid%} and now
        if {_time} >= 10 seconds:
            cancel event

Shouldn't be any issues with it if there is make sure to respond!

 

Active Minehut Player since 2016

Advanced at Skript - Know a lot about running a server 

If you need help with anything contact me @ KJPAKA#0001

 

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3 hours ago, KJPAKA said:

Here is a Skript I made for you. Thanks, you stay safe too!


on walk on barrier:
    set {nd::%player's uuid%} to now

on damage:
    damage cause is fall:    
        set {_time} to diffrence between {nd::%player's uuid%} and now
        if {_time} >= 10 seconds:
            cancel event

Shouldn't be any issues with it if there is make sure to respond!

Thanks for your help. It didn't seem to work though. I thought it could be because difference didn't have an e, but that didn't seem to help. I extended the time and that didn't help it either.

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Sorry about that, forgot it was a damage event. I tested this out, this works!

on walk on barrier:
    set {nd::%player's uuid%} to now

on damage:
    damage cause is fall:    
        set {_time} to difference between {nd::%victim's uuid%} and now
        if {_time} < 10 seconds:
            cancel event

 

 

Active Minehut Player since 2016

Advanced at Skript - Know a lot about running a server 

If you need help with anything contact me @ KJPAKA#0001

 

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On 5/26/2020 at 5:28 PM, KJPAKA said:

Sorry about that, forgot it was a damage event. I tested this out, this works!


on walk on barrier:
    set {nd::%player's uuid%} to now

on damage:
    damage cause is fall:    
        set {_time} to difference between {nd::%victim's uuid%} and now
        if {_time} < 10 seconds:
            cancel event

 

You could also do this:

on walk on barrier:
	set {nd::%player's uuid%} to (unix timestamp of now) + 10

on damage:
	if damage cause is fall:
		if unix timestamp of now >= {nd::%player's uuid%}:
			cancel event
			delete {nd::%player's uuid%} # save variable storage :)

 

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Support since September 19th, 2020

Helper since November 3rd, 2020

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