jillbugg Posted February 5, 2023 Share Posted February 5, 2023 I am trying to make it so that if an entity tries to move but a player is looking at it then it will not be able to move, but it isn't working for some reason, can someone help me? on rightclick on zombie: if tool is heart of the sea named "&e&lMob Transformer: &5Zombie → SCP-173": set clicked entity's helmet to skull of "scp173" parsed as offline player named "scp173" make clicked entity invulnerable set clicked entity's name to "&6SCP-173" send "%{@prefix}% &aTransformed &6Zombie &ainto &6SCP-173&a!" to player set clicked entity's attack damage attribute to 1000 silence clicked entity on entity walk: if entity's helmet is skull of "scp173" parsed as offline player named "scp173": if entity's target is set: if player's target is not entity: teleport entity to entity's target kill the entity's target else: cancel event else: if player's target is not entity: apply swiftness 3 without particles to entity play sound "block.deepslate_tiles.place" at volume 0.5 at entity wait 3000 ticks else: cancel event if you can help me thanks Link to comment Share on other sites More sharing options...
jillbugg Posted February 5, 2023 Author Share Posted February 5, 2023 nevermind i figured it out if you want to know what i did its this: on entity walk: if entity's helmet is skull of "scp173" parsed as offline player named "scp173": if target of "%all players%" parsed as a player is entity: cancel event else: if entity's target is set: teleport entity to entity's target kill the entity's target else: apply swiftness 3 without particles to entity play sound "block.deepslate_tiles.place" at volume 0.5 at entity wait 3000 ticks all i did was i got rid of all the places that said cancel event and added this at the start: if target of "%all players%" parsed as a player is entity: cancel event for some reason i guess i didnt know that you can use "all players" to check for any player in the server but i figured that out now which is cool Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now