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Posts posted by Ramina__
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I'm sorry I just needed to vent
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Just now, nolando09 said:
I don't even use these.
I just make them hurt myself, repeat..
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2 minutes ago, nolando09 said:
I don't make it a couple of lines because that isn't a long enough time to to take my mind off the bad thought. I always have self doubt about these things so I rarely post my own things.
I don't even use these.
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3 hours ago, NotKaizo said:
I mean, why all this fancy stuff when you can just make it with couple of lines? People most likely uses it for staff flight and I wouldn't see why staff would care if there isn't fancy stuff in /fly.
I don't make it a couple of lines because that isn't a long enough time to to take my mind off the bad thought. I always have self doubt about these things so I rarely post my own things.
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CODE:
options:
cooldownmsg: {@logo}>> &cThis is on cooldown!
permissionm: &cYou need a staff rank, &6&k|&6MVP&c++&6&k| &cOr &6&k|&4YOU&fTUBE&6&k| &cRank to access this commandlogo: &4&lSERVERNAME
command /fly [<player>]:
trigger:
if player does not have permission "helper":
if player does not have permission "youtube.nick":
send "{@permissionm}"
else:
if {flightYT.%player%} is not set:
if {flightYTcooldown.%player%} is not set:
if arg-1 is not set:
set {flightYT.%player%} to true
set {flightYTcooldown.%player%} to true
send "{@logo}>> &4&lFLIGHT &cHas been enabled for 30 seconds!"
enable flight for player
wait 25 second
send "{@logo}>> FLIGHT &cDisabling in 5 seconds!"
wait 1 second
send "{@logo}>> FLIGHT &cDisabling in 4 seconds!"
wait 1 second
send "{@logo}>> FLIGHT &cDisabling in 3 seconds!"
wait 1 second
send "{@logo}>> FLIGHT &cDisabling in 2 seconds!"
wait 1 second
send "{@logo}>> FLIGHT &cDisabling!"
delete {flightYT.%player%}
disable flight for player
wait 30 second
delete {flightYTcooldown.%player%}
else:
send "{@permissionm}"
else:
send "{@cooldownmsg}"
else:
disable flight for player
delete {flightYT.%player%}
wait 30 second
delete {flightYTcooldown.%player%}
else:
if arg-1 is not set:
if {flightSTAFF.%player%} is not set:
set {flightSTAFF.%player%} to true
send "{@logo}>> &a&lEnabled &4&lFLIGHT&c!"
enable flight for player
else:
disable flight for player
delete {flightSTAFF.%player%}
send "{@logo}>> &c&lDisabled &4&lFLIGHT!"
else:
if {flightSTAFF.%arg-1%} is not set:
enable flight for arg-1
set {flightSTAFF.%arg-1%} to true
send "{@logo}>> &a&lEnabled &4&lFLIGHT &cfor &c&l%arg-1%&c!" to player
send "&4&lVelvetSurv>> &c&l%player% &a&lEnabled &4&lFLIGHT &cfor you!" to arg-1
else:
delete {flightSTAFF.%arg-1%}
disable flight for arg-1
send "{@logo}>> &c&lDisabled &4&lFLIGHT &cfor &c&l%arg-1%&c!" to player
send "{@logo}>> &c&l%player% &c&lDisabled &4&lFLIGHT &cfor you!"
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On 9/9/2021 at 9:59 PM, FlapKakker said:
In order for the community to help you, please provide use with some code!
I deleted it out of rage..
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12 hours ago, emopediaMC said:
What you would need to do is get the value of the variable and divide it by 2 and set the new number to another variable and kill that variable.
Can you put it in stupid for me xD sorry..
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15 hours ago, Gam3rBoi said:
Anyone who wants to can post skript ideas in this thread. I will look them through, and possibly add them to my server, Farcade. Have fun!
command /hug <player>:
trigger:
set {_p} to player
if player is not set:
set {_p} to CONSOLE
if arg is player:
send "&c&lYou cannot hug yourself!"
else:
broadcast "&b&l%{_p}%&d Hugged &b&l%arg%"
if %arg-1% is not set:
send "&c&lSpecify a player"
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So i am making a thanos gauntlet skript And well the snap wont work here is the code the snap error is in bold
on right click:
if player's tool is bone named "&dInfinityGauntlet":
open chest with 3 rows named "&5ABILITIES" to player
format gui slot 12 of player with purple dye named "&dDoubleHealth" with lore "&5Get an extra &b10&5 Health points" to run:
if {Ability::%player%} is not set:
if {doublehealth::%player%} is not set:
set {doublehealth::%player%} to "DOUBLEHEALTH"
set {Ability::%player%} to "DoubleHealth"
send "&dActivated &dAbility &a%{Ability::%player%}%"
set player's health to 10
apply regeneration 4 to player for 15 seconds
apply health boost 5 to player for 60 seconds
close player's inventory
wait 10 second
send "&dYou no longer have &aDoubleHealth&d!"
