i have dis
command /sellall:
permission: sellall.use
cooldown: 45 minutes
trigger:
loop all items in player's inventory:
if player has dirt:
set {_dirt} to number of dirt in player's inventory
remove all dirt from player
add 4*{_dirt} to {balance::%player%}
if player has grass block:
set {_grassblock} to number of grass block in player's inventory
remove all grass block from player
add 6*{_grassblock} to {balance::%player%}
if player has cobblestone:
set {_cobblestone} to number of cobblestone in player's inventory
remove all cobblestone from player
add 1*{_cobblestone} to {balance::%player%}
if player has ender pearl:
set {_enderpearl} to number of ender pearl in player's inventory
remove all ender pearl from player
add 31*{_enderpearl} to {balance::%player%}
if player has stone:
set {_stone} to number of stone in player's inventory
remove all stone from player
add 4*{_stone} to {balance::%player%}
if player has any log:
set {_log} to number of log in player's inventory
remove all log from player
add 2*{_log} to {balance::%player%}
if player has melon slice:
set {_melonslice} to number of melon slice in player's inventory
remove all melon slice from player
add 23*{_melonslice} to {balance::%player%}
if player has sugar cane:
set {_sugarcane} to number of sugar cane in player's inventory
remove all sugar cane from player
add 8*{_sugarcane} to {balance::%player%}
if player has diamond:
set {_diamond} to number of diamond in player's inventory
remove all diamond from player
add 47*{_diamond} to {balance::%player%}
if player has iron ingot:
set {_ironingot} to number of iron ingot in player's inventory
remove all iron ingot from player
add 23*{_ironingot} to {balance::%player%}
if player has gold ingot:
set {_goldingot} to number of gold ingot in player's inventory
remove all gold ingot from player
add 31*{_goldingot} to {balance::%player%}
if player has emerald:
set {_emerald} to number of emerald in player's inventory
remove all emerald from player
add 78*{_emerald} to {balance::%player%}
if player has coal:
set {_coal} to number of coal in player's inventory
remove all coal from player
add 8*{_coal} to {balance::%player%}
if player has brick:
set {_brick} to number of brick in player's inventory
remove all brick from player
add 8*{_brick} to {balance::%player%}
if player has glowstone dust:
set {_glowstonedust} to number of glowstone dust in player's inventory
remove all glowstone dust from player
add 15*{_glowstonedust} to {balance::%player%}
if player has nether quartz:
set {_netherquartz} to number of nether quartz in player's inventory
remove all nether quartz from player
add 15*{_netherquartz} to {balance::%player%}
if player has nether brick:
set {_netherbrick} to number of nether brick in player's inventory
remove all nether brick from player
add 23*{_netherbrick} to {balance::%player%}
if player has flint:
set {_flint} to number of flint in player's inventory
remove all flint from player
add 16*{_flint} to {balance::%player%}
if player has wheat:
set {_wheat} to number of wheat in player's inventory
remove all wheat from player
add 23*{_wheat} to {balance::%player%}
if player has sugar:
set {_sugar} to number of sugar in player's inventory
remove all sugar from player
add 23*{_sugar} to {balance::%player%}
if player has beetroot:
set {_beetroot} to number of beetroot in player's inventory
remove all beetroot from player
add 23*{_beetroot} to {balance::%player%}