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Everything posted by GRIM_CREEPERZ
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Yeah i realised after i sent i figured it was to late
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I'll make a simple skript for you (2nd post)
GRIM_CREEPERZ replied to 83y's topic in Script Releases
try: command /sellall: permission: sellall.use cooldown: 45 minutes trigger: loop all items in player's inventory: if player has dirt: set {_dirt} to number of dirt in player's inventory remove all dirt from player add 4*{_dirt} to {balance::%player%} if player has grass block: set {_grassblock} to number of grass block in player's inventory remove all grass block from player add 6*{_grassblock} to {balance::%player%} if player has cobblestone: set {_cobblestone} to number of cobblestone in player's inventory remove all cobblestone from player add 1*{_cobblestone} to {balance::%player%} if player has ender pearl: set {_enderpearl} to number of ender pearl in player's inventory remove all ender pearl from player add 31*{_enderpearl} to {balance::%player%} if player has stone: set {_stone} to number of stone in player's inventory remove all stone from player add 4*{_stone} to {balance::%player%} if player has any log: set {_log} to number of log in player's inventory remove all log from player add 2*{_log} to {balance::%player%} if player has melon slice: set {_melonslice} to number of melon slice in player's inventory remove all melon slice from player add 23*{_melonslice} to {balance::%player%} if player has sugar cane: set {_sugarcane} to number of sugar cane in player's inventory remove all sugar cane from player add 8*{_sugarcane} to {balance::%player%} if player has diamond: set {_diamond} to number of diamond in player's inventory remove all diamond from player add 47*{_diamond} to {balance::%player%} if player has iron ingot: set {_ironingot} to number of iron ingot in player's inventory remove all iron ingot from player add 23*{_ironingot} to {balance::%player%} if player has gold ingot: set {_goldingot} to number of gold ingot in player's inventory remove all gold ingot from player add 31*{_goldingot} to {balance::%player%} if player has emerald: set {_emerald} to number of emerald in player's inventory remove all emerald from player add 78*{_emerald} to {balance::%player%} if player has coal: set {_coal} to number of coal in player's inventory remove all coal from player add 8*{_coal} to {balance::%player%} if player has brick: set {_brick} to number of brick in player's inventory remove all brick from player add 8*{_brick} to {balance::%player%} if player has glowstone dust: set {_glowstonedust} to number of glowstone dust in player's inventory remove all glowstone dust from player add 15*{_glowstonedust} to {balance::%player%} if player has nether quartz: set {_netherquartz} to number of nether quartz in player's inventory remove all nether quartz from player add 15*{_netherquartz} to {balance::%player%} if player has nether brick: set {_netherbrick} to number of nether brick in player's inventory remove all nether brick from player add 23*{_netherbrick} to {balance::%player%} if player has flint: set {_flint} to number of flint in player's inventory remove all flint from player add 16*{_flint} to {balance::%player%} if player has wheat: set {_wheat} to number of wheat in player's inventory remove all wheat from player add 23*{_wheat} to {balance::%player%} if player has sugar: set {_sugar} to number of sugar in player's inventory remove all sugar from player add 23*{_sugar} to {balance::%player%} if player has beetroot: set {_beetroot} to number of beetroot in player's inventory remove all beetroot from player add 23*{_beetroot} to {balance::%player%} command /shop [<text>] [<text>]: trigger: if arg-1 is not set: open virtual chest inventory with size 5 named " -=[ &3&lShop &0]=-" to player format gui slot 11 of player with grass block named "&b&lBlocks" to run: make player execute command "shop blocks" format gui slot 13 of player with cooked chicken named "&a&lFood" to run: make player execute command "shop food" format gui slot 15 of player with iron pickaxe named "&f&lTools" to run: make player execute command "shop tools" format gui slot 30 of player with gold ingot named "&3&lOres" to run: make player execute command "shop ores" format gui slot 32 of player with wheat named "&2&lFarming" to run: make player execute command "shop farming" format gui slot 0 of player with skull of player named "&aYour Balance: $&r%{balance::%player%}%" to run: make player execute command "shop" format gui slot 8 of player with paper named "&6Guide to /shop" with lore "" and "&eWelcome to the Shop GUI!" and "&eClick on any category on" and "ðis page and buy whatever" and "&eyour heart desires. To sell," and "&edo '&l/shop sell <item name>&e'" and "&ewith the '_' included. If you" and "&ewant to sell faster, you" and "&ecan purchase the /sellall" and "&eperk from our store." and "" to run: make player execute command "shop" format gui slot 1 of player with blue stained glass pane named " " to run: make player execute command "shop" format gui slot 2 of player with black stained glass pane named " " to run: make player execute command "shop" format gui slot 3 of player with blue stained glass pane named " " to run: make player execute command "shop" format gui slot 4 of player with black stained glass pane named " " to run: make player execute command "shop" format gui slot 5 of player with blue stained glass pane named " " to run: make player execute command "shop" format gui slot 6 of player with black stained glass pane named " " to run: make player execute command "shop" format gui slot 7 of player with blue stained glass pane named " " to run: make player execute command "shop" format gui slot 9 of player with blue stained glass pane named " " to run: make player execute command "shop" format gui slot 18 of player with black stained glass pane named " " to run: make player execute command "shop" format gui slot 27 of player with blue stained glass pane named " " to run: make player execute command "shop" format gui slot 36 of player with black stained glass pane named " " to run: make player execute command "shop" format gui slot 37 of player with blue stained glass pane named " " to run: make player execute command "shop" format gui slot 38 of player with black stained glass pane named " " to run: make player execute command "shop" format gui slot 39 of player with blue stained glass pane named " " to run: make player execute command "shop" format gui slot 40 of player with black stained glass pane named " " to run: make player execute command "shop" format gui slot 41 of player with blue stained glass pane named " " to run: make player execute command "shop" format gui slot 42 of player with black stained glass pane named " " to run: make player execute command "shop" format gui slot 43 of player with blue stained glass pane named " " to run: make player execute command "shop" format gui slot 44 of player with black stained glass pane named " " to run: make player execute command "shop" format gui slot 35 of player with blue stained glass pane named " " to run: make player execute command "shop" format gui slot 26 of player with black stained glass pane named " " to run: make player execute command "shop" format gui slot 17 of player with blue stained glass pane named " " to run: make player execute command "shop" else if arg-1 is "blocks": open