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Rodney_RWR

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Everything posted by Rodney_RWR

  1. command /bb: trigger: loop all players: create bossbar titled "blablabla" and id "contest" for loop-player with progress 100 with colors blue loop 100 times: set bossbar "contest" value to (100 - loop-number) wait 9 seconds # 100 * 9sec = 15 minutes remove bossbar "contest" theres no "player" in skript start event also put code in a code block
  2. A plugin called RedisBungee, it uses a database called "Redis" to synchronize player data between multiple Bungeecord or velocity proxies
  3. Haven't been on the forums in a long time so here's some skripts, a range of simple to advanced skripts! All skripts require: SkBee Skript-Placeholders SkQuery Chat colours skript: All chat colours are saved in variables and are set via a command. You can use traditional colours codes (&4) or hex codes (#ff0000) you can use &l (bold) but no other formatting command /cc [<text>] [<text>]: aliases: /chatcolor, /chatcolour permission: staff.cc trigger: if arg-1 is not set: send "Usage: /cc <rank> <hex code>" else: if arg-2 is not set: send "Usage: /cc %arg-1% <hex code>" else: if arg-2 contains "&": set {%arg-1%.color} to arg-2 send "Chat color for %arg-1% set to %coloured arg-2%%arg-2%" else if arg-2 does not contain "##": set {%arg-1%.color} to "##%arg-2%" send coloured "Chat color for %arg-1% set to <##%arg-2%>##%uncoloured arg-2%" else: set {%arg-1%.color} to arg-2 send coloured "Chat color for %arg-1% set to <%arg-2%>%uncoloured arg-2%" on chat: set {_rank} to placeholder "%%luckperms_highest_group_by_weight%%" of player set {_color} to {%{_rank}%.color} if {_color} contains "##": if {_color} contains "&l": replace all "&l" in {_color} with "e" set {_color} to "<%{_color}%>" else: set {_color} to "<%{_color}%>" else: set {_color} to "%{_color}%" replace all message with "%coloured {_color}%%uncoloured message%" in message Staff Chat (Bungeecord/velocity multiserver) This is a Staff Chat Skript that is made for bungeecord, put it on all of your servers and install the "ZulfBungee" skript addon (1 server version below) Use /staffchat to toggle it or put a $ in front of your message to quickly send it Logs messages to a file (/plugins/skript/logs/serverlogs/staffchat/staffchat.log) options: prefix: <##f50bd0>&lS<##f53eda>&lC <##f50bd0>» function removeFirst(num: integer, msg: text) :: text: return subtext of {_msg} from characters {_num} to (length of {_msg}) on join: if {sctoggled::%player's uuid%} is not set: set {sctoggled::%player's uuid%} to "false" command /staffchat: aliases: /sc permission: staff.chat trigger: if {sctoggled::%player's uuid%} is "false": set {sctoggled::%player's uuid%} to "true" send "%{@prefix}% &fStaff Chat &aEnabled&f (Use $Hello! to quickly speak)." to player else if {sctoggled::%player's uuid%} is "true": set {sctoggled::%player's uuid%} to "false" send "%{@prefix}% &fStaff Chat &cDisabled&f (Use $Hello! to quickly speak)." to player on chat: if player has permission "staff.chat": set {_prefix} to placeholder "%%luckperms_prefix%%" of player #Un comment these lines if you use hex codes in your prefixes #replace all "&##" in {_prefix} with "<##" #replace all (first 12 characters of {_prefix}) in {_prefix} with "%first 12 characters of {_prefix}%>" set {_name} to placeholder "%%player_name%%" of player if {sctoggled::%player's uuid%} is "true": if uncolored message starts with "$": replace first "$" in message with "" cancel event set {_prefix} to placeholder "%%luckperms_prefix%%" of player if {_prefix} contains "&##": replace all "&##" in {_prefix} with "<##" replace all (first 12 characters of {_prefix}) in {_prefix} with "%first 12 characters of {_prefix}%>" set {_prefix} to colored {_prefix} set {_name} to placeholder "%%player_name%%" of player loop all of the bungeecord players: if loop-proxyplayer has permission "staff.chat": proxy message loop-proxyplayer the message "%{@prefix}% &7[%this proxy server%] &r%uncolored {_prefix}%%{_name}%&f: &r%coloured message%" set {chat.%player%} to now set {_ranky} to placeholder "vault_group" of player log "[%{chat.%player%}%] [%this proxy server%] %{_ranky}% %player%: %uncolored message%" to "serverlogs/staffchat/staffchat.log" else: cancel event set {_prefix} to placeholder "%%luckperms_prefix%%" of player if {_prefix} contains "&##": replace all "&##" in {_prefix} with "<##" replace all (first 12 characters of {_prefix}) in {_prefix} with "%first 12 characters of {_prefix}%>" set {_prefix} to colored {_prefix} set {_name} to placeholder "%%player_name%%" of player loop all of the bungeecord players: if loop-proxyplayer has permission "staff.chat": proxy message loop-proxyplayer the message %{@prefix}% &7[%this proxy server%] &r%colored {_prefix}%%{_name}%&f: &r%coloured message%" set {chat.