Jump to content

Ramina__

Member
  • Posts

    222
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Ramina__

  1. I don't know why this isn't working please help me:

     

    on skript load:
        add all items to {BLOCKS::*}
    on skript unload:
        delete {BLOCKS::*}
    command /give [<player>] [<item>] [<number>]:
        permission: OP
        trigger:
            if arg-1 is player:
                loop {BLOCKS::*}:
                    if arg-2 contains loop-value:
                        if arg-3 is higher than 64:
                            send "&4&lVelvetSurv>> &cYou can only give yourself 64 of this item or lower" to player
                        else:
                            set {_blocc} to arg-2
                            set {_nombre} to arg-3
                            give arg-1 {_nombre} of {_blocc}
                            
                        

  2. 2 minutes ago, nolando09 said:

    I don't make it a couple of lines because that isn't a long enough time to to take my mind off the bad thought. I always have self doubt about these things so I rarely post my own things.

    I don't even use these.

  3. 3 hours ago, NotKaizo said:

    I mean, why all this fancy stuff when you can just make it with couple of lines? People most likely uses it for staff flight and I wouldn't see why staff would care if there isn't fancy stuff in /fly.

    I don't make it a couple of lines because that isn't a long enough time to to take my mind off the bad thought. I always have self doubt about these things so I rarely post my own things.

  4. CODE: 

     

    options:
        cooldownmsg: {@logo}>> &cThis is on cooldown!
        permissionm: &cYou need a staff rank, &6&k|&6MVP&c++&6&k| &cOr &6&k|&4YOU&fTUBE&6&k| &cRank to access this command

        logo: &4&lSERVERNAME   

    command /fly [<player>]:
        trigger:
            if player does not have permission "helper":
                if player does not have permission "youtube.nick":
                    send "{@permissionm}"
                else:
                    if {flightYT.%player%} is not set:
                        if {flightYTcooldown.%player%} is not set:
                            if arg-1 is not set:
                                set {flightYT.%player%} to true
                                set {flightYTcooldown.%player%} to true
                                send "{@logo}>> &4&lFLIGHT &cHas been enabled for 30 seconds!"
                                enable flight for player
                                wait 25 second
                                send "{@logo}>> FLIGHT &cDisabling in 5 seconds!"
                                wait 1 second
                                send "{@logo}>> FLIGHT &cDisabling in 4 seconds!"
                                wait 1 second
                                send "{@logo}>> FLIGHT &cDisabling in 3 seconds!"
                                wait 1 second
                                send "{@logo}>> FLIGHT &cDisabling in 2 seconds!"
                                wait 1 second
                                send "{@logo}>> FLIGHT &cDisabling!"
                                delete {flightYT.%player%}
                                disable flight for player
                                wait 30 second
                                delete {flightYTcooldown.%player%}
                            else:
                                send "{@permissionm}"
                        else:
                            send "{@cooldownmsg}"
                    else:
                        disable flight for player
                        delete {flightYT.%player%}
                        wait 30 second
                        delete {flightYTcooldown.%player%}
            else:
                if arg-1 is not set:
                    if {flightSTAFF.%player%} is not set:
                        set {flightSTAFF.%player%} to true
                        send "{@logo}>> &a&lEnabled &4&lFLIGHT&c!"
                        enable flight for player
                    else:
                        disable flight for player
                        delete {flightSTAFF.%player%}
                        send "{@logo}>> &c&lDisabled &4&lFLIGHT!"
                else:
                    if {flightSTAFF.%arg-1%} is not set:
                        enable flight for arg-1
                        set {flightSTAFF.%arg-1%} to true
                        send "{@logo}>> &a&lEnabled &4&lFLIGHT &cfor &c&l%arg-1%&c!" to player
                        send "&4&lVelvetSurv>> &c&l%player% &a&lEnabled &4&lFLIGHT &cfor you!" to arg-1
                    else:
                        delete {flightSTAFF.%arg-1%}
                        disable flight for arg-1
                        send "{@logo}>> &c&lDisabled &4&lFLIGHT &cfor &c&l%arg-1%&c!" to player
                        send "{@logo}>> &c&l%player% &c&lDisabled &4&lFLIGHT &cfor you!"
                                

