on load:
set {level.%player%} to 1
on first join:
set {level.%player%} to 1
on respawn:
send "%{level.%player%}%" to player
send "test" to player
if {level.%player%} is 1:
send "test" to player
send "%{level.%player%}%" to player
set player's helmet to chainmail helmet of protection 2
so I'm trying to make a skript for a random kit pvp server, This skript is supposed to give a number when the player first joins and then when you increase the number the kits get better. But I haven't gotten to the kits getting upgraded part because for some reason this doesn't work. so basically when I set the variable it just say's it's unset whenever I send it to my player. no errors here's what the prints send
Please help me fix this!