delete {Ability::%player%}
delete {doublehealth::%player%}
else:
send "&dThis is currently on cooldown!"
close player's inventory
stop
else:
send "&dYou Currently have &a%{Ability::%player%}% &dActive!"
close player's inventory
stopformat gui slot 13 of player with cyan dye named "&4&lSNAP" with lore "&5Kill half of the player's online" to run:
if {snapuse::%player%} is not set:
set {snapuse::%player%} to "SNAP"
loop all players:
add loop-player to {Killist::*}
if loop-player has permission "helper":
remove loop-player from {Killist::*}
remove player from {Killist::*}
broadcast "&dSOMEONE USED &5&lTHANOS &dSNAP"
wait 5 seconds
kill half of {Killist::*}
broadcast "&dThe world is balanced again..."
wait 30 second
delete {killist::*}
delete {snapuse::%player%}
stop
else:
send "&dThis is currently on cooldown!"
close player's inventory
stop
format gui slot 14 of player with grey dye named "&7VANISH" with lore "&dCompletly vanish from all players view for &a30 seconds" to run:
if {Ability::%player%} is not set:
if {Vanishcooldown::%player%} is not set:
set {Vanishcooldown::%player%} to "VANISH"
set {Ability::%player%} to "VANISH"
hide player from all players
send "&dYou are now &7VANISHED&d for 30 seconds!"
close player's inventory
wait 30 second
delete {Ability::%player%}
delete {Vanishcooldown::%player%}
send "&dYou are no longer &7VANISHED" to player
reveal player from all players
else:
send "&dThis is currently on cooldown!" to player
close player's inventory
else:
send "&dYou Currently have &a%{Ability::%player%}% &dActive!"
close player's inventory
format gui slot 22 of player with lime dye named "&aFLIGHT" with lore "&dYou are able to &aFLY&d until deactivation!" to run:
if {flight::%player%} is not set:
if {flightcooldown::%player%} is not set:
set {flight::%player%} to "FLIGHT"
set {flightcooldown::%player%} to true
enable flight for player
send "&dYou can now &5&lFLY&d!"
close player's inventory
wait 25 second
if {flight::%player%} is set:
send "&4&lFLIGHT&d Disabling in 5 seconds!"
wait 2 seconds
send "&4&lFLIGHT&d Disabling in 3 seconds!"
wait 1 second
send "&4&lFLIGHT&d Disabling in 2 seconds!"
wait 1 second
send "&4&lFLIGHT&d Disabling in 1 seconds!"
delete {flight::%player%}
disable flight for player
send "&dYou can no longer &aFLY &dand is now on cooldown!"
wait 30 second
delete {flightcooldown::%player%}
else:
send "&dThis is currently on cooldown!"
close player's inventory
else:
send "&aFlight&d has been disabled!"
disable flight for player
delete {flight::%player%}
close player's inventoryformat gui slot 26 of player with red wool named "&4DISABLE ABILITY" to run:
if {Ability::%player%} is set:
if {flight::%player%} is set:
send "&dDisabled ability &a%{Ability::%player%}% &dand &5%{flight::%player%}%"
delete {Ability::%player%}
reveal player from all players
disable fly for player
else:
send "&dDisabled ability &a%{Ability::%player%}%&d!"
delete {Ability::%player%}
reveal player from all players
disable fly for player
else:
send "&dYou &4Don't &dhave an ability toggled!"
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I'm bored sad and need something to take my mind off suicide just give me scripts to make and ill try make them
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Ive been trying to make a function like minehut's mute system where it tells you the date you will be unmuted BUT i cant do it and i need some help..
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On 9/4/2021 at 6:32 PM, emopediaMC said:
Hey!
Could you try "if pickaxe is enchanted with fortune 1:" for me? That should work.Well there is no errors but it only drops raw iron
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Just now, nolando09 said:
There:
on first join:
set {_korra} to random integer between 1 and 2
if {_korra} = 1:
execute console command "/I dont know the command Blah blah blah"
send "&4&lSERVERNAME>> &cYou are now KORRA"
else:
if {_korra} = 2:
execute console command "/BLAH BLAH BLAAAH"
send "&4&lSERVERNAME>> &cYou are now KORRA"Just replacve the placeholders im lazy ok
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On 9/2/2021 at 4:38 PM, gust_dust said:
as the title says i need help with a script so when a person joins they get a random element with chi and etc....
