Ramina__ Posted August 22, 2021 Share Posted August 22, 2021 Ill make skripts nothing too hard im still learning! Link to comment Share on other sites More sharing options...
Focuz07 Posted August 22, 2021 Share Posted August 22, 2021 Can u make me a rank voucher script??? Link to comment Share on other sites More sharing options...
Ramina__ Posted August 22, 2021 Author Share Posted August 22, 2021 3 hours ago, Focuz07 said: Can u make me a rank voucher script??? Sure ill try Link to comment Share on other sites More sharing options...
asawawda Posted August 22, 2021 Share Posted August 22, 2021 Can you make me a 2b2t styled queue plugin? if yes thank you so much, btw i will go to sleep so msg me at @flimator twitterr plss Link to comment Share on other sites More sharing options...
Focuz07 Posted August 22, 2021 Share Posted August 22, 2021 1 hour ago, nolando09 said: Sure ill try Thanks Link to comment Share on other sites More sharing options...
Ramina__ Posted August 23, 2021 Author Share Posted August 23, 2021 10 hours ago, Focuz07 said: Thanks This is what ive got so far.. Sorry i forgot on right click: if name of player's tool is "&d<What you choose>": make console execute command "/lp user %player% parent set WhatYouChoose" remove 1 of player's held item from player's inventory Link to comment Share on other sites More sharing options...
Ramina__ Posted August 23, 2021 Author Share Posted August 23, 2021 3 minutes ago, nolando09 said: This is what ive got so far.. Sorry i forgot on right click: if name of player's tool is "&d<What you choose>": make console execute command "/lp user %player% parent set WhatYouChoose" remove 1 of player's held item from player's inventory There you go Link to comment Share on other sites More sharing options...
Ramina__ Posted August 23, 2021 Author Share Posted August 23, 2021 4 minutes ago, nolando09 said: This is what ive got so far.. Sorry i forgot on right click: if name of player's tool is "&d<What you choose>": make console execute command "/lp user %player% parent set WhatYouChoose" remove 1 of player's held item from player's inventory REAL CODE: on right click: if name of player's tool is "&d<What you choose>": make console execute command "/lp user %player% parent set WhatYouChoose" remove 1 of player's held item from player's inventory command /vouchergive: permission: core.vouchergive permission message: &fUnknown command. Type /help for help. trigger: give player 1 paper named "&d<What yu choose>" Link to comment Share on other sites More sharing options...
Ramina__ Posted August 23, 2021 Author Share Posted August 23, 2021 12 hours ago, asawawda said: Can you make me a 2b2t styled queue plugin? if yes thank you so much, btw i will go to sleep so msg me at @flimator twitterr plss Ive never played 2b2t Before But i tried my hardest to make a world queue: options: # The world which you want to have the players connect to from queue mainworld: world, world_nether, world_the_end # The world you are designating to be the queue queueworld: queue # The max amount of players the main world can hold before the queue activates maxamount: 25 # !!! # # It is crucial that you set the variable {queuespawn} with /setqueue (Below) for the queue can function! # # !!! command /setqueue: permission: op permission message: &cYou do not have access to this command! trigger: if player's world = "{@queueworld}": send "&cSet queue spawn to your location!" set {queuespawn} to player's location else: send "&cYou are not in the world which is set to be the Queue World. Are you sure you are in the right world?" # # DO NOT EDIT BELOW THIS LINE IF YOU DO NOT KNOW WHAT YOU ARE DOING! # every 3 seconds: loop all players: if loop-player has permission "queue.access": if {queue::*} contains player: set {_playeramount} to size of all players in world("{@mainworld}") if {_playeramount} < {@maxamount}: send action bar "&6Connecting you to the main world.." to loop-player set loop-player's gamemode to survival teleport loop-player to {savedlocation.%loop-player's uuid%} remove loop-player from {queue::*} else: set {_i} to -1 set {_queuesize} to size of {queue::*} loop {queue::*}: set {_i} to loop-index send action bar "&6Position in queue: &6%{_i}%&6/%{_queuesize}%" to loop-player else: add loop-player to {queue::*} send action bar "&6You have been added to the queue!" to loop-player stop else if loop-player does not have permission "queue.access": if {queue::*} contains player: set {_playeramount} to size of all players in world("{@mainworld}") if {_playeramount} < {@maxamount}: send action bar "&6Connecting you to the main world.." to loop-player set loop-player's gamemode to survival teleport loop-player to {savedlocation.%loop-player's uuid%} remove loop-player from {queue::*} else: kick loop-player due to "&eQueue by Hyphens &8&l>> &fThe server is currently full." else: add loop-player to {queue::*} send action bar "&6You have been added to the queue!" to loop-player stop on disconnect: remove player from {queue::*} if player's world = "{@queueworld}": set {savedlocation.%player's uuid%} to location of player Link to comment Share on other sites More sharing options...
