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Artfulwarrior13

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  1. Hi i require some help completing a skript i been making for a upcoming server. Basically there is a list (not really named yet) which is supposed to be randomly selected for a player (using their uuid) and then set as a lore (i can handle that) when a quest has been chosen at random for their player. It is very important that the quest is not repeated and when completed, it will be changed **After* the player clicks on the quest* If you have any questions about my skript or need more clarification, you can dm me on discord. My username is "artfulwarrior" Thanks! I posted the skript below: on skript load: set {quest::1} to "item 1" set {quest::2} to "item 2" set {quest::3} to "item 3" set {quest::4} to "item 4" set {quest::5} to "item 5" set {quest::6} to "item 6" set {quest::7} to "item 7" set {quest::8} to "item 8" set {quest::9} to "item 9" set {quest::10} to "item 10" set {quest::11} to "item 11" set {quest::12} to "item 12" set {quest::13} to "item 13" set {quest::14} to "item 14" set {quest::15} to "item 15" set {quest::16} to "item 16" set {quest::17} to "item 17" set {quest::18} to "item 18" set {quest::19} to "item 19" set {quest::20} to "item 20" set {quest::21} to "item 21" set {quest::22} to "item 22" set {quest::23} to "item 23" set {quest::24} to "item 24" set {quest::25} to "item 25" set {quest::26} to "item 26" set {quest::27} to "item 27" set {quest::28} to "item 28" set {quest::29} to "item 29" set {quest::30} to "item 30" set {quest::31} to "item 31" set {quest::32} to "item 32" set {quest::33} to "item 33" command /quests : permission: default.quests trigger: questGui(player) function questGui(p: player create a gui with virtual chest inventory with 5 rows named "&6&lHuman quests": loop 45 times: format gui slot loop-value -1 with gray stained glass pane named " " format gui slot 10 with oak planks named "&7&lT1 &r&7Weapon Crate Quest" format gui slot 12 with spruce planks named "&7&lT1 &r&7Armor Crate Quest" format gui slot 14 with jungle planks named "&7&lT1 &r&7Utilities Crate Quest" format gui slot 16 with acacia planks named "&7&lT1 &r&7Ranged Crate Quest" if level of {_p} > 9: format gui slot 19 with stripped oak wood named "&2&LT2 &r&2Weapon Crate Quest" format gui slot 21 with stripped spruce wood named "&2&lT2 &r&2Armor Crate Quest" format gui slot 23 with stripped jungle wood named "&2&lT2 &r&2Utilities Crate Quest" format gui slot 25 with stripped acacia wood named "&2&lT2 &r&2Ranged Crate Quest" else: format gui slot 19 with barrier named "&4&LLocked [Level 10]" format gui slot 21 with barrier named "&4&LLocked [Level 10]" format gui slot 23 with barrier named "&4&LLocked [Level 10]" format gui slot 25 with barrier named "&4&LLocked [Level 10]" if level of {_p} > 19: format gui slot 28 with oak wood named "&9&lT3 &r&9Weapon Crate Quest" format gui slot 30 with spruce wood named "&9&lT3 &r&9Armor Crate Quest" format gui slot 32 with jungle wood named "&9&lT3 &r&9Utilities Crate Quest" format gui slot 34 with acacia wood named "&9&lT3 &r&9Ranged Crate Quest" format gui slot 40 with green glazed terracotta named "&2Zombie quests": zombieGui({_p}) else: format gui slot 28 with barrier named "&4&LLocked [Level 20]" format gui slot 30 with barrier named "&4&LLocked [Level 20]" format gui slot 32 with barrier named "&4&LLocked [Level 20]" format gui slot 34 with barrier named "&4&LLocked [Level 20]" format gui slot 40 with green glazed terracotta named "&2Zombie quests": zombieGui({_p}) #Excluded from this part of skript code open last gui to {_p}
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