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ThemightyTho

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  1. erase all that resistance stuff on first join: set {grace::%player%} to true every minute: loop all players: {grace::%loop-player%} > 0 #this is an if statement without an if (the else is just stop) set {grace::%loop-player%} to {grace::%loop-player%} -1 {grace::%loop-player% < 1 delete {grace::%loop-player%} # saves space in variable storage (I think) on damage: if {grace::%victim%} > 0: cancel event send action bar "&cYou cannot hurt other players during your grace period" to victim victim is player if {grace::%attacker%} > 0: send action bar "&cYou cannot hurt other players during your grace period" to attacker
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