Ikey Posted April 5, 2021 Share Posted April 5, 2021 Hi, I have been spending ages making this Hide And Seek event for my server. The skript has no errors so i have no idea what is wrong. Can anyone help? The problems are that when you get teleported to the Event area it says it is starting in 10 seconds but actually doesnt start. Here is my Skript. command /event: trigger: open virtual chest inventory with size 1 named "&5Ikeys SMP Event" to player format gui slot 2 of player with knowledge book named "&3Join the event." to run: if {Queue::*} does not contain player: add player to {Queue::*} close player's inventory teleport player to location(1602.44, 10.00, -2404.44, world "superflat", 90.99, -0.91) if size of {Queue::*} is more than 2: teleport player to location(1602.44, 10.00, -2404.44, world "superflat", 90.99, -0.91) broadcast "&7The event has been started. &eDo &l/event &eto join within 10 seconds." close player's inventory wait 10 seconds loop all players in {Queue::*}: if {seeker::*} does not contain player: set {seeker::*} to a random element out of all players in {Queue::*} broadcast "&cThe seeker of this game is%{seeker::*}%" remove {seeker::*} from {Queue::*} broadcast "&7Starting the event." teleport {seeker::*} to {seek.spawn} teleport {Queue::*} to {hide.spawn1} send title "&c30 seconds to hide.." to {Queue::*} and {seeker::*} for 5 seconds wait 30 seconds give stick named "&c&lHunters Baton" with lore "&7Slain the hunters by hitting them with this.." to {seeker::*} if size of {Queue::*} is less than 1: make {Queue::*} execute command "/spawn" broadcast "&7The &cHunter &7has killed every hider." if size of {Queue::*} is less than 3: send "&7Currently waiting in the event for someone else to join." teleport player to location(1602.44, 10.00, -2404.44, world "superflat", 90.99, -0.91) close player's inventory if size of {Queue::*} is more than 16: remove player from {Queue::*} send "&c&lSorry, &7but the event is full right now." format gui slot 6 of player with barrier named "&cGo back." to run: close player's inventory stop on death: if {queue::*} contains victim: remove victim from {queue::*} broadcast "&7%victim% has been killed by the &cSeeker" play sound "entity.firework.rocket.blast" make {seeker::*} execute command "/particle minecraft:explosion_emitter" stop on death: if {seeker::*} contains victim: remove victim from {seeker::*} broadcast "&7The Hunter has been killed by the hiders!!" make {queue::*} execute command "/spawn" play sound "entity.firework.rocket.blast" make {seeker::*} execute command "/particle minecraft:explosion_emitter" broadcast "&7The &cHiders &7have killed the &cHunter" make {Queue::*} execute command "/spawn" stop command /sethidespawn1: permission: op trigger: set {hide.spawn1} to player command /inevent: trigger: send "&cPlayers in event: &7%{Queue::*}%" command /leaveevent: trigger: send "&7You have left the event." remove player from {Queue::*} command /resetevent: permission: op trigger: delete {queue::*} set {queue1} to 0 send "&7Reseted all players from the event." command /setspawnseek: permission: op trigger: set {seek.spawn} to player send "&cSet seekers spawn." on quit: remove player from {Queue::*} Owner of ikeysurviv.minehut.gg ⊱------------------------------⊰ [LEGEND] on Minehut ⊱------------------------------⊰ In-game name - ikeyIX Discord name - ikeyIX#2007 Link to comment Share on other sites More sharing options...
Certy Posted April 6, 2021 Share Posted April 6, 2021 It may be a issue with minehut or addons try to add more addons to your serve to see if it gets fixed but don't add to many or it will be messed up. ---------------------------------------------------------Info:- Skripter [Level: Basic] - Discord: Lukes#0175 - Previous names: JoinIn, Reviser - Joined: 2017- VIP: 2019 Link to comment Share on other sites More sharing options...
Jockerlight Posted April 8, 2021 Share Posted April 8, 2021 Which Addons do you have installed (I would recommend SkQuey SkRayFall and Skellett Link to comment Share on other sites More sharing options...
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