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Everything posted by itsKimo
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not sure, should work
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not sure why you had to put it i9n a gui but you could do this with metadata tags command playtime <offlineplayer=%player%>: trigger: if arg-1 has not played before: send "&cThis player has not been on the server before!" to player else: set metadata tag "playtimeGUI" of player to chest inventory with 1 row named "&a%arg-1%&a's Playtime" set slot (integers between 0 and 8) of metadata tag "playtimeGUI" of player to black stained glass pane named "&0" with all flags hidden set slot 4 of metadata tag "playtimeGUI" of player to arg-1's head named "&a%arg-1%" with lore "&aPlaytime: %arg-1's time played%" with all flags hidden open metadata tag "playtimeGUI" of player to player vanilla skript, as tuske is buggy and not good
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looks like you got ignoredddddd, anyways you gotta tell me which thing it is you right click on on right click: player's target = block here: set player's luckperms group to "Whatever you want" change block here to the block u want and change whatever you want to the group you want Keep in mind this requires Skript and SkUniversal
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yo thats so cool, howd you make it?
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I don't believe its possible to view the time it took but I can do this for you (without that part) on script load: send "&bSkript Reloaded: &f%script%&b.sk" to all players
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I can do this for you. command /wardrobe: trigger: set metadata tag "wardrobe" of player to chest inventory with 2 rows named "&bWardrobe" set slot (integers between 0 and 17) of metadata tag "wardrobe" of player to black stained glass pane named "&0" with all flags hidden set slot 3 of metadata tag "wardrobe" of player to iron ingot named "&fIron Armor" with all flags hidden set slot 4 of metadata tag "wardrobe" of player to gold ingot named "&6Gold Armor" with all flags hidden set slot 5 of metadata tag "wardrobe" of player to diamond named "&bDiamond Armor" with all flags hidden set slot 13 of metadata tag "wardrobe" of player to netherite ingot named "&5Netherite Armor" with all flags hidden open metadata tag "wardrobe" of player to player on inventory click: if event-inventory is metadata tag "wardrobe" of player: cancel event if index of event-slot is 3: close player's inventory equip player with iron helmet equip player with iron chestplate equip player with iron leggings equip player with iron boots send "&aEquipped with &fIron Armor" to player else if index of event-slot is 4: close player's inventory equip player with gold helmet equip player with gold chestplate equip player with gold leggings equip player with gold boots send "&aEquipped with &6Gold Armor" to player else if index of event-slot is 5: close player's inventory equip player with diamond helmet equip player with diamond chestplate equip player with diamond leggings equip player with diamond boots send "&aEquipped with &bDiamond Armor" to player else if index of event-slot is 13: close player's inventory equip player with netherite helmet equip player with netherite chestplate equip player with netherite leggings equip player with netherite boots send "&aEquipped with &5Netherite Armor" to player Keep in mind this is tested and using vanilla skript, let me know if there is anything wrong or you want anything changed. Enjoy!
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This is a little chat reaction script I made. Please don't send hate, just keep it to yourself, let me know if you have any suggestions! HOW IT WORKS HELP ADDING REACTIONS ADDING EXISTING REACTIONS REMOVING REACTIONS REMOVING NON-EXISTANT REACTIONS LIST LEADERBOARD KimoReactions.sk Don't want to install a file? Copy it from the code below. Keep in mind you need OP to use these commands. Enjoy!
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hey! you can just add the username to a list once they link, like this: add {_p} to {linked::*} then just check if {linked::*} contains them and then u can stop them. remember this is still skript also for the mod thas probably gonna warn me for necroposting, how would I create a new thread??