virtual chest inventory with size 5 named " -=[ &3&lBlock Shop &0]=-" to player format gui slot 0 of player with 64 dirt with lore "" and "&ePrice: $500" to run: make player execute command "shop buy dirt" format gui slot 1 of player with 64 grass block with lore "" and "&ePrice: $750" to run: make player execute command "shop buy grass_block" format gui slot 2 of player with 64 cobblestone with lore "" and "&ePrice: $100" to run: make player execute command "shop buy cobblestone" format gui slot 3 of player with 64 stone with lore "" and "&ePrice: $500" to run: make player execute command "shop buy stone" format gui slot 4 of player with 64 oak log with lore "" and "&ePrice: $250" to run: make player execute command "shop buy oak_log" format gui slot 5 of player with 64 spruce log with lore "" and "&ePrice: $250" to run: make player execute command "shop buy spruce_log" format gui slot 6 of player with 64 birch log with lore "" and "&ePrice: $250" to run: make player execute command "shop buy birch_log" format gui slot 7 of player with 64 jungle log with lore "" and "&ePrice: $250" to run: make player execute command "shop buy jungle_log" format gui slot 8 of player with 64 acacia log with lore "" and "&ePrice: $250" to run: make player execute command "shop buy acacia_log" format gui slot 9 of player with 64 dark oak log with lore "" and "&ePrice: $250" to run: make player execute command "shop buy dark_oak_log" format gui slot 10 of player with 64 white concrete with lore "" and "&ePrice: $250" to run: make player execute command "shop buy white_concrete" format gui slot 11 of player with 64 orange concrete with lore "" and "&ePrice: $250" to run: make player execute command "shop buy orange_concrete" format gui slot 12 of player with 64 magenta concrete with lore "" and "&ePrice: $250" to run: make player execute command "shop buy magenta_concrete" format gui slot 13 of player with 64 light blue concrete with lore "" and "&ePrice: $250" to run: make player execute command "shop buy light_blue_concrete" format gui slot 14 of player with 64 lime concrete with lore "" and "&ePrice: $250" to run: make player execute command "shop buy lime_concrete" format gui slot 15 of player with 64 yellow concrete with lore "" and "&ePrice: $250" to run: make player execute command "shop buy yellow_concrete" format gui slot 16 of player with 64 pink concrete with lore "" and "&ePrice: $250" to run: make player execute command "shop buy pink_concrete" format gui slot 17 of player with 64 gray concrete with lore "" and "&ePrice: $250" to run: make player execute command "shop buy gray_concrete" format gui slot 18 of player with 64 light gray concrete with lore "" and "&ePrice: $250" to run: make player execute command "shop buy light_gray_concrete" format gui slot 19 of player with 64 cyan concrete with lore "" and "&ePrice: $250" to run: make player execute command "shop buy cyan_concrete" format gui slot 20 of player with 64 blue concrete with lore "" and "&ePrice: $250" to run: make player execute command "shop buy blue_concrete" format gui slot 21 of player with 64 purple concrete with lore "" and "&ePrice: $250" to run: make player execute command "shop buy purple_concrete" format gui slot 22 of player with 64 brown concrete with lore "" and "&ePrice: $250" to run: make player execute command "shop buy brown_concrete" format gui slot 23 of player with 64 green concrete with lore "" and "&ePrice: $250" to run: make player execute command "shop buy green_concrete" format gui slot 24 of player with 64 black concrete with lore "" and "&ePrice: $250" to run: make player execute command "shop buy black_concrete" format gui slot 25 of player with 64 red concrete with lore "" and "&ePrice: $250" to run: make player execute command "shop buy red_concrete" format gui slot 36 of player with black stained glass pane named " " to run: make player execute command "shop blocks" format gui slot 37 of player with black stained glass pane named " " to run: make player execute command "shop blocks" format gui slot 38 of player with black stained glass pane named " " to run: make player execute command "shop blocks" format gui slot 39 of player with black stained glass pane named " " to run: make player execute command "shop blocks" format gui slot 40 of player with black stained glass pane named " " to run: make player execute command "shop blocks" format gui slot 41 of player with black stained glass pane named " " to run: make player execute command "shop blocks" format gui slot 42 of player with black stained glass pane named " " to run: make player execute command "shop blocks" format gui slot 43 of player with black stained glass pane named " " to run: make player execute command "shop blocks" format gui slot 44 of player with barrier named "&c&lBack" to run: make player execute command "shop" else if arg-1 is "food": open virtual chest inventory with size 3 named " -=[ &b&lFood Shop &0]=-" to player format gui slot 0 of player with 16 cooked porkchop with lore "" and "&ePrice: $250" to run: make player execute command "shop buy cooked_porkchop" format gui slot 1 of player with 16 cooked beef with lore "" and "&ePrice: $250" to run: make player execute command "shop buy cooked_beef" format gui slot 2 of player with 16 apple with lore "" and "&ePrice: $100" to run: make player execute command "shop buy apple" format gui slot 3 of player with 1 cake with lore "" and "&ePrice: $250" to run: make player execute command "shop buy cake" format gui slot 4 of player with 16 bread with lore "" and "&ePrice: $250" to run: make player execute command "shop buy bread" format gui slot 5 of player with 16 cookie with lore "" and "&ePrice: $500" to run: make player execute command "shop buy cookie" format gui slot 6 of player with 16 cooked chicken with lore "" and "&ePrice: $500" to run: make player execute command "shop buy cooked_chicken" format gui slot 7 of player with 16 cooked mutton with lore "" and "&ePrice: $500" to run: make player execute command "shop buy cooked_mutton" format gui slot 8 of player with 16 golden apple with lore "" and "&ePrice: $1250" to run: make player execute command "shop buy cooked_mutton" format gui slot 9 of player with 1 enchanted golden apple with lore "" and "&ePrice: $25000" to run: make player execute command "shop buy enchanted_golden_apple" format gui slot 26 of player with barrier named "&c&lBack" to run: make player execute command "shop" format gui slot 25 of player with black stained glass pane named " " to run: make player execute command "shop food" format gui slot 24 of player with black stained glass pane named " " to run: make player execute command "shop food" format gui slot 23 of player with black stained glass pane named " " to run: make player execute command "shop food" format gui slot 22 of player with black stained glass pane named " " to run: make player execute command "shop food" format gui slot 21 of player with black stained glass pane named " " to run: make player execute command "shop food" format gui slot 20 of player with black stained glass pane named " " to run: make player execute command "shop food" format gui slot 19 of player with black stained glass pane named " " to run: make player execute command "shop food" format gui slot 18 of player with black stained glass pane named " " to run: make player execute command "shop food" else if arg-1 is "tools": open virtual chest inventory with size 4 named " -=[ &b&lTools Shop &0]=-" to player format gui slot 0 of