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AutoCompress Skript


Awesomex0

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on pickup:
  if player's inventory contains 1 brown dye named "&x&5&f&4&6&0&5&lW&x&6&1&4&4&0&6&lo&x&6&2&4&3&0&7&lo&x&6&4&4&1&0&7&ld &x&6&6&4&0&0&8&lA&x&6&7&3&e&0&9&lu&x&6&9&3&c&0&a&lt&x&6&b&3&b&0&a&lo&x&6&c&3&9&0&b&lc&x&6&e&3&8&0&c&lo&x&6&f&3&6&0&d&lm&x&7&1&3&5&0&d&lp&x&7&3&3&3&0&e&lr&x&7&4&3&1&0&f&le&x&7&6&3&0&1&0&ls&x&7&8&2&e&1&0&ls&x&7&9&2&d&1&1&lo&x&7&b&2&b&1&2&lr":
    if player's inventory contains 32 of plain oak planks:
      remove 32 of plain oak planks from player's inventory
      give player shiny oak planks named "&x&f&b&6&9&0&0&lC&x&f&b&6&f&0&0&lo&x&f&b&7&5&0&0&lm&x&f&b&7&b&0&0&lp&x&f&c&8&1&0&0&lr&x&f&c&8&7&0&0&le&x&f&c&8&d&0&0&ls&x&f&c&9&2&0&0&ls&x&f&c&9&8&0&0&le&x&f&c&9&e&0&0&ld &x&f&d&a&4&0&0&lW&x&f&d&a&a&0&0&lo&x&f&d&b&0&0&0&lo&x&f&d&b&6&0&0&ld"
    if player's inventory contains 8 of plain oak log:
      remove 8 of plain oak log from player's inventory
      give player shiny oak plank named "&x&f&b&6&9&0&0&lC&x&f&b&6&f&0&0&lo&x&f&b&7&5&0&0&lm&x&f&b&7&b&0&0&lp&x&f&c&8&1&0&0&lr&x&f&c&8&7&0&0&le&x&f&c&8&d&0&0&ls&x&f&c&9&2&0&0&ls&x&f&c&9&8&0&0&le&x&f&c&9&e&0&0&ld &x&f&d&a&4&0&0&lW&x&f&d&a&a&0&0&lo&x&f&d&b&0&0&0&lo&x&f&d&b&6&0&0&ld"
      stop
      #wood
  if player's inventory contains 1 light gray dye named "&x&5&7&5&7&5&7&lS&x&5&9&5&9&5&9&lt&x&5&b&5&b&5&b&lo&x&5&d&5&d&5&d&ln&x&5&f&5&f&5&f&le &x&6&1&6&1&6&1&lA&x&6&3&6&3&6&3&lu&x&6&5&6&5&6&5&lt&x&6&7&6&7&6&7&lo&x&6&9&6&9&6&9&lc&x&6&b&6&b&6&b&lo&x&6&d&6&d&6&d&lm&x&6&f&6&f&6&f&lp&x&7&1&7&1&7&1&lr&x&7&3&7&3&7&3&le&x&7&5&7&5&7&5&ls&x&7&7&7&7&7&7&ls&x&7&9&7&9&7&9&lo&x&7&b&7&b&7&b&lr":
    if player's inventory contains 64 of plain cobblestone:
      remove 64 of plain cobblestone from player's inventory
      give player shiny stone named "&x&7&1&7&1&7&1&lC&x&6&d&6&d&6&d&lo&x&6&9&6&9&6&9&lm&x&6&5&6&5&6&5&lp&x&6&1&6&1&6&1&lr&x&5&d&5&d&5&d&le&x&5&9&5&9&5&9&ls&x&5&5&5&5&5&5&ls&x&5&0&5&0&5&0&le&x&4&c&4&c&4&c&ld &x&4&8&4&8&4&8&lS&x&4&4&4&4&4&4&lt&x&4&0&4&0&4&0&lo&x&3&c&3&c&3&c&ln&x&3&8&3&8&3&8&le"
    if player's inventory contains 16 of plain andesite:
      remove 16 of plain andesite from player's inventory
      give player shiny stone named "&x&7&1&7&1&7&1&lC&x&6&d&6&d&6&d&lo&x&6&9&6&9&6&9&lm&x&6&5&6&5&6&5&lp&x&6&1&6&1&6&1&lr&x&5&d&5&d&5&d&le&x&5&9&5&9&5&9&ls&x&5&5&5&5&5&5&ls&x&5&0&5&0&5&0&le&x&4&c&4&c&4&c&ld &x&4&8&4&8&4&8&lS&x&4&4&4&4&4&4&lt&x&4&0&4&0&4&0&lo&x&3&c&3&c&3&c&ln&x&3&8&3&8&3&8&le"
      stop
      #stone
  if player's inventory contains 1 black dye named "&x&0&0&0&0&0&0&lC&x&0&3&0&3&0&3&lo&x&0&7&0&7&0&7&la&x&0&a&0&a&0&a&ll &x&0&d&0&d&0&d&lA&x&1&0&1&0&1&0&lu&x&1&4&1&4&1&4&lt&x&1&7&1&7&1&7&lo&x&1&a&1&a&1&a&lc&x&1&e&1&e&1&e&lo&x&2&1&2&1&2&1&lm&x&2&4&2&4&2&4&lp&x&2&8&2&8&2&8&lr&x&2&b&2&b&2&b&le&x&2&e&2&e&2&e&ls&x&3&1&3&1&3&1&ls&x&3&5&3&5&3&5&lo&x&3&8&3&8&3&8&lr":
    if player's inventory contains 64 of plain coal:
      remove 64 of plain coal from player's inventory
      give player shiny coal block named "&x&2&4&2&4&2&4&lC&x&2&6&2&6&2&6&lo&x&2&7&2&7&2&7&lm&x&2&9&2&9&2&9&lp&x&2&a&2&a&2&a&lr&x&2&c&2&c&2&c&le&x&2&d&2&d&2&d&ls&x&2&f&2&f&2&f&ls&x&3&0&3&0&3&0&le&x&3&2&3&2&3&2&ld &x&3&3&3&3&3&3&lC&x&3&5&3&5&3&5&lo&x&3&6&3&6&3&6&la&x&3&8&3&8&3&8&ll"
    if player's inventory contains 7 of plain coal block:
      remove 7 of plain coal block from player's inventory
      give player shiny coal block named "&x&2&4&2&4&2&4&lC&x&2&6&2&6&2&6&lo&x&2&7&2&7&2&7&lm&x&2&9&2&9&2&9&lp&x&2&a&2&a&2&a&lr&x&2&c&2&c&2&c&le&x&2&d&2&d&2&d&ls&x&2&f&2&f&2&f&ls&x&3&0&3&0&3&0&le&x&3&2&3&2&3&2&ld &x&3&3&3&3&3&3&lC&x&3&5&3&5&3&5&lo&x&3&6&3&6&3&6&la&x&3&8&3&8&3&8&ll"
      stop
        #coal
  if player's inventory contains 1 white dye named "&x&f&3&f&3&f&3&lI&x&f&3&f&0&f&4&lr&x&f&4&e&d&f&4&lo&x&f&4&e&9&f&5&ln &x&f&5&e&6&f&6&lA&x&f&5&e&3&f&7&lu&x&f&5&e&0&f&7&lt&x&f&6&d&c&f&8&lo&x&f&6&d&9&f&9&lc&x&f&7&d&6&f&9&lo&x&f&7&d&3&f&a&lm&x&f&8&c&f&f&b&lp&x&f&8&c&c&f&b&lr&x&f&8&c&9&f&c&le&x&f&9&c&6&f&d&ls&x&f&9&c&2&f&e&ls&x&f&a&b&f&f&e&lo&x&f&a&b&c&f&f&lr":
    if player's inventory contains 64 of plain raw iron:
      remove 64 of plain raw iron from player's inventory
      give player shiny iron block named "&x&f&f&f&f&f&f&lC&x&f&d&f&a&f&f&lo&x&f&c&f&5&f&f&lm&x&f&a&f&0&f&f&lp&x&f&9&e&a&f&f&lr&x&f&7&e&5&f&f&le&x&f&5&e&0&f&f&ls&x&f&4&d&b&f&f&ls&x&f&2&d&6&f&f&le&x&f&0&d&1&f&f&ld &x&e&f&c&b&f&f&lI&x&e&d&c&6&f&f&lr&x&e&c&c&1&f&f&lo&x&e&a&b&c&f&f&ln"
    if player's inventory contains 64 of plain iron ingot:
      remove 64 of plain iron ingot from player's inventory
      give player shiny iron block named "&x&f&f&f&f&f&f&lC&x&f&d&f&a&f&f&lo&x&f&c&f&5&f&f&lm&x&f&a&f&0&f&f&lp&x&f&9&e&a&f&f&lr&x&f&7&e&5&f&f&le&x&f&5&e&0&f&f&ls&x&f&4&d&b&f&f&ls&x&f&2&d&6&f&f&le&x&f&0&d&1&f&f&ld &x&e&f&c&b&f&f&lI&x&e&d&c&6&f&f&lr&x&e&c&c&1&f&f&lo&x&e&a&b&c&f&f&ln"
    if player's inventory contains 7 of plain iron block:
      remove 7 of plain iron block from player's inventory