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ty lol i never knew an equivelent to it
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sure! command spawn [<player>]: trigger: arg-1 is not set: {combatlog.%player%} is set: send "&cYou cannot go to spawn now!" to player else: set {spawns.%player%} to true wait 5 seconds if {move.%player%} is set: delete {move.%player%} stop else: delete {spawns.%player%} teleport player to spawn send "&aYou have been sent to spawn." to player else: player does not have permission "spawn.other": send "&cYou cannot teleport others to spawn!" to player else: teleport arg-1 to spawn send "&aYou have been sent to spawn." to arg-1 send "&aYou have sent %arg-1% &ato spawn." to player command setspawn: permission: spawn.set permission message: &cInsufficient permissions! trigger: set spawn to player's location send "&aSpawn has been set!" to player on any movement: if {spawns.%player%} is set: send "&cYou moved! Teleportation cancelled!" set {move.%player%} to true delete {spawns.%player%}
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right click: player's tool is a cookie named "&6Clicker": set {clicks::%player's uuid%} to 0 if {clicks::%player's uuid%} is not set set {multi.%player's uuid%} to 1 if {multi.%player's uuid%} is not set add 1 * {multi.%player's uuid%} to {clicks::%player's uuid%} send action bar "&6Clicks: &e%formatNum({clicks::%player's uuid%})%" to player while player is online: wait 1 tick set {upgradeprice.%player's uuid%} to 250 if {upgradeprice.%player's uuid%} is not set if {clicks::%player's uuid%} >= {upgradeprice.%player's uuid%}: if {ready.%player%} is not set: send action bar "&aYou are ready to upgrade! &7&o(left click)" to player send "&aYou are ready to upgrade! &7&o(left click)" to player play sound "block.note_block.pling" to player set {ready.%player%} to true inventory click: event-inventory = (metadata tag "clickerGUI" of player): cancel event set {upgradeprice.%player's uuid%} to 250 if {upgradeprice.%player's uuid%} is not set event-slot is not red wool or lime wool or black stained glass pane: stop event-slot is red wool: send "&cYou do not have enough clicks!" to player close player's inventory stop index of event-slot = 4: {clicks::%player's uuid%} >= {upgradeprice.%player's uuid%}: add 1 * {rebirths::%player's uuid%} to {multi.%player's uuid%} if {rebirths::%player's uuid%} is greater than or equal to 1 add 1 to {multi.%player's uuid%} if {rebirths::%player's uuid%} is not greater than or equal to 1 remove {upgradeprice.%player's uuid%} from {clicks::%player's uuid%} send "&aSuccessfully upgraded." to player play sound "block.note_block.pling" to player add 250 * {rebirths::%player's uuid%} to {upgradeprice.%player's uuid%} if {rebirths::%player's uuid%} is greater than or equal to 1 add 250 to {upgradeprice.%player's uuid%} if {rebirths::%player's uuid%} is not greater than or equal to 1 delete {ready.%player%} close player's inventory command rebirth: trigger: set {rebirthprice.%player's uuid%} to 250 if {rebirthprice.%player's uuid%} is not set set metadata tag "rebirthGUI" of player to chest with 1 row named "&d&lRebirth" set slot 0,1,2,6,7 and 8 of metadata tag "rebirthGUI" of player to black stained glass pane named "&0" set slot 4 of metadata tag "rebirthGUI" of player to nether star named "&dRebirth" with lore "&7This will cost you: &d%formatNum({rebirthprice.%player's uuid%})%&d Multi" open (metadata tag "rebirthGUI" of player) to player inventory click: event-inventory = (metadata tag "rebirthGUI" of player): cancel event index of event-slot = 4: set {rebirthprice.%player's uuid%} to 250 if {rebirthprice.%player's uuid%} is not set {multi.%player's uuid%} >= {rebirthprice.