player with iron helmet with lore "" and "&ePrice: $500" to run: make player execute command "shop buy iron_helmet" format gui slot 1 of player with iron chestplate with lore "" and "&ePrice: $750" to run: make player execute command "shop buy iron_chestplate" format gui slot 2 of player with iron leggings with lore "" and "&ePrice: $550" to run: make player execute command "shop buy iron_leggings" format gui slot 3 of player with iron boots with lore "" and "&ePrice: $450" to run: make player execute command "shop buy iron_boots" format gui slot 4 of player with iron shovel with lore "" and "&ePrice: $300" to run: make player execute command "shop buy iron_shovel" format gui slot 5 of player with iron axe with lore "" and "&ePrice: $400" to run: make player execute command "shop buy iron_pickaxe" format gui slot 6 of player with iron pickaxe with lore "" and "&ePrice: $500" to run: make player execute command "shop buy iron_pickaxe" format gui slot 9 of player with diamond helmet with lore "" and "&ePrice: $750" to run: make player execute command "shop buy diamond_helmet" format gui slot 10 of player with diamond chestplate with lore "" and "&ePrice: $1250" to run: make player execute command "shop buy diamond_chestplate" format gui slot 11 of player with diamond leggings with lore "" and "&ePrice: $650" to run: make player execute command "shop buy diamond_leggings" format gui slot 12 of player with diamond boots with lore "" and "&ePrice: $550" to run: make player execute command "shop buy diamond_boots" format gui slot 13 of player with diamond shovel with lore "" and "&ePrice: $650" to run: make player execute command "shop buy diamond_shovel" format gui slot 14 of player with diamond axe with lore "" and "&ePrice: $750" to run: make player execute command "shop buy diamond_pickaxe" format gui slot 15 of player with diamond pickaxe with lore "" and "&ePrice: $1000" to run: make player execute command "shop buy diamond_pickaxe" format gui slot 18 of player with gold helmet with lore "" and "&ePrice: $550" to run: make player execute command "shop buy gold_helmet" format gui slot 19 of player with gold chestplate with lore "" and "&ePrice: $800" to run: make player execute command "shop buy gold_chestplate" format gui slot 20 of player with gold leggings with lore "" and "&ePrice: $600" to run: make player execute command "shop buy gold_leggings" format gui slot 21 of player with gold boots with lore "" and "&ePrice: $500" to run: make player execute command "shop buy gold_boots" format gui slot 22 of player with gold shovel with lore "" and "&ePrice: $350" to run: make player execute command "shop buy gold_shovel" format gui slot 23 of player with gold axe with lore "" and "&ePrice: $450" to run: make player execute command "shop buy gold_pickaxe" format gui slot 24 of player with gold pickaxe with lore "" and "&ePrice: $550" to run: make player execute command "shop buy gold_pickaxe" format gui slot 7 of player with bow with lore "" and "&ePrice: $250" to run: make player execute command "shop buy bow" format gui slot 8 of player with 64 arrow with lore "" and "&ePrice: $750" to run: make player execute command "shop buy arrow" format gui slot 16 of player with 16 ender pearl with lore "" and "&ePrice: $1000" to run: make player execute command "shop buy ender_pearl" format gui slot 17 of player with fishing rod with lore "" and "&ePrice: $500" to run: make player execute command "shop buy fishing_rod" format gui slot 25 of player with name tag with lore "" and "&ePrice: $1500" to run: make player execute command "shop buy name_tag" format gui slot 26 of player with shears with lore "" and "&ePrice: $1000" to run: make player execute command "shop buy shears" format gui slot 27 of player with black stained glass pane named " " to run: make player execute command "shop tools" format gui slot 28 of player with black stained glass pane named " " to run: make player execute command "shop tools" format gui slot 29 of player with black stained glass pane named " " to run: make player execute command "shop tools" format gui slot 30 of player with black stained glass pane named " " to run: make player execute command "shop tools" format gui slot 31 of player with black stained glass pane named " " to run: make player execute command "shop tools" format gui slot 32 of player with black stained glass pane named " " to run: make player execute command "shop tools" format gui slot 33 of player with black stained glass pane named " " to run: make player execute command "shop tools" format gui slot 34 of player with black stained glass pane named " " to run: make player execute command "shop tools" format gui slot 35 of player with barrier named "&c&lBack" to run: make player execute command "shop" else if arg-1 is "ores": open virtual chest inventory with size 3 named "-=[ &b&lOres Shop &0]=-" to player format gui slot 0 of player with 16 diamond with lore "" and "&7Price: $1500" to run: make player execute command "shop buy diamond" format gui slot 1 of player with 16 iron ingot with lore "" and "&7Price: $750" to run: make player execute command "shop buy iron_ingot" format gui slot 2 of player with 16 gold ingot with lore "" and "&7Price: $1000" to run: make player execute command "shop buy gold_ingot" format gui slot 3 of player with 16 emerald with lore "" and "&7Price: $2500" to run: make player execute command "shop buy emerald" format gui slot 4 of player with 16 coal with lore "" and "&7Price: $250" to run: make player execute command "shop buy coal" format gui slot 5 of player with 16 brick with lore "" and "&7Price: $250" to run: make player execute command "shop buy brick" format gui slot 6 of player with 16 glowstone dust with lore "" and "&7Price: $500" to run: make player execute command "shop buy glowstone_dust" format gui slot 7 of player with 16 nether quartz with lore "" and "&7Price: $500" to run: make player execute command "shop buy nether_quartz" format gui slot 8 of player with 16 nether brick with lore "" and "&7Price: $750" to run: make player execute command "shop buy nether_brick" format gui slot 9 of player with 16 flint with lore "" and "&7Price: $500" to run: make player execute command "shop buy flint" format gui slot 26 of player with barrier named "&c&lBack" to run: make player execute command "shop" format gui slot 18 of player with black stained glass pane named " " to run: make player execute command "shop tools" format gui slot 19 of player with black stained glass pane named " " to run: make player execute command "shop tools" format gui slot 20 of player with black stained glass pane named " " to run: make player execute command "shop tools" format gui slot 21 of player with black stained glass pane named " " to run: make player execute command "shop tools" format gui slot 22 of player with black stained glass pane named " " to run: make player execute command "shop tools" format gui slot 23 of player with black stained glass pane named " " to run: make player execute command "shop tools" format gui slot 24 of player with black stained glass pane named " " to run: make player execute command "shop tools" format gui slot 25 of player with black stained glass pane named " " to run: make player execute command "shop tools" else if arg-1 is "farming": open virtual chest inventory with size 2 named "-=[ &b&lFarming Shop &0]=-" to player format gui slot 0 of player with 16 seeds with lore "" and "&ePrice: $300" to run: make player execute command "shop buy seeds" format