ES63 Posted July 9, 2022 Share Posted July 9, 2022 command /influxofpigs: permission: overfill.pigs trigger: set {drop} to player's location add 0.5 to y-coordinate of {drop} every 2.3 minutes: spawn {pigs1} parsed as integer pigs at {drop} execute console command "broadcast &c&lA LOT OF PIGS ARE SPAWNING!!!!" on load: set {pigs} to 100 set {multiplier} to 1 every 1 minute: loop all players: {pigs1} = {pigs} * {multiplier} if {kills::%loop-player%} is greater than 100: add 0.1 to {multiplier} The spawn pigs part doesn't work, any tips? Player Stats IGN - ES63 Rank - Pro ---------------------- Server Stats RascalPVP - Owner RandKits - Owner DoodySim - Owner ----------------------- do that ^^^^ i will heart back (i promise) Link to comment Share on other sites More sharing options...
AgentGamerPro Posted July 17, 2022 Share Posted July 17, 2022 On 7/8/2022 at 8:22 PM, ES63 said: command /influxofpigs: permission: overfill.pigs trigger: set {drop} to player's location add 0.5 to y-coordinate of {drop} every 2.3 minutes: spawn {pigs1} parsed as integer pigs at {drop} execute console command "broadcast &c&lA LOT OF PIGS ARE SPAWNING!!!!" on load: set {pigs} to 100 set {multiplier} to 1 every 1 minute: loop all players: {pigs1} = {pigs} * {multiplier} if {kills::%loop-player%} is greater than 100: add 0.1 to {multiplier} The spawn pigs part doesn't work, any tips? why do you parser {pigs1} as an integer even though it's already one? Lifestealed | Minecraft Servers OG [VIP] 12/26/20 - 10/27/2021 OG [PRO] 12/27/21 - 11/18/2022 OG [LEGEND] 11/18/2022 - 3/14/2023 [DEFAULT] 3/14/2023 - Present Link to comment Share on other sites More sharing options...
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