  5. 15 hours ago, Gam3rBoi said:

    Anyone who wants to can post skript ideas in this thread. I will look them through, and possibly add them to my server, Farcade. Have fun!

    command /hug <player>:
      trigger:
        set {_p} to player
        if player is not set:
          set {_p} to CONSOLE 
        if arg is player:
          send "&c&lYou cannot hug yourself!"
        else:
          broadcast "&b&l%{_p}%&d Hugged &b&l%arg%"
        if %arg-1% is not set:
          send "&c&lSpecify a player" 
     

  6. So i am making a thanos gauntlet skript And well the snap wont work here is the code the snap error is in bold 

     

     

    on right click:
        if player's tool is bone named "&dInfinityGauntlet":
            open chest with 3 rows named "&5ABILITIES" to player
            format gui slot 12 of player with purple dye named "&dDoubleHealth" with lore "&5Get an extra &b10&5 Health points" to run:
                if {Ability::%player%} is not set:
                    if {doublehealth::%player%} is not set:
                        set {doublehealth::%player%} to "DOUBLEHEALTH"
                        set {Ability::%player%} to "DoubleHealth"
                        send "&dActivated &dAbility &a%{Ability::%player%}%"
                        set player's health to 10
                        apply regeneration 4 to player for 15 seconds
                        apply health boost 5 to player for 60 seconds
                        close player's inventory
                        wait 10 second
                        send "&dYou no longer have &aDoubleHealth&d!"
                        delete {Ability::%player%}
                        delete {doublehealth::%player%}
                    else:
                        send "&dThis is currently on cooldown!"
                        close player's inventory
                        stop
                else:
                    send "&dYou Currently have &a%{Ability::%player%}% &dActive!"
                    close player's inventory
                    stop

            format gui slot 13 of player with cyan dye named "&4&lSNAP" with lore "&5Kill half of the player's online" to run:
                if {snapuse::%player%} is not set:
                    set {snapuse::%player%} to "SNAP"
                    loop all players:
                        add loop-player to {Killist::*}
                        if loop-player has permission "helper":
                            remove loop-player from {Killist::*}
                        remove player from {Killist::*}
                        broadcast "&dSOMEONE USED &5&lTHANOS &dSNAP"
                        wait 5 seconds


                            kill half of {Killist::*}


                        broadcast "&dThe world is balanced again..."
                        wait 30 second
                        delete {killist::*}
                        delete {snapuse::%player%}
                        stop
                else:
                    send "&dThis is currently on cooldown!"
                    close player's inventory
                    stop
            format gui slot 14 of player with grey dye named "&7VANISH" with lore "&dCompletly vanish from all players view for &a30 seconds" to run:
                if {Ability::%player%} is not set:
                    if {Vanishcooldown::%player%} is not set:
                        set {Vanishcooldown::%player%} to "VANISH"
                        set {Ability::%player%} to "VANISH"
                        hide player from all players
                        send "&dYou are now &7VANISHED&d for 30 seconds!"
                        close player's inventory
                        wait 30 second
                        delete {Ability::%player%}
                        delete {Vanishcooldown::%player%}
                        send "&dYou are no longer &7VANISHED" to player
                        reveal player from all players
                    else:
                        send "&dThis is currently on cooldown!" to player
                        close player's inventory
                else:
                    send "&dYou Currently have &a%{Ability::%player%}% &dActive!"
                    close player's inventory
            format gui slot 22 of player with lime dye named "&aFLIGHT" with lore "&dYou are able to &aFLY&d until deactivation!" to run:
                if {flight::%player%} is not set:
                    if {flightcooldown::%player%} is not set:
                        set {flight::%player%} to "FLIGHT"
                        set {flightcooldown::%player%} to true
                        enable flight for player
                        send "&dYou can now &5&lFLY&d!"
                        close player's inventory
                        wait 25 second
                        if {flight::%player%} is set:
                            send "&4&lFLIGHT&d Disabling in 5 seconds!"
                            wait 2 seconds
                            send "&4&lFLIGHT&d Disabling in 3 seconds!"
                            wait 1 second
                            send "&4&lFLIGHT&d Disabling in 2 seconds!"
                            wait 1 second
                            send "&4&lFLIGHT&d Disabling in 1 seconds!"
                            delete {flight::%player%}
                            disable flight for player
                            send "&dYou can no longer &aFLY &dand is now on cooldown!"
                            wait 30 second
                            delete {flightcooldown::%player%}
                    else:
                        send "&dThis is currently on cooldown!"
                        close player's inventory
                else:
                    send "&aFlight&d has been disabled!"
                    disable flight for player
                    delete {flight::%player%}
                    close player's inventory