%player's uuid%}: set {multi.%player's uuid%} to 100 delete {clicks::%player's uuid%} add 1 to {rebirths::%player's uuid%} add 250 to {rebirthprice.%player's uuid%} send "&a%player% &ahas successfully &d&lrebirthed!" to all players in world "clicker" play sound "block.note_block.pling" to player else: send "&cYou do not have enough multi!" to player close player's inventory left click: player's tool is a cookie named "&6Clicker": set metadata tag "clickerGUI" of player to chest inventory with 1 row named "&6&lClicker" set slot 0,1,2,6,7 and 8 of metadata tag "clickerGUI" of player to black stained glass pane named "&0" set {upgradeprice.%player's uuid%} to 250 if {upgradeprice.%player's uuid%} is not set {clicks::%player's uuid%} >= {upgradeprice.%player's uuid%}: set slot 4 of metadata tag "clickerGUI" of player to lime wool named "&aUpgrade Clicker" with lore "&7Costs: &a%formatNum({upgradeprice.%player's uuid%})%&a Clicks" else: set slot 4 of metadata tag "clickerGUI" of player to red wool named "&cUpgrade Clicker" with lore "&7Costs: &c%formatNum({upgradeprice.%player's uuid%})%&c Clicks" open (metadata tag "clickerGUI" of player) to player i re-did it and made it more efficient because yea
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yeah yeah I know it could have easily been a lot more shorter and efficient if I just used vars for prices and added to those vars but. who doesn't like a nice long skript am i right
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command spawn [<player>]: trigger: arg-1 is not set: {combatlog.%player%} is set: send "&cYou cannot go to spawn now!" to player else: teleport player to spawn send "&aYou have been sent to spawn." to player else: player does not have permission "spawn.other": send "&cYou cannot teleport others to spawn!" to player else: teleport arg-1 to spawn send "&aYou have been sent to spawn." to arg-1 send "&aYou have sent %arg-1% &ato spawn." to player command setspawn: permission: spawn.set permission message: &cInsufficient permissions! trigger: set spawn to player's location send "&aSpawn has been set!" to player this is super easy to use. works in ANY world, if a spawn is not set it just teleports them to the worlds' default spawn. dont hate please and ask me if you need any help there is a combat log thing if you want it. u can always just not use it, it doesn't matter much, if u dont wanna use it u dont have to delete anything as the variable wont ever be set Enjoy
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I got bored and made a clicker game. decided to share it. heres the playing part right click on sign: if line 1 of event-block is "clicker": set first line of event-block to "&7[&6Clicker&7]" set third line of event-block to "&6Click to Teleport" right click on sign: if line 1 of event-block is "&7[&6Clicker&7]": teleport player to world "clicker" if player's world is "clicker": wait 10 tick send "&aTeleported." to player else: wait 1 second send "&cYou were not teleported, there was an issue!" to player world change: event-world is "clicker": set slot 0 of player to cookie named "&6Clicker" right click: player's tool is a cookie named "&6Clicker": set {clicks::%player's uuid%} to 0 if {clicks::%player's uuid%} is not set set {multi.%player's uuid%} to 1 if {multi.%player's uuid%} is not set add 1 * {multi.%player's uuid%} to {clicks::%player's uuid%} send action bar "&6Clicks: &e%formatNum({clicks::%player's uuid%})%" to player while player is online: wait 1 tick if {clicks::%player's uuid%} >= 100: if {multi.%player's uuid%} is equal to 1 or 0: if {ready.%player%} is not set: send action bar "&aYou are ready to upgrade! &7&o(left click)" to player send "&aYou are ready to upgrade! &7&o(left click)" to player play sound "block.note_block.pling" to player set {ready.