There:
on first join:
set {_korra} to random integer between 1 and 2
if {_korra} = 1:
execute console command "/I dont know the command Blah blah blah"
send "&4&lSERVERNAME>> &cYou are now KORRA"
else:
if {_korra} = 2:
execute console command "/BLAH BLAH BLAAAH"
send "&4&lSERVERNAME>> &cYou are now KORRA" -
There is an issue with the line: if pickaxe has enchant "fortune 1":
Here is the whole code so far:
on block break:
set {_loc} to location of block
if player's held item is pickaxe:
if pickaxe has enchant "fortune 1":
set {_randodrop} to random integer between 1 and 6
if {_randodrop} = 1:
drop 1 iron ingot at {_loc}
else:
if {_randodrop} =2:
drop 2 iron ingot at {_loc}
else:
if {_randodrop} = 3:
drop 3 iron ingot at {_loc}
else:
drop 1 iron ore at {_loc}
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On 8/28/2021 at 7:11 PM, itsdvd said:
I've joined WoolGens because I was bored and wanted to see why it was #1, I've never wronged any of the staff members or players (besides calling someone out for blatant racism but got passed because the admin was their friend). I've never even advertised on their server either.
This ban reason will bring you all laughs. (They banned me after I logged off, as the staff transitioned to AFK when I was online)
Now usually, I'm not that active on the forums but this has to be seen LOL.
They know that I own the server TownyGens (TownyGens.minehut.gg) so I guess they were just angry at possible competition
Sorry but what texture pack is that :3
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Congrats!!
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When players join they just close their inv and walk off and because it wont tell me their age (because they didnt pick) i dont know what area they are allowed in please someone help me with this
CODE:
on join:
if {checked::%player%} is not set:
set {checking::%player%} to "true"
open chest with 3 rows named "&7Pick your &bage&7:" to player
format gui slot 11 of player with green wool named "&aJunior" to run:
set {agestatus::%player%} to "&a&lJUNIOR"
set {checked::%player%} to "CHECKED"
send "&7You have selected your age as a &aJunior&7! Do /agechange to correct any issues with your age status." to player
loop all players:
if loop-player has permission "helper":
send "&7(&8!&7) &cAge Alert &7(&8!&7) &b%player% &7has registered as a &aJunior&7." to loop-player
close player's inventory
format gui slot 15 of player with red wool named "&cSenior" to run:
set {agestatus::%player%} to "&4&lSENIOR"
set {checked::%player%} to "CHECKED"
send "&7You have selected your age as a &cSenior&7! Do /agechange to correct any issues with your age status." to player
loop all players:
if loop-player has permission "helper":
send "&7(&8!&7) &cAge Alert &7(&8!&7) &b%player% &7has registered as a &cSenior&7." to loop-player
close player's inventory
on inventory close:
if {checking::%player%} = true:
cancel event#The part im having issues with
command /age [<player>]:
permission: helper
trigger:
send "&4&lVelvetSurv>> &c%arg-1%&c is registered as a %{agestatus::%arg-1%}%"
command /agechange:
trigger:
open chest with 3 rows named "&7Pick your &bage&7:" to player
format gui slot 11 of player with green wool named "&aJunior" to run:
set {agestatus::%player%} to "&a&lJUNIOR"
send "&7You have selected your age as a &aJunior&7! Do /agechange to correct any issues with your age status." to player
loop all players:
if loop-player has permission "helper":
send "&7(&8!&7) &cAge Alert &7(&8!&7) &b%player% &7has registered as a &aJunior&7." to loop-player
close player's inventory
format gui slot 15 of player with red wool named "&cSenior" to run:
set {agestatus::%player%} to "&4&lSENIOR"
send "&7You have selected your age as a &cSenior&7! Do /agechange to correct any issues with your age status." to player
loop all players:
if loop-player has permission "helper":
send "&7(&8!&7) &cAge Alert &7(&8!&7) &b%player% &7has registered as a &cSenior&7." to loop-player
close player's inventory -
26 minutes ago, nolando09 said:
Sorry i forgot to add member i will add it very quickly
I am now done xD
CODE:
#Made by Ramina__/Nolando09
command /nick [<text>]:
permission: youtube.nick
permission message: &4&lVelvetSurv>> &cYou have to be &6[MVP&c++&6] &cOr &6[&4YOU&fTUBE&6] rank to use this command.
