BrooksBoss Posted May 26, 2020 Share Posted May 26, 2020 Thanks! Stay safe! Link to comment Share on other sites More sharing options...
KJPAKA Posted May 26, 2020 Share Posted May 26, 2020 Here is a Skript I made for you. Thanks, you stay safe too! on walk on barrier: set {nd::%player's uuid%} to now on damage: damage cause is fall: set {_time} to diffrence between {nd::%player's uuid%} and now if {_time} >= 10 seconds: cancel event Shouldn't be any issues with it if there is make sure to respond! Active Minehut Player since 2016 Advanced at Skript - Know a lot about running a server If you need help with anything contact me @ KJPAKA#0001 Link to comment Share on other sites More sharing options...
BrooksBoss Posted May 26, 2020 Author Share Posted May 26, 2020 3 hours ago, KJPAKA said: Here is a Skript I made for you. Thanks, you stay safe too! on walk on barrier: set {nd::%player's uuid%} to now on damage: damage cause is fall: set {_time} to diffrence between {nd::%player's uuid%} and now if {_time} >= 10 seconds: cancel event Shouldn't be any issues with it if there is make sure to respond! Thanks for your help. It didn't seem to work though. I thought it could be because difference didn't have an e, but that didn't seem to help. I extended the time and that didn't help it either. Link to comment Share on other sites More sharing options...
KJPAKA Posted May 26, 2020 Share Posted May 26, 2020 Sorry about that, forgot it was a damage event. I tested this out, this works! on walk on barrier: set {nd::%player's uuid%} to now on damage: damage cause is fall: set {_time} to difference between {nd::%victim's uuid%} and now if {_time} < 10 seconds: cancel event Active Minehut Player since 2016 Advanced at Skript - Know a lot about running a server If you need help with anything contact me @ KJPAKA#0001 Link to comment Share on other sites More sharing options...
UntitledGoose Posted May 29, 2020 Share Posted May 29, 2020 On 5/26/2020 at 5:28 PM, KJPAKA said: Sorry about that, forgot it was a damage event. I tested this out, this works! on walk on barrier: set {nd::%player's uuid%} to now on damage: damage cause is fall: set {_time} to difference between {nd::%victim's uuid%} and now if {_time} < 10 seconds: cancel event You could also do this: on walk on barrier: set {nd::%player's uuid%} to (unix timestamp of now) + 10 on damage: if damage cause is fall: if unix timestamp of now >= {nd::%player's uuid%}: cancel event delete {nd::%player's uuid%} # save variable storage :) VIP since January 7th, 2020 Support since September 19th, 2020 Helper since November 3rd, 2020 Moderator since March 8th, 2021 Link to comment Share on other sites More sharing options...
SupersonicSpeedy Posted August 31, 2020 Share Posted August 31, 2020 honk Link to comment Share on other sites More sharing options...
UntitledGoose Posted August 31, 2020 Share Posted August 31, 2020 @DeltaRays can you please lock this post, sonic necro posted VIP since January 7th, 2020 Support since September 19th, 2020 Helper since November 3rd, 2020 Moderator since March 8th, 2021 Link to comment Share on other sites More sharing options...
Untreated Posted September 1, 2020 Share Posted September 1, 2020 Topic Locked. Please do not reply on month-old / inactive threads. Necroposting is not allowed. 𝚄𝚗𝚝𝚛𝚎𝚊𝚝𝚎𝚍 𝔻𝕚𝕤𝕔𝕠𝕣𝕕: @𝕌𝕟𝕥𝕣𝕖𝕒𝕥𝕖𝕕#𝟘𝟘𝟘𝟙 News & Updates • Rules • Helper Application Reports • Appeals 𝚂𝚝𝚊𝚏𝚏 𝚘𝚗 𝙼𝚒𝚗𝚎𝚑𝚞𝚝 𝚜𝚒𝚗𝚌𝚎 𝙹𝚞𝚗𝚎 𝟹𝟶𝚝𝚑, 𝟸𝟶𝟸𝟶 Link to comment Share on other sites More sharing options...
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