      give player shiny iron block named "&x&f&f&f&f&f&f&lC&x&f&d&f&a&f&f&lo&x&f&c&f&5&f&f&lm&x&f&a&f&0&f&f&lp&x&f&9&e&a&f&f&lr&x&f&7&e&5&f&f&le&x&f&5&e&0&f&f&ls&x&f&4&d&b&f&f&ls&x&f&2&d&6&f&f&le&x&f&0&d&1&f&f&ld &x&e&f&c&b&f&f&lI&x&e&d&c&6&f&f&lr&x&e&c&c&1&f&f&lo&x&e&a&b&c&f&f&ln"
      stop
      #iron
  if player's inventory contains 1 light blue dye named "&x&6&a&c&2&f&3&lD&x&6&b&b&f&f&4&li&x&6&d&b&c&f&4&la&x&6&e&b&9&f&5&lm&x&7&0&b&6&f&5&lo&x&7&1&b&3&f&6&ln&x&7&3&a&f&f&7&ld &x&7&4&a&c&f&7&lA&x&7&6&a&9&f&8&lu&x&7&7&a&6&f&8&lt&x&7&9&a&3&f&9&lo&x&7&a&a&0&f&a&lc&x&7&b&9&d&f&a&lo&x&7&d&9&a&f&b&lm&x&7&e&9&7&f&b&lp&x&8&0&9&4&f&c&lr&x&8&1&9&0&f&d&le&x&8&3&8&d&f&d&ls&x&8&4&8&a&f&e&ls&x&8&6&8&7&f&e&lo&x&8&7&8&4&f&f&lr":
    if player's inventory contains 64 of plain diamond:
      remove 64 of plain diamond from player's inventory
      give player shiny diamond block named "&x&1&1&f&1&f&f&lC&x&2&0&f&2&f&f&lo&x&2&f&f&3&f&f&lm&x&3&e&f&4&f&f&lp&x&4&d&f&5&f&f&lr&x&5&b&f&5&f&f&le&x&6&a&f&6&f&f&ls&x&7&9&f&7&f&f&ls&x&8&8&f&8&f&f&le&x&9&7&f&9&f&f&ld &x&a&6&f&a&f&f&lD&x&b&5&f&b&f&f&li&x&c&4&f&c&f&f&la&x&d&2&f&c&f&f&lm&x&e&1&f&d&f&f&lo&x&f&0&f&e&f&f&ln&x&f&f&f&f&f&f&ld"
    if player's inventory contains 7 of plain diamond block:
      remove 7 of plain diamond block from player's inventory
      give player shiny diamond block named "&x&1&1&f&1&f&f&lC&x&2&0&f&2&f&f&lo&x&2&f&f&3&f&f&lm&x&3&e&f&4&f&f&lp&x&4&d&f&5&f&f&lr&x&5&b&f&5&f&f&le&x&6&a&f&6&f&f&ls&x&7&9&f&7&f&f&ls&x&8&8&f&8&f&f&le&x&9&7&f&9&f&f&ld &x&a&6&f&a&f&f&lD&x&b&5&f&b&f&f&li&x&c&4&f&c&f&f&la&x&d&2&f&c&f&f&lm&x&e&1&f&d&f&f&lo&x&f&0&f&e&f&f&ln&x&f&f&f&f&f&f&ld"
      stop
        #DUANIBDOND
  if player's inventory contains 1 yellow dye named "&x&f&3&7&e&2&9&lG&x&f&4&8&3&2&7&lo&x&f&4&8&8&2&4&ll&x&f&5&8&e&2&2&ld &x&f&6&9&3&1&f&lA&x&f&7&9&8&1&d&lu&x&f&7&9&d&1&b&lt&x&f&8&a&2&1&8&lo&x&f&9&a&7&1&6&lc&x&f&9&a&d&1&3&lo&x&f&a&b&2&1&1&lm&x&f&b&b&7&0&e&lp&x&f&b&b&c&0&c&lr&x&f&c&c&1&0&a&le&x&f&d&c&6&0&7&ls&x&f&e&c&c&0&5&ls&x&f&e&d&1&0&2&lo&x&f&f&d&6&0&0&lr":
    if player's inventory contains 64 of plain gold ingot:
      remove 64 of plain gold ingot from player's inventory
      give player shiny gold block named "&x&f&b&c&4&0&0&lC&x&f&b&c&7&0&5&lo&x&f&b&c&a&0&a&lm&x&f&b&c&d&0&f&lp&x&f&c&d&0&1&4&lr&x&f&c&d&3&1&9&le&x&f&c&d&6&1&e&ls&x&f&c&d&8&2&3&ls&x&f&c&d&b&2&8&le&x&f&c&d&e&2&d&ld &x&f&d&e&1&3&2&lG&x&f&d&e&4&3&7&lo&x&f&d&e&7&3&c&ll&x&f&d&e&a&4&1&ld"
    if player's inventory contains 7 of plain gold block:
      remove 7 of plain gold block from player's inventory
      give player shiny gold block named "&x&f&b&c&4&0&0&lC&x&f&b&c&7&0&5&lo&x&f&b&c&a&0&a&lm&x&f&b&c&d&0&f&lp&x&f&c&d&0&1&4&lr&x&f&c&d&3&1&9&le&x&f&c&d&6&1&e&ls&x&f&c&d&8&2&3&ls&x&f&c&d&b&2&8&le&x&f&c&d&e&2&d&ld &x&f&d&e&1&3&2&lG&x&f&d&e&4&3&7&lo&x&f&d&e&7&3&c&ll&x&f&d&e&a&4&1&ld"
      stop
        #gold
  if player's inventory contains 1 lime dye named "&x&2&a&f&3&0&9&lE&x&2&c&e&e&0&b&lm&x&2&f&e&8&0&d&le&x&3&1&e&3&0&e&lr&x&3&3&d&d&1&0&la&x&3&6&d&8&1&2&ll&x&3&8&d&2&1&4&ld &x&3&a&c&d&1&5&lA&x&3&c&c&7&1&7&lu&x&3&f&c&2&1&9&lt&x&4&1&b&c&1&b&lo&x&4&3&b&7&1&c&lc&x&4&6&b&1&1&e&lo&x&4&8&a&c&2&0&lm&x&4&a&a&6&2&2&lp&x&4&d&a&1&2&3&lr&x&4&f&9&b&2&5&le&x&5&1&9&6&2&7&ls&x&5&3&9&0&2&9&ls&x&5&6&8&b&2&a&lo&x&5&8&8&5&2&c&lr":
    if player's inventory contains 64 of plain emerald:
      remove 64 of plain emerald from player's inventory
      give player shiny emerald block named "&x&6&9&f&b&2&5&lC&x&6&b&f&b&2&8&lo&x&6&c&f&b&2&c&lm&x&6&e&f&b&2&f&lp&x&6&f&f&b&3&3&lr&x&7&1&f&b&3&6&le&x&7&2&f&c&3&9&ls&x&7&4&f&c&3&d&ls&x&7&5&f&c&4&0&le&x&7&7&f&c&4&3&ld &x&7&8&f&c&4&7&lE&x&7&a&f&c&4&a&lm&x&7&b&f&c&4&e&le&x&7&d&f&c&5&1&lr&x&7&e&f&c&5&4&la&x&8&0&f&c&5&8&ll&x&8&1&f&d&5&b&ld &x&8&3&f&d&5&e&lB&x&8&4&f&d&6&2&ll&x&8&6&f&d&6&5&lo&x&8&7&f&d&6&9&lc&x&8&9&f&d&6&c&lk"
    if player's inventory contains 7 of plain emerald block:
      remove 7 of plain emerald block from player's inventory
      give player shiny emerald block named "&x&6&9&f&b&2&5&lC&x&6&b&f&b&2&8&lo&x&6&c&f&b&2&c&lm&x&6&e&f&b&2&f&lp&x&6&f&f&b&3&3&lr&x&7&1&f&b&3&6&le&x&7&2&f&c&3&9&ls&x&7&4&f&c&3&d&ls&x&7&5&f&c&4&0&le&x&7&7&f&c&4&3&ld &x&7&8&f&c&4&7&lE&x&7&a&f&c&4&a&lm&x&7&b&f&c&4&e&le&x&7&d&f&c&5&1&lr&x&7&e&f&c&5&4&la&x&8&0&f&c&5&8&ll&x&8&1&f&d&5&b&ld &x&8&3&f&d&5&e&lB&x&8&4&f&d&6&2&ll&x&8&6&f&d&6&5&lo&x&8&7&f&d&6&9&lc&x&8&9&f&d&6&c&lk"
      stop
      #Enerakd
  if player's inventory contains 1 red dye named "&x&f&3&1&3&1&3&lN&x&e&b&1&3&1&3&le&x&e&3&1&3&1&3&lt&x&d&b&1&3&1&3&lh&x&d&3&1&3&1&3&le&x&c&b&1&3&1&3&lr&x&c&4&1&2&1&2&li&x&b&c&1&2&1&2&lt&x&b&4&1&2&1&2&le &x&a&c&1&2&1&2&lA&x&a&4&1&2&1&2&lu&x&9&c&1&2&1&2&lt&x&9&4&1&2&1&2&lo&x&8&c&1&2&1&2&lc&x&8&4&1&2&1&2&lo&x&7&c&1&2&1&2&lm&x&7&4&1&2&1&2&lp&x&6&d&1&1&1&1&lr&x&6&5&1&1&1&1&le&x&5&d&1&1&1&1&ls&x&5&5&1&1&1&1&ls&x&4&d&1&1&1&1&lo&x&4&5&1&1&1&1&lr":
    if player's inventory contains 64 of plain ancient debris:
      remove 64 of plain ancient debris from player's inventory