gui slot 1 of player with 16 cocoa beans with lore "" and "&ePrice: $500" to run: make player execute command "shop buy cocoa_beans" format gui slot 2 of player with 16 sugar cane with lore "" and "&ePrice: $250" to run: make player execute command "shop buy sugar_cane" format gui slot 3 of player with 16 melon seeds with lore "" and "&ePrice: $750" to run: make player execute command "shop buy melon_seeds" format gui slot 4 of player with 16 beetroot seeds with lore "" and "&ePrice: $500" to run: make player execute command "shop buy beetroot_seeds" format gui slot 5 of player with 16 pumpkin seeds with lore "" and "&ePrice: $750" to run: make player execute command "shop buy pumpkin_seeds" format gui slot 6 of player with 16 wheat with lore "" and "&ePrice: $750" to run: make player execute command "shop buy wheat" format gui slot 7 of player with 16 sugar with lore "" and "&ePrice: $750" to run: make player execute command "shop buy sugar" format gui slot 8 of player with 16 beetroot with lore "" and "&ePrice: $750" to run: make player execute command "shop buy beetroot" format gui slot 17 of player with barrier named "&c&lBack" to run: make player execute command "shop" format gui slot 16 of player with black stained glass pane named " " to run: make player execute command "shop farming" format gui slot 15 of player with black stained glass pane named " " to run: make player execute command "shop farming" format gui slot 14 of player with black stained glass pane named " " to run: make player execute command "shop farming" format gui slot 13 of player with black stained glass pane named " " to run: make player execute command "shop farming" format gui slot 12 of player with black stained glass pane named " " to run: make player execute command "shop farming" format gui slot 11 of player with black stained glass pane named " " to run: make player execute command "shop farming" format gui slot 10 of player with black stained glass pane named " " to run: make player execute command "shop farming" format gui slot 9 of player with black stained glass pane named " " to run: make player execute command "shop farming" else if arg-1 is "buy": if arg-2 is "dirt": if {balance::%player%} is above or equal to 500: if player has enough space for 64 dirt: execute console command "eco take %player% 500" give player 64 dirt send "&7[&b&lSHOP&7] &eYou just bought 64 Dirt!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" if arg-2 is "fishing_rod": if {balance::%player%} is above or equal to 500: if player has enough space for 1 fishing rod: execute console command "eco take %player% 500" give player 1 fishing rod send "&7[&b&lSHOP&7] &eYou just bought 1 Fishing Rod!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" if arg-2 is "name_tag": if {balance::%player%} is above or equal to 1500: if player has enough space for 1 fishing rod: execute console command "eco take %player% 1500" give player 1 name tag send "&7[&b&lSHOP&7] &eYou just bought 1 Name Tag!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" if arg-2 is "shears": if {balance::%player%} is above or equal to 1000: if player has enough space for 1 shears: execute console command "eco take %player% 1000" give player 1 shears send "&7[&b&lSHOP&7] &eYou just bought 1 Shears!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "grass_block": if {balance::%player%} is above or equal to 750: if player has enough space for 64 grass block: execute console command "eco take %player% 750" give player 64 grass block send "&7[&b&lSHOP&7] &eYou just bought 64 Grass Block!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "cobblestone": if {balance::%player%} is above or equal to 100: if player has enough space for 64 cobblestone: execute console command "eco take %player% 100" give player 64 cobblestone send "&7[&b&lSHOP&7] &eYou just bought 64 Sobblestone!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "stone": if {balance::%player%} is above or equal to 500: if player has enough space for 64 stone: execute console command "eco take %player% 500" give player 64 stone send "&7[&b&lSHOP&7] &eYou just bought 64 Stone!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "oak_log": if {balance::%player%} is above or equal to 250: if player has enough space for 64 oak log: execute console command "eco take %player% 250" give player 64 oak log send "&7[&b&lSHOP&7] &eYou just bought 64 Oak Log!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "white_concrete": if {balance::%player%} is above or equal to 250: if player has enough space for 64 white concrete: execute console command "eco take %player% 250" give player 64 white concrete send "&7[&b&lSHOP&7] &eYou just bought 64 White Concrete!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "orange_concrete": if {balance::%player%} is above or equal to 250: if player has enough space for 64 orange concrete: execute console command "eco take %player% 250" give player 64 orange concrete send "&7[&b&lSHOP&7] &eYou just bought 64 Orange Concrete!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "magenta_concrete": if {balance::%player%} is above or equal to 250: if player has enough space for 64 magenta concrete: execute console command "eco take %player% 250" give player 64 magenta concrete send "&7[&b&lSHOP&7] &eYou just bought 64 Magenta Concrete!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "light_blue_concrete": if {balance::%player%} is above or equal to 250: if player has enough space for 64 light blue concrete: execute console command "eco take %player% 250" give player 64 light blue concrete send "&7[&b&lSHOP&7] &eYou just bought 64 Light Blue Concrete!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "lime_concrete": if {balance::%player%} is above or equal to 250: if player has enough space for 64 lime concrete: execute console command "eco take %player% 250" give player 64 lime concrete send "&7[&b&lSHOP&7] &eYou just bought 64 Lime Concrete!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "yellow_concrete": if {balance::%player%} is above or equal to 250: if player has enough space for 64 yellow concrete: execute console command "eco take %player% 250" give player 64 yellow concrete send "&7[&b&lSHOP&7] &eYou just bought 64 Yellow Concrete!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "pink_concrete": if {balance::%player%} is above or equal to 250: if player has enough space for 64 pink concrete: execute console command "eco take %player% 250" give player 64 pink concrete send "&7[&b&lSHOP&7] &eYou just bought 64 Pink Concrete!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "gray_concrete": if {balance::%player%} is above or equal to 250: if player has enough space for 64 gray concrete: execute console command "eco take %player% 250" give player 64 gray concrete send "&7[&b&lSHOP&7] &eYou just bought 64 Gray Concrete!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "light_gray_concrete": if {balance::%player%} is above or equal to 250: if player has enough space for 64 light gray concrete: execute console command "eco take %player% 250" give player 64 light gray concrete send "&7[&b&lSHOP&7] &eYou just bought 64 Light Gray Concrete!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "cyan_concrete": if {balance::%player%} is above or equal to 250: if player has enough space for 64 cyan concrete: execute console command "eco take %player% 250" give player 64 cyan concrete send "&7[&b&lSHOP&7] &eYou just bought 64 Cyan Concrete!