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TheCodingDuck_

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  1. There are no available ports for Minehut servers, therefore this plugin can't be used on Minehut
  2. Try changing it through console with /setidletimeout 0 which will disable it.
  3. I would recommend manually installing HolographicDisplays. The addons store isn't updated often because you can get custom plugins now.
  4. There are currently no promo videos.
  5. These are in the game by default, if you give yourself op your should be able to do those.
  6. My guess would be a problem with your resource pack tbh.
  7. If you used the spyglass at any point in the game, or used bugs (There is an AMAZING anticheat) your score won't show up. I know this as I am the #1 player currently.
  8. If you found my stuff helpful, you can react to my posts to give me reputation!
  9. To lower the distance just change the 50 to whatever distance. If it's causing lag you could also make it be every 2 or 3 seconds instead of every 1 second.
  10. Don't use TuSke, it's 3 years out of date
  11. I'll attempt to improve this for you, untested btw on join: while player is online: # Will have a constant loop until they leave, waiting the time specified below wait 1 second world of player isn't "nether" or "the_end" loop all zombies: abs((x-coordinate of player)-(x-coordinate of loop-value)) < 50 # The radius, absolute value of player's x - abs of zombie's x # EX: abs(50-60) would be abs(-10) which is 10 distance abs((z-coordinate of player)-(z-coordinate of loop-value)) < 50 # same for z value # The zombie is within 50 blocks set path targets of loop-value to player apply speed 3 without any particles to loop-value for 16 seconds set {_} to random number between 1 and 100 # Using "chance of" with skript is a horrible idea, instead check if {_} is between 1 and x if {_} is between 1 and 2: # 2% start chance, edit if you want, this triggers every second so would recommend this or below # Not required to be an integer, 2.63 is valid for example. Anything more than 2 decimals is ignored. summon 1 zombie at location of loop-value #Multiply thingie
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