      give player shiny netherite block named "&x&f&b&2&5&2&5&lC&x&f&5&2&6&2&6&lo&x&e&e&2&7&2&7&lm&x&e&8&2&7&2&7&lp&x&e&2&2&8&2&8&lr&x&d&c&2&9&2&9&le&x&d&5&2&a&2&a&ls&x&c&f&2&a&2&a&ls&x&c&9&2&b&2&b&le&x&c&3&2&c&2&c&ld &x&b&c&2&d&2&d&lN&x&b&6&2&e&2&e&le&x&b&0&2&e&2&e&lt&x&a&a&2&f&2&f&lh&x&a&3&3&0&3&0&le&x&9&d&3&1&3&1&lr&x&9&7&3&2&3&2&li&x&9&1&3&2&3&2&lt&x&8&a&3&3&3&3&le &x&8&4&3&4&3&4&lB&x&7&e&3&5&3&5&ll&x&7&8&3&5&3&5&lo&x&7&1&3&6&3&6&lc&x&6&b&3&7&3&7&lk"
    if player's inventory contains 7 of plain netherite block:
      remove 7 of plain netherite block from player's inventory
      give player shiny netherite block named "&x&f&b&2&5&2&5&lC&x&f&5&2&6&2&6&lo&x&e&e&2&7&2&7&lm&x&e&8&2&7&2&7&lp&x&e&2&2&8&2&8&lr&x&d&c&2&9&2&9&le&x&d&5&2&a&2&a&ls&x&c&f&2&a&2&a&ls&x&c&9&2&b&2&b&le&x&c&3&2&c&2&c&ld &x&b&c&2&d&2&d&lN&x&b&6&2&e&2&e&le&x&b&0&2&e&2&e&lt&x&a&a&2&f&2&f&lh&x&a&3&3&0&3&0&le&x&9&d&3&1&3&1&lr&x&9&7&3&2&3&2&li&x&9&1&3&2&3&2&lt&x&8&a&3&3&3&3&le &x&8&4&3&4&3&4&lB&x&7&e&3&5&3&5&ll&x&7&8&3&5&3&5&lo&x&7&1&3&6&3&6&lc&x&6&b&3&7&3&7&lk"
      stop
        #netherite
  if player's inventory contains 1 white dye named "&x&f&3&f&3&f&3&lQ&x&f&4&f&4&f&4&lu&x&f&4&f&4&f&4&la&x&f&5&f&5&f&5&lr&x&f&6&f&6&f&6&lt&x&f&6&f&6&f&6&lz &x&f&7&f&7&f&7&lA&x&f&7&f&7&f&7&lu&x&f&8&f&8&f&8&lt&x&f&9&f&9&f&9&lo&x&f&9&f&9&f&9&lc&x&f&a&f&a&f&a&lo&x&f&b&f&b&f&b&lm&x&f&b&f&b&f&b&lp&x&f&c&f&c&f&c&lr&x&f&c&f&c&f&c&le&x&f&d&f&d&f&d&ls&x&f&e&f&e&f&e&ls&x&f&e&f&e&f&e&lo&x&f&f&f&f&f&f&lr":
    if player's inventory contains 64 of plain quartz:
      remove 64 of plain quartz from player's inventory
      give player shiny quartz block named "&x&f&b&f&b&f&b&lC&x&f&b&f&b&f&b&lo&x&f&b&f&b&f&b&lm&x&f&c&f&c&f&c&lp&x&f&c&f&c&f&c&lr&x&f&c&f&c&f&c&le&x&f&c&f&c&f&c&ls&x&f&c&f&c&f&c&ls&x&f&d&f&d&f&d&le&x&f&d&f&d&f&d&ld &x&f&d&f&d&f&d&lQ&x&f&d&f&d&f&d&lu&x&f&d&f&d&f&d&la&x&f&e&f&e&f&e&lr&x&f&e&f&e&f&e&lt&x&f&e&f&e&f&e&lz &x&f&e&f&e&f&e&lB&x&f&e&f&e&f&e&ll&x&f&f&f&f&f&f&lo&x&f&f&f&f&f&f&lc&x&f&f&f&f&f&f&lk"
    if player's inventory contains 8 of plain quartz block:
      remove 8 of plain quartz from player's inventory
      give player shiny quartz block named "&x&f&b&f&b&f&b&lC&x&f&b&f&b&f&b&lo&x&f&b&f&b&f&b&lm&x&f&c&f&c&f&c&lp&x&f&c&f&c&f&c&lr&x&f&c&f&c&f&c&le&x&f&c&f&c&f&c&ls&x&f&c&f&c&f&c&ls&x&f&d&f&d&f&d&le&x&f&d&f&d&f&d&ld &x&f&d&f&d&f&d&lQ&x&f&d&f&d&f&d&lu&x&f&d&f&d&f&d&la&x&f&e&f&e&f&e&lr&x&f&e&f&e&f&e&lt&x&f&e&f&e&f&e&lz &x&f&e&f&e&f&e&lB&x&f&e&f&e&f&e&ll&x&f&f&f&f&f&f&lo&x&f&f&f&f&f&f&lc&x&f&f&f&f&f&f&lk"
      stop
        #quartz
  if player's inventory contains 1 nether brick named "&x&f&3&0&0&0&0&lN&x&f&3&0&3&0&0&le&x&f&4&0&6&0&0&lt&x&f&4&0&9&0&0&lh&x&f&5&0&c&0&0&le&x&f&5&0&f&0&0&lr&x&f&6&1&2&0&0&lb&x&f&6&1&6&0&0&lr&x&f&7&1&9&0&0&li&x&f&7&1&c&0&0&lc&x&f&8&1&f&0&0&lk&x&f&8&2&2&0&0&ls &x&f&9&2&5&0&0&lA&x&f&9&2&8&0&0&lu&x&f&a&2&b&0&0&lt&x&f&a&2&e&0&0&lo&x&f&b&3&1&0&0&lc&x&f&b&3&4&0&0&lo&x&f&c&3&7&0&0&lm&x&f&c&3&b&0&0&lp&x&f&d&3&e&0&0&lr&x&f&d&4&1&0&0&le&x&f&e&4&4&0&0&ls&x&f&e&4&7&0&0&ls&x&f&f&4&a&0&0&lo&x&f&f&4&d&0&0&lr":
    if player's inventory contains 64 of plain nether bricks:
      remove 64 of plain nether bricks from player's inventory
      give player shiny red nether bricks named "&x&f&b&0&0&0&0&lC&x&f&b&0&3&0&0&lo&x&f&b&0&6&0&0&lm&x&f&c&0&9&0&0&lp&x&f&c&0&c&0&0&lr&x&f&c&0&f&0&0&le&x&f&c&1&1&0&0&ls&x&f&c&1&4&0&0&ls&x&f&d&1&7&0&0&le&x&f&d&1&a&0&0&ld &x&f&d&1&d&0&0&lN&x&f&d&2&0&0&0&le&x&f&d&2&3&0&0&lt&x&f&d&2&6&0&0&lh&x&f&e&2&9&0&0&le&x&f&e&2&c&0&0&lr&x&f&e&2&e&0&0&lb&x&f&e&3&1&0&0&lr&x&f&e&3&4&0&0&li&x&f&f&3&7&0&0&lc&x&f&f&3&a&0&0&lk&x&f&f&3&d&0&0&ls"
    if player's inventory contains 16 of plain cracked nether bricks:
      remove 16 of plain cracked nether bricks from player's inventory
      give player shiny red nether bricks named "&x&f&b&0&0&0&0&lC&x&f&b&0&3&0&0&lo&x&f&b&0&6&0&0&lm&x&f&c&0&9&0&0&lp&x&f&c&0&c&0&0&lr&x&f&c&0&f&0&0&le&x&f&c&1&1&0&0&ls&x&f&c&1&4&0&0&ls&x&f&d&1&7&0&0&le&x&f&d&1&a&0&0&ld &x&f&d&1&d&0&0&lN&x&f&d&2&0&0&0&le&x&f&d&2&3&0&0&lt&x&f&d&2&6&0&0&lh&x&f&e&2&9&0&0&le&x&f&e&2&c&0&0&lr&x&f&e&2&e&0&0&lb&x&f&e&3&1&0&0&lr&x&f&e&3&4&0&0&li&x&f&f&3&7&0&0&lc&x&f&f&3&a&0&0&lk&x&f&f&3&d&0&0&ls"
      stop
      #netherbrick
  if player's inventory contains 1 ender eye named "&x&f&3&f&3&f&3&lE&x&f&4&f&2&e&d&ln&x&f&4&f&1&e&6&ld&x&f&5&f&0&e&0&ls&x&f&5&e&f&d&9&lt&x&f&6&e&e&d&3&lo&x&f&6&e&d&c&c&ln&x&f&7&e&c&c&6&le &x&f&8&e&b&b&f&lA&x&f&8&e&a&b&9&lu&x&f&9&e&9&b&2&lt&x&f&9&e&8&a&c&lo&x&f&a&e&7&a&5&lc&x&f&a&e&6&9&f&lo&x&f&b&e&5&9&8&lm&x&f&c&e&4&9&2&lp&x&f&c&e&3&8&b&lr&x&f&d&e&2&8&5&le&x&f&d&e&1&7&e&ls&x&f&e&e&0&7&8&ls&x&f&e&d&f&7&1&lo&x&f&f&d&e&6&b&lr":
    if player's inventory contains 64 of plain end stone:
      remove 64 of plain end stone from player's inventory
      give player shiny end stone named "&x&f&b&f&b&f&b&lC&x&f&a&f&b&f&2&lo&x&f&9&f&b&e&8&lm&x&f&8&f&c&d&f&lp&x&f&7&f&c&d&5&lr&x&f&5&f&c&c&c&le&x&f&4&f&c&c&3&ls&x&f&3&f&d&b&9&ls&x&f&2&f&d&b&0&le&x&f&1&f&d&a&6&ld &x&f&0&f&d&9&d&lE&x&e&f&f&e&9&3&ln&x&e&e&f&e&8&a&ld&x&e&c&f&e&8&1&ls&x&e&b&f&e&7&7&lt&x&e&a&f&f&6&e&lo&x&e&9&f&f&6&4&ln&x&e&8&f&f&5&b&le"
    if player's inventory contains 32 of plain end stone bricks:
