Jump to content

jillbugg

Member
  • Posts

    2
  • Joined

  • Last visited

jillbugg's Achievements

Lurker

Lurker (1/6)

0

Reputation

  1. nevermind i figured it out if you want to know what i did its this: on entity walk: if entity's helmet is skull of "scp173" parsed as offline player named "scp173": if target of "%all players%" parsed as a player is entity: cancel event else: if entity's target is set: teleport entity to entity's target kill the entity's target else: apply swiftness 3 without particles to entity play sound "block.deepslate_tiles.place" at volume 0.5 at entity wait 3000 ticks all i did was i got rid of all the places that said cancel event and added this at the start: if target of "%all players%" parsed as a player is entity: cancel event for some reason i guess i didnt know that you can use "all players" to check for any player in the server but i figured that out now which is cool
  2. I am trying to make it so that if an entity tries to move but a player is looking at it then it will not be able to move, but it isn't working for some reason, can someone help me? on rightclick on zombie: if tool is heart of the sea named "&e&lMob Transformer: &5Zombie → SCP-173": set clicked entity's helmet to skull of "scp173" parsed as offline player named "scp173" make clicked entity invulnerable set clicked entity's name to "&6SCP-173" send "%{@prefix}% &aTransformed &6Zombie &ainto &6SCP-173&a!" to player set clicked entity's attack damage attribute to 1000 silence clicked entity on entity walk: if entity's helmet is skull of "scp173" parsed as offline player named "scp173": if entity's target is set: if player's target is not entity: teleport entity to entity's target kill the entity's target else: cancel event else: if player's target is not entity: apply swiftness 3 without particles to entity play sound "block.deepslate_tiles.place" at volume 0.5 at entity wait 3000 ticks else: cancel event if you can help me thanks
×
×
  • Create New...