%player%} to now set {_ranky} to placeholder "vault_group" of player log "[%{chat.%player%}%] [%this proxy server%] %{_ranky}% %player%: %uncolored message%" to "serverlogs/staffchat/staffchat.log" else if uncoloured message starts with "$": set {_prefix} to placeholder "%%luckperms_prefix%%" of player if {_prefix} contains "&##": replace all "&##" in {_prefix} with "<##" replace all (first 12 characters of {_prefix}) in {_prefix} with "%first 12 characters of {_prefix}%>" set {_prefix} to colored {_prefix} set {_name} to placeholder "%%player_name%%" of player if message is not "$": cancel event replace first "$" in message with "" loop all of the bungeecord players: if loop-proxyplayer has permission "staff.chat": proxy message loop-proxyplayer the message "%{@prefix}% &7[%this proxy server%] &r%colored {_prefix}%%{_name}%&f: &r%coloured message%" set {chat.%player%} to now set {_ranky} to placeholder "vault_group" of player log "[%{chat.%player%}%] [%this proxy server%] %{_ranky}% %player%: %uncolored message%" to "serverlogs/staffchat/staffchat.log" Staff Chat (1 Server Version) Same as above but only works on 1 server, no extra install required options: prefix: <##f50bd0>&lS<##f53eda>&lC <##f50bd0>» function removeFirst(num: integer, msg: text) :: text: return subtext of {_msg} from characters {_num} to (length of {_msg}) on join: if {sctoggled::%player's uuid%} is not set: set {sctoggled::%player's uuid%} to "false" command /staffchat: aliases: /sc permission: staff.chat trigger: if {sctoggled::%player's uuid%} is "false": set {sctoggled::%player's uuid%} to "true" send "%{@prefix}% &fStaff Chat &aEnabled&f (Use $Hello! to quickly speak)." to player else if {sctoggled::%player's uuid%} is "true": set {sctoggled::%player's uuid%} to "false" send "%{@prefix}% &fStaff Chat &cDisabled&f (Use $Hello! to quickly speak)." to player on chat: if player has permission "staff.chat": set {_prefix} to placeholder "%%luckperms_prefix%%" of player #Un comment these lines if you use hex codes in your prefixes #replace all "&##" in {_prefix} with "<##" #replace all (first 12 characters of {_prefix}) in {_prefix} with "%first 12 characters of {_prefix}%>" set {_name} to placeholder "%%player_name%%" of player if {sctoggled::%player's uuid%} is "true": if uncolored message starts with "$": replace first "$" in message with "" cancel event set {_prefix} to placeholder "%%luckperms_prefix%%" of player if {_prefix} contains "&##": replace all "&##" in {_prefix} with "<##" replace all (first 12 characters of {_prefix}) in {_prefix} with "%first 12 characters of {_prefix}%>" set {_prefix} to colored {_prefix} set {_name} to placeholder "%%player_name%%" of player loop all players: if loop-player has permission "staff.chat": send "%{@prefix}% &r%uncolored {_prefix}%%{_name}%&f: &r%coloured message%" to loop-player set {chat.%player%} to now set {_ranky} to placeholder "vault_group" of player log "[%{chat.%player%}%] %{_ranky}% %player%: %uncolored message%" to "serverlogs/staffchat/staffchat.log" else: cancel event set {_prefix} to placeholder "%%luckperms_prefix%%" of player if {_prefix} contains "&##": replace all "&##" in {_prefix} with "<##" replace all (first 12 characters of {_prefix}) in {_prefix} with "%first 12 characters of {_prefix}%>" set {_prefix} to colored {_prefix} set {_name} to placeholder "%%player_name%%" of player loop all players: if loop-player has permission "staff.chat": send "%{@prefix}% &r%colored {_prefix}%%{_name}%&f: &r%coloured message%" to loop-player set {chat.%player%} to now set {_ranky} to placeholder "vault_group" of player log "[%{chat.%player%}%] %{_ranky}% %player%: %uncolored message%" to "serverlogs/staffchat/staffchat.log" else if uncoloured message starts with "$": set {_prefix} to placeholder "%%luckperms_prefix%%" of player if {_prefix} contains "&##": replace all "&##" in {_prefix} with "<##" replace all (first 12 characters of {_prefix}) in {_prefix} with "%first 12 characters of {_prefix}%>" set {_prefix} to colored {_prefix} set {_name} to placeholder "%%player_name%%" of player if message is not "$": cancel event replace first "$" in message with "" loop all players: if loop-player has permission "staff.chat": send "%{@prefix}% &r%colored {_prefix}%%{_name}%&f: &r%coloured message%" to loop-player set {chat.%player%} to now set {_ranky} to placeholder "vault_group" of player log "[%{chat.