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Rodney_RWR

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Posts posted by Rodney_RWR

  1. command /bb:
        trigger:
            loop all players:
                create bossbar titled "blablabla" and id "contest" for loop-player with progress 100 with colors blue
                loop 100 times:
                    set bossbar "contest" value to (100 - loop-number)
                    wait 9 seconds # 100 * 9sec = 15 minutes
                remove bossbar "contest"

    theres no "player" in skript start event

    also put code in a code block

     

  2. Haven't been on the forums in a long time so here's some skripts, a range of simple to advanced skripts!

    All skripts require:
    SkBee

    Skript-Placeholders

    SkQuery

     


    Chat colours skript:
    All chat colours are saved in variables and are set via a command.
    You can use traditional colours codes (&4) or hex codes (#ff0000) you can use &l (bold) but no other formatting
     

    command /cc [<text>] [<text>]:
        aliases: /chatcolor, /chatcolour
        permission: staff.cc
        trigger:
            if arg-1 is not set:
                send "Usage: /cc <rank> <hex code>"
            else:
                if arg-2 is not set:
                    send "Usage: /cc %arg-1% <hex code>"
                else:
                    if arg-2 contains "&":
                        set {%arg-1%.color} to arg-2
                        send "Chat color for %arg-1% set to %coloured arg-2%%arg-2%"
                    else if arg-2 does not contain "##":
                        set {%arg-1%.color} to "##%arg-2%"
                        send coloured "Chat color for %arg-1% set to <##%arg-2%>##%uncoloured arg-2%"
                    else:
                        set {%arg-1%.color} to arg-2
                        send coloured "Chat color for %arg-1% set to <%arg-2%>%uncoloured arg-2%"
                    
    on chat:
        set {_rank} to placeholder "%%luckperms_highest_group_by_weight%%" of player
        set {_color} to {%{_rank}%.color}
        if {_color} contains "##":
            if {_color} contains "&l":
                replace all "&l" in {_color} with "e"
                set {_color} to "<%{_color}%>"
            else:
                set {_color} to "<%{_color}%>"
        else:
            set {_color} to "%{_color}%"
        replace all message with "%coloured {_color}%%uncoloured message%" in message

     

    Staff Chat (Bungeecord/velocity multiserver)
    This is a Staff Chat Skript that is made for bungeecord, put it on all of your servers and install the "ZulfBungee" skript addon

    (1 server version below) 

    Use /staffchat to toggle it or put a $ in front of your message to quickly send it

    Logs messages to a file (/plugins/skript/logs/serverlogs/staffchat/staffchat.log)

    options:
        prefix: <##f50bd0>&lS<##f53eda>&lC <##f50bd0>»
    
    
    function removeFirst(num: integer, msg: text) :: text:
        return subtext of {_msg} from characters {_num} to (length of {_msg})
    
    on join:
        if {sctoggled::%player's uuid%} is not set:
            set {sctoggled::%player's uuid%} to "false"
    
    command /staffchat:
        aliases: /sc
        permission: staff.chat
        trigger:
            if {sctoggled::%player's uuid%} is "false":
                set {sctoggled::%player's uuid%} to "true"
                send "%{@prefix}% &fStaff Chat &aEnabled&f (Use $Hello! to quickly speak)." to player
            else if {sctoggled::%player's uuid%} is "true":
                set {sctoggled::%player's uuid%} to "false"
                send "%{@prefix}% &fStaff Chat &cDisabled&f (Use $Hello! to quickly speak)." to player
                