            format gui slot 26 of player with red wool named "&4DISABLE ABILITY" to run:
                if {Ability::%player%} is set:
                    if {flight::%player%} is set:
                        send "&dDisabled ability &a%{Ability::%player%}% &dand &5%{flight::%player%}%"
                        delete {Ability::%player%}
                        reveal player from all players
                        disable fly for player
                    else:
                        send "&dDisabled ability &a%{Ability::%player%}%&d!"
                        delete {Ability::%player%}
                        reveal player from all players
                        disable fly for player
                    
                else:
                    send "&dYou &4Don't &dhave an ability toggled!"
                    
                
            

  7. Just now, nolando09 said:

    There:

     

    on first join:
        set {_korra} to random integer between 1 and 2
        if {_korra} = 1:
            execute console command "/I dont know the command Blah blah blah"
            send "&4&lSERVERNAME>> &cYou are now KORRA"
        else:
            if {_korra} = 2:
                execute console command "/BLAH BLAH BLAAAH"
                send "&4&lSERVERNAME>> &cYou are now KORRA"

    Just replacve the placeholders im lazy ok 

  8. On 9/2/2021 at 4:38 PM, gust_dust said:

    as the title says i need help with a script so when a person joins they get a random element with chi and etc....

    There:

     

    on first join:
        set {_korra} to random integer between 1 and 2
        if {_korra} = 1:
            execute console command "/I dont know the command Blah blah blah"
            send "&4&lSERVERNAME>> &cYou are now KORRA"
        else:
            if {_korra} = 2:
                execute console command "/BLAH BLAH BLAAAH"
                send "&4&lSERVERNAME>> &cYou are now KORRA"

  9. There is an issue with the line: if pickaxe has enchant "fortune 1":

     

    Here is the whole code so far:

     

    on block break:
        set {_loc} to location of block
        if player's held item is pickaxe:
            if pickaxe has enchant "fortune 1":
                set {_randodrop} to random integer between 1 and 6
                if {_randodrop} = 1:
                    drop 1 iron ingot at {_loc}
                else:
                    if {_randodrop} =2:
                        drop 2 iron ingot at {_loc}
                    else:
                        if {_randodrop} = 3:
                            drop 3 iron ingot at {_loc}
                        else:
                            drop 1 iron ore at {_loc}
                            

  10. On 8/28/2021 at 7:11 PM, itsdvd said:

    I've joined WoolGens because I was bored and wanted to see why it was #1, I've never wronged any of the staff members or players (besides calling someone out for blatant racism but got passed because the admin was their friend). I've never even advertised on their server either.

    This ban reason will bring you all laughs. (They banned me after I logged off, as the staff transitioned to AFK when I was online)

    Now usually, I'm not that active on the forums but this has to be seen LOL.