TheCodingDuck_ Posted August 24, 2021 Share Posted August 24, 2021 On 8/22/2021 at 6:00 PM, asawawda said: Can you make me a 2b2t styled queue plugin? if yes thank you so much, btw i will go to sleep so msg me at @flimator twitterr plss That is useless on minehut because you'd need to have the player space to hold the queue people but at that point they would be able to play One of the most unique Minehut servers. Soon™ Link to comment Share on other sites More sharing options...
Lapzzo Posted August 24, 2021 Share Posted August 24, 2021 A skript that makes all minecraft sounds better >:) I dont need this, but it would be cool for my server lol. You dont need to change all of them, just the common sounds Link to comment Share on other sites More sharing options...
pnguin Posted August 24, 2021 Share Posted August 24, 2021 16 minutes ago, Lapzzo said: A skript that makes all minecraft sounds better >:) I dont need this, but it would be cool for my server lol. You dont need to change all of them, just the common sounds agree I used to play Minehut I guess? Yeah, I still watch the forums for some reason. (15/5/2023) Link to comment Share on other sites More sharing options...
Ramina__ Posted August 24, 2021 Author Share Posted August 24, 2021 1 hour ago, Lapzzo said: A skript that makes all minecraft sounds better >:) I dont need this, but it would be cool for my server lol. You dont need to change all of them, just the common sounds Im sorry im a bit new to Skripting and im not sure how.. Sorry Link to comment Share on other sites More sharing options...
keezie7 Posted August 24, 2021 Share Posted August 24, 2021 a command that if done disables dropping for a player like the command is /toggledrop cause from my experience with clear lag ive lost way too many items by dropping them by accident and clear lag just clearing it and i dont want my player base to do the same. Link to comment Share on other sites More sharing options...
Ramina__ Posted August 24, 2021 Author Share Posted August 24, 2021 31 minutes ago, keezie7 said: a command that if done disables dropping for a player like the command is /toggledrop cause from my experience with clear lag ive lost way too many items by dropping them by accident and clear lag just clearing it and i dont want my player base to do the same. Ok i can do that! Link to comment Share on other sites More sharing options...
Ramina__ Posted August 24, 2021 Author Share Posted August 24, 2021 (edited) 37 minutes ago, keezie7 said: a command that if done disables dropping for a player like the command is /toggledrop cause from my experience with clear lag ive lost way too many items by dropping them by accident and clear lag just clearing it and i dont want my player base to do the same. There you go! CODE: command /toggledrop: trigger: if {ToggleDrop} is false: set {ToggleDrop} to true broadcast "&4&lServerName>> &cDrops Have Been Toggled Off!" else: set {ToggleDrop} to false broadcast "&4&lServerName>> &cDrops Have Been Toggled On!" on drop: if {ToggleDrop} is true: cancel event send "&4&lServerName>> &cDrops Are &4&lOff&c!" to player Edited August 24, 2021 by nolando09 Typo Link to comment Share on other sites More sharing options...
joran2805 Posted August 24, 2021 Share Posted August 24, 2021 (edited) 50 minutes ago, nolando09 said: There you go! CODE: command /toggledrop: trigger: if {ToggleDrop} is false: set {ToggleDrop} to true broadcast "&4&lServerName>> &cDrops Have Been Toggled Off!" else: set {ToggleDrop} to false broadcast "&4&lServerName>> &cDrops Have Been Toggled On!" on drop: if {ToggleDrop} is true: cancel event send "&4&lServerName>> &cDrops Are &4&lOff&c!" to player yeah.. that won't work. variables are globally stored in the same file, therefor if one player was to type /toggledrop it'd disable it for all players, and if it was already disabled it'd enable it for all players. use either the player's ign or the player's uuid inside of the index of the variable (uuid in case the player changes their username.). //EDIT: I misread your original post, it would work, just not in the way he wanted it to. He asked for it to be player specific. You also shouldn't set the variable to false, what you should do is delete it when you're disabling it. this will save up space in the variables.csv file and is generally just a better habit. command /toggledrop: trigger: if {ToggleDrop::%player's uuid%} is set: delete {ToggleDrop::%player's uuid%} send "&3&lDrops &8| &bDropping items is now &aenabled." else: set {ToggleDrop::%player's uuid%} to true send "&3&lDrops &8| &bDropping items is now &cdisabled." on drop: if {ToggleDrop::%player's uuid%} is set: send "&3&lDrops &8| &cDropping items is current disabled! Please use &n/toggledrop&c to toggle this option." cancel event Edited August 24, 2021 by joran2805 Link to comment Share on other sites More sharing options...