%player%}%] %{_ranky}% %player%: %uncolored message%" to "serverlogs/staffchat/staffchat.log" Command Spy (Bungeecord/Velocity) This is a Skript that lets you see what commands players are running that is made for bungeecord, put it on all of your servers and install the "ZulfBungee" skript addon (1 server version below) options: prefix: <##f50bd0>&lC<##f53eda>&lM<##f570e3>&lD <##f570e3>&lS<##f53eda>&lP<##f50bd0>&lY <##f50bd0>» on command: loop all of the bungeecord players: if loop-proxyplayer has permission "essentials.socialspy": if network variable {cmdspy::%loop-proxyplayer's uuid%} is "true": if player is not loop-proxyplayer: if player is set: if arguments is set: proxy message loop-proxyplayer the message "%{@prefix}% &7[%this proxy server%] &a%player%: &f/%command% %arguments%" else: proxy message loop-proxyplayer the message "%{@prefix}% &7[%this proxy server%] &a%player%: &f/%command%" else: if arguments is set: proxy message loop-proxyplayer the message "%{@prefix}% &7[%this proxy server%] &cServer: &f/%command% %arguments%" else: proxy message loop-proxyplayer the message "%{@prefix}% &7[%this proxy server%] &cServer: &f/%command% %arguments%" command /commandspy: aliases: /cmdspy permission: essentials.socialspy trigger: if network variable {cmdspy::%player's uuid%} is "false": set network variable {cmdspy::%player's uuid%} to "true" send "%{@prefix}% &fCommand Spy has been &aEnabled." else if network variable {cmdspy::%player's uuid%} is "true": set network variable {cmdspy::%player's uuid%} to "false" send "%{@prefix}% &fCommand Spy has been &cDisabled." else if network variable {cmdspy::%player's uuid%} is not set: set network variable {cmdspy::%player's uuid%} to "true" send "%{@prefix}% &fCommand Spy has been &aEnabled." Command spy (1 server version) options: prefix: <##f50bd0>&lC<##f53eda>&lM<##f570e3>&lD <##f570e3>&lS<##f53eda>&lP<##f50bd0>&lY <##f50bd0>» on command: loop all players: if loop-player has permission "essentials.socialspy": if {cmdspy::%loop-proxyplayer's uuid%} is "true": if player is not loop-player: if player is set: if arguments is set: send "%{@prefix}% %a%player%: &f/%command% %arguments%" to loop-player else: send "%{@prefix}% &a%player%: &f/%command%" to loop-player else: if arguments is set: send "%{@prefix}% &cServer: &f/%command% %arguments%" to loop-player else: send "%{@prefix}% &cServer: &f/%command% %arguments%" to loop-player command /commandspy: aliases: /cmdspy permission: essentials.socialspy trigger: if {cmdspy::%player's uuid%} is "false": set {cmdspy::%player's uuid%} to "true" send "%{@prefix}% &fCommand Spy has been &aEnabled." else if {cmdspy::%player's uuid%} is "true": set {cmdspy::%player's uuid%} to "false" send "%{@prefix}% &fCommand Spy has been &cDisabled." else if {cmdspy::%player's uuid%} is not set: set {cmdspy::%player's uuid%} to "true" send "%{@prefix}% &fCommand Spy has been &aEnabled." Money Vouchers Skript options: # Placeholders: <amount> voucherTitle: "<##32CD32>$<amount>" #the amount MUST be in the title #warning if you have a colored rename system that players can use, if they figure out the colour code they can set whatever amount they want voucherLore: "&7Right Click To Claim Money" function format(b: text) :: text: if length of {_b} > 3: return "%format(first length of {_b} - 3 characters of {_b})%,%last 3 characters of {_b}%" return {_b} command /withdraw [<integer>]: aliases: /wd, /wdraw, /wthd usage: &cPlease enter a number: /withdraw <amount> trigger: if arg-1 is set: if player's balance >= arg-1: set {_amount} to "%arg-1%" set {_amount} to format({_amount}) send "&f&lAre you sure you would like to withdraw &a&l$%{_amount}%&f&l?" send formatted "&f&l<ttp:Click to confirm><cmd:/confwithd %arg-1%>Click &a&lhere &f&lto confirm!" else: send "&cYou do not have enough money to do that!" else: send "&cPlease Specify An Amount!" command /confwithd [<integer>]: trigger: if arg-1 is set: if arg-1 contains "-": send "&cHuh? Withdrawing negative money makes no sense dude." else: if player's balance >= arg-1: set {_amount} to "%arg-1%" set {_amount} to format({_amount}) execute command "eco take %player% %arg-1%" set {_name} to {@voucherTitle} replace all "<amount>" in {_name} with {_amount} give player glowing paper named {_name} with lore {@voucherLore} else: send "&cYou do not have enough money to do that!" on right click: if item is paper: if uncolored lore of event-items contains uncolored {@voucherLore}: remove 1 of tool from tool set {_amount} to colored name of event-item if {_amount} contains "<##32CD32>": if {_amount} contains "&a$": send "&cNaughty Naughty, We Patched This Dumbfuck" else: replace all "$" in {_amount} with "" replace all "<##32CD32>" in {_amount} with "" if {_amount} contains "-": send "&cHuh? Withdrawing negative money makes no sense dude." else: if {_amount} contains ",": replace all "," in {_amount} with "" execute command "eco give %player% %{_amount}%" else: execute command "eco give %player% %{_amount}%" Skript helper adds some autocomplete to the /sk command on tab complete of "sk" or "skript": set tab completions for position 1 to "reload", "enable", "disable", "update", "info" and "help" set tab completions for position 2 to scripts Simple night vision command options: Prefix:  <##f50bd0>&lN<##f53eda>&lV <##f50bd0>» &r EnableMessage: &fNight vision has been &aEnabled. &fDo /nv to toggle DisableMessage: &fNight vision has been &cDisabled. &fDo /nv to toggle NoPermission: &4You dont have permission to use this! variables: {nightvision.mode.%player%} = "False" command /nightvision: aliases: nv permission: nightvision.enable permission message: {@NoPermission} trigger: if {nightvision.mode.%player%} is "False": message "{@Prefix} {@EnableMessage}" set {nightvision.mode.%player%} to "True" execute command "effect give %player% minecraft:night_vision 1000000 255 true" else: if {nightvision.mode.%player%} is "True": message "{@Prefix} {@DisableMessage}" set {nightvision.mode.%player%} to "False" remove night vision from the player Thats all enjoy, more soon.
  4. I'm on holidays right now so can't right you a skript, but I recommend using an array variable (a list) to store them. Something like this: command /additem [<text>]: trigger: add arg-1 to {skins.%player's uuid%::*} command /showitems: trigger: loop {skins.%player's uuid::*}: send loop-item to player This snippet is untested and may not work, but it is just to help you with the theory with how you should go about this.
  5. Current Version On Minehut: 2.0.28 Plugin Link: https://www.spigotmc.org/resources/citizens.13811/ Market Place Link: https://shop.minehut.com/products/citizens What does the new version bring? (https://www.spigotmc.org/resources/citizens.13811/updates) - 1.18.2 Support - Less Memory usage - Lots more
  6. on first join: set {lives::%players uuid%} to 3 give player a totem of undying named "&cLives | %{lives::%players uuid%}%" on death: if victim is a player: remove 1 from {live::%players uuid%} remove all tomtem of undying named "&cLive | %{lives::%players uuid%}%" give player a totem of undying named "&cLives | %{lives::%players uuid%}%" this should work (might not knowing me) untested
  7. same with lap only mods maybe veterans
  8. I have no idea how the file is that big...
  9. it may be the fact that you are running it on offline mode with atleast 5 plugins that require online mode and the fact that there are 1121 warnings in the log
  10. I believe they use a custom fork by trent to remove file management but other than that they use Skellet Pikachu Patch idk a link tho
  11. Try using a plugin called 'Multi-Verse'
  12. Rodney_RWR

    My server

    This is a u problem... check ur internet or you mc...
  13. my man just lurks forums doesnt touch his servers xD
  14. You didn't add an indepth explanation (im not saying you did anything wrong :L) but here is an indepth explanation on how to install that plugin into your minehut server! Im kara and im trent today were going to show you how to install the Playerwarps plugin in your minehut server...... anyway go to your minehut dashboard > start your server > click edit server > click file manager > click plugins > go to https://www.spigotmc.org/resources/pwarp-playerwarps-gui-easy-set-up-player-warps.64542/ > download the .jar file > go back to your minehut file manager > click upload file > click downloads > click the .jar file > click the blue button down the bottom > restart your server > BAM were done Sorry if it looks intimidating its really not hard
  15. Minehut unleased is gonna make it possible for this i guess :l
  16. not tryna be stupid or anything but personally as a twat who has the income of $0 and a net loss of $14,000 I like the fact that there is no more plugin limit it gives me more flexibility (This is a semi-joke post)
  17. hol up.... LeSs GoO also... Giving Other Users Dashboard Access When?
  18. @CoolProgrammer GG on moderator xD (this is a joke post don't take it latterly)
  19. this is the easiest way: command /unbreakable: permission: command.cool permissionmessage: &c&l&ONO trigger: set {_i} to players held item give player 1 of unbreakable {_i}
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