      remove 32 of plain end stone bricks from player's inventory
      give player shiny endstone named "&x&f&b&f&b&f&b&lC&x&f&a&f&b&f&2&lo&x&f&9&f&b&e&8&lm&x&f&8&f&c&d&f&lp&x&f&7&f&c&d&5&lr&x&f&5&f&c&c&c&le&x&f&4&f&c&c&3&ls&x&f&3&f&d&b&9&ls&x&f&2&f&d&b&0&le&x&f&1&f&d&a&6&ld &x&f&0&f&d&9&d&lE&x&e&f&f&e&9&3&ln&x&e&e&f&e&8&a&ld&x&e&c&f&e&8&1&ls&x&e&b&f&e&7&7&lt&x&e&a&f&f&6&e&lo&x&e&9&f&f&6&4&ln&x&e&8&f&f&5&b&le"
      stop
      #endstone
  if player's inventory contains 1 purple dye named "&x&8&e&0&e&f&3&lO&x&8&c&0&d&f&4&lb&x&8&a&0&d&f&4&ls&x&8&8&0&c&f&5&li&x&8&5&0&b&f&5&ld&x&8&3&0&b&f&6&li&x&8&1&0&a&f&6&la&x&7&f&0&9&f&7&ln &x&7&d&0&9&f&8&lA&x&7&b&0&8&f&8&lu&x&7&9&0&7&f&9&lt&x&7&6&0&7&f&9&lo&x&7&4&0&6&f&a&lc&x&7&2&0&5&f&a&lo&x&7&0&0&5&f&b&lm&x&6&e&0&4&f&c&lp&x&6&c&0&3&f&c&lr&x&6&a&0&3&f&d&le&x&6&7&0&2&f&d&ls&x&6&5&0&1&f&e&ls&x&6&3&0&1&f&e&lo&x&6&1&0&0&f&f&lr":
    if player's inventory contains 64 of plain obsidian:
      remove 64 of plain obsidian from player's inventory
      give player shiny obsidian named "&x&f&b&3&4&f&3&lC&x&f&3&3&3&f&4&lo&x&e&b&3&1&f&4&lm&x&e&3&3&0&f&5&lp&x&d&b&2&f&f&6&lr&x&d&3&2&e&f&7&le&x&c&b&2&c&f&7&ls&x&c&3&2&b&f&8&ls&x&b&b&2&a&f&9&le&x&b&4&2&8&f&9&ld &x&a&c&2&7&f&a&lO&x&a&4&2&6&f&b&lb&x&9&c&2&4&f&b&ls&x&9&4&2&3&f&c&li&x&8&c&2&2&f&d&ld&x&8&4&2&1&f&e&li&x&7&c&1&f&f&e&la&x&7&4&1&e&f&f&ln"
    if player's inventory contains 32 of plain crying obsidian:
      remove 32 of plain crying obsidian from player's inventory
      give player shiny obsidian named "&x&f&b&3&4&f&3&lC&x&f&3&3&3&f&4&lo&x&e&b&3&1&f&4&lm&x&e&3&3&0&f&5&lp&x&d&b&2&f&f&6&lr&x&d&3&2&e&f&7&le&x&c&b&2&c&f&7&ls&x&c&3&2&b&f&8&ls&x&b&b&2&a&f&9&le&x&b&4&2&8&f&9&ld &x&a&c&2&7&f&a&lO&x&a&4&2&6&f&b&lb&x&9&c&2&4&f&b&ls&x&9&4&2&3&f&c&li&x&8&c&2&2&f&d&ld&x&8&4&2&1&f&e&li&x&7&c&1&f&f&e&la&x&7&4&1&e&f&f&ln"
      stop
      #obi
  if player's inventory contains 1 blue dye named "&x&2&4&e&7&f&3&lB&x&2&8&d&b&f&4&le&x&2&c&c&f&f&4&la&x&3&0&c&3&f&5&lc&x&3&5&b&7&f&6&lo&x&3&9&a&c&f&6&ln &x&3&d&a&0&f&7&lA&x&4&1&9&4&f&7&lu&x&4&5&8&8&f&8&lt&x&4&9&7&c&f&9&lo&x&4&e&7&0&f&9&lc&x&5&2&6&4&f&a&lo&x&5&6&5&8&f&b&lm&x&5&a&4&c&f&b&lp&x&5&e&4&0&f&c&lr&x&6&2&3&5&f&c&le&x&6&7&2&9&f&d&ls&x&6&b&1&d&f&e&ls&x&6&f&1&1&f&e&lo&x&7&3&0&5&f&f&lr":
    if player's inventory contains 8 of plain beacon:
      remove 8 of plain beacon from player's inventory
      give player shiny beacon named "&x&3&4&f&b&f&b&lC&x&3&8&e&c&f&b&lo&x&3&d&d&e&f&c&lm&x&4&1&c&f&f&c&lp&x&4&5&c&0&f&c&lr&x&4&9&b&1&f&c&le&x&4&e&a&3&f&d&ls&x&5&2&9&4&f&d&ls&x&5&6&8&5&f&d&le&x&5&a&7&6&f&d&ld &x&5&f&6&8&f&e&lB&x&6&3&5&9&f&e&le&x&6&7&4&a&f&e&la&x&6&b&3&b&f&e&lc&x&7&0&2&d&f&f&lo&x&7&4&1&e&f&f&ln"
      stop
      #beacon
  if player's inventory contains 1 black dye named "&x&5&7&5&7&5&7&lD&x&5&7&5&7&5&7&le&x&5&7&5&7&5&7&le&x&5&7&5&7&5&7&lp&x&5&7&5&7&5&7&ls&x&5&8&5&8&5&8&ll&x&5&8&5&8&5&8&la&x&5&8&5&8&5&8&lt&x&5&8&5&8&5&8&le &x&5&8&5&8&5&8&lB&x&5&8&5&8&5&8&lr&x&5&8&5&8&5&8&li&x&5&8&5&8&5&8&lc&x&5&8&5&8&5&8&lk&x&5&9&5&9&5&9&ls &x&5&9&5&9&5&9&lA&x&5&9&5&9&5&9&lu&x&5&9&5&9&5&9&lt&x&5&9&5&9&5&9&lo&x&5&9&5&9&5&9&lc&x&5&9&5&9&5&9&lo&x&5&9&5&9&5&9&lm&x&5&9&5&9&5&9&lp&x&5&9&5&9&5&9&lr&x&5&a&5&a&5&a&le&x&5&a&5&a&5&a&ls&x&5&a&5&a&5&a&ls&x&5&a&5&a&5&a&lo&x&5&a&5&a&5&a&lr":
    if player's inventory contains 64 of plain deepslate bricks:
      remove 64 of plain deepslate bricks from player's inventory
      give player shiny deepslate bricks named "&x&4&6&4&6&4&6&lC&x&4&5&4&5&4&5&lo&x&4&4&4&4&4&4&lm&x&4&3&4&3&4&3&lp&x&4&2&4&2&4&2&lr&x&4&1&4&1&4&1&le&x&4&0&4&0&4&0&ls&x&3&e&3&e&3&e&ls&x&3&d&3&d&3&d&le&x&3&c&3&c&3&c&ld &x&3&b&3&b&3&b&lD&x&3&a&3&a&3&a&le&x&3&9&3&9&3&9&le&x&3&8&3&8&3&8&lp&x&3&7&3&7&3&7&ls&x&3&6&3&6&3&6&ll&x&3&5&3&5&3&5&la&x&3&4&3&4&3&4&lt&x&3&3&3&3&3&3&le &x&3&1&3&1&3&1&lB&x&3&0&3&0&3&0&lr&x&2&f&2&f&2&f&li&x&2&e&2&e&2&e&lc&x&2&d&2&d&2&d&lk&x&2&c&2&c&2&c&ls"
    if player's inventory contains 32 of plain polished deepslate:
      remove 32 of plain polished deepslate from player's inventory
      give player shiny deepslate bricks named "&x&4&6&4&6&4&6&lC&x&4&5&4&5&4&5&lo&x&4&4&4&4&4&4&lm&x&4&3&4&3&4&3&lp&x&4&2&4&2&4&2&lr&x&4&1&4&1&4&1&le&x&4&0&4&0&4&0&ls&x&3&e&3&e&3&e&ls&x&3&d&3&d&3&d&le&x&3&c&3&c&3&c&ld &x&3&b&3&b&3&b&lD&x&3&a&3&a&3&a&le&x&3&9&3&9&3&9&le&x&3&8&3&8&3&8&lp&x&3&7&3&7&3&7&ls&x&3&6&3&6&3&6&ll&x&3&5&3&5&3&5&la&x&3&4&3&4&3&4&lt&x&3&3&3&3&3&3&le &x&3&1&3&1&3&1&lB&x&3&0&3&0&3&0&lr&x&2&f&2&f&2&f&li&x&2&e&2&e&2&e&lc&x&2&d&2&d&2&d&lk&x&2&c&2&c&2&c&ls"
      #Deepslate bricks
  if player's inventory contains 1 of plain sculk vein named "&x&0&0&e&0&f&f&lS&x&0&0&d&8&f&f&lc&x&0&0&d&0&f&f&lu&x&0&0&c&7&f&f&ll&x&0&0&b&f&f&f&lk &x&0&0&b&7&f&f&lC&x&0&0&a&f&f&f&la&x&0&0&a&6&f&f&lt&x&0&0&9&e&f&f&la&x&0&0&9&6&f&f&ll&x&0&0&8&e&f&f&ly&x&0&0&8&5&f&f&ls&x&0&0&7&d&f&f&lt &x&0&0&7&5&f&f&lA&x&0&0&6&d&f&f&lu&x&0&0&6&5&f&f&lt&x&0&0&5&c&f&f&lo&x&0&0&5&4&f&f&lc&x&0&0&4&c&f&f&lo&x&0&0&4&4&f&f&lm&x&0&0&3&b&f&f&lp&x&0&0&3&3&f&f&lr&x&0&0&2&b&f&f&le&x&0&0&2&3&f&f&ls&x&0&0&1&a&f&f&ls&x&0&0&1&2&f&f&lo&x&0&0&0&a&f&f&lr":