%player%} to true if {clicks::%player's uuid%} >= 250: if {multi.%player's uuid%} is equal to 2: if {ready.%player%} is not set: send action bar "&aYou are ready to upgrade! &7&o(left click)" to player send "&aYou are ready to upgrade! &7&o(left click)" to player play sound "block.note_block.pling" to player set {ready.%player%} to true if {clicks::%player's uuid%} >= 500: if {multi.%player's uuid%} is equal to 3: if {ready.%player%} is not set: send action bar "&aYou are ready to upgrade! &7&o(left click)" to player send "&aYou are ready to upgrade! &7&o(left click)" to player play sound "block.note_block.pling" to player set {ready.%player%} to true if {clicks::%player's uuid%} >= 1000: if {multi.%player's uuid%} is equal to 4: if {ready.%player%} is not set: send action bar "&aYou are ready to upgrade! &7&o(left click)" to player send "&aYou are ready to upgrade! &7&o(left click)" to player play sound "block.note_block.pling" to player set {ready.%player%} to true if {clicks::%player's uuid%} >= 2500: if {multi.%player's uuid%} is equal to 5: if {ready.%player%} is not set: send action bar "&aYou are ready to upgrade! &7&o(left click)" to player send "&aYou are ready to upgrade! &7&o(left click)" to player play sound "block.note_block.pling" to player set {ready.%player%} to true if {clicks::%player's uuid%} >= 5000: if {multi.%player's uuid%} is equal to 6: if {ready.%player%} is not set: send action bar "&aYou are ready to upgrade! &7&o(left click)" to player send "&aYou are ready to upgrade! &7&o(left click)" to player play sound "block.note_block.pling" to player set {ready.%player%} to true if {clicks::%player's uuid%} >= 7500: if {multi.%player's uuid%} is equal to 7: if {ready.%player%} is not set: send action bar "&aYou are ready to upgrade! &7&o(left click)" to player send "&aYou are ready to upgrade! &7&o(left click)" to player play sound "block.note_block.pling" to player set {ready.%player%} to true if {clicks::%player's uuid%} >= 10000: if {multi.%player's uuid%} is equal to 8: if {ready.%player%} is not set: send action bar "&aYou are ready to upgrade! &7&o(left click)" to player send "&aYou are ready to upgrade! &7&o(left click)" to player play sound "block.note_block.pling" to player set {ready.%player%} to true inventory click: event-inventory = (metadata tag "clickerGUI" of player): cancel event event-slot is red wool: send "&cYou do not have enough clicks!" to player close player's inventory stop index of event-slot = 4 {multi.%player's uuid%} is equal to 1 or 0: {clicks::%player's uuid%} >= 100: add 1 to {multi.%player's uuid%} delete {clicks::%player's uuid%} send "&aSuccessfully upgraded." to player play sound "block.note_block.pling" to player delete {ready.%player%} close player's inventory {multi.%player's uuid%} is equal to 2: {clicks::%player's uuid%} >= 250: add 1 to {multi.%player's uuid%} delete {clicks::%player's uuid%} send "&aSuccessfully upgraded." to player play sound "block.note_block.pling" to player delete {ready.%player%} close player's inventory {multi.%player's uuid%} is equal to 3: {clicks::%player's uuid%} >= 500: add 1 to {multi.%player's uuid%} delete {clicks::%player's uuid%} send "&aSuccessfully upgraded." to player play sound "block.note_block.pling" to player delete {ready.%player%} close player's inventory {multi.%player's uuid%} is equal to 4: {clicks::%player's uuid%} >= 1000: add 1 to {multi.%player's uuid%} delete {clicks::%player's uuid%} send "&aSuccessfully upgraded." to player play sound "block.note_block.pling" to player delete {ready.%player%} close player's inventory {multi.%player's uuid%} is equal to 5: {clicks::%player's uuid%} >= 2500: add 1 to {multi.