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "blue_concrete": if {balance::%player%} is above or equal to 250: if player has enough space for 64 blue concrete: execute console command "eco take %player% 250" give player 64 blue concrete send "&7[&b&lSHOP&7] &eYou just bought 64 Blue Concrete!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "purple_concrete": if {balance::%player%} is above or equal to 250: if player has enough space for 64 purple concrete: execute console command "eco take %player% 250" give player 64 purple concrete send "&7[&b&lSHOP&7] &eYou just bought 64 Purple Concrete!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "brown_concrete": if {balance::%player%} is above or equal to 250: if player has enough space for 64 brown concrete: execute console command "eco take %player% 250" give player 64 brown concrete send "&7[&b&lSHOP&7] &eYou just bought 64 Brown Concrete!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "green_concrete": if {balance::%player%} is above or equal to 250: if player has enough space for 64 green concrete: execute console command "eco take %player% 250" give player 64 green concrete send "&7[&b&lSHOP&7] &eYou just bought 64 Green Concrete!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "black_concrete": if {balance::%player%} is above or equal to 250: if player has enough space for 64 black concrete: execute console command "eco take %player% 250" give player 64 black concrete send "&7[&b&lSHOP&7] &eYou just bought 64 Black Concrete!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "red_concrete": if {balance::%player%} is above or equal to 250: if player has enough space for 64 red concrete: execute console command "eco take %player% 250" give player 64 red concrete send "&7[&b&lSHOP&7] &eYou just bought 64 Red Concrete!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "spruce_log": if {balance::%player%} is above or equal to 250: if player has enough space for 64 spruce log: execute console command "eco take %player% 250" give player 64 spruce log send "&7[&b&lSHOP&7] &eYou just bought 64 Spruce Log!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "birch_log": if {balance::%player%} is above or equal to 250: if player has enough space for 64 birch log: execute console command "eco take %player% 250" give player 64 birch log send "&7[&b&lSHOP&7] &eYou just bought 64 Birch Log!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "jungle_log": if {balance::%player%} is above or equal to 250: if player has enough space for 64 jungle log: execute console command "eco take %player% 250" give player 64 jungle log send "&7[&b&lSHOP&7] &eYou just bought 64 Jungle Log!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "acacia_log": if {balance::%player%} is above or equal to 250: if player has enough space for 64 acacia log: execute console command "eco take %player% 250" give player 64 acacia log send "&7[&b&lSHOP&7] &eYou just bought 64 Acacia Log!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "dark_oak_log": if {balance::%player%} is above or equal to 250: if player has enough space for 64 dark oak log: execute console command "eco take %player% 250" give player 64 dark oak log send "&7[&b&lSHOP&7] &eYou just bought 64 Dark Oak Log!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "cooked_porkshop": if {balance::%player%} is above or equal to 250: if player has enough space for 16 cooked porkchop: execute console command "eco take %player% 250" give player 16 cooked porkchop send "&7[&b&lSHOP&7] &eYou just bought 16 Cooked Porkchop!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "cooked_beef": if {balance::%player%} is above or equal to 250: if player has enough space for 16 cooked beef: execute console command "eco take %player% 250" give player 16 cooked beef send "&7[&b&lSHOP&7] &eYou just bought 16 Cooked Beef!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "apple": if {balance::%player%} is above or equal to 100: if player has enough space for 16 apple: execute console command "eco take %player% 100" give player 16 apple send "&7[&b&lSHOP&7] &eYou just bought 16 Apple!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "cake": if {balance::%player%} is above or equal to 250: if player has enough space for 1 cake: execute console command "eco take %player% 250" give player 1 cake send "&7[&b&lSHOP&7] &eYou just bought 1 Cake!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "bread": if {balance::%player%} is above or equal to 250: if player has enough space for 16 bread: execute console command "eco take %player% 250" give player 16 bread send "&7[&b&lSHOP&7] &eYou just bought 16 Bread!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "cookie": if {balance::%player%} is above or equal to 500: if player has enough space for 16 cookie: execute console command "eco take %player% 500" give player 16 cookie send "&7[&b&lSHOP&7] &eYou just bought 16 Cookie!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "melon_slice": if {balance::%player%} is above or equal to 750: if player has enough space for 16 melon slice: execute console command "eco take %player% 750" give player 16 melon slice send "&7[&b&lSHOP&7] &eYou just bought 16 Melon Slice!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "cooked_chicken": if {balance::%player%} is above or equal to 500: if player has enough space for 16 cooked chicken: execute console command "eco take %player% 500" give player 16 cooked chicken send "&7[&b&lSHOP&7] &eYou just bought 16 Cooked Chicken!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "cooked_mutton": if {balance::%player%} is above or equal to 500: if player has enough space for 16 Cooked Mutton: execute console command "eco take %player% 500" give player 16 Cooked Mutton send "&7[&b&lSHOP&7] &eYou just bought 16 Cooked Mutton!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "golden_apple": if {balance::%player%} is above or equal to 1250: if player has enough space for 16 golden apple: execute console command "eco take %player% 1250" give player 16 golden apple send "&7[&b&lSHOP&7] &eYou just bought 16 Golden Apple!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "enchanted_golden_apple": if {balance::%player%} is above or equal to 25000: if player has enough space for 1 enchanted golden apple: execute console command "eco take %player% 25000" give player 1 enchanted golden apple send "&7[&b&lSHOP&7] &eYou just bought 1 Enchanted Golden Apple!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "iron_shovel": if {balance::%player%} is above or equal to 300: if player has enough space for 1 iron shovel: execute console command "eco take %player% 300" give player 1 iron shovel send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Shovel!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "iron_axe": if {balance::%player%} is above or equal to 400: if player has enough space for 1 iron axe: execute console command "eco take %player% 400" give player 1 iron axe send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Axe!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "iron_pickaxe": if {balance::%player%} is above or equal to 500: if player has enough space for 1 iron pickaxe: execute console command "eco take %player% 500" give player 1 iron pickaxe send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Pickaxe!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "iron_helmet": if {balance::%player%} is above or equal to 500: if player has enough space for 1 iron helmet: execute console command "eco take %player% 500" give player 1 iron helmet send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Helmet!