    if player's inventory contains 64 of plain sculk catalyst:
      remove 64 of plain sculk catalyst from player's inventory
      give player shiny sculk catalyst named "&x&1&1&4&5&f&f&lC&x&1&0&4&b&f&f&lo&x&0&f&5&2&f&f&lm&x&0&f&5&8&f&f&lp&x&0&e&5&e&f&f&lr&x&0&d&6&5&f&f&le&x&0&c&6&b&f&f&ls&x&0&c&7&2&f&f&ls&x&0&b&7&8&f&f&le&x&0&a&7&e&f&f&ld &x&0&9&8&5&f&f&lS&x&0&9&8&b&f&f&lc&x&0&8&9&1&f&f&lu&x&0&7&9&8&f&f&ll&x&0&6&9&e&f&f&lk &x&0&5&a&4&f&f&lC&x&0&5&a&b&f&f&la&x&0&4&b&1&f&f&lt&x&0&3&b&8&f&f&la&x&0&2&b&e&f&f&ll&x&0&2&c&4&f&f&ly&x&0&1&c&b&f&f&ls&x&0&0&d&1&f&f&lt"
      stop
      #catalyst
  if player's inventory contains 1 brown dye named "&x&f&f&9&a&5&1&lM&x&f&5&9&3&4&e&lu&x&e&a&8&c&4&b&ld &x&e&0&8&5&4&8&lA&x&d&5&7&e&4&5&lu&x&c&b&7&6&4&2&lt&x&c&0&6&f&3&f&lo&x&b&6&6&8&3&c&lc&x&a&b&6&1&3&a&lo&x&a&1&5&a&3&7&lm&x&9&6&5&3&3&4&lp&x&8&c&4&c&3&1&lr&x&8&1&4&5&2&e&le&x&7&7&3&d&2&b&ls&x&6&c&3&6&2&8&ls&x&6&2&2&f&2&5&lo&x&5&7&2&8&2&2&lr":
    if player's inventory contains 64 of plain mud:
      remove 64 of plain mud from player's inventory
      give player shiny mud named "&x&f&f&9&3&4&4&lC&x&e&e&8&b&4&2&lo&x&d&d&8&3&4&1&lm&x&c&c&7&b&3&f&lp&x&b&a&7&2&3&e&lr&x&a&9&6&a&3&c&le&x&9&8&6&2&3&b&ls&x&8&7&5&a&3&9&ls&x&7&6&5&2&3&7&le&x&6&5&4&a&3&6&ld &x&5&3&4&1&3&4&lM&x&4&2&3&9&3&3&lu&x&3&1&3&1&3&1&ld"
      #mud
      stop
  if player's inventory contains 1 red dye named "&x&f&f&0&0&0&0&lR&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ld &x&f&f&0&0&0&0&lA&x&f&f&0&0&0&0&lu&x&f&f&0&0&0&0&lt&x&f&f&0&0&0&0&lo&x&f&f&0&0&0&0&lc&x&f&f&0&0&0&0&lo&x&f&f&0&0&0&0&lm&x&f&f&0&0&0&0&lp&x&f&f&0&0&0&0&lr&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ls&x&f&f&0&0&0&0&ls&x&f&f&0&0&0&0&lo&x&f&f&0&0&0&0&lr":
    if player's inventory contains 64 of plain red concrete:
      remove 64 of plain red concrete from player's inventory
      give player shiny red dye named "&x&f&f&0&0&0&0&lC&x&f&f&0&0&0&0&lo&x&f&f&0&0&0&0&lm&x&f&f&0&0&0&0&lp&x&f&f&0&0&0&0&lr&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ls&x&f&f&0&0&0&0&ls&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ld &x&f&f&0&0&0&0&lR&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ld"
    if player's inventory contains 1 of plain red wool:
      remove 1 of plain red wool from player's inventory
      give player 5 of shiny red dye named "&x&f&f&0&0&0&0&lC&x&f&f&0&0&0&0&lo&x&f&f&0&0&0&0&lm&x&f&f&0&0&0&0&lp&x&f&f&0&0&0&0&lr&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ls&x&f&f&0&0&0&0&ls&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ld &x&f&f&0&0&0&0&lR&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ld"
      stop
      #red
  if player's inventory contains 1 yellow dye named "&x&f&f&f&5&0&0&lY&x&f&f&f&6&0&4&le&x&f&f&f&6&0&7&ll&x&f&e&f&7&0&b&ll&x&f&e&f&7&0&f&lo&x&f&e&f&8&1&2&lw &x&f&e&f&8&1&6&lA&x&f&e&f&9&1&9&lu&x&f&d&f&9&1&d&lt&x&f&d&f&a&2&1&lo&x&f&d&f&a&2&4&lc&x&f&d&f&b&2&8&lo&x&f&c&f&b&2&c&lm&x&f&c&f&c&2&f&lp&x&f&c&f&c&3&3&lr&x&f&c&f&d&3&6&le&x&f&c&f&d&3&a&ls&x&f&b&f&e&3&e&ls&x&f&b&f&e&4&1&lo&x&f&b&f&f&4&5&lr":
    if player's inventory contains 64 of plain yellow concrete:
      remove 64 of plain yellow concrete from player's inventory
      give player shiny yellow dye named "&x&c&c&f&f&0&0&lC&x&c&f&f&f&0&5&lo&x&d&3&f&e&0&9&lm&x&d&6&f&e&0&e&lp&x&d&a&f&d&1&2&lr&x&d&d&f&d&1&7&le&x&e&0&f&c&1&c&ls&x&e&4&f&c&2&0&ls&x&e&7&f&b&2&5&le&x&e&b&f&b&2&9&ld &x&e&e&f&a&2&e&lY&x&f&1&f&a&3&3&le&x&f&5&f&9&3&7&ll&x&f&8&f&9&3&c&ll&x&f&c&f&8&4&0&lo&x&f&f&f&8&4&5&lw"
    if player's inventory contains 5 of plain yellow wool:
      remove 5 of plain yellow wool from player's inventory
      give player 5 of shiny yellow dye named "&x&c&c&f&f&0&0&lC&x&c&f&f&f&0&5&lo&x&d&3&f&e&0&9&lm&x&d&6&f&e&0&e&lp&x&d&a&f&d&1&2&lr&x&d&d&f&d&1&7&le&x&e&0&f&c&1&c&ls&x&e&4&f&c&2&0&ls&x&e&7&f&b&2&5&le&x&e&b&f&b&2&9&ld &x&e&e&f&a&2&e&lY&x&f&1&f&a&3&3&le&x&f&5&f&9&3&7&ll&x&f&8&f&9&3&c&ll&x&f&c&f&8&4&0&lo&x&f&f&f&8&4&5&lw"
      stop
      #yellow
  if player's inventory contains 1 green dye named "&x&0&9&f&f&2&2&lG&x&0&c&f&f&2&0&lr&x&1&0&f&f&1&f&le&x&1&3&f&f&1&d&le&x&1&7&f&f&1&c&ln &x&1&a&f&f&1&a&lA&x&1&d&f&f&1&8&lu&x&2&1&f&f&1&7&lt&x&2&4&f&f&1&5&lo&x&2&8&f&f&1&4&lc&x&2&b&f&f&1&2&lo&x&2&e&f&f&1&0&lm&x&3&2&f&f&0&f&lp&x&3&5&f&f&0&d&lr&x&3&8&f&f&0&b&le&x&3&c&f&f&0&a&ls&x&3&f&f&f&0&8&ls&x&4&3&f&f&0&7&lo&x&4&6&f&f&0&5&lr":
    if player's inventory contains 64 of plain lime concrete:
      remove 64 of plain lime concrete from player's inventory
      give player shiny lime dye named "&x&0&4&f&f&3&c&lC&x&0&b&f&f&3&8&lo&x&1&1&f&f&3&3&lm&x&1&8&f&f&2&f&lp&x&1&f&f&f&2&b&lr&x&2&5&f&f&2&7&le&x&2&c&f&f&2&2&ls&x&3&3&f&f&1&e&ls&x&3&9&f&f&1&a&le&x&4&0&f&f&1&5&ld &x&4&6&f&f&1&1&lG&x&4&d&f&f&0&d&lr&x&5&4&f&f&0&9&le&x&5&a&f&f&0&4&le&x&6&1&f&f&0&0&ln"
    if player's inventory contains 4 of plain lime wool:
      remove 4 of plain lime wool from player's inventory
      give player 4 of shiny lime dye named "&x&0&4&f&f&3&c&lC&x&0&b&f&f&3&8&lo&x&1&1&f&f&3&3&lm&x&1&8&f&f&2&f&lp&x&1&f&f&f&2&b&lr&x&2&5&f&f&2&7&le&x&2&c&f&f&2&2&ls&x&3&3&f&f&1&e&ls&x&3&9&f&f&1&a&le&x&4&0&f&f&1&5&ld &x&4&6&f&f&1&1&lG&x&4&d&f&f&0&d&lr&x&5&4&f&f&0&9&le&x&5&a&f&f&0&4&le&x&6&1&f&f&0&0&ln"