    
    on chat:
        if player has permission "staff.chat":
            set {_prefix} to placeholder "%%luckperms_prefix%%" of player
            #Un comment these lines if you use hex codes in your prefixes
            #replace all "&##" in {_prefix} with "<##"
            #replace all (first 12 characters of {_prefix}) in {_prefix} with "%first 12 characters of {_prefix}%>"
            set {_name} to placeholder "%%player_name%%" of player
            if {sctoggled::%player's uuid%} is "true":
                if uncolored message starts with "$":
                    replace first "$" in message with ""
                    cancel event
                    set {_prefix} to placeholder "%%luckperms_prefix%%" of player
                    if {_prefix} contains "&##":
                        replace all "&##" in {_prefix} with "<##"
                        replace all (first 12 characters of {_prefix}) in {_prefix} with "%first 12 characters of {_prefix}%>"
                        set {_prefix} to colored {_prefix}
                    set {_name} to placeholder "%%player_name%%" of player
                    loop all of the bungeecord players:
                        if loop-proxyplayer has permission "staff.chat":
                            proxy message loop-proxyplayer the message "%{@prefix}% &7[%this proxy server%] &r%uncolored {_prefix}%%{_name}%&f: &r%coloured message%"
                            set {chat.%player%} to now
                            set {_ranky} to placeholder "vault_group" of player
                            log "[%{chat.%player%}%] [%this proxy server%] %{_ranky}% %player%: %uncolored message%" to "serverlogs/staffchat/staffchat.log"
                else:
                    cancel event
                    set {_prefix} to placeholder "%%luckperms_prefix%%" of player
                    if {_prefix} contains "&##":
                        replace all "&##" in {_prefix} with "<##"
                        replace all (first 12 characters of {_prefix}) in {_prefix} with "%first 12 characters of {_prefix}%>"
                        set {_prefix} to colored {_prefix}
                    set {_name} to placeholder "%%player_name%%" of player
                    loop all of the bungeecord players:
                        if loop-proxyplayer has permission "staff.chat":
                            proxy message loop-proxyplayer the message %{@prefix}% &7[%this proxy server%] &r%colored {_prefix}%%{_name}%&f: &r%coloured message%"
                            set {chat.%player%} to now
                            set {_ranky} to placeholder "vault_group" of player
                            log "[%{chat.%player%}%] [%this proxy server%] %{_ranky}% %player%: %uncolored message%" to "serverlogs/staffchat/staffchat.log"
                            
                            
                            
            else if uncoloured message starts with "$":
                set {_prefix} to placeholder "%%luckperms_prefix%%" of player
                if {_prefix} contains "&##":
                    replace all "&##" in {_prefix} with "<##"
                    replace all (first 12 characters of {_prefix}) in {_prefix} with "%first 12 characters of {_prefix}%>"
                    set {_prefix} to colored {_prefix}
                set {_name} to placeholder "%%player_name%%" of player
                
                if message is not "$":
                    cancel event
                replace first "$" in message with ""
                loop all of the bungeecord players:
                    if loop-proxyplayer has permission "staff.chat":
                        
                        proxy message loop-proxyplayer the message "%{@prefix}% &7[%this proxy server%] &r%colored {_prefix}%%{_name}%&f: &r%coloured message%"
                        set {chat.%player%} to now
                        set {_ranky} to placeholder "vault_group" of player
                        log "[%{chat.%player%}%] [%this proxy server%] %{_ranky}% %player%: %uncolored message%" to "serverlogs/staffchat/staffchat.log"

    Staff Chat (1 Server Version)
    Same as above but only works on 1 server, no extra install required
     

    options:
        prefix: <##f50bd0>&lS<##f53eda>&lC <##f50bd0>»
    
    
    function removeFirst(num: integer, msg: text) :: text:
        return subtext of {_msg} from characters {_num} to (length of {_msg})
    
    on join:
        if {sctoggled::%player's uuid%} is not set:
            set {sctoggled::%player's uuid%} to "false"
    
    command /staffchat:
        aliases: /sc
        permission: staff.chat
        trigger:
            if {sctoggled::%player's uuid%} is "false":
                set {sctoggled::%player's uuid%} to "true"
                send "%{@prefix}% &fStaff Chat &aEnabled&f (Use $Hello! to quickly speak)." to player
            else if {sctoggled::%player's uuid%} is "true":
                set {sctoggled::%player's uuid%} to "false"
                send "%{@prefix}% &fStaff Chat &cDisabled&f (Use $Hello! to quickly speak)." to player
                
