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ZeroGaming's Achievements
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i need a warning script that when you do /warn it opens an anvil you put players name in the anvil then it opens a 2nd anvil and you put reason in there
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periodic event meaning ex on join?
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ZeroGaming changed their profile photo
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this does @AgentGamerPro after I restart my server or I relog my dropper stops working and i dont understand what you are saying can you provide me with an example?
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but @AgentGamerPro, how does that help with my issue if player's relog?
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@AgentGamerPro basically the script will lag your server because its checking every time someone walks
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i want it to be able to when you relog still be dropping the seeds (this would be great to have with restart too) sorry if my english is bad
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the updated script doesn't have that it only has the "if [gummybear} contains player @Gam3rBoi
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its not that will lag the server because it checks when a player walks if i have it "on pressure plate" it will check when a pressure plate is stepped on not every time every single player walks, thanks for your comment but I have already had this discussion and that is not what i am asking about. @Gam3rBoi
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someone told me to post here
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after I restart my server or I relog my dropper stops working and it bugs me because I am still in the variable I looked at a thread from 2017 on skunity and it said to restart your server and run the /test command and i did and I was still in the variable but my dropper is still not dropping, I would like some help I have tried doing some stuff like saving the variable to another but no luck.command /test:trigger:send "Debug: %{gummybeardroppersetup::*}%"on pressure plate:if event-block is crimson pressure plate:cancel eventif {packingdroppersetup::*} contains player:cancel eventif {gummybeardroppersetup::*} does not contain player:if {gummybeardroppersetup::*} contains player:cancel eventif player's balance is less than 100:send "&ayou just bought the &lGummy Bear &adropper!"add player to {gummybeardroppersetup::*}set event-block to airwait 1 tickset event-block to smooth stoneset event-block to airset {_3} to location of event-blockset {_start} to location 3 left of {_3}set {_1} to location 1 above {_start}set {_dropper} to location of {_start}set {_up} to location 1 left {_dropper}set {_temp} to location 1 right of {_start}set {_temp} to location 1 right of {_1}add player to {dropper2::*}wait 1 secondset block at location of {_dropper} to top prismarine slabwait 1 secondset block at location 1 left {_dropper} to west facing prismarine stairwait 1 secondset block at location left {_dropper} to {_up}set block at location 1 left {_dropper} to west facing prismarine stairwait 1 secondset block 1 above {_up} to prismarine blockwait 1 secondset block 2 above {_up} to west facing prismarine stairwait 1 secondset block 3 above {_dropper} to bottom prismarine slabset block 2 above {_dropper} to top prismarine slabwait 1 secondset block 2 above {_temp} to bottom prismarine slabwait 1 secondset block 1 above {_temp} to end rodset {gummybear.%player%} to location of {_temp}wait 1 secondif {gummybeardroppersetup::*} contains player:while {gummybeardroppersetup::*} contains player:wait 3 secondsdrop 1 wheat seeds named "&aGummy Bears" at location of {gummybear.%player%} without velocitywait 5 secondsadd 2.5 to player's balance
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after I restart my server or I relog my dropper stops working and it bugs me because I am still in the variable I looked at a thread from 2017 on skunity and it said to restart your server and run the /test command and i did and I was still in the variable but my dropper is still not dropping, I would like some help I have tried doing some stuff like saving the variable to another but no luck.command /test:trigger:send "Debug: %{gummybeardroppersetup::*}%"on pressure plate:if event-block is crimson pressure plate:cancel eventif {packingdroppersetup::*} contains player:cancel eventif {gummybeardroppersetup::*} does not contain player:if {gummybeardroppersetup::*} contains