trigger:
if arg-1 is not set:
if {nicked::%player%} = "TRUE":
set {nicked::%player%} to "OFF"
send "&4&lVelvetSurv>> &cYou are no longer nicked!" to player
else:
send "&4&lVelvetSurv>> &cSpecify a name to be nicked as!" to player
else:
set {nickname::%player%} to arg-1
open chest with 3 rows named "&7Pick a &aNICK&7:" to player
format gui slot 12 of player with blue dye named "&b[MVP&c+&b]" with lore "&7This is the &b[MVP&c+&b] &7Nick." to run:
set {nickrank::%player%} to "&b[MVP&c+&b]"
set {nicked::%player%} to "TRUE"
send "&4&lVelvetSurv>> &cYou are now nicked as %{nickrank::%player%}% &b%{nickname::%player%}%&c!" to player
close player's inventory
loop all players:
if loop-player has permission "helper":
send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickrank::%player%}% &c%{nickname::%player%}%" to loop-player
format gui slot 13 of player with light blue dye named "&b[MVP&b]" with lore "&7This is the &b[MVP&b] &7Nick." to run:
set {nicked::%player%} to "TRUE"
set {nickrank::%player%} to "&b[MVP&b]"
send "&4&lVelvetSurv>> &cYou are now nicked as%{nickrank::%player%}% &b%{nickname::%player%}%&c!" to player
close player's inventory
loop all players:
if loop-player has permission "helper":
send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickrank::%player%}% &c%{nickname::%player%}%" to loop-player
format gui slot 14 of player with lime dye named "&a[VIP]" with lore "&7This is the &a[VIP] &7Nick." to run:
set {nicked::%player%} to "TRUE"
set {nickrank::%player%} to "&a[VIP]"
send "&4&lVelvetSurv>> &cYou are now nicked as %{nickrank::%player%}% &a%{nickname::%player%}%&c!" to player
close player's inventory
loop all players:
if loop-player has permission "helper":
send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickrank::%player%}% &c%{nickname::%player%}%" to loop-player
format gui slot 26 of player with light grey dye named "&7&l[MEMBER]" with lore "&7This is the &7&l[MEMBER] &7Nick." to run:
set {nicked::%player%} to "TRUE"
set {nickedrank::%player%} to "&7&l[Member]"
send "&4&lVelvetSurv>> &cYou are now nicked as %{nickrank::%player%}% &c%{nickname::%player%}%"
on chat:
if {nicked::%player%} = "TRUE":
set {nickmessage::%player%} to message
cancel event
broadcast "%{nickrank::%player%}% %{nickname::%player%}%&8&l>> &f%{nickmessage::%player%}%" -
Just now, nolando09 said:
Well here it is.. xD
CODE:
#Made by Ramina__/Nolando09
command /nick [<text>]:
permission: youtube.nick
permission message: &4&lVelvetSurv>> &cYou have to be &6[MVP&c++&6] &cOr &6[&4YOU&fTUBE&6] rank to use this command.
trigger:
if arg-1 is not set:
if {nicked::%player%} = "TRUE":
set {nicked::%player%} to "OFF"
send "&4&lVelvetSurv>> &cYou are no longer nicked!" to player
else:
send "&4&lVelvetSurv>> &cSpecify a name to be nicked as!" to player
else:
set {nickname::%player%} to arg-1
open chest with 3 rows named "&7Pick a &aNICK&7:" to player
format gui slot 12 of player with blue dye named "&b[MVP&c+&b]" with lore "&7This is the &b[MVP&c+&b] &7Nick." to run:
set {nickrank::%player%} to "&b[MVP&c+&b]"
set {nicked::%player%} to "TRUE"
send "&4&lVelvetSurv>> &cYou are now nicked as &4&l%{nickname::%player%}%&c!" to player
close player's inventory
loop all players:
if loop-player has permission "helper":
send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickname::%player%}%" to loop-player
format gui slot 13 of player with light blue dye named "&b[MVP&b]" with lore "&7This is the &b[MVP&b] &7Nick." to run:
set {nicked::%player%} to "TRUE"
set {nickrank::%player%} to "&b[MVP&b]"
send "&4&lVelvetSurv>> &cYou are now nicked as &4&l%{nickname::%player%}%&c!" to player
close player's inventory
loop all players:
if loop-player has permission "helper":
send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickname::%player%}%" to loop-player
format gui slot 14 of player with lime dye named "&a[VIP]" with lore "&7This is the &a[VIP] &7Nick." to run:
set {nicked::%player%} to "TRUE"
set {nickrank::%player%} to "&a[VIP]"
send "&4&lVelvetSurv>> &cYou are now nicked as &4&l%{nickname::%player%}%&c!" to player
close player's inventory
loop all players:
if loop-player has permission "helper":
send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickname::%player%}%" to loop-player
on chat:
if {nicked::%player%} = "TRUE":
set {nickmessage::%player%} to message
cancel event
broadcast "%{nickrank::%player%}% %{nickname::%player%}%&8&l>> &f%{nickmessage::%player%}%"Sorry i forgot to add member i will add it very quickly
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Well here it is.. xD
CODE:
#Made by Ramina__/Nolando09
command /nick [<text>]:
permission: youtube.nick
permission message: &4&lVelvetSurv>> &cYou have to be &6[MVP&c++&6] &cOr &6[&4YOU&fTUBE&6] rank to use this command.