%player's uuid%} delete {clicks::%player's uuid%} send "&aSuccessfully upgraded." to player play sound "block.note_block.pling" to player delete {ready.%player%} close player's inventory {multi.%player's uuid%} is equal to 6: {clicks::%player's uuid%} >= 5000: add 1 to {multi.%player's uuid%} delete {clicks::%player's uuid%} send "&aSuccessfully upgraded." to player play sound "block.note_block.pling" to player delete {ready.%player%} close player's inventory {multi.%player's uuid%} is equal to 7: {clicks::%player's uuid%} >= 7500: add 1 to {multi.%player's uuid%} delete {clicks::%player's uuid%} send "&aSuccessfully upgraded." to player play sound "block.note_block.pling" to player delete {ready.%player%} close player's inventory {multi.%player's uuid%} is equal to 8: {clicks::%player's uuid%} >= 10000: add 1 to {multi.%player's uuid%} delete {clicks::%player's uuid%} send "&aSuccessfully upgraded." to player play sound "block.note_block.pling" to player delete {ready.%player%} close player's inventory left click: player's tool is a cookie named "&6Clicker": set metadata tag "clickerGUI" of player to chest inventory with 1 row named "&6&lClicker" set slot 0,1,2,6,7 and 8 of metadata tag "clickerGUI" of player to black stained glass pane named "&0" {multi.%player's uuid%} is equal to 1 or 0: {clicks::%player's uuid%} >= 100: set slot 4 of metadata tag "clickerGUI" of player to green wool named "&aUpgrade Clicker" with lore "&7Costs: &a100 Clicks" else: set slot 4 of metadata tag "clickerGUI" of player to red wool named "&cUpgrade Clicker" with lore "&7Costs: &c100 Clicks" {multi.%player's uuid%} is equal to 2: {clicks::%player's uuid%} >= 250: set slot 4 of metadata tag "clickerGUI" of player to green wool named "&aUpgrade Clicker" with lore "&7Costs: &a250 Clicks" else: set slot 4 of metadata tag "clickerGUI" of player to red wool named "&cUpgrade Clicker" with lore "&7Costs: &c250 Clicks" {multi.%player's uuid%} is equal to 3: {clicks::%player's uuid%} >= 500: set slot 4 of metadata tag "clickerGUI" of player to green wool named "&aUpgrade Clicker" with lore "&7Costs: &a500 Clicks" else: set slot 4 of metadata tag "clickerGUI" of player to red wool named "&cUpgrade Clicker" with lore "&7Costs: &c500 Clicks" {multi.%player's uuid%} is equal to 4: {clicks::%player's uuid%} >= 1000: set slot 4 of metadata tag "clickerGUI" of player to green wool named "&aUpgrade Clicker" with lore "&7Costs: &a1000 Clicks" else: set slot 4 of metadata tag "clickerGUI" of player to red wool named "&cUpgrade Clicker" with lore "&7Costs: &c1000 Clicks" {multi.%player's uuid%} is equal to 5: {clicks::%player's uuid%} >= 2500: set slot 4 of metadata tag "clickerGUI" of player to green wool named "&aUpgrade Clicker" with lore "&7Costs: &a2500 Clicks" else: set slot 4 of metadata tag "clickerGUI" of player to red wool named "&cUpgrade Clicker" with lore "&7Costs: &c2500 Clicks" {multi.%player's uuid%} is equal to 6: {clicks::%player's uuid%} >= 5000: set slot 4 of metadata tag "clickerGUI" of player to green wool named "&aUpgrade Clicker" with lore "&7Costs: &a5000 Clicks" else: set slot 4 of metadata tag "clickerGUI" of player to red wool named "&cUpgrade Clicker" with lore "&7Costs: &c5000 Clicks" {multi.%player's uuid%} is equal to 7: {clicks::%player's uuid%} >= 7500: set slot 4 of metadata tag "clickerGUI" of player to green wool named "&aUpgrade Clicker" with lore "&7Costs: &a7500 Clicks" else: set slot 4 of metadata tag "clickerGUI" of player to red wool named "&cUpgrade Clicker" with lore "&7Costs: &c7500 Clicks" {multi.