Ruben8762 Posted November 20, 2022 Share Posted November 20, 2022 (edited) timer.skThis is what is have: command /timer <text> [<text>]: usage: /timer <on/off/pause/unpause> [<seconds>] trigger: if arg 1 is "on": if arg 2 is not set: send "&cYou need to set the seconds first" to player send "<suggest command:/timer>use: /timer <on> <seconds>" else: set {timer} to true set {timertime} to arg 2 send "&aTimer succesfully set to &b%{timertime}%" to player if arg 1 is "off": set {timer} to false set {timertime} to 0 send "&aTimer succesfully &bstopped" to player if arg 1 is "unpause": set {timer} to true send "&aTimer succesfully &bunpaused" to player if arg 1 is "pause": set {timer} to false send "&aTimer succesfully &bpaused" to player every second: if {timer} is true: if {timer} isn't 0: subtract 1 from {timertime} send action bar "&b%{timertime}%" to all players if {timertime} is 0: set {timer} to false send action bar "&cTimer ended" to all players send "&cTimer ended" to all players Edited November 20, 2022 by Ruben8762 Link to comment Share on other sites More sharing options...
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