Ramina__ Posted August 24, 2021 Author Share Posted August 24, 2021 6 minutes ago, joran2805 said: yeah.. that won't work. variables are globally stored in the same file, therefor if one player was to type /toggledrop it'd disable it for all players, and if it was already disabled it'd enable it for all players. use either the player's ign or the player's uuid inside of the index of the variable (uuid in case the player changes their username.). //EDIT: I misread your original post, it would work, just not in the way he wanted it to. He asked for it to be player specific. You also shouldn't set the variable to false, what you should do is delete it when you're disabling it. this will save up space in the variables.csv file and is generally just a better habit. command /toggledrop: trigger: if {ToggleDrop::%player's uuid%} is set: delete {ToggleDrop::%player's uuid%} send "&3&lDrops &8| &bDropping items is now &aenabled." else: set {ToggleDrop::%player's uuid%} to true send "&3&lDrops &8| &bDropping items is now &cdisabled." on drop: if {ToggleDrop::%player's uuid%} is set: send "&3&lDrops &8| &cDropping items is current disabled! Please use &n/toggledrop&c to toggle this option." cancel event Oh Sorry Im a bit Dyslexic Link to comment Share on other sites More sharing options...
TheCodingDuck_ Posted August 24, 2021 Share Posted August 24, 2021 6 hours ago, Lapzzo said: A skript that makes all minecraft sounds better >:) I dont need this, but it would be cool for my server lol. You dont need to change all of them, just the common sounds That would be a resource pack not script One of the most unique Minehut servers. Soon™ Link to comment Share on other sites More sharing options...
Lapzzo Posted August 24, 2021 Share Posted August 24, 2021 28 minutes ago, ghfsfgdfhdf said: That would be a resource pack not script No its possible with skript, ended up doing it myself lol. As I said the common sounds, which can be done with events Link to comment Share on other sites More sharing options...
Lapzzo Posted August 24, 2021 Share Posted August 24, 2021 Okay this skript, I dont know how to do. I want to make it so when you kill the mobs: Witch Zombie Skeleton Spider Enderman Creeper It sets the block above the block the mobs were standing on before they died, to there head, then the block disappears after 1 minute, and turns back to the block it was. If it is too hard, its okay Link to comment Share on other sites More sharing options...
Ramina__ Posted August 24, 2021 Author Share Posted August 24, 2021 2 hours ago, Lapzzo said: Okay this skript, I dont know how to do. I want to make it so when you kill the mobs: Witch Zombie Skeleton Spider Enderman Creeper It sets the block above the block the mobs were standing on before they died, to there head, then the block disappears after 1 minute, and turns back to the block it was. If it is too hard, its okay Ill try it! Link to comment Share on other sites More sharing options...
Ramina__ Posted August 24, 2021 Author Share Posted August 24, 2021 (edited) 13 minutes ago, nolando09 said: Ill try it! This is what ive got.. idk if it works CODE: on death: if victim is a witch: set {pos} to victim's position set block {pos} to victim's head wait 1 minute set block {pos} to air else: if victim is a zombie: set {pos} to victim's position set block {pos} to victim's head wait 1 minute set block {pos} to air else: if victim is a enderman: set {pos} to victim's position set block {pos} to victim's head wait 1 minute set block {pos} to air else: if victim is a skeleton: set {pos} to victim's position set block {pos} to victim's head wait 1 minute set block {pos} to air else: if victim is a creeper: set {pos} to victim's position set block {pos} to victim's head wait 1 minute set block {pos} to air else: if victim is a spider: set {pos} to victim's position set block {pos} to victim's head wait 1 minute set block {pos} to air Edited August 24, 2021 by nolando09 Forgot Spider Link to comment Share on other sites More sharing options...
Lapzzo Posted August 24, 2021 Share Posted August 24, 2021 Ill test it, thankss Link to comment Share on other sites More sharing options...
Lapzzo Posted August 24, 2021 Share Posted August 24, 2021 1 hour ago, nolando09 said: This is what ive got.. idk if it works CODE: on death: if victim is a witch: set {pos} to victim's position set block {pos} to victim's head wait 1 minute set block {pos} to air else: if victim is a zombie: set {pos} to victim's position set block {pos} to victim's head wait 1 minute set block {pos} to air else: if victim is a enderman: set {pos} to victim's position set block {pos} to victim's head wait 1 minute set block {pos} to air else: if victim is a skeleton: set {pos} to victim's position set block {pos} to victim's head wait 1 minute set block {pos} to air else: if victim is a creeper: set {pos} to victim's position set block {pos} to victim's head wait 1 minute set block {pos} to air else: if victim is a spider: set {pos} to victim's position set block {pos} to victim's head wait 1 minute set block {pos} to air Sorry it doesnt work Link to comment Share on other sites More sharing options...
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