    
    on chat:
        if player has permission "staff.chat":
            set {_prefix} to placeholder "%%luckperms_prefix%%" of player
            #Un comment these lines if you use hex codes in your prefixes
            #replace all "&##" in {_prefix} with "<##"
            #replace all (first 12 characters of {_prefix}) in {_prefix} with "%first 12 characters of {_prefix}%>"
            set {_name} to placeholder "%%player_name%%" of player
            if {sctoggled::%player's uuid%} is "true":
                if uncolored message starts with "$":
                    replace first "$" in message with ""
                    cancel event
                    set {_prefix} to placeholder "%%luckperms_prefix%%" of player
                    if {_prefix} contains "&##":
                        replace all "&##" in {_prefix} with "<##"
                        replace all (first 12 characters of {_prefix}) in {_prefix} with "%first 12 characters of {_prefix}%>"
                        set {_prefix} to colored {_prefix}
                    set {_name} to placeholder "%%player_name%%" of player
                    loop all players:
                        if loop-player has permission "staff.chat":
                            send "%{@prefix}% &r%uncolored {_prefix}%%{_name}%&f: &r%coloured message%" to loop-player
                            set {chat.%player%} to now
                            set {_ranky} to placeholder "vault_group" of player
                            log "[%{chat.%player%}%] %{_ranky}% %player%: %uncolored message%" to "serverlogs/staffchat/staffchat.log"
                else:
                    cancel event
                    set {_prefix} to placeholder "%%luckperms_prefix%%" of player
                    if {_prefix} contains "&##":
                        replace all "&##" in {_prefix} with "<##"
                        replace all (first 12 characters of {_prefix}) in {_prefix} with "%first 12 characters of {_prefix}%>"
                        set {_prefix} to colored {_prefix}
                    set {_name} to placeholder "%%player_name%%" of player
                    loop all players:
                        if loop-player has permission "staff.chat":
                            send "%{@prefix}% &r%colored {_prefix}%%{_name}%&f: &r%coloured message%" to loop-player
                            set {chat.%player%} to now
                            set {_ranky} to placeholder "vault_group" of player
                            log "[%{chat.%player%}%] %{_ranky}% %player%: %uncolored message%" to "serverlogs/staffchat/staffchat.log"
                            
                            
                            
            else if uncoloured message starts with "$":
                set {_prefix} to placeholder "%%luckperms_prefix%%" of player
                if {_prefix} contains "&##":
                    replace all "&##" in {_prefix} with "<##"
                    replace all (first 12 characters of {_prefix}) in {_prefix} with "%first 12 characters of {_prefix}%>"
                    set {_prefix} to colored {_prefix}
                set {_name} to placeholder "%%player_name%%" of player
                
                if message is not "$":
                    cancel event
                replace first "$" in message with ""
                loop all players:
                    if loop-player has permission "staff.chat":
                        send "%{@prefix}% &r%colored {_prefix}%%{_name}%&f: &r%coloured message%" to loop-player
                        set {chat.%player%} to now
                        set {_ranky} to placeholder "vault_group" of player
                        log "[%{chat.%player%}%] %{_ranky}% %player%: %uncolored message%" to "serverlogs/staffchat/staffchat.log"

     

    Command Spy (Bungeecord/Velocity)

    This is a Skript that lets you see what commands players are running that is made for bungeecord, put it on all of your servers and install the "ZulfBungee" skript addon

    (1 server version below)

    options:
        prefix: <##f50bd0>&lC<##f53eda>&lM<##f570e3>&lD <##f570e3>&lS<##f53eda>&lP<##f50bd0>&lY <##f50bd0>»
    
    on command:
        loop all of the bungeecord players:
            if loop-proxyplayer has permission "essentials.socialspy":
                if network variable {cmdspy::%loop-proxyplayer's uuid%} is "true":
                    if player is not loop-proxyplayer:
                        if player is set:
                            if arguments is set:
                                proxy message loop-proxyplayer the message "%{@prefix}% &7[%this proxy server%] &a%player%: &f/%command% %arguments%"
                                