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "iron_chestplate": if {balance::%player%} is above or equal to 750: if player has enough space for 1 iron chestplate: execute console command "eco take %player% 750" give player 1 iron chestplate send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Chestplate!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "iron_leggings": if {balance::%player%} is above or equal to 550: if player has enough space for 1 iron leggings: execute console command "eco take %player% 550" give player 1 iron leggings send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Leggings!" else: send "&cYour inventory is full!" else if arg-2 is "iron_boots": if {balance::%player%} is above or equal to 450: if player has enough space for 1 iron boots: execute console command "eco take %player% 450" give player 1 iron boots send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Boots!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "golden_shovel": if {balance::%player%} is above or equal to 350: if player has enough space for 1 golden shovel: execute console command "eco take %player% 350" give player 1 golden shovel send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Shovel!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "golden_axe": if {balance::%player%} is above or equal to 450: if player has enough space for 1 golden axe: execute console command "eco take %player% 450" give player 1 golden axe send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Axe!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "golden_pickaxe": if {balance::%player%} is above or equal to 550: if player has enough space for 1 golden pickaxe: execute console command "eco take %player% 550" give player 1 golden pickaxe send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Pickaxe!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "golden_helmet": if {balance::%player%} is above or equal to 550: if player has enough space for 1 golden helmet: execute console command "eco take %player% 550" give player 1 golden helmet send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Helmet!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "golden_chestplate": if {balance::%player%} is above or equal to 800: if player has enough space for 1 golden chestplate: execute console command "eco take %player% 800" give player 1 golden chestplate send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Chestplate!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "golden_leggings": if {balance::%player%} is above or equal to 600: if player has enough space for 1 golden leggings: execute console command "eco take %player% 600" give player 1 golden leggings send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Leggings!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "golden_boots": if {balance::%player%} is above or equal to 500: if player has enough space for 1 golden boots: execute console command "eco take %player% 500" give player 1 golden boots send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Boots!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "diamond_shovel": if {balance::%player%} is above or equal to 650: if player has enough space for 1 diamond shovel: execute console command "eco take %player% 650" give player 1 diamond shovel send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Shovel!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "diamond_axe": if {balance::%player%} is above or equal to 750: if player has enough space for 1 Diamond Axe: execute console command "eco take %player% 750" give player 1 Diamond Axe send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Axe!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "diamond_pickaxe": if {balance::%player%} is above or equal to 1000: if player has enough space for 1 Diamond pickaxe: execute console command "eco take %player% 1000" give player 1 Diamond pickaxe send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Pickaxe!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "diamond_helmet": if {balance::%player%} is above or equal to 750: if player has enough space for 1 Diamond Helmet: execute console command "eco take %player% 750" give player 1 Diamond Helmet send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Helmet!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "diamond_chestplate": if {balance::%player%} is above or equal to 1250: if player has enough space for 1 Diamond chestplate: execute console command "eco take %player% 1250" give player 1 Diamond chestplate send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Chestplate!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "diamond_leggings": if {balance::%player%} is above or equal to 650: if player has enough space for 1 Diamond leggings: execute console command "eco take %player% 650" give player 1 Diamond leggings send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Leggings!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "diamond_boots": if {balance::%player%} is above or equal to 550: if player has enough space for 1 Diamond boots: execute console command "eco take %player% 550" give player 1 Diamond boots send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Boots!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "bow": if {balance::%player%} is above or equal to 250: if player has enough space for 1 bow: execute console command "eco take %player% 250" give player 1 bow send "&7[&b&lSHOP&7] &eYou just bought 1 Bow!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "arrow": if {balance::%player%} is above or equal to 250: if player has enough space for 16 bow: execute console command "eco take %player% 250" give player 16 arrow send "&7[&b&lSHOP&7] &eYou just bought 16 Arrow!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "ender_pearl": if {balance::%player%} is above or equal to 1000: if player has enough space for 16 ender pearl: execute console command "eco take %player% 1000" give player 16 ender pearl send "&7[&b&lSHOP&7] &eYou just bought 16 Ender Pearl!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "diamond": if {balance::%player%} is above or equal to 1500: if player has enough space for 16 diamond: execute console command "eco take %player% 1500" give player 16 diamond send "&7[&b&lSHOP&7] &eYou just bought 16 Diamond!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "iron_ingot": if {balance::%player%} is above or equal to 750: if player has enough space for 16 iron ingot: execute console command "eco take %player% 750" give player 16 iron ingot send "&7[&b&lSHOP&7] &eYou just bought 16 Iron Ingot!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "gold_ingot": if {balance::%player%} is above or equal to 1000: if player has enough space for 16 gold ingot: execute console command "eco take %player% 1000" give player 16 gold ingot send "&7[&b&lSHOP&7] &eYou just bought 16 GOld Ingot!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "emerald": if {balance::%player%} is above or equal to 2500: if player has enough space for 16 emerald: execute console command "eco take %player% 2500" give player 16 emerald send "&7[&b&lSHOP&7] &eYou just bought 16 Emerald!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "coal": if {balance::%player%} is above or equal to 250: if player has enough space for 16 coal: execute console command "eco take %player% 250" give player 16 coal send "&7[&b&lSHOP&7] &eYou just bought 16 Coal!