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Ramina__

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Posts posted by Ramina__

  1. 1. Here is the code with /shiny;

    command /ie <text> [<text>]:
        aliases: /itemeditor
        permission: itemeditor.sk
        permission message: &cInsufficient Perms
        trigger:
            if arg 1 isn't set:
                send "&aUsage: &b/rename &f<text>" to player 
            else:
                if player's tool is air:
                    send "&bYou Need To Hold An Item To Rename!" to player
                if arg-1 is "name":
                    set name of player's held item to colored arg 2
                if arg-1 is "lore":
                    set lore of player's held item to colored arg 2
                if arg-1 is "clearenchants":
                    disenchant player's tool
                if arg-1 is "shine" or "shiny":
                    make player's held item shiny

    2. Please don't necropost.

  2. 1 hour ago, Fohng said:

    Whats The Permission

     

    1. There is no permission.

    2. Here is it with a permission added. 

    command /rules:
        permission: Changeme!
        trigger:
            send "--------[RULES]------" to player
            send "&c&l1. idk" to player
            send "&c&l2. idk" to player
            send "&c&l3. idk" to player
            send "---------------------" to player

    3. Please don't necropost.

  3. On 11/30/2021 at 6:31 PM, Mrbizarre said:

    I was gonna make a scoreboard and have karma as my currency how can i list how much karma i have? On the scoreboard?

     

    (Im using skbee)

     

    Set the line to whatever you want and the variable to show it would be %{karma::%loop-player%}% or {karma::%player%} depends if you are using a loop or an 'on join' thing

  4. 1 minute ago, Ramina__ said:

    #Set the cooldown variable e.g '{test.cool.%player's uuid%}' to now when they run the command correctly. I hope this helped!

    options:
        prefix: &8[&7Test&8]&7
        permission: test.run
        pm: Unknown command. Type ""/help"" for help!
        #Permission message ^^
        ct: 15 seconds
        #Cooldown time ^^

    command /test [<text>]:
        permission: {@permission}
        permission message: {@p}
        trigger:
            set {_test.cool} to difference between {test.cool.%player's uuid%} and now
            if {_test.cool} is less than {@ct}:
                send "{@prefix} You need to wait &8'&b%difference between {test.cool} and {@ct}%&8' &7before using this command again!"
                stop
            if arg-1 = "...":
                send "{@prefix} Hey, it worked!"
                set {test.cool.%player's uuid%} to now

     

    You don't need all the options, I just put them there to show you how to configure it!

  5. 3 hours ago, minecon099 said:

    I need a more advanced one because I also work with arguments, so I need to apply the cooldown only if you make a command correctly and just ignore the cooldown when doing it wrong

    #Set the cooldown variable e.g '{test.cool.%player's uuid%}' to now when they run the command correctly. I hope this helped!

    options:
        prefix: &8[&7Test&8]&7
        permission: test.run
        pm: Unknown command. Type ""/help"" for help!
        #Permission message ^^
        ct: 15 seconds
        #Cooldown time ^^

    command /test [<text>]:
        permission: {@permission}
        permission message: {@p}
        trigger:
            set {_test.cool} to difference between {test.cool.%player's uuid%} and now
            if {_test.cool} is less than {@ct}:
                send "{@prefix} You need to wait &8'&b%difference between {test.cool} and {@ct}%&8' &7before using this command again!"
                stop
            if arg-1 = "...":
                send "{@prefix} Hey, it worked!"
                set {test.cool.%player's uuid%} to now

     

  6. 44 minutes ago, BOXEY said:

    you can also just use a command with a cooldown

     

    EX

    command /daily:
    	cooldown: 1 minute #Change time
    	cooldown message: You need to wait &l%remaining time% &rto use this command again!
    	cooldown bypass: daily.nocooldown
    	trigger:
    		give diamond to player
    		send "Enjoy!" to player

     

    Oh I didn't know I could do that, thanks! 😊

    • Like 2
  7. 24 minutes ago, kevindejonge2 said:

    I made this Skript for a daily reward but it doesn't work anyone know how I can fix it?