     

    They know that I own the server TownyGens (TownyGens.minehut.gg) so I guess they were just angry at possible competition 😛f63bfa5935c875d74c82edfe0ce2faee.thumb.png.3da7e391151a13efb9cfd9d737dd9310.png

    Sorry but what texture pack is that :3

  11. When players join they just close their inv and walk off and because it wont tell me their age (because they didnt pick) i dont know what area they are allowed in 😞 please someone help me with this

     

    CODE:

     

    on join:
        if {checked::%player%} is not set:
            set {checking::%player%} to "true"
            open chest with 3 rows named "&7Pick your &bage&7:" to player
            format gui slot 11 of player with green wool named "&aJunior" to run:
                set {agestatus::%player%} to "&a&lJUNIOR"
                set {checked::%player%} to "CHECKED"
                send "&7You have selected your age as a &aJunior&7! Do /agechange to correct any issues with your age status." to player
                loop all players:
                    if loop-player has permission "helper":
                        send "&7(&8!&7) &cAge Alert &7(&8!&7) &b%player% &7has registered as a &aJunior&7." to loop-player
                        close player's inventory
                        
            format gui slot 15 of player with red wool named "&cSenior" to run:
                set {agestatus::%player%} to "&4&lSENIOR"
                set {checked::%player%} to "CHECKED"
                send "&7You have selected your age as a &cSenior&7! Do /agechange to correct any issues with your age status." to player
                loop all players:
                    if loop-player has permission "helper":
                        send "&7(&8!&7) &cAge Alert &7(&8!&7) &b%player% &7has registered as a &cSenior&7." to loop-player
                        close player's inventory


    on inventory close:
        if {checking::%player%} = true:
            cancel event

    #The part im having issues with


    command /age [<player>]:
        permission: helper
        trigger:
            send "&4&lVelvetSurv>> &c%arg-1%&c is registered as a %{agestatus::%arg-1%}%"
    command /agechange:
        trigger:
            open chest with 3 rows named "&7Pick your &bage&7:" to player
            format gui slot 11 of player with green wool named "&aJunior" to run:
                set {agestatus::%player%} to "&a&lJUNIOR"
                send "&7You have selected your age as a &aJunior&7! Do /agechange to correct any issues with your age status." to player
                loop all players:
                    if loop-player has permission "helper":
                        send "&7(&8!&7) &cAge Alert &7(&8!&7) &b%player% &7has registered as a &aJunior&7." to loop-player
                        close player's inventory
                    
            format gui slot 15 of player with red wool named "&cSenior" to run:
                set {agestatus::%player%} to "&4&lSENIOR"
                send "&7You have selected your age as a &cSenior&7! Do /agechange to correct any issues with your age status." to player
                loop all players:
                    if loop-player has permission "helper":
                        send "&7(&8!&7) &cAge Alert &7(&8!&7) &b%player% &7has registered as a &cSenior&7." to loop-player
                        close player's inventory

  12. 26 minutes ago, nolando09 said:

    Sorry i forgot to add member i will add it very quickly

    I am now done xD

    CODE:

    #Made by Ramina__/Nolando09


    command /nick [<text>]:
        permission: youtube.nick
        permission message: &4&lVelvetSurv>> &cYou have to be &6[MVP&c++&6] &cOr &6[&4YOU&fTUBE&6] rank to use this command.
        trigger:
            if arg-1 is not set:
                if {nicked::%player%} = "TRUE":
                    set {nicked::%player%} to "OFF"
                    send "&4&lVelvetSurv>> &cYou are no longer nicked!" to player
                else:
                    send "&4&lVelvetSurv>> &cSpecify a name to be nicked as!" to player
            else:
                set {nickname::%player%} to arg-1 
                open chest with 3 rows named "&7Pick a &aNICK&7:" to player
                format gui slot 12 of player with blue dye named "&b[MVP&c+&b]" with lore "&7This is the &b[MVP&c+&b] &7Nick." to run:
                    set {nickrank::%player%} to "&b[MVP&c+&b]"
                    set {nicked::%player%} to "TRUE"
                    send "&4&lVelvetSurv>> &cYou are now nicked as %{nickrank::%player%}% &b%{nickname::%player%}%&c!" to player
                    close player's inventory
                    loop all players:
                        if loop-player has permission "helper":
                            send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickrank::%player%}% &c%{nickname::%player%}%" to loop-player
                format gui slot 13 of player with light blue dye named "&b[MVP&b]" with lore "&7This is the &b[MVP&b] &7Nick." to run:
                    set {nicked::%player%} to "TRUE" 
                    set {nickrank::%player%} to "&b[MVP&b]"
                    send "&4&lVelvetSurv>> &cYou are now nicked as%{nickrank::%player%}% &b%{nickname::%player%}%&c!" to player
                    close player's inventory
                    loop all players:
                        if loop-player has permission "helper":
                            send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickrank::%player%}% &c%{nickname::%player%}%" to loop-player
                format gui slot 14 of player with lime dye named "&a[VIP]" with lore "&7This is the &a[VIP] &7Nick." to run:
                    set {nicked::%player%} to "TRUE" 
                    set {nickrank::%player%} to "&a[VIP]" 
                    send "&4&lVelvetSurv>> &cYou are now nicked as %{nickrank::%player%}% &a%{nickname::%player%}%&c!" to player 
                    close player's inventory
                    loop all players:
                        if loop-player has permission "helper":
                            send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickrank::%player%}% &c%{nickname::%player%}%" to loop-player
                format gui slot 26 of player with light grey dye named "&7&l[MEMBER]" with lore "&7This is the &7&l[MEMBER] &7Nick." to run:
                    set {nicked::%player%} to "TRUE"
                    set {nickedrank::%player%} to "&7&l[Member]"
                    send "&4&lVelvetSurv>> &cYou are now nicked as %{nickrank::%player%}% &c%{nickname::%player%}%"
    on chat:
        if {nicked::%player%} = "TRUE":
            set {nickmessage::%player%} to message
            cancel event
            broadcast "%{nickrank::%player%}% %{nickname::%player%}%&8&l>> &f%{nickmessage::%player%}%"

  13. Just now, nolando09 said:

    Well here it is.. xD

     

    CODE:

     

    #Made by Ramina__/Nolando09


    command /nick [<text>]:
        permission: youtube.nick
        permission message: &4&lVelvetSurv>> &cYou have to be &6[MVP&c++&6] &cOr &6[&4YOU&fTUBE&6] rank to use this command.
        trigger:
            if arg-1 is not set:
                if {nicked::%player%} = "TRUE":
                    set {nicked::%player%} to "OFF"
                    send "&4&lVelvetSurv>> &cYou are no longer nicked!" to player
                else:
                    send "&4&lVelvetSurv>> &cSpecify a name to be nicked as!" to player
            else:
                set {nickname::%player%} to arg-1 
                open chest with 3 rows named "&7Pick a &aNICK&7:" to player
                format gui slot 12 of player with blue dye named "&b[MVP&c+&b]" with lore "&7This is the &b[MVP&c+&b] &7Nick." to run:
                    set {nickrank::%player%} to "&b[MVP&c+&b]"
                    set {nicked::%player%} to "TRUE"
                    send "&4&lVelvetSurv>> &cYou are now nicked as &4&l%{nickname::%player%}%&c!" to player
                    close player's inventory
                    loop all players:
                        if loop-player has permission "helper":
                            send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickname::%player%}%" to loop-player
                format gui slot 13 of player with light blue dye named "&b[MVP&b]" with lore "&7This is the &b[MVP&b] &7Nick." to run:
                    set {nicked::%player%} to "TRUE" 
                    set {nickrank::%player%} to "&b[MVP&b]"
                    send "&4&lVelvetSurv>> &cYou are now nicked as &4&l%{nickname::%player%}%&c!" to player
                    close player's inventory
                    loop all players:
                        if loop-player has permission "helper":
                            send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickname::%player%}%" to loop-player
                format gui slot 14 of player with lime dye named "&a[VIP]" with lore "&7This is the &a[VIP] &7Nick." to run:
                    set {nicked::%player%} to "TRUE" 
                    set {nickrank::%player%} to "&a[VIP]" 
                    send "&4&lVelvetSurv>> &cYou are now nicked as &4&l%{nickname::%player%}%&c!" to player 
                    close player's inventory
                    loop all players:
                        if loop-player has permission "helper":
                            send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickname::%player%}%" to loop-player
    on chat:
        if {nicked::%player%} = "TRUE":
            set {nickmessage::%player%} to message
            cancel event
            broadcast "%{nickrank::%player%}% %{nickname::%player%}%&8&l>> &f%{nickmessage::%player%}%"