      stop
      #green
  if player's inventory contains 1 blue dye named "&x&0&0&9&4&f&f&lB&x&0&0&8&d&f&f&ll&x&0&0&8&6&f&f&lu&x&0&0&7&e&f&f&le &x&0&0&7&7&f&f&lA&x&0&0&7&0&f&f&lu&x&0&0&6&9&f&f&lt&x&0&0&6&2&f&f&lo&x&0&0&5&b&f&f&lc&x&0&0&5&3&f&f&lo&x&0&0&4&c&f&f&lm&x&0&0&4&5&f&f&lp&x&0&0&3&e&f&f&lr&x&0&0&3&7&f&f&le&x&0&0&3&0&f&f&ls&x&0&0&2&8&f&f&ls&x&0&0&2&1&f&f&lo&x&0&0&1&a&f&f&lr":
    if player's inventory contains 64 of plain blue concrete:
      remove 64 of plain blue concrete from player's inventory
      give player shiny blue dye named "&x&0&0&0&a&f&f&lC&x&0&0&1&6&f&f&lo&x&0&0&2&2&f&f&lm&x&0&0&2&d&f&f&lp&x&0&0&3&9&f&f&lr&x&0&0&4&5&f&f&le&x&0&0&5&1&f&f&ls&x&0&0&5&c&f&f&ls&x&0&0&6&8&f&f&le&x&0&0&7&4&f&f&ld &x&0&0&8&0&f&f&lB&x&0&0&8&b&f&f&ll&x&0&0&9&7&f&f&lu&x&0&0&a&3&f&f&le"
    if player's inventory contains 1 of plain blue wool:
      remove 1 of plain blue wool from player's inventory
      give player 5 of shiny blue dye named "&x&0&0&0&a&f&f&lC&x&0&0&1&6&f&f&lo&x&0&0&2&2&f&f&lm&x&0&0&2&d&f&f&lp&x&0&0&3&9&f&f&lr&x&0&0&4&5&f&f&le&x&0&0&5&1&f&f&ls&x&0&0&5&c&f&f&ls&x&0&0&6&8&f&f&le&x&0&0&7&4&f&f&ld &x&0&0&8&0&f&f&lB&x&0&0&8&b&f&f&ll&x&0&0&9&7&f&f&lu&x&0&0&a&3&f&f&le"
      stop
      #blue
  if player's inventory contains 1 purple dye named "&x&0&0&9&4&f&f&lB&x&0&0&8&d&f&f&ll&x&0&0&8&6&f&f&lu&x&0&0&7&e&f&f&le &x&0&0&7&7&f&f&lA&x&0&0&7&0&f&f&lu&x&0&0&6&9&f&f&lt&x&0&0&6&2&f&f&lo&x&0&0&5&b&f&f&lc&x&0&0&5&3&f&f&lo&x&0&0&4&c&f&f&lm&x&0&0&4&5&f&f&lp&x&0&0&3&e&f&f&lr&x&0&0&3&7&f&f&le&x&0&0&3&0&f&f&ls&x&0&0&2&8&f&f&ls&x&0&0&2&1&f&f&lo&x&0&0&1&a&f&f&lr":
    if player's inventory contains 64 of plain purple concrete:
      remove 64 of plain purple concrete from player's inventory
      give player shiny purple dye named "&x&8&0&5&3&f&f&lC&x&8&8&5&1&f&e&lo&x&9&1&4&f&f&c&lm&x&9&9&4&e&f&b&lp&x&a&2&4&c&f&a&lr&x&a&a&4&a&f&8&le&x&b&3&4&8&f&7&ls&x&b&b&4&6&f&6&ls&x&c&4&4&5&f&4&le&x&c&c&4&3&f&3&ld &x&d&5&4&1&f&2&lP&x&d&d&3&f&f&0&lu&x&e&6&3&d&e&f&lr&x&e&e&3&c&e&e&lp&x&f&7&3&a&e&c&ll&x&f&f&3&8&e&b&le"
    if player's inventory contains 8 of plain purple wool:
      remove 8 of plain purple wool from player's inventory
      give player shiny purple dye named "&x&8&0&5&3&f&f&lC&x&8&8&5&1&f&e&lo&x&9&1&4&f&f&c&lm&x&9&9&4&e&f&b&lp&x&a&2&4&c&f&a&lr&x&a&a&4&a&f&8&le&x&b&3&4&8&f&7&ls&x&b&b&4&6&f&6&ls&x&c&4&4&5&f&4&le&x&c&c&4&3&f&3&ld &x&d&5&4&1&f&2&lP&x&d&d&3&f&f&0&lu&x&e&6&3&d&e&f&lr&x&e&e&3&c&e&e&lp&x&f&7&3&a&e&c&ll&x&f&f&3&8&e&b&le"
      stop
        #PURPLE
  if player's inventory contains 1 melon named "&x&0&0&f&f&4&7&lM&x&0&d&f&2&4&3&le&x&1&b&e&4&4&0&ll&x&2&8&d&7&3&c&lo&x&3&6&c&9&3&8&ln&x&4&3&b&c&3&4&ls &x&5&1&a&e&3&1&lA&x&5&e&a&1&2&d&lu&x&6&b&9&4&2&9&lt&x&7&9&8&6&2&5&lo&x&8&6&7&9&2&2&lc&x&9&4&6&b&1&e&lo&x&a&1&5&e&1&a&lm&x&a&e&5&1&1&6&lp&x&b&c&4&3&1&3&lr&x&c&9&3&6&0&f&le&x&d&7&2&8&0&b&ls&x&e&4&1&b&0&7&ls&x&f&2&0&d&0&4&lo&x&f&f&0&0&0&0&lr":
    if player's inventory contains 8 of plain melon:
      remove 8 of plain melon from player's inventory
      give player shiny melon named "&x&1&b&f&f&2&4&lC&x&2&b&e&d&2&1&lo&x&3&c&d&b&1&f&lm&x&4&c&c&8&1&c&lp&x&5&c&b&6&1&a&lr&x&6&c&a&4&1&7&le&x&7&d&9&2&1&5&ls&x&8&d&8&0&1&2&ls&x&9&d&6&d&0&f&le&x&a&e&5&b&0&d&ld &x&b&e&4&9&0&a&lM&x&c&e&3&7&0&8&le&x&d&e&2&4&0&5&ll&x&e&f&1&2&0&3&lo&x&f&f&0&0&0&0&ln"
      stop
      #melon

command /auto [<text>] [to] <player=%player%>:
 permission: boxlife.admin
 permission message: You must be an admin to execute this command!
 trigger:
  if arg-1 is "Wood":
   send "&a&lAutocompressor: &7You have Given %arg-2% Wood Autocompressor!"
   give arg-2 brown dye named "&x&5&f&4&6&0&5&lW&x&6&1&4&4&0&6&lo&x&6&2&4&3&0&7&lo&x&6&4&4&1&0&7&ld &x&6&6&4&0&0&8&lA&x&6&7&3&e&0&9&lu&x&6&9&3&c&0&a&lt&x&6&b&3&b&0&a&lo&x&6&c&3&9&0&b&lc&x&6&e&3&8&0&c&lo&x&6&f&3&6&0&d&lm&x&7&1&3&5&0&d&lp&x&7&3&3&3&0&e&lr&x&7&4&3&1&0&f&le&x&7&6&3&0&1&0&ls&x&7&8&2&e&1&0&ls&x&7&9&2&d&1&1&lo&x&7&b&2&b&1&2&lr"
   stop
  if arg-1 is "Stone":
   send "&a&lAutocompressor: &7You have Given %arg-2% Stone Autocompressor!"
   give arg-2 light gray dye named "&x&5&7&5&7&5&7&lS&x&5&9&5&9&5&9&lt&x&5&b&5&b&5&b&lo&x&5&d&5&d&5&d&ln&x&5&f&5&f&5&f&le &x&6&1&6&1&6&1&lA&x&6&3&6&3&6&3&lu&x&6&5&6&5&6&5&lt&x&6&7&6&7&6&7&lo&x&6&9&6&9&6&9&lc&x&6&b&6&b&6&b&lo&x&6&d&6&d&6&d&lm&x&6&f&6&f&6&f&lp&x&7&1&7&1&7&1&lr&x&7&3&7&3&7&3&le&x&7&5&7&5&7&5&ls&x&7&7&7&7&7&7&ls&x&7&9&7&9&7&9&lo&x&7&b&7&b&7&b&lr"
  if arg-1 is "Coal":
   send "&a&lAutocompressor: &7You have Given %arg-2% Coal Autocompressor!"
   give arg-2 black dye named "&x&0&0&0&0&0&0&lC&x&0&3&0&3&0&3&lo&x&0&7&0&7&0&7&la&x&0&a&0&a&0&a&ll &x&0&d&0&d&0&d&lA&x&1&0&1&0&1&0&lu&x&1&4&1&4&1&4&lt&x&1&7&1&7&1&7&lo&x&1&a&1&a&1&a&lc&x&1&e&1&e&1&e&lo&x&2&1&2&1&2&1&lm&x&2&4&2&4&2&4&lp&x&2&8&2&8&2&8&lr&x&2&b&2&b&2&b&le&x&2&e&2&e&2&e&ls&x&3&1&3&1&3&1&ls&x&3&5&3&5&3&5&lo&x&3&8&3&8&3&8&lr"
  if arg-1 is "Iron":
   send "&a&lAutocompressor: &7You have Given %arg-2% Iron Autocompressor!"