%player's uuid%} is equal to 8: {clicks::%player's uuid%} >= 10000: set slot 4 of metadata tag "clickerGUI" of player to green wool named "&aUpgrade Clicker" with lore "&7Costs: &a10000 Clicks" else: set slot 4 of metadata tag "clickerGUI" of player to red wool named "&cUpgrade Clicker" with lore "&7Costs: &c10000 Clicks" open (metadata tag "clickerGUI" of player) to player and now heres a little scoreboard thing for you to use function clickBar(p: player): set {_u} to {_p}'s uuid toggle {_p}'s scoreboard to on set {_w} to number of all players in world "clicker" set title of {_p}'s scoreboard to "&b&lCLICKER &8| &7(&b%{_w}%&7/&b%maximum amount of players%&7)" set line 15 of {_p}'s scoreboard to "" set line 14 of {_p}'s scoreboard to "&b&lYOU" set line 13 of {_p}'s scoreboard to "" set line 12 of {_p}'s scoreboard to "&7| &bClicks: &7%formatNum({clicks::%{_u}%} ? 0)%" set line 11 of {_p}'s scoreboard to "&7| &bMulti: &7%formatNum({multi.%{_u}%} ? 0)%" set line 10 of {_p}'s scoreboard to "&7| &bRebirths: &7%formatNum({rebirths::%{_u}%} ? 0)%" function sideBar(p: player): set {_u} to {_p}'s uuid toggle {_p}'s scoreboard to on set title of {_p}'s scoreboard to "&b&lServer &8| &7(&b%number of all players%&7/&b%maximum amount of players%&7)" set line 15 of {_p}'s scoreboard to "" set line 14 of {_p}'s scoreboard to "&b&lYOU" set line 13 of {_p}'s scoreboard to "" set line 12 of {_p}'s scoreboard to "&7| &bSomething: &7" set line 11 of {_p}'s scoreboard to "&7| &bSomething: &7" set line 10 of {_p}'s scoreboard to "" function formatNum(n: number) :: text: set {_data} to "QT,18|Q,15|T,12|B,9|M,6|k,3" loop split {_data} at "|": set {_s::*} to split loop-value at "," {_n} >= 10 ^ {_s::2} parsed as number return "%{_n} / 10 ^ {_s::2} parsed as number%%{_s::1}%" return "%{_n}%" on join: while player is online: wait 1 tick if player's world = "clicker": clickBar(player) else if player's world = "world": sideBar(player) the format function isnt mine, but it was used in the code so I decided to put it in and as a little bonus here is a voidspawn skript on join: while player is online: wait 1 tick if player's world = "clicker": player's y-coordinate < 60: teleport player to world "clicker" else if player's world = "world": player's y-coordinate < 60: teleport player to world "world" please dont respond with hate, I don't care also fyi this is used on MY server it's called Staple so please if you ever join it dont think I stole this from this post since its mine credit me if used and if you have any errors hit me up on discord Kimo#4363 (reply to this post before adding me with ur username (no tag) so ill know) edit: totally forgot but since theres a rebirth variable, might aswell make a rebirth skript to go with it, here it is command rebirth: trigger: set {rebirthprice.%player's uuid%} to 1000 if {rebirthprice.%player's uuid%} is not set set metadata tag "rebirthGUI" of player to chest with 1 row named "&d&lRebirth" set slot 0,1,2,6,7 and 8 of metadata tag "rebirthGUI" of player to black stained glass pane named "&0" set slot 4 of metadata tag "rebirthGUI" of player to nether star named "&dRebirth" with lore "&7This will cost you: &d%formatNum({rebirthprice.%player's uuid%})%&d Multi" open (metadata tag "rebirthGUI" of player) to player inventory click: event-inventory = (metadata tag "rebirthGUI" of player): cancel event index of event-slot = 4: set {rebirthprice.%player's uuid%} to 1000 if {rebirthprice.%player's uuid%} is not set {multi.%player's uuid%} >= {rebirthprice.%player's uuid%}: set {multi.%player's uuid%} to 500 delete {clicks::%player's uuid%} add 1 to {rebirths::%player's uuid%} add 500 to {rebirthprice.%player's uuid%} send "&a%player% &ahas successfully &d&lrebirthed!" to all players in world "clicker" play sound "block.note_block.pling" to player else: send "&cYou do not have enough multi!" to player close player's inventory Enjoy!
