Jump to content

ZeroGaming

Member
  • Posts

    22
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

ZeroGaming's Achievements

Newbie

Newbie (2/6)

0

Reputation

  1. i need a warning script that when you do /warn it opens an anvil you put players name in the anvil then it opens a 2nd anvil and you put reason in there
  2. periodic event meaning ex on join?
  3. this does @AgentGamerPro after I restart my server or I relog my dropper stops working and i dont understand what you are saying can you provide me with an example?
  4. but @AgentGamerPro, how does that help with my issue if player's relog?
  5. @AgentGamerPro basically the script will lag your server because its checking every time someone walks
  6. i want it to be able to when you relog still be dropping the seeds (this would be great to have with restart too) sorry if my english is bad
  7. the updated script doesn't have that it only has the "if [gummybear} contains player @Gam3rBoi
  8. its not that will lag the server because it checks when a player walks if i have it "on pressure plate" it will check when a pressure plate is stepped on not every time every single player walks, thanks for your comment but I have already had this discussion and that is not what i am asking about. @Gam3rBoi
  9. someone told me to post here
  10. after I restart my server or I relog my dropper stops working and it bugs me because I am still in the variable I looked at a thread from 2017 on skunity and it said to restart your server and run the /test command and i did and I was still in the variable but my dropper is still not dropping, I would like some help I have tried doing some stuff like saving the variable to another but no luck.command /test:trigger:send "Debug: %{gummybeardroppersetup::*}%"on pressure plate:if event-block is crimson pressure plate:cancel eventif {packingdroppersetup::*} contains player:cancel eventif {gummybeardroppersetup::*} does not contain player:if {gummybeardroppersetup::*} contains player:cancel eventif player's balance is less than 100:send "&ayou just bought the &lGummy Bear &adropper!"add player to {gummybeardroppersetup::*}set event-block to airwait 1 tickset event-block to smooth stoneset event-block to airset {_3} to location of event-blockset {_start} to location 3 left of {_3}set {_1} to location 1 above {_start}set {_dropper} to location of {_start}set {_up} to location 1 left {_dropper}set {_temp} to location 1 right of {_start}set {_temp} to location 1 right of {_1}add player to {dropper2::*}wait 1 secondset block at location of {_dropper} to top prismarine slabwait 1 secondset block at location 1 left {_dropper} to west facing prismarine stairwait 1 secondset block at location left {_dropper} to {_up}set block at location 1 left {_dropper} to west facing prismarine stairwait 1 secondset block 1 above {_up} to prismarine blockwait 1 secondset block 2 above {_up} to west facing prismarine stairwait 1 secondset block 3 above {_dropper} to bottom prismarine slabset block 2 above {_dropper} to top prismarine slabwait 1 secondset block 2 above {_temp} to bottom prismarine slabwait 1 secondset block 1 above {_temp} to end rodset {gummybear.%player%} to location of {_temp}wait 1 secondif {gummybeardroppersetup::*} contains player:while {gummybeardroppersetup::*} contains player:wait 3 secondsdrop 1 wheat seeds named "&aGummy Bears" at location of {gummybear.%player%} without velocitywait 5 secondsadd 2.5 to player's balance
  11. after I restart my server or I relog my dropper stops working and it bugs me because I am still in the variable I looked at a thread from 2017 on skunity and it said to restart your server and run the /test command and i did and I was still in the variable but my dropper is still not dropping, I would like some help I have tried doing some stuff like saving the variable to another but no luck.command /test:trigger:send "Debug: %{gummybeardroppersetup::*}%"on pressure plate:if event-block is crimson pressure plate:cancel eventif {packingdroppersetup::*} contains player:cancel eventif {gummybeardroppersetup::*} does not contain player:if {gummybeardroppersetup::*} contains player:cancel eventif player's balance is less than 100:send "&ayou just bought the &lGummy Bear &adropper!"add player to {gummybeardroppersetup::*}set event-block to airwait 1 tickset event-block to smooth stoneset event-block to airset {_3} to location of event-blockset {_start} to location 3 left of {_3}set {_1} to location 1 above {_start}set {_dropper} to location of {_start}set {_up} to location 1 left {_dropper}set {_temp} to location 1 right of {_start}set {_temp} to location 1 right of {_1}add player to {dropper2::*}wait 1 secondset block at location of {_dropper} to top prismarine slabwait 1 secondset block at location 1 left {_dropper} to west facing prismarine stairwait 1 secondset block at location left {_dropper} to {_up}set block at location 1 left {_dropper} to west facing prismarine stairwait 1 secondset block 1 above {_up} to prismarine blockwait 1 secondset block 2 above {_up} to west facing prismarine stairwait 1 secondset block 3 above {_dropper} to bottom prismarine slabset block 2 above {_dropper} to top prismarine slabwait 1 secondset block 2 above {_temp} to bottom prismarine slabwait 1 secondset block 1 above {_temp} to end rodset {gummybear.%player%} to location of {_temp}wait 1 secondif {gummybeardroppersetup::*} contains player:while {gummybeardroppersetup::*} contains player:wait 3 secondsdrop 1 wheat seeds named "&aGummy Bears" at location of {gummybear.%player%} without velocitywait 5 secondsadd 2.5 to player's balance
  12. please do not necropost, mods please lock this topic
  13. on break: if event-item is any concrete: send why concrete
  14. so I need a conveyor belt script that teleports items 8 blocks in a straight line after spawned by this script my developer friend said he would help me but he didnt, it has been a long time since he said he would help me so please I need help with nbt, sorry if my english isnt good information you may need: the conveyor belt is needed to move items 5 blocks north, into a composter that despawns said item and gives your essentials balance 10$ the item is wheat seeds named &aGummy Bears and this is the script it is supposed to hook into (not really) its just the script that sets it up also if you could, I want a script that on a specific pressure plate it deletes the pressure plate and 3 blocks in front of the pressure plate it does this: set {dropper} to location of event-block set {up} to location 1 left {dropper} set {temp} to location 1 right event-block wait 1 second set block at location of {dropper} to top prismarine slab wait 1 second set block at location 1 left {dropper} to west facing prismarine stair wait 1 second set block at location left {dropper} to {up} set block at location 1 left {dropper} to west facing prismarine stair wait 1 second set block 1 above {up} to prismarine block wait 1 second set block 2 above {up} to west facing prismarine stair wait 1 second set block 3 above {dropper} to bottom prismarine slab set block 2 above {dropper} to top prismarine slab wait 1 second set block 3 above {temp} to bottom prismarine slab wait 1 second set block 2 above {temp} to end rod wait 1 second while {dropper} is set: wait 80 ticks drop 1 wheat seeds named "&aGummy Bears" above location of {temp} if {dropper} is not set: stop
  15. i decided i would help you, i took some time to make this script variables: {boster::2%player%} = "False" on place of white glazed terracotta: set {gens::%location of event-block%} to uuid of player if {gens::%player%} < {maxgens::%player%}: add 1 to {gens::%player%} while event-block is white glazed terracotta: wait 120 ticks chance of 99%: drop 1 white dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player%}%&b/&7%{maxgens::%player%}%" to player send "" to player cancel event if {booster::2%player%} = true: drop 2 white dye above location of event-block command /gencap [<offlineplayer>] [<text>] [<number>]: permission: gencap.use permission message: &cNope! trigger: if arg-1 is set: if arg-2 is "reset": set {gens::%arg-1%} to 0 set {maxgens::%arg-1%} to 20 send "&cYou have just reset %arg-1%&c's gen cap!" to player that will then work with this script on right click with name tag: if name of event-item is "&b&l+1 Gen": remove name tag from the player's tool add 1 to {maxgens::%player%} have another question? add me on discord Jeffthesavage#9254 i would be happy to help you! with love, Jeffthesavage8 aka Jeff aka Zero
×
×
  • Create New...