   give arg-2 white dye named "&x&f&3&f&3&f&3&lI&x&f&3&f&0&f&4&lr&x&f&4&e&d&f&4&lo&x&f&4&e&9&f&5&ln &x&f&5&e&6&f&6&lA&x&f&5&e&3&f&7&lu&x&f&5&e&0&f&7&lt&x&f&6&d&c&f&8&lo&x&f&6&d&9&f&9&lc&x&f&7&d&6&f&9&lo&x&f&7&d&3&f&a&lm&x&f&8&c&f&f&b&lp&x&f&8&c&c&f&b&lr&x&f&8&c&9&f&c&le&x&f&9&c&6&f&d&ls&x&f&9&c&2&f&e&ls&x&f&a&b&f&f&e&lo&x&f&a&b&c&f&f&lr"
  if arg-1 is "Diamond":
   send "&a&lAutocompressor: &7You have Given %arg-2% Diamond Autocompressor!"
   give arg-2 light blue dye named "&x&6&a&c&2&f&3&lD&x&6&b&b&f&f&4&li&x&6&d&b&c&f&4&la&x&6&e&b&9&f&5&lm&x&7&0&b&6&f&5&lo&x&7&1&b&3&f&6&ln&x&7&3&a&f&f&7&ld &x&7&4&a&c&f&7&lA&x&7&6&a&9&f&8&lu&x&7&7&a&6&f&8&lt&x&7&9&a&3&f&9&lo&x&7&a&a&0&f&a&lc&x&7&b&9&d&f&a&lo&x&7&d&9&a&f&b&lm&x&7&e&9&7&f&b&lp&x&8&0&9&4&f&c&lr&x&8&1&9&0&f&d&le&x&8&3&8&d&f&d&ls&x&8&4&8&a&f&e&ls&x&8&6&8&7&f&e&lo&x&8&7&8&4&f&f&lr"
  if arg-1 is "Gold":
   send "&a&lAutocompressor: &7You have Given %arg-2% Gold Autocompressor!"
   give arg-2 yellow dye named "&x&f&3&7&e&2&9&lG&x&f&4&8&3&2&7&lo&x&f&4&8&8&2&4&ll&x&f&5&8&e&2&2&ld &x&f&6&9&3&1&f&lA&x&f&7&9&8&1&d&lu&x&f&7&9&d&1&b&lt&x&f&8&a&2&1&8&lo&x&f&9&a&7&1&6&lc&x&f&9&a&d&1&3&lo&x&f&a&b&2&1&1&lm&x&f&b&b&7&0&e&lp&x&f&b&b&c&0&c&lr&x&f&c&c&1&0&a&le&x&f&d&c&6&0&7&ls&x&f&e&c&c&0&5&ls&x&f&e&d&1&0&2&lo&x&f&f&d&6&0&0&lr"
  if arg-1 is "Emerald":
   send "&a&lAutocompressor: &7You have Given %arg-2% Emerald Autocompressor!"
   give arg-2 lime dye named "&x&2&a&f&3&0&9&lE&x&2&c&e&e&0&b&lm&x&2&f&e&8&0&d&le&x&3&1&e&3&0&e&lr&x&3&3&d&d&1&0&la&x&3&6&d&8&1&2&ll&x&3&8&d&2&1&4&ld &x&3&a&c&d&1&5&lA&x&3&c&c&7&1&7&lu&x&3&f&c&2&1&9&lt&x&4&1&b&c&1&b&lo&x&4&3&b&7&1&c&lc&x&4&6&b&1&1&e&lo&x&4&8&a&c&2&0&lm&x&4&a&a&6&2&2&lp&x&4&d&a&1&2&3&lr&x&4&f&9&b&2&5&le&x&5&1&9&6&2&7&ls&x&5&3&9&0&2&9&ls&x&5&6&8&b&2&a&lo&x&5&8&8&5&2&c&lr"
  if arg-1 is "Netherite":
   send "&a&lAutocompressor: &7You have Given %arg-2% Netherite Autocompressor!"
   give arg-2 red dye named "&x&f&3&1&3&1&3&lN&x&e&b&1&3&1&3&le&x&e&3&1&3&1&3&lt&x&d&b&1&3&1&3&lh&x&d&3&1&3&1&3&le&x&c&b&1&3&1&3&lr&x&c&4&1&2&1&2&li&x&b&c&1&2&1&2&lt&x&b&4&1&2&1&2&le &x&a&c&1&2&1&2&lA&x&a&4&1&2&1&2&lu&x&9&c&1&2&1&2&lt&x&9&4&1&2&1&2&lo&x&8&c&1&2&1&2&lc&x&8&4&1&2&1&2&lo&x&7&c&1&2&1&2&lm&x&7&4&1&2&1&2&lp&x&6&d&1&1&1&1&lr&x&6&5&1&1&1&1&le&x&5&d&1&1&1&1&ls&x&5&5&1&1&1&1&ls&x&4&d&1&1&1&1&lo&x&4&5&1&1&1&1&lr"
  if arg-1 is "Quartz":
   send "&a&lAutocompressor: &7You have Given %arg-2% Quartz Autocompressor!"
   give arg-2 white dye named "&x&f&3&f&3&f&3&lQ&x&f&4&f&4&f&4&lu&x&f&4&f&4&f&4&la&x&f&5&f&5&f&5&lr&x&f&6&f&6&f&6&lt&x&f&6&f&6&f&6&lz &x&f&7&f&7&f&7&lA&x&f&7&f&7&f&7&lu&x&f&8&f&8&f&8&lt&x&f&9&f&9&f&9&lo&x&f&9&f&9&f&9&lc&x&f&a&f&a&f&a&lo&x&f&b&f&b&f&b&lm&x&f&b&f&b&f&b&lp&x&f&c&f&c&f&c&lr&x&f&c&f&c&f&c&le&x&f&d&f&d&f&d&ls&x&f&e&f&e&f&e&ls&x&f&e&f&e&f&e&lo&x&f&f&f&f&f&f&lr"
  if arg-1 is "Nether Bricks":
   send "&a&lAutocompressor: &7You have Given %arg-2% Nether Bricks Autocompressor!"
   give arg-2 nether brick named "&x&f&3&0&0&0&0&lN&x&f&3&0&3&0&0&le&x&f&4&0&6&0&0&lt&x&f&4&0&9&0&0&lh&x&f&5&0&c&0&0&le&x&f&5&0&f&0&0&lr&x&f&6&1&2&0&0&lb&x&f&6&1&6&0&0&lr&x&f&7&1&9&0&0&li&x&f&7&1&c&0&0&lc&x&f&8&1&f&0&0&lk&x&f&8&2&2&0&0&ls &x&f&9&2&5&0&0&lA&x&f&9&2&8&0&0&lu&x&f&a&2&b&0&0&lt&x&f&a&2&e&0&0&lo&x&f&b&3&1&0&0&lc&x&f&b&3&4&0&0&lo&x&f&c&3&7&0&0&lm&x&f&c&3&b&0&0&lp&x&f&d&3&e&0&0&lr&x&f&d&4&1&0&0&le&x&f&e&4&4&0&0&ls&x&f&e&4&7&0&0&ls&x&f&f&4&a&0&0&lo&x&f&f&4&d&0&0&lr"
  if arg-1 is "Endstone":
   send "&a&lAutocompressor: &7You have Given %arg-2% Endstone Autocompressor!"
   give arg-2 yellow dye named "&x&f&3&f&3&f&3&lE&x&f&4&f&2&e&d&ln&x&f&4&f&1&e&6&ld&x&f&5&f&0&e&0&ls&x&f&5&e&f&d&9&lt&x&f&6&e&e&d&3&lo&x&f&6&e&d&c&c&ln&x&f&7&e&c&c&6&le &x&f&8&e&b&b&f&lA&x&f&8&e&a&b&9&lu&x&f&9&e&9&b&2&lt&x&f&9&e&8&a&c&lo&x&f&a&e&7&a&5&lc&x&f&a&e&6&9&f&lo&x&f&b&e&5&9&8&lm&x&f&c&e&4&9&2&lp&x&f&c&e&3&8&b&lr&x&f&d&e&2&8&5&le&x&f&d&e&1&7&e&ls&x&f&e&e&0&7&8&ls&x&f&e&d&f&7&1&lo&x&f&f&d&e&6&b&lr"
  if arg-1 is "Obsidian":
   send "&a&lAutocompressor: &7You have Given %arg-2% Obsidian Autocompressor!"
   give arg-2 purple dye named "&x&8&e&0&e&f&3&lO&x&8&c&0&d&f&4&lb&x&8&a&0&d&f&4&ls&x&8&8&0&c&f&5&li&x&8&5&0&b&f&5&ld&x&8&3&0&b&f&6&li&x&8&1&0&a&f&6&la&x&7&f&0&9&f&7&ln &x&7&d&0&9&f&8&lA&x&7&b&0&8&f&8&lu&x&7&9&0&7&f&9&lt&x&7&6&0&7&f&9&lo&x&7&4&0&6&f&a&lc&x&7&2&0&5&f&a&lo&x&7&0&0&5&f&b&lm&x&6&e&0&4&f&c&lp&x&6&c&0&3&f&c&lr&x&6&a&0&3&f&d&le&x&6&7&0&2&f&d&ls&x&6&5&0&1&f&e&ls&x&6&3&0&1&f&e&lo&x&6&1&0&0&f&f&lr"
  if arg-1 is "Beacon":
   send "&a&lAutocompressor: &7You have Given %arg-2% Beacon Autocompressor!"