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did you try searching on google? I got the answer right away. set {_durability} to max durability of player's tool - durability of player's tool if {_durability} is max durability of player's tool:
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i know im necro but damn im pissed, no that wouldnt work, its a command not an event, his skript is correct
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because vanilla whitelist is bad
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if clicked item is max durability: #stuff
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options: prefix: <##00BFFF>&lSERVER NAME &8| <##00BFFF> hex: <##00BFFF> command whitelist [<text>] [<offlineplayer>]: permission: whitelist.sk permission message: &cInsufficient permissions! trigger: if arg-1 is not set: send "&c/whitelist help" to player else if arg-1 is not "help" or "list" or "add" or "remove" or "on" or "off": send "&c/whitelist help" to player else if arg-1 is "help": send "{@prefix}Whitelist Help" to player send action bar "{@hex}Loading..." to player wait 1 second send action bar "" to player wait 10 tick send action bar "{@hex}Loading..." to player wait 10 tick send action bar "" to player send "{@hex}/whitelist help &7&o(sends you this menu)" to player send "{@hex}/whitelist list &7&o(sends you the whitelist)" to player send "{@hex}/whitelist add (user) &7&o(add people to the whitelist)" to player send "{@hex}/whitelist remove (user) &7&o(remove people from the whitelist)" to player send "{@hex}/whitelist on &7&o(turns on the whitelist)" to player send "{@hex}/whitelist off &7&o(turns off the whitelist)" to player else if arg-1 is "list": send "{@prefix}Whitelist&7: %{whitelist::*}%" to player if size of {whitelist::*} is greater than 0 send "{@prefix}Whitelist&7: Empty" to player if size of {whitelist::*} is not greater than 0 else if arg-1 is "add": if arg-2 is not set: send "&c/whitelist help" to player else: if {whitelist::*} contains "%arg-2%": send "&cThis player is already whitelisted!" to player stop else: add arg-2 to {whitelist::*} send "&aYou have added %arg-2% &ato the whitelist!" to player else if arg-1 is "remove": if arg-2 is not set: send "&c/whitelist help" to player else: if {whitelist::*} does not contain "%arg-2%": send "&cThis player is not whitelisted!" to player else: remove arg-2 from {whitelist::*} send "&aYou have removed %arg-2% &afrom the whitelist!" to player else if arg-1 is "on": if {whitelist} is set: send "&cThe whitelist is already on!" to player stop else: set {whitelist} to true send "&aThe whitelist has been turned on!" to all players else if arg-1 is "off": if {whitelist} is not set: send "&cThe whitelist is already off!" to player stop else: delete {whitelist} send "&aThe whitelist has been turned off!" to all players join: {whitelist} is set: {whitelist::*} does not contain "%player%": kick player due to "&cThe server is currently whitelisted!" stop else: player has played before: player has permission "staff.sk": set join message to "&a+ &8| &a%player% &7(&2STAFF&7)" else: set join message to "&a+ &8| &a%player%" else: set join message to "{@hex}&l+ &8| {@hex}%player% &7({@hex}##%number of all offline players%" else: player has played before: player has permission "staff.sk": set join message to "&a+ &8| &a%player% &7(&2STAFF&7)" else: set join message to "&a+ &8| &a%player%" else: set join message to "{@hex}&l+ &8| {@hex}%player% &7({@hex}##%number of all offline players%" quit: if {whitelist} is set: set quit message to "" else: player has permission "staff.sk": set quit message to "&c- &8| &c%player% &7(&2STAFF&7)" else: set quit message to "&c- &8| &c%player%" heres a cool whitelist skript i made, idk I got bored and made it for my server, just give me credit if u use it, dont reply saying this sucks i dont care. have a nice day
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no i did the wait 10 tick thinjg so it updates every 10 tick
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it doesnt matter
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on join: #this checks when they join while player is online: #this is doing this while they are online so itll stop when they leave wait 1 tick #if you dont wait any time then it will break the server set title of player's scoreboard to "HELLO I AM THE TITLE!!!" #this adds the title of the scoreboard, this doesnt count as a line. set line 1 of player's scoreboard to "HELLO I AM THE FIRST LINE!!!" #thisll set the 1st lise and u can add up to 15 lines set line 2 of player's scoreboard to "HELLO I AM THE SECOND LINE!!!" #thisll set the 2nd line and u can add up to 15 lines toggle player's scoreboard to on #this will turn on the scoreboard I added comments after all the lines so its super easy to understand