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Posts posted by Rodney_RWR
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on break: if player's world is "ul_RPGWorld": if event-block is stone: give player event-block set event-block to cobblestone wait 60 ticks set event-block to stone on break: if player's world is "ul_RPGWorld": if event-block is cobblestone: give player event-block set event-block to bedrock wait 60 ticks set event-block to stonethis should work not tested
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<div class="POG"> <h1>POG</h1> </div>
very much the best code
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im not to sure about this part of skript but i think the best way to do it is with plugins not skript sooooo
also @_Tarna_ might be able to help
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oh yea uhh players nickname is an essentials thing isnt it
edit: tarna if you find anthing else thats wrong uhh just delete my comment
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You Could Also Use untested though q - p
every 10 seconds: if {list::mot::*} isn't set: stop else: set {mot} to a random element of {list::mot::*} broadcast "&bFirst to type &3<tooltip%{mot}%>Hover me<reset>&b wins" to all players set {reaction::start::*} to true
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yea lol i haven't made a proper skript in ages and didnt test at all i will fix thx
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Hey I've got a solution although it uses skript you need a few plugins that you should already have!
Plugins needed:
- Skript (duh xD)
- Vault
- Luckperms
Hopes this helps! ^^
[WARNING] Untested [WARNING]
Code:
#This is a config type thing Edit stuff past the colons only Options: permmsg: &cNo permission! perm: ranks.grant #If you know how to skript you can fiddle with this part on chat: set chat format to "%player's prefix% %player's nickname% >> %message%" #This command is for giving players a rank! command /grant [<player>] [<text>]: permission: {@perm} permission message: {@permmsg} usage: /grant <player> <rank> trigger: if arg-1 is not set: send "&cSpecify Player!" if arg-1 is set: if arg-2 is not set: send "&cSpecify rank to give player!" if arg-2 is set: execute command "/lp user %arg-1% parent add %arg-2%" -
Soo uhh im a skripter but when it comes to skripts that save even when the server restarts i have no clue xD
Basically what im saying is i would like a gens skript like GloryGens or FastGens but...
it saves the gen positions even when the server goes offline! (im not sure if this is even possible tho soooo p-P)
thx for all the help!
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what do you mean could you add more detail
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10 hours ago, CoolProgrammer said:
They do disappear. Keep in mind, Bukkit servers work differently. They store player's data such as inventory, last location, potion effects, ender chest, etc. inside of the main world folder. Apparently, switching this causes a new world to freshly change everything.
ok sorry im used to paper servers
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ok thanks alot but already got an alternative but thanks for all the help
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no its the name part it says u cant use quotes or smth
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maybe get smarter
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start it ingame with /join (your servers name)
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i know this is late but dont upload it that way upload it via the dashboard
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yes but he said his items disappeared which doesnt happen when u swich worlds
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you can do /dl and that might help!
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Id dare say give your server a reboot! thats what i did
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im not sure about how your joining on bedrock edition but i know whats happening
you need to be on 1.17.00 not 1.17.10
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i see what you mean but he wouldnt have lost his items because it was a "Completely vanilla survival server" meaning the items would have shared across worlds bc he doesnt have MV plugin.
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Soo uhh skript is giving me mental pain
im trying to do:
on rightclick: if clicked block is Gray Shulker Box: if players tool is tripwire hook with name "󅒐&lDaily Crate Key": if player is in world "ul_void_world_2": cancel event send "hu"
but it just breaks HeLp Me PlEaSe
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The problem here is probably not minehut but you.
yes its sounds dumb that you could've done that but you were most likely using the free plan which has limited ram and you probably used it all up so the server died!
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Bump Waiting Answer
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Bump (awaiting answer)

Merchant - Puts your items for sale you can arrange these items for sale as you wish through your own [1.17 MINEHUT SUPPORT]
in Script Releases
Posted
They cant add it bc of things like Sql databases and other complex things like that :/.