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "brick": if {balance::%player%} is above or equal to 250: if player has enough space for 16 brick: execute console command "eco take %player% 250" give player 16 brick send "&7[&b&lSHOP&7] &eYou just bought 16 Brick!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "glowstone_dust": if {balance::%player%} is above or equal to 500: if player has enough space for 16 glowstone dust: execute console command "eco take %player% 500" give player 16 glowstone dust send "&7[&b&lSHOP&7] &eYou just bought 16 Glowstone Dust!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "nether_quartz": if {balance::%player%} is above or equal to 500: if player has enough space for 16 nether quartz: execute console command "eco take %player% 500" give player 16 nether quartz send "&7[&b&lSHOP&7] &eYou just bought 16 Nether Quartz!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "nether_brick": if {balance::%player%} is above or equal to 750: if player has enough space for 16 nether brick: execute console command "eco take %player% 750" give player 16 nether brick send "&7[&b&lSHOP&7] &eYou just bought 16 Nether Brick!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "flint": if {balance::%player%} is above or equal to 500: if player has enough space for 16 flint: execute console command "eco take %player% 500" give player 16 flint send "&7[&b&lSHOP&7] &eYou just bought 16 Flint!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "wheat_seeds": if {balance::%player%} is above or equal to 300: if player has enough space for 16 wheat seeds: execute console command "eco take %player% 300" give player 16 wheat seeds send "&7[&b&lSHOP&7] &eYou just bought 16 Seeds!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "cocoa_beans": if {balance::%player%} is above or equal to 500: if player has enough space for 16 cocoa beans: execute console command "eco take %player% 500" give player 16 cocoa beans send "&7[&b&lSHOP&7] &eYou just bought 16 Cocoa Beans!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "sugar_cane": if {balance::%player%} is above or equal to 250: if player has enough space for 16 sugar cane: execute console command "eco take %player% 250" give player 16 sugar cane send "&7[&b&lSHOP&7] &eYou just bought 16 Sugar Cane!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "melon_seeds": if {balance::%player%} is above or equal to 750: if player has enough space for 16 melon seeds: execute console command "eco take %player% 750" give player 16 melon seeds send "&7[&b&lSHOP&7] &eYou just bought 16 Melon Seeds!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "beetroot_seeds": if {balance::%player%} is above or equal to 500: if player has enough space for 16 beetroot seeds: execute console command "eco take %player% 500" give player 16 beetroot seeds send "&7[&b&lSHOP&7] &eYou just bought 16 Beetroot Seeds!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "pumpkin_seeds": if {balance::%player%} is above or equal to 750: if player has enough space for 16 pumpkin seeds: execute console command "eco take %player% 750" give player 16 pumpkin seeds send "&7[&b&lSHOP&7] &eYou just bought 16 Pumpkin Seeds!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "wheat": if {balance::%player%} is above or equal to 750: if player has enough space for 16 wheat: execute console command "eco take %player% 750" give player 16 wheat send "&7[&b&lSHOP&7] &eYou just bought 16 Wheat!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "sugar": if {balance::%player%} is above or equal to 750: if player has enough space for 16 sugar: execute console command "eco take %player% 750" give player 16 sugar send "&7[&b&lSHOP&7] &eYou just bought 16 Sugar!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-2 is "beetroot": if {balance::%player%} is above or equal to 750: if player has enough space for 16 beetroot: execute console command "eco take %player% 750" give player 16 beetroot send "&7[&b&lSHOP&7] &eYou just bought 16 Beetroot!" else: send "&cYour inventory is full!" else: send "&cYou can't afford that!" else if arg-1 is "sell": if arg-2 is "dirt": if player has 64 dirt: remove 64 dirt from player execute console command "eco give %player% 250" send "&7[&b&lSHOP&7] &eYou just sold 64 Dirt!" else: send "&cYou don't have 64 Dirt" if arg-2 is "ender_pearl": if player has 16 ender pearl: remove 16 ender pearl from player execute console command "eco give %player% 500" send "&7[&b&lSHOP&7] &eYou just sold 16 Ender Pearl!" else: send "&cYou don't have 16 Ender Pearl" if arg-2 is "sugar_cane": if player has 16 sugar cane: remove 16 sugar cane from player execute console command "eco give %player% 125" send "&7[&b&lSHOP&7] &eYou just sold 16 Sugar Cane!" else: send "&cYou don't have 16 Sugar Cane" else if arg-2 is "grass_block": if player has 64 grass block: remove 64 grass block from player execute console command "eco give %player% 375" send "&7[&b&lSHOP&7] &eYou just sold 64 Grass Block!" else: send "&cYou don't have 64 Grass Block" else if arg-2 is "cobblestone": if player has 64 cobblestone: remove 64 cobblestone from player execute console command "eco give %player% 50" send "&7[&b&lSHOP&7] &eYou just sold 64 Sobblestone!" else: send "&cYou don't have 64 Cobblestone" else if arg-2 is "stone": if player has 64 stone: remove 64 stone from player execute console command "eco give %player% 250" send "&7[&b&lSHOP&7] &eYou just sold 64 Stone!" else: send "&cYou don't have 64 Stone!" else if arg-2 is "oak_log": if player has 64 oak log: remove 64 oak log from player execute console command "eco give %player% 125" send "&7[&b&lSHOP&7] &eYou just sold 64 Oak Log!" else: send "&cYou don't have 64 Oak Log" else if arg-2 is "spruce_log": if player has 64 spruce log: remove 64 spruce log from player execute console command "eco give %player% 125" send "&7[&b&lSHOP&7] &eYou just sold 64 Spruce Log!" else: send "&cYou don't have 64 Spruce Log" else if arg-2 is "birch_log": if player has 64 birch log: remove 64 birch log from player execute console command "eco give %player% 125" send "&7[&b&lSHOP&7] &eYou just sold 64 Birch Log!" else: send "&cYou don't have 64 Birch Log" else if arg-2 is "jungle_log": if player has 64 jungle log: remove 64 jungle log from player execute console command "eco give %player% 125" send "&7[&b&lSHOP&7] &eYou just sold 64 Jungle Log!" else: send "&cYou don't have 64 Jungle Log" else if arg-2 is "acacia_log": if player has 64 acacia log: remove 64 acacia log from player execute console command "eco give %player% 125" send "&7[&b&lSHOP&7] &eYou just sold 64 Acacia Log!" else: send "&cYou don't have 64 Acacia Log" else if arg-2 is "dark_oak_log": if player has 64 dark oak log: remove 64 dark oak log from player execute console command "eco give %player% 125" send "&7[&b&lSHOP&7] &eYou just sold 64 Dark Oak Log!" else: send "&cYou don't have 64 Dark Oak Log" else if arg-2 is "diamond": if player has 16 diamond: remove 16 diamond from player execute console command "eco give %player% 750" send "&7[&b&lSHOP&7] &eYou just sold 16 Diamond!" else: send "&cYou don't have 16 Diamond!" else if arg-2 is "iron_ingot": if player has 16 iron ingot: remove 16 iron ingot from player execute console command "eco give %player% 375" send "&7[&b&lSHOP&7] &eYou just sold 16 Iron Ingot!" else: send "&cYou don't have 16 Iron Ingot!" else if arg-2 is "gold_ingot": if player has 16 gold ingot: remove 