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sws

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  1. on load: set {level.%player%} to 1 on first join: set {level.%player%} to 1 on respawn: send "%{level.%player%}%" to player send "test" to player if {level.%player%} is 1: send "test" to player send "%{level.%player%}%" to player set player's helmet to chainmail helmet of protection 2 so I'm trying to make a skript for a random kit pvp server, This skript is supposed to give a number when the player first joins and then when you increase the number the kits get better. But I haven't gotten to the kits getting upgraded part because for some reason this doesn't work. so basically when I set the variable it just say's it's unset whenever I send it to my player. no errors here's what the prints send Please help me fix this!
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