    Sorry i forgot to add member i will add it very quickly

  14. Well here it is.. xD

     

    CODE:

     

    #Made by Ramina__/Nolando09


    command /nick [<text>]:
        permission: youtube.nick
        permission message: &4&lVelvetSurv>> &cYou have to be &6[MVP&c++&6] &cOr &6[&4YOU&fTUBE&6] rank to use this command.
        trigger:
            if arg-1 is not set:
                if {nicked::%player%} = "TRUE":
                    set {nicked::%player%} to "OFF"
                    send "&4&lVelvetSurv>> &cYou are no longer nicked!" to player
                else:
                    send "&4&lVelvetSurv>> &cSpecify a name to be nicked as!" to player
            else:
                set {nickname::%player%} to arg-1 
                open chest with 3 rows named "&7Pick a &aNICK&7:" to player
                format gui slot 12 of player with blue dye named "&b[MVP&c+&b]" with lore "&7This is the &b[MVP&c+&b] &7Nick." to run:
                    set {nickrank::%player%} to "&b[MVP&c+&b]"
                    set {nicked::%player%} to "TRUE"
                    send "&4&lVelvetSurv>> &cYou are now nicked as &4&l%{nickname::%player%}%&c!" to player
                    close player's inventory
                    loop all players:
                        if loop-player has permission "helper":
                            send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickname::%player%}%" to loop-player
                format gui slot 13 of player with light blue dye named "&b[MVP&b]" with lore "&7This is the &b[MVP&b] &7Nick." to run:
                    set {nicked::%player%} to "TRUE" 
                    set {nickrank::%player%} to "&b[MVP&b]"
                    send "&4&lVelvetSurv>> &cYou are now nicked as &4&l%{nickname::%player%}%&c!" to player
                    close player's inventory
                    loop all players:
                        if loop-player has permission "helper":
                            send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickname::%player%}%" to loop-player
                format gui slot 14 of player with lime dye named "&a[VIP]" with lore "&7This is the &a[VIP] &7Nick." to run:
                    set {nicked::%player%} to "TRUE" 
                    set {nickrank::%player%} to "&a[VIP]" 
                    send "&4&lVelvetSurv>> &cYou are now nicked as &4&l%{nickname::%player%}%&c!" to player 
                    close player's inventory
                    loop all players:
                        if loop-player has permission "helper":
                            send "&7(&8!&7) &cNick Alert &7(&8!&7) &7%player% Has nicked as %{nickname::%player%}%" to loop-player
    on chat:
        if {nicked::%player%} = "TRUE":
            set {nickmessage::%player%} to message
            cancel event
            broadcast "%{nickrank::%player%}% %{nickname::%player%}%&8&l>> &f%{nickmessage::%player%}%"

  15. So i want to add "JUNIOR" to {agestatus::*%player%} but there is an error in my skript..

     

    CODE:

     

    on first join:
        open chest with 3 rows named "&7Pick your &bage&7:" to player
        format gui slot 11 of player with green wool named "&aJunior" to run:
            set {agestatus::%player%*} to "JUNIOR"
            send "&7You have selected your age as a &aJunior&7! Do /age to correct any issues with your age status." to player
            loop all players:
                if loop-player has permission "helper":
                    send "&7(&8!&7) &cAge Alert &7(&8!&7) &b%player% &7has registered as a &aJunior&7."
                    close player's inventory

×
×
  • Create New...