     

    command /dailyreward
    trigger:
        if {dr::} does not contain player:
          add player to {dr::}
          give diamond to player
          send "Enjoy!" to player
        else
          send "you already claimed your daily reward"


    command /resetdailyreward:
      permission: op
      permission message: &6No permission for that!
        trigger:
          set {dr::} to 0
          send "daily rewards can be used again!" to player 


    every 86400 seconds
      trigger:
        set {dr::} to 0 

     

    command /dailyreward:
        trigger:
            set {_dr} to difference between {dr.use.%player's uuid%} and now
            if {_dr} is less than 86400 seconds:
                send "&7&l[&e&lDELAY&7&l] &cYou have already claimed this reward! please wait &7'&3%difference between {_dr} and 86400 seconds%&7'&c before using this command again."
                stop
            else:
                set {dr.use.%player's uuid%} to now
                give diamond to player
                send "Enjoy!" to player
                 send "you already claimed your daily reward"


    command /resetdailyreward:
      permission: op
      permission message: &6No permission for that!
        trigger:
          clear {dr.use.%player's uuid%}
          send "daily rewards can be used again!" to player 
    #Here!

    • Thanks 1
  8. 16 minutes ago, kevindejonge2 said:

    I made this Skript for a daily reward but it doesn't work anyone know how I can fix it?

     

    command /dailyreward
    trigger:
        if {dr::} does not contain player:
          add player to {dr::}
          give diamond to player
          send "Enjoy!" to player
        else
          send "you already claimed your daily reward"


    command /resetdailyreward:
      permission: op
      permission message: &6No permission for that!
        trigger:
          set {dr::} to 0
          send "daily rewards can be used again!" to player 


    every 86400 seconds
      trigger:
        set {dr::} to 0 

     

    I can do this! Give me 10 minutes

     

    • Thanks 1
  9. 3 hours ago, CraftingHimself said:

    I need help with fixing my combat log skript. If I throw a pearl and it lands, it triggers the combat log and puts me on an timer.

    Is there any way to fix this?

     

    This is my skript:

    on damage:
    	if attacker is a player:
    		if victim is a player:
    			set {combattag} to 1
    			send "&cYou have combat tagged &4%victim%!" to attacker
    			send "&cYou have been combat tagged by &4%attacker%!" to victim
    			wait 15 seconds
    			set {combattag} to 0
    			send "&aYou are not in combat anymore!" to attacker
    			send "&aYou are not in combat anymore!" to victim
    			
    on projectile hit:
    	if projectile is a ender pearl:  
    		wait 1 tick
    		set {combattag} to 0
    
    on quit:
    	if {combattag} is 1:
    		kill player
    		broadcast "&4%player% &cTried combat logging!"
    	

     

    on damage:
        if attacker is a player:
            if victim is a player:
                if attacker is player:
                    stop
                else:
                    set {combattag} to 1
                    send "&cYou have combat tagged &4%victim%!" to attacker
                    send "&cYou have been combat tagged by &4%attacker%!" to victim
                    wait 15 seconds
                    set {combattag} to 0
                    send "&aYou are not in combat anymore!" to attacker
                    send "&aYou are not in combat anymore!" to victim
    on quit:
        if {combattag} is 1:
            kill player
            broadcast "&4%player% &cTried combat logging!"      

    I'm sure this will work! But if not Lmk 😊

     

  10. 6 minutes ago, Shadow_UTubes said:

    So whenever I try to run a the code that is down below it says "Unknown command. Please use /help for help" (There is no error when I run the code though)

     

     

    command /kitveiw:
      trigger:
        open virtual chest inventory with size 3 named "Kits" to player
        format gui slot 10 of player with iron boots named "test" to run:
          "/kit_Test"
          
    command /kit_test:
        trigger:
            open virtual chest inventory with size 3 named "Test Veiw" to player
        format gui slot 10 of player with iron boots named "Iron Boots"
        format gui slot 15 of player with iron axe named "Iron Axe"

    Well, TuSke is broken in the new update and I'm pretty sure that is the reason. I'm not 100% sure and I apologise if it is not the issue!

  11. On 11/4/2021 at 8:07 PM, Clayton1 said:

    Question Can you make a gun skript for my server for like example  on command /Tuxie:

    /Tuxie list

    /Tuxie help

    /Tuxie Guns

    /Tuxie Get "Gun Name"

     

    could you add these guns: "BFG50" A Sniper that does 4 hearts of your health AK-47 has a clip of 30 bullets. and some other guns you think id like for example like a pistol to start with 🙂

    I'm having a really bad time mentally and my life isn't going very well anymore I don't think I can get this done, sorry.. 

    • Sad 1
  12. 13 minutes ago, nolando09 said:

    Sure ill try

    well I cant test this because skript on my server is completely fucked sooooooooooo here is this:

     

    on death:
        if victim is a player:
            if attacker is a player:
                drop sunflower of protection 1 named "&eCoin" at victim

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