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Variable % of another variable


r_iley

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on load:
	if {level.%player%} = 0:
		set {maxprogress.%player%} to 100
	else:
		set {maxprogress.%player%} to 100 * {level.%player%}

every second:
	loop all players:
		if {progress.%loop-player%} is 0% of {maxprogress.%loop-player%}:
			set {progression.%loop-player%} to "&c||||||||||"
		if {progress.%loop-player%} is 10% of {maxprogress.%loop-player%}:
			set {progression.%loop-player%} to "&a|&c|||||||||"
		if {progress.%loop-player%} is 20% of {maxprogress.%loop-player%}:
			set {progression.%loop-player%} to "&a||&c||||||||"
		if {progress.%loop-player%} is 30% of {maxprogress.%loop-player%}:
			set {progression.%loop-player%} to "&a|||&c|||||||"
		if {progress.%loop-player%} is 40% of {maxprogress.%loop-player%}:
			set {progression.%loop-player%} to "&a||||&c||||||"
		if {progress.%loop-player%} is 50% of {maxprogress.%loop-player%}:
			set {progression.%loop-player%} to "&a|||||&c|||||"
		if {progress.%loop-player%} is 60% of {maxprogress.%loop-player%}:
			set {progression.%loop-player%} to "&a||||||&c||||"
		if {progress.%loop-player%} is 70% of {maxprogress.%loop-player%}:
			set {progression.%loop-player%} to "&a|||||||&c|||"
		if {progress.%loop-player%} is 80% of {maxprogress.%loop-player%}:
			set {progression.%loop-player%} to "&a||||||||&c||"	
		if {progress.%loop-player%} is 90% of {maxprogress.%loop-player%}:
			set {progression.%loop-player%} to "&a|||||||||&c|"	
		if {progress.%loop-player%} is 100% of {maxprogress.%loop-player%}:
			set {progression.%loop-player%} to "&a||||||||||"
			add 1 to {level.%loop-player%}
			wait 1 second
			set {progress.%loop-player%} to 0
			set {progression.%loop-player%} to "&c||||||||||"

Theres is no errors, it just doesnt work.  I need help

 

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5 hours ago, DanRub said:

Hey, first of all, you are setting variable of player on on load event, so its like the variable is not set at all, so you cant be surprised that its not working.

well i have another command that shows the maxprogress and it is set

4 minutes ago, Rubylaser1 said:

Also, do you have the required plugins you need to run this skript?

well what plugin would i need, i have skript and skrayfall

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14 minutes ago, Rubylaser1 said:

Skbee

I got it and I even updated my code

every second:
    loop all players:
        if {level.%loop-player%} = 0:
            set {maxprogress.%loop-player%} to 100
        else:
            set {maxprogress.%loop-player%} to 100 * {level.%loop-player%}
        if {progress.%loop-player%} is 0% of {maxprogress.%loop-player%}:
            set {progression.%loop-player%} to "&c||||||||||"
        if {progress.%loop-player%} is 10% of {maxprogress.%loop-player%}:
            set {progression.%loop-player%} to "&a|&c|||||||||"
        if {progress.%loop-player%} is 20% of {maxprogress.%loop-player%}:
            set {progression.%loop-player%} to "&a||&c||||||||"
        if {progress.%loop-player%} is 30% of {maxprogress.%loop-player%}:
            set {progression.%loop-player%} to "&a|||&c|||||||"
        if {progress.%loop-player%} is 40% of {maxprogress.%loop-player%}:
            set {progression.%loop-player%} to "&a||||&c||||||"
        if {progress.%loop-player%} is 50% of {maxprogress.%loop-player%}:
            set {progression.%loop-player%} to "&a|||||&c|||||"
        if {progress.%loop-player%} is 60% of {maxprogress.%loop-player%}:
            set {progression.%loop-player%} to "&a||||||&c||||"
        if {progress.%loop-player%} is 70% of {maxprogress.%loop-player%}:
            set {progression.%loop-player%} to "&a|||||||&c|||"
        if {progress.%loop-player%} is 80% of {maxprogress.%loop-player%}:
            set {progression.%loop-player%} to "&a||||||||&c||"    
        if {progress.%loop-player%} is 90% of {maxprogress.%loop-player%}:
            set {progression.%loop-player%} to "&a|||||||||&c|"    
        if {progress.%loop-player%} is 100% of {maxprogress.%loop-player%}:
            set {progression.%loop-player%} to "&a||||||||||"
            add 1 to {level.%loop-player%}
            set {progress.%loop-player%} to 0
            set {progression.%loop-player%} to "&c||||||||||"

image.png.201233c0f500f12d7b1dcfead56dba73.pngand ik that it updates as I have a /progress command that shows the progress and when I get more {progress} it goes up and eventually gets to like 110/100 so over the maxprogress limit

maybe theres a better way to do this

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