                            else:
                                proxy message loop-proxyplayer the message "%{@prefix}% &7[%this proxy server%] &a%player%: &f/%command%"
                        else:
                            if arguments is set:
                                proxy message loop-proxyplayer the message "%{@prefix}% &7[%this proxy server%] &cServer: &f/%command% %arguments%"
                            else:
                                proxy message loop-proxyplayer the message "%{@prefix}% &7[%this proxy server%] &cServer: &f/%command% %arguments%"
                
    command /commandspy:
        aliases: /cmdspy
        permission: essentials.socialspy
        trigger:
            if network variable {cmdspy::%player's uuid%} is "false":
                set network variable {cmdspy::%player's uuid%} to "true"
                send "%{@prefix}% &fCommand Spy has been &aEnabled."
            else if network variable {cmdspy::%player's uuid%} is "true":
                set network variable {cmdspy::%player's uuid%} to "false"
                send "%{@prefix}% &fCommand Spy has been &cDisabled."
            else if network variable {cmdspy::%player's uuid%} is not set:
                set network variable {cmdspy::%player's uuid%} to "true"
                send "%{@prefix}% &fCommand Spy has been &aEnabled."

    Command spy (1 server version)

    options:
        prefix: <##f50bd0>&lC<##f53eda>&lM<##f570e3>&lD <##f570e3>&lS<##f53eda>&lP<##f50bd0>&lY <##f50bd0>»
    
    on command:
        loop all players:
            if loop-player has permission "essentials.socialspy":
                if {cmdspy::%loop-proxyplayer's uuid%} is "true":
                    if player is not loop-player:
                        if player is set:
                            if arguments is set:
                                send "%{@prefix}% %a%player%: &f/%command% %arguments%" to loop-player
                                
                            else:
                                send "%{@prefix}% &a%player%: &f/%command%" to loop-player
                        else:
                            if arguments is set:
                                send "%{@prefix}% &cServer: &f/%command% %arguments%" to loop-player
                            else:
                                send "%{@prefix}% &cServer: &f/%command% %arguments%" to loop-player
                
    command /commandspy:
        aliases: /cmdspy
        permission: essentials.socialspy
        trigger:
            if {cmdspy::%player's uuid%} is "false":
                set {cmdspy::%player's uuid%} to "true"
                send "%{@prefix}% &fCommand Spy has been &aEnabled."
            else if {cmdspy::%player's uuid%} is "true":
                set {cmdspy::%player's uuid%} to "false"
                send "%{@prefix}% &fCommand Spy has been &cDisabled."
            else if {cmdspy::%player's uuid%} is not set:
                set {cmdspy::%player's uuid%} to "true"
                send "%{@prefix}% &fCommand Spy has been &aEnabled."

    Money Vouchers Skript

    options:
        # Placeholders: <amount>
        voucherTitle: "<##32CD32>$<amount>"
        #the amount MUST be in the title
        #warning if you have a colored rename system that players can use, if they figure out the colour code they can set whatever amount they want
        voucherLore: "&7Right Click To Claim Money"
    
    function format(b: text) :: text:
      if length of {_b} > 3:
        return "%format(first length of {_b} - 3 characters of {_b})%,%last 3 characters of {_b}%"
      return {_b}
    
    command /withdraw [<integer>]:
        aliases: /wd, /wdraw, /wthd
        usage: &cPlease enter a number: /withdraw <amount>
        trigger:
            if arg-1 is set:
                if player's balance >= arg-1:
                    set {_amount} to "%arg-1%"
                    set {_amount} to format({_amount})
                    send "&f&lAre you sure you would like to withdraw &a&l$%{_amount}%&f&l?"
                    send formatted "&f&l<ttp:Click to confirm><cmd:/confwithd %arg-1%>Click &a&lhere &f&lto confirm!"
                else:
                    send "&cYou do not have enough money to do that!"
            else:
                send "&cPlease Specify An Amount!"
    