player:cancel eventif player's balance is less than 100:send "&ayou just bought the &lGummy Bear &adropper!"add player to {gummybeardroppersetup::*}set event-block to airwait 1 tickset event-block to smooth stoneset event-block to airset {_3} to location of event-blockset {_start} to location 3 left of {_3}set {_1} to location 1 above {_start}set {_dropper} to location of {_start}set {_up} to location 1 left {_dropper}set {_temp} to location 1 right of {_start}set {_temp} to location 1 right of {_1}add player to {dropper2::*}wait 1 secondset block at location of {_dropper} to top prismarine slabwait 1 secondset block at location 1 left {_dropper} to west facing prismarine stairwait 1 secondset block at location left {_dropper} to {_up}set block at location 1 left {_dropper} to west facing prismarine stairwait 1 secondset block 1 above {_up} to prismarine blockwait 1 secondset block 2 above {_up} to west facing prismarine stairwait 1 secondset block 3 above {_dropper} to bottom prismarine slabset block 2 above {_dropper} to top prismarine slabwait 1 secondset block 2 above {_temp} to bottom prismarine slabwait 1 secondset block 1 above {_temp} to end rodset {gummybear.%player%} to location of {_temp}wait 1 secondif {gummybeardroppersetup::*} contains player:while {gummybeardroppersetup::*} contains player:wait 3 secondsdrop 1 wheat seeds named "&aGummy Bears" at location of {gummybear.%player%} without velocitywait 5 secondsadd 2.5 to player's balance
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please do not necropost, mods please lock this topic
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Please fix this skript i tried making.
ZeroGaming replied to CocoLovesDino's topic in Script Releases
on break: if event-item is any concrete: send why concrete -
so I need a conveyor belt script that teleports items 8 blocks in a straight line after spawned by this script my developer friend said he would help me but he didnt, it has been a long time since he said he would help me so please I need help with nbt, sorry if my english isnt good information you may need: the conveyor belt is needed to move items 5 blocks north, into a composter that despawns said item and gives your essentials balance 10$ the item is wheat seeds named &aGummy Bears and this is the script it is supposed to hook into (not really) its just the script that sets it up also if you could, I want a script that on a specific pressure plate it deletes the pressure plate and 3 blocks in front of the pressure plate it does this: set {dropper} to location of event-block set {up} to location 1 left {dropper} set {temp} to location 1 right event-block wait 1 second set block at location of {dropper} to top prismarine slab wait 1 second set block at location 1 left {dropper} to west facing prismarine stair wait 1 second set block at location left {dropper} to {up} set block at location 1 left {dropper} to west facing prismarine stair wait 1 second set block 1 above {up} to prismarine block wait 1 second set block 2 above {up} to west facing prismarine stair wait 1 second set block 3 above {dropper} to bottom prismarine slab set block 2 above {dropper} to top prismarine slab wait 1 second set block 3 above {temp} to bottom prismarine slab wait 1 second set block 2 above {temp} to end rod wait 1 second while {dropper} is set: wait 80 ticks drop 1 wheat seeds named "&aGummy Bears" above location of {temp} if {dropper} is not set: stop
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i decided i would help you, i took some time to make this script variables: {boster::2%player%} = "False" on place of white glazed terracotta: set {gens::%location of event-block%} to uuid of player if {gens::%player%} < {maxgens::%player%}: add 1 to {gens::%player%} while event-block is white glazed terracotta: wait 120 ticks chance of 99%: drop 1 white dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player%}%&b/&7%{maxgens::%player%}%" to player send "" to player cancel event if {booster::2%player%} = true: drop 2 white dye above location of event-block command /gencap [<offlineplayer>] [<text>] [<number>]: permission: gencap.use permission message: &cNope! trigger: if arg-1 is set: if arg-2 is "reset": set {gens::%arg-1%} to 0 set {maxgens::%arg-1%} to 20 send "&cYou have just reset %arg-1%&c's gen cap!" to player that will then work with this script on right click with name tag: if name of event-item is "&b&l+1 Gen": remove name tag from the player's tool add 1 to {maxgens::%player%} have another question? add me on discord Jeffthesavage#9254 i would be happy to help you! with love, Jeffthesavage8 aka Jeff aka Zero