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CryLool

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  1. on damage: loop enchantments of attacker's held item: send "%loop-value%" to attacker if loop-value contains sharpness: enchant attacker's held item with sharpness 5
  2. Im trying to autocompress some items into a player head lik e64 diamond blocks into a diamond block with the named &6Compressed diamond Block. I have the skulls plugin but cant figure out how to get them to give me a item with it already named in skript. Please help me as i been stuck for a couple of hours. btw i meant to compress into a player head
  3. variables: {%player%.compress} = true command autocompressortoggle: aliases: /act, /autocompt, /comptoggle, /toggleac permission: autocomp.comp permission message: &cBuy the voucher in shops! cooldown: 3 seconds cooldown bypass: op cooldown message: &cPlease wait %remaining time% before using this command again! trigger: if {%player%.compress} is true: set {%player%.compress} to false send "&cAuto-Compressor is now set to %{%player%.compress}%!" else if {%player%.compress} is false: set {%player%.compress} to true send "&aAuto-Compressor is now set to %{%player%.compress}%!" every 0.1 second: loop all players: if loop-player has conduit named "&6Auto-Compressor": if {%loop-player%.compress} is true: if loop-player has 64 diamond: remove 64 diamond from loop-player give loop-player 1 diamond block of mending 1 with all flags hidden named "&6&lCompressed Diamonds" with lore "&7[Holds 64 diamonds]" else if loop-player has 64 netherite ingot: remove 64 netherite ingot from loop-player give loop-player 1 netherite block of mending 1 with all flags hidden named "&6&lCompressed Netherite Ingots" with lore "&7[Holds 64 netherite ingots]" else if loop-player has 64 iron ingot: remove 64 iron ingot from loop-player give loop-player 1 iron block of mending 1 with all flags hidden named "&6&lCompressed Iron Ingots" with lore "&7[Holds 64 iron ingots]" else if loop-player has 64 gold ingot: remove 64 gold ingot from loop-player give loop-player 1 gold block of mending 1 with all flags hidden named "&6&lCompressed Gold Ingots" with lore "&7[Holds 64 gold ingots]" else if loop-player has 64 emerald: remove 64 emerald from loop-player give loop-player 1 emerald block of mending 1 with all flags hidden named "&6&lCompressed Emeralds" with lore "&7[Holds 64 emeralds]" else if loop-player has 64 lapis lazuli: remove 64 lapis lazuli from loop-player give loop-player 1 block of lapis lazuli of mending 1 with all flags hidden named "&6&lCompressed Lapis" with lore "&7[Holds 64 lapis lazuli]" else if loop-player has 64 redstone: remove 64 redstone from loop-player give loop-player 1 redstone block of mending 1 with all flags hidden named "&6&lCompressed Redstone" with lore "&7[Holds 64 redstone]"
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