    
    
    command /confwithd [<integer>]:
        trigger:
            if arg-1 is set:
                if arg-1 contains "-":
                    send "&cHuh? Withdrawing negative money makes no sense dude."
                else:
                    if player's balance >= arg-1:
                        set {_amount} to "%arg-1%"
                        set {_amount} to format({_amount})
                        execute command "eco take %player% %arg-1%"
                        set {_name} to {@voucherTitle}
                        replace all "<amount>" in {_name} with {_amount}
                        give player glowing paper named {_name} with lore {@voucherLore}
                    else:
                        send "&cYou do not have enough money to do that!"
    
    on right click:
        if item is paper:
            if uncolored lore of event-items contains uncolored {@voucherLore}:
                remove 1 of tool from tool
                set {_amount} to colored name of event-item
                if {_amount} contains "<##32CD32>":
                    if {_amount} contains "&a$":
                        send "&cNaughty Naughty, We Patched This Dumbfuck"
                    else:
                        replace all "$" in {_amount} with ""
                        replace all "<##32CD32>" in {_amount} with ""
                        if {_amount} contains "-":
                            send "&cHuh? Withdrawing negative money makes no sense dude."
                        else:
                            if {_amount} contains ",":
                                replace all "," in {_amount} with ""
                                execute command "eco give %player% %{_amount}%"
                            else:
                                execute command "eco give %player% %{_amount}%"

    Skript helper

    adds some autocomplete to the /sk command

    on tab complete of "sk" or "skript":
    	set tab completions for position 1 to "reload", "enable", "disable", "update", "info" and "help"
    	set tab completions for position 2 to scripts

    Simple night vision command

    options:
    	Prefix:  <##f50bd0>&lN<##f53eda>&lV <##f50bd0>» &r
    	EnableMessage: &fNight vision has been &aEnabled. &fDo /nv to toggle
    	DisableMessage: &fNight vision has been &cDisabled. &fDo /nv to toggle
    	NoPermission: &4You dont have permission to use this!
    	
    
    variables:
    	{nightvision.mode.%player%} = "False"
    command /nightvision:
    	aliases: nv
    	permission: nightvision.enable
    	permission message: {@NoPermission}
    	trigger:
    		if {nightvision.mode.%player%} is "False":
    			message "{@Prefix} {@EnableMessage}"
    			set {nightvision.mode.%player%} to "True"
    			execute command "effect give %player% minecraft:night_vision 1000000 255 true"
    		else:
    			if {nightvision.mode.%player%} is "True":
    				message "{@Prefix} {@DisableMessage}"
    				set {nightvision.mode.%player%} to "False"
    				remove night vision from the player
    			

    Thats all enjoy, more soon.

  3. I'm on holidays right now so can't right you a skript, but I recommend using an array variable (a list) to store them.
     

    Something like this:

    command /additem [<text>]:
      trigger:
        add arg-1 to {skins.%player's uuid%::*}
    
    
    command /showitems:
      trigger:
        loop {skins.%player's uuid::*}:
          send loop-item to player

    This snippet is untested and may not work, but it is just to help you with the theory with how you should go about this.

  4. on first join:
        set {lives::%players uuid%} to 3
        give player a totem of undying named "&cLives | %{lives::%players uuid%}%"
    on death:
        if victim is a player:
            remove 1 from {live::%players uuid%}
            remove all tomtem of undying named "&cLive | %{lives::%players uuid%}%"
            give player a totem of undying named "&cLives | %{lives::%players uuid%}%"

    this should work (might not knowing me) untested

  5. 3 hours ago, SkriperManIkey said:

    You can add it now, just upload the .jar file to the /plugins folder in File Manager!

    You didn't add an indepth explanation (im not saying you did anything wrong :L) but here is an indepth explanation on how to install that plugin into your minehut server!

    Im kara and im trent today were going to show you how to install the Playerwarps plugin in your minehut server......

    anyway

    go to your minehut dashboard > start your server > click edit server > click file manager > click plugins > go to https://www.spigotmc.org/resources/pwarp-playerwarps-gui-easy-set-up-player-warps.64542/ > download the .jar file > go back to your minehut file manager > click upload file > click downloads > click the .jar file > click the blue button down the bottom > restart your server > BAM were done

     

     

    Sorry if it looks intimidating its really not hard 

  6. not tryna be stupid or anything but personally as a twat who has the income of $0 and a net loss of $14,000 I like the fact that there is no more plugin limit it gives me more flexibility 

     

     

    (This is a semi-joke post)

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