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Posts posted by BOXEY
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how do set a action bar message in skript that is in a loop like
every 3 seconds: loop all player's: set action bar message to "Heath: &a20"
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world upload
in Help
can you upload a world over 500mb
DISCORD----- Boxmonk#6969
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9 hours ago, SayImHackin said:
"/playsound minecraft:block.beacon.deactivate player @a" Instead of using that you can just use play "block_beacon_deactivate" to player at volume 10
thank you
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Note: This Does Not Let You Have 2 Drills Down at the same time it with break the skript but fell free to use
Find The Skript At https://pastebin.com/cKdqwQvL
DISCORD --- Boxmonk#7877
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yes, I need it to mine the block under Neath it and then it will go down and do the next block and so on till bedrock
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hi is it possible to make it go down one block each time it give the player the block
every 5 real seconds in world "world": loop all players: if {Drillona::%loop-player%} is not set: set {Block} to block under location of {Drill::%loop-player%} add {Block} to loop-player stop on click on beehive: if {Drillona::%player%} is not set: open virtual chest inventory with size 3 named "&cDrill GUI" to player format gui slot 14 of player with red wool named "&c&lCollect Drill" to run: set block at location of {Drill::%player%} to air set {Drillona::%player%} to false send action bar "&c&lYou Have Mined A Drill" to player add beehive of unbreaking 10 named "&b&lDrill" to player format gui slot 12 of player with green wool named "&a&lUpgrade Drill" format gui slot 13 of player with orange wool named "&a&lStop Drill" to run: set {Drillona::%player%} to false send action bar "&6&lYou Have Stopped The Drill" to player else: open virtual chest inventory with size 3 named "&cDrill GUI" to player format gui slot 14 of player with red wool named "&c&lCollect Drill" to run: set block at location of {Drill::%player%} to air set {Drillona::%player%} to false send action bar "&c&lYou Have Mined A Drill" to player add beehive of unbreaking 10 named "&b&lDrill" to player format gui slot 12 of player with green wool named "&a&lStart Drill" to run: delete {Drillona::%player%} send action bar "&a&lYou Have Started The Drill" to player on place of beehive: set {Drill::%player%} to location of event-block set {Drillona::%player%} to false set {Block::%player%} to location of event-block send action bar "&a&lA Drill Has Been Placed" to player on break of beehive: cancel event
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I don't know if this is what you need but this is what I made
options: prefix: &6Stack &7>> command /stack: permission: stack.use permission message: {@prefix} &cNo Permission trigger: if tool of player is air: send "{@prefix} &7&lNo Item Named" else: set {_g} to 64 set {_i} to held item of player set {_a} to amount of {_i} in player's inventory if {_a} is more than or equal to 64: send "{@prefix} You already Have 64 Of This Item" else: remove {_a} from {_g} wait 5 ticks give player {_g} of {_i} send "{@prefix} Stacked Your Item"
Discord ----- Boxmonk#7877
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My /sell skript is not working it loops the last bit of code
set {price::coal} to 5 set {sell::coal} to coal options: prefix: &6Money &7>> sellout: &6Sell &7>> command /sell: trigger: loop {sell::*}: set {_items} to loop-value set {_amount} to number of {_items} in player's inventory if {_amount} is more than 0: remove {_amount} of {_items} from player's inventory set {_block} to "%loop-index%" set {_g} to (({_amount} * {price::%{_block}%}) * ({%uuid of player%::booster} + 1)) add {_amount} to {Totali} add {_g} to {_Total} if {_Total} is more than 0: send "{@prefix} You Sold All Items For &a$%{_Total}%" add {_Total} to player's balance
Discord ---- Boxmonk#7877
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On 5/4/2020 at 9:33 AM, st3ve_3 said:
what do i do with that im noob sry, cuase i did put that in the skript but didnt work
do
on item damage: cancel event
it should cancel any item damage
Discord -- Boxmonk#7877
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22 hours ago, ReportCards said:
set {_block} to "%loop-index%"
Thanks
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6 hours ago, ReportCards said:
Have you tried putting in debug messages? Where does it stop at? What is the reason of the issues?
there is no error it does not give the player the money they got but it takes the items they are selling
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So my /sell skript does not work it does not give them the money or say the money them got
Please Help
on load: clear {sell::*} clear {price::*} set {sell::coal} to coal named "&7Coal &8(&eRight click&8)" set {price::coal} to 5 options: prefix: &6Money &7>> sellout: &6Sell &7>> command /sellop: trigger: loop {sell::*}: set {_items} to loop-value set {_amount} to number of {_items} in player's inventory if {_amount} is more than or equal to 0: remove {_amount} of {_items} from player's inventory set {_block} to "%loop-value%" set {_g} to (({_amount} * {price::%{_block}%}) * ({%uuid of player%::booster} + 1)) add {_amount} to {Totali} add {_g} to {_TotalAmount} if {_TotalAmount} is more than 0: send "{@prefix} You Sold All Your Items For %{_TotalAmount}%" add {_TotalAmount} to {bal::%player%} else: send "{@sellout} No Items To Sell"
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@DuhDuhDUH This May Be Because you Set The Cap To 0 Not 10 So Do This
on first join: set {gencap::%player's uuid%} to 10
Not Completely Sure Though
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@MigqySo when a player other that the person that put the block down breaks it the player that put it down has there beacon point removed and the person That mined it does not
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So I made a respawn beacon skript and I need to make it so other players can break the block to get rid of the other players respawn point
Skript:
on place of gold block:
set {beacon::%player%} to event-block
add 0.5 to y-coordinate of {beacon::%player%}
send "&a&lRespawn Beacon Placed" to player
on break of gold block:
send "&c&lRespawn Beacon Broken" to player
set event-block to bedrock
delete {beacon::%player%}
wait 15 ticks
set event-block to air
command /home:
aliases: /homes
trigger:
if {beacon::%player%} is set:
teleport player to {beacon::%player%}
send "&a&l Teleported To Respawn Beacon" to player
else:
send "&c&lNo Respawn Beacon Set" to player -
@NervexDoug Do you want a beacon that lasts for ever until the block is broken or one that only lasts one use
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This is only half complete there is no why to stop the skript after the place of the block
if anyone wants to help me Figure that out that will be nice
on place of white wool:
set {drop} to event-block
add 0.5 to y-coordinate of {drop}
every 5 seconds:
drop 1 cobblestone at {drop}DISCORD - boxmonkeyqb#7877
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Action Bar Message
in Discussion
Posted
I am trying to make a hypixel sky block health system in skript that is why