trigger:
if arg-1 is not set:
if {nicked::%player%} = "TRUE":
set {nicked::%player%} to "OFF"
send "&4&lVelvetSurv>> &cYou are no longer nicked!" to player
else:
send "&4&lVelvetSurv>> &cSpecify a name to be nicked as!" to player
else:
set {nickname::%player%} to arg-1
open chest with 3 rows named "&7Pick a &aNICK&7:" to player
format gui slot 12 of player with blue dye named "&b[MVP&c+&b]" with lore "&7This is the &b[MVP&c+&b] &7Nick." to run:
set {nickrank::%player%} to "&b[MVP&c+&b]"
set {nicked::%player%} to "TRUE"
send "&4&lVelvetSurv>> &cYou are now nicked as &4&l%{nickname::%player%}%&c!" to player
close player's inventory
loop all players:
if loop-player has permission "helper":
send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickname::%player%}%" to loop-player
format gui slot 13 of player with light blue dye named "&b[MVP&b]" with lore "&7This is the &b[MVP&b] &7Nick." to run:
set {nicked::%player%} to "TRUE"
set {nickrank::%player%} to "&b[MVP&b]"
send "&4&lVelvetSurv>> &cYou are now nicked as &4&l%{nickname::%player%}%&c!" to player
close player's inventory
loop all players:
if loop-player has permission "helper":
send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickname::%player%}%" to loop-player
format gui slot 14 of player with lime dye named "&a[VIP]" with lore "&7This is the &a[VIP] &7Nick." to run:
set {nicked::%player%} to "TRUE"
set {nickrank::%player%} to "&a[VIP]"
send "&4&lVelvetSurv>> &cYou are now nicked as &4&l%{nickname::%player%}%&c!" to player
close player's inventory
loop all players:
if loop-player has permission "helper":
send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickname::%player%}%" to loop-player
on chat:
if {nicked::%player%} = "TRUE":
set {nickmessage::%player%} to message
cancel event
broadcast "%{nickrank::%player%}% %{nickname::%player%}%&8&l>> &f%{nickmessage::%player%}%" -
2 minutes ago, Lapzzo said:
Oh okay
Very kind of you!
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49 minutes ago, Lapzzo said:
This skript sounds like it would go in a very unique server
Also, whats the error?
Don't worry i fixed it *^-^* but thank for trying to help! x3
- 1
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So i want to add "JUNIOR" to {agestatus::*%player%} but there is an error in my skript..
CODE:
on first join:
open chest with 3 rows named "&7Pick your &bage&7:" to player
format gui slot 11 of player with green wool named "&aJunior" to run:
set {agestatus::%player%*} to "JUNIOR"
send "&7You have selected your age as a &aJunior&7! Do /age to correct any issues with your age status." to player
loop all players:
if loop-player has permission "helper":
send "&7(&8!&7) &cAge Alert &7(&8!&7) &b%player% &7has registered as a &aJunior&7."
close player's inventory
I need help with my /give skript
in Discussion
Posted
I don't know why this isn't working please help me:
on skript load:
add all items to {BLOCKS::*}
on skript unload:
delete {BLOCKS::*}
command /give [<player>] [<item>] [<number>]:
permission: OP
trigger:
if arg-1 is player:
loop {BLOCKS::*}:
if arg-2 contains loop-value:
if arg-3 is higher than 64:
send "&4&lVelvetSurv>> &cYou can only give yourself 64 of this item or lower" to player
else:
set {_blocc} to arg-2
set {_nombre} to arg-3
give arg-1 {_nombre} of {_blocc}