16 gold ingot from player execute console command "eco give %player% 500" send "&7[&b&lSHOP&7] &eYou just sold 16 Gold Ingot!" else: send "&cYou don't have 16 Gold Ingot!" else if arg-2 is "emerald": if player has 16 emerald: remove 16 emerald from player execute console command "eco give %player% 1250" send "&7[&b&lSHOP&7] &eYou just sold 16 Emerald!" else: send "&cYou don't have 16 Emerald!" else if arg-2 is "coal": if player has 16 coal: remove 16 coal from player execute console command "eco give %player% 125" send "&7[&b&lSHOP&7] &eYou just sold 16 Coal!" else: send "&cYou don't have 16 Coal!" else if arg-2 is "brick": if player has 16 brick: remove 16 brick from player execute console command "eco give %player% 125" send "&7[&b&lSHOP&7] &eYou just sold 16 Brick!" else: send "&cYou don't have 16 Brick!" else if arg-2 is "glowstone_dust": if player has 16 glowstone dust: remove 16 glowstone dust from player execute console command "eco give %player% 250" send "&7[&b&lSHOP&7] &eYou just sold 16 Glowstone Dust!" else: send "&cYou don't have 16 Glowstone Dust!" else if arg-2 is "nether_quartz": if player has 16 nether quartz: remove 16 nether quartz from player execute console command "eco give %player% 250" send "&7[&b&lSHOP&7] &eYou just sold 16 Nether Quartz!" else: send "&cYou don't have 16 Nether Quartz!" else if arg-2 is "nether_brick": if player has 16 nether brick: remove 16 nether brick from player execute console command "eco give %player% 375" send "&7[&b&lSHOP&7] &eYou just sold 16 Nether Brick!" else: send "&cYou don't have 16 Nether Brick!" else if arg-2 is "flint": if player has 16 flint: remove 16 flint from player execute console command "eco give %player% 250" send "&7[&b&lSHOP&7] &eYou just sold 16 Flint!" else: send "&cYou don't have 16 Flint!" else if arg-2 is "wheat": if player has 16 wheat: remove 16 wheat from player execute console command "eco give %player% 375" send "&7[&b&lSHOP&7] &eYou just sold 16 Wheat!" else: send "&cYou don't have 16 Wheat!" else if arg-2 is "sugar": if player has 16 sugar: remove 16 sugar from player execute console command "eco give %player% 375" send "&7[&b&lSHOP&7] &eYou just sold 16 Sugar!" else: send "&cYou don't have 16 Sugar!" else if arg-2 is "beetroot": if player has 16 beetroot: remove 16 beetroot from player execute console command "eco give %player% 375" send "&7[&b&lSHOP&7] &eYou just sold 16 Beetroot!" else: send "&cYou don't have 16 Beetroot!" else if arg-2 is "melon_slice": if player has 16 melon slice: remove 16 melon slice from player execute console command "eco give %player% 375" send "&7[&b&lSHOP&7] &eYou just sold 16 Melon Slice!" else: send "&cYou don't have 16 Melon Slice" else: send "&cThere is no price for that item!" -
I'll make a simple skript for you (2nd post)
GRIM_CREEPERZ replied to 83y's topic in Script Releases
I don't currently but i can find one for you rq -
sorry
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Lol i was kinda rushin and i was dumb
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command /setspawn: permission: op trigger: set {spawn} to location of player send "&6&lSet spawn at your location." to player command /spawn: trigger: teleport player to {spawn} on death: wait 50 ticks teleport player to {spawn}
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Okay i will make you one. on first join: send title "Welcome!" to player send "&aWelcome to the server my guy!" to player on join: send title "Welcome Back!" to player
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I'll make a simple skript for you (2nd post)
GRIM_CREEPERZ replied to 83y's topic in Script Releases
No problem -
I made him one hes good
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I'll make a simple skript for you (2nd post)
GRIM_CREEPERZ replied to 83y's topic in Script Releases
Oh try this command /freerank: trigger: if {freerank.claimed} isn't set: execute command "/lp User %player% Parent Set Plant" Send "&b&lYou Have Claimed You're Free Rank" to player set {freerank.claimed} to true if {freerank.claimed} is true: send "&cYou have already claimed your free rank!" to player -
Send me the script you want and i probably can make it in 5-10 mins
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I'll make a simple skript for you (2nd post)
GRIM_CREEPERZ replied to 83y's topic in Script Releases
which is? -
I already did guy
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I'll make a simple skript for you (2nd post)
GRIM_CREEPERZ replied to 83y's topic in Script Releases
there enjoy There -
I'll make a simple skript for you (2nd post)
GRIM_CREEPERZ replied to 83y's topic in Script Releases
command /freerank: trigger: if {freerank.claimed} isn't set: execute command "/lp User %player% Parent Set Plant" Send "&b&lYou Have Claimed You're Free Rank" to player set {freerank.claimed} to true: if {freerank.claimed} is true: send "&cYou have already claimed your free rank!" to player -
I'll make a simple skript for you (2nd post)
GRIM_CREEPERZ replied to 83y's topic in Script Releases
Ah okay thats quite simple -
I'll make a simple skript for you (2nd post)
GRIM_CREEPERZ replied to 83y's topic in Script Releases
What to give? And what block you want. -
I'll make a simple skript for you (2nd post)
GRIM_CREEPERZ replied to 83y's topic in Script Releases
Can you tell me what you use for ranks and the rank name to give! -
I'll make a simple skript for you (2nd post)
GRIM_CREEPERZ replied to 83y's topic in Script Releases
Give me more info -
I'll make a simple skript for you (2nd post)
GRIM_CREEPERZ replied to 83y's topic in Script Releases
Easy here is the script for ya: command /reset [<player>]: permission: reset.use trigger: if arg-1 is set: send "&4&lResetting player %player-arg%" to player make player execute "/ban %player-arg% &4You were reset." else: send "&4List a name to reset!" to player -
I'll make a simple skript for you (2nd post)
GRIM_CREEPERZ replied to 83y's topic in Script Releases
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I'll make a simple skript for you (2nd post)
GRIM_CREEPERZ replied to 83y's topic in Script Releases
I can make you one. command /dupe: trigger: if player's held item isn't a shulker box: if player's held item isn't a elytra: if player's held item isn't air: give player player's held item stop else: send "&cYou Cannot Dupe Air!" to player else: send "&cYou Cannot Dupe this Item!" to player else: send "&cYou Cannot Dupe this Item!" to player -
Pretty sure it might be clear lag but change 120 ticks to 1 second
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on place of white glazed terracotta: set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 20: add 1 to {gens::%player's uuid%} while event-block is white glazed terracotta: wait 1 second chance of 75%: drop 1 white dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&720" to player send "" to player cancel event command /gencap [<player>] [<text>] [<number>]: permission: gencap.use permission message: &cNope! trigger: if arg-1 is set: if arg-2 is "reset": set {gens::%arg-1's uuid%} to 0 send "&cYou have just reset %arg-1%&c's gen cap!" to player command /gens: trigger: send "" to player send "&bYou have used %{gens::%player's uuid%}%&7/&b20 gen space!" to player send "" to player
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@peggy59try this script: command /setspawn: permission: op trigger: set {spawn} to location of player command /spawn: permission: spawn trigger: teleport player to {spawn}