   give arg-2 blue dye named "&x&2&4&e&7&f&3&lB&x&2&8&d&b&f&4&le&x&2&c&c&f&f&4&la&x&3&0&c&3&f&5&lc&x&3&5&b&7&f&6&lo&x&3&9&a&c&f&6&ln &x&3&d&a&0&f&7&lA&x&4&1&9&4&f&7&lu&x&4&5&8&8&f&8&lt&x&4&9&7&c&f&9&lo&x&4&e&7&0&f&9&lc&x&5&2&6&4&f&a&lo&x&5&6&5&8&f&b&lm&x&5&a&4&c&f&b&lp&x&5&e&4&0&f&c&lr&x&6&2&3&5&f&c&le&x&6&7&2&9&f&d&ls&x&6&b&1&d&f&e&ls&x&6&f&1&1&f&e&lo&x&7&3&0&5&f&f&lr"
  if arg-1 is "Deepslate Bricks":
   send "&a&lAutocompressor: &7You have Given %arg-2% Deepslate Bricks Autocompressor!"
   give arg-2 black dye named "&x&5&7&5&7&5&7&lD&x&5&7&5&7&5&7&le&x&5&7&5&7&5&7&le&x&5&7&5&7&5&7&lp&x&5&7&5&7&5&7&ls&x&5&8&5&8&5&8&ll&x&5&8&5&8&5&8&la&x&5&8&5&8&5&8&lt&x&5&8&5&8&5&8&le &x&5&8&5&8&5&8&lB&x&5&8&5&8&5&8&lr&x&5&8&5&8&5&8&li&x&5&8&5&8&5&8&lc&x&5&8&5&8&5&8&lk&x&5&9&5&9&5&9&ls &x&5&9&5&9&5&9&lA&x&5&9&5&9&5&9&lu&x&5&9&5&9&5&9&lt&x&5&9&5&9&5&9&lo&x&5&9&5&9&5&9&lc&x&5&9&5&9&5&9&lo&x&5&9&5&9&5&9&lm&x&5&9&5&9&5&9&lp&x&5&9&5&9&5&9&lr&x&5&a&5&a&5&a&le&x&5&a&5&a&5&a&ls&x&5&a&5&a&5&a&ls&x&5&a&5&a&5&a&lo&x&5&a&5&a&5&a&lr"
  if arg-1 is "Sculk Catalyst":
   send "&a&lAutocompressor: &7You have Given %arg-2% Sculk Catalyst Autocompressor!"
   give arg-2 sculk vein named "&x&0&0&e&0&f&f&lS&x&0&0&d&8&f&f&lc&x&0&0&d&0&f&f&lu&x&0&0&c&7&f&f&ll&x&0&0&b&f&f&f&lk &x&0&0&b&7&f&f&lC&x&0&0&a&f&f&f&la&x&0&0&a&6&f&f&lt&x&0&0&9&e&f&f&la&x&0&0&9&6&f&f&ll&x&0&0&8&e&f&f&ly&x&0&0&8&5&f&f&ls&x&0&0&7&d&f&f&lt &x&0&0&7&5&f&f&lA&x&0&0&6&d&f&f&lu&x&0&0&6&5&f&f&lt&x&0&0&5&c&f&f&lo&x&0&0&5&4&f&f&lc&x&0&0&4&c&f&f&lo&x&0&0&4&4&f&f&lm&x&0&0&3&b&f&f&lp&x&0&0&3&3&f&f&lr&x&0&0&2&b&f&f&le&x&0&0&2&3&f&f&ls&x&0&0&1&a&f&f&ls&x&0&0&1&2&f&f&lo&x&0&0&0&a&f&f&lr"
  if arg-1 is "Mud":
   send "&a&lAutocompressor: &7You have Given %arg-2% Mud Autocompressor!"
   give arg-2 brown dye named "&x&f&f&9&a&5&1&lM&x&f&5&9&3&4&e&lu&x&e&a&8&c&4&b&ld &x&e&0&8&5&4&8&lA&x&d&5&7&e&4&5&lu&x&c&b&7&6&4&2&lt&x&c&0&6&f&3&f&lo&x&b&6&6&8&3&c&lc&x&a&b&6&1&3&a&lo&x&a&1&5&a&3&7&lm&x&9&6&5&3&3&4&lp&x&8&c&4&c&3&1&lr&x&8&1&4&5&2&e&le&x&7&7&3&d&2&b&ls&x&6&c&3&6&2&8&ls&x&6&2&2&f&2&5&lo&x&5&7&2&8&2&2&lr"
  if arg-1 is "Red":
   send "&a&lAutocompressor: &7You have Given %arg-2% Red Autocompressor!"
   give arg-2 red dye named "&x&f&f&0&0&0&0&lR&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ld &x&f&f&0&0&0&0&lA&x&f&f&0&0&0&0&lu&x&f&f&0&0&0&0&lt&x&f&f&0&0&0&0&lo&x&f&f&0&0&0&0&lc&x&f&f&0&0&0&0&lo&x&f&f&0&0&0&0&lm&x&f&f&0&0&0&0&lp&x&f&f&0&0&0&0&lr&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ls&x&f&f&0&0&0&0&ls&x&f&f&0&0&0&0&lo&x&f&f&0&0&0&0&lr"
  if arg-1 is "Yellow":
   send "&a&lAutocompressor: &7You have Given %arg-2% Yellow Autocompressor!"
   give arg-2 yellow dye named "&x&f&f&f&5&0&0&lY&x&f&f&f&6&0&4&le&x&f&f&f&6&0&7&ll&x&f&e&f&7&0&b&ll&x&f&e&f&7&0&f&lo&x&f&e&f&8&1&2&lw &x&f&e&f&8&1&6&lA&x&f&e&f&9&1&9&lu&x&f&d&f&9&1&d&lt&x&f&d&f&a&2&1&lo&x&f&d&f&a&2&4&lc&x&f&d&f&b&2&8&lo&x&f&c&f&b&2&c&lm&x&f&c&f&c&2&f&lp&x&f&c&f&c&3&3&lr&x&f&c&f&d&3&6&le&x&f&c&f&d&3&a&ls&x&f&b&f&e&3&e&ls&x&f&b&f&e&4&1&lo&x&f&b&f&f&4&5&lr"
  if arg-1 is "Green":
   send "&a&lAutocompressor: &7You have Given %arg-2% Green Autocompressor!"
   give arg-2 green dye named "&x&0&9&f&f&2&2&lG&x&0&c&f&f&2&0&lr&x&1&0&f&f&1&f&le&x&1&3&f&f&1&d&le&x&1&7&f&f&1&c&ln &x&1&a&f&f&1&a&lA&x&1&d&f&f&1&8&lu&x&2&1&f&f&1&7&lt&x&2&4&f&f&1&5&lo&x&2&8&f&f&1&4&lc&x&2&b&f&f&1&2&lo&x&2&e&f&f&1&0&lm&x&3&2&f&f&0&f&lp&x&3&5&f&f&0&d&lr&x&3&8&f&f&0&b&le&x&3&c&f&f&0&a&ls&x&3&f&f&f&0&8&ls&x&4&3&f&f&0&7&lo&x&4&6&f&f&0&5&lr"
  if arg-1 is "Blue":
   send "&a&lAutocompressor: &7You have Given %arg-2% Blue Autocompressor!"
   give arg-2 blue dye named "&x&0&0&9&4&f&f&lB&x&0&0&8&d&f&f&ll&x&0&0&8&6&f&f&lu&x&0&0&7&e&f&f&le &x&0&0&7&7&f&f&lA&x&0&0&7&0&f&f&lu&x&0&0&6&9&f&f&lt&x&0&0&6&2&f&f&lo&x&0&0&5&b&f&f&lc&x&0&0&5&3&f&f&lo&x&0&0&4&c&f&f&lm&x&0&0&4&5&f&f&lp&x&0&0&3&e&f&f&lr&x&0&0&3&7&f&f&le&x&0&0&3&0&f&f&ls&x&0&0&2&8&f&f&ls&x&0&0&2&1&f&f&lo&x&0&0&1&a&f&f&lr"
  if arg-1 is "Purple":
   send "&a&lAutocompressor: &7You have Given %arg-2% Purple Autocompressor!"
   give arg-2 purple dye named "&x&0&0&9&4&f&f&lB&x&0&0&8&d&f&f&ll&x&0&0&8&6&f&f&lu&x&0&0&7&e&f&f&le &x&0&0&7&7&f&f&lA&x&0&0&7&0&f&f&lu&x&0&0&6&9&f&f&lt&x&0&0&6&2&f&f&lo&x&0&0&5&b&f&f&lc&x&0&0&5&3&f&f&lo&x&0&0&4&c&f&f&lm&x&0&0&4&5&f&f&lp&x&0&0&3&e&f&f&lr&x&0&0&3&7&f&f&le&x&0&0&3&0&f&f&ls&x&0&0&2&8&f&f&ls&x&0&0&2&1&f&f&lo&x&0&0&1&a&f&f&lr"
  if arg-1 is "Melons":
   send "&a&lAutocompressor: &7You have Given %arg-2% Melons Autocompressor!"
   give arg-2 melon named "&x&0&0&f&f&4&7&lM&x&0&d&f&2&4&3&le&x&1&b&e&4&4&0&ll&x&2&8&d&7&3&c&lo&x&3&6&c&9&3&8&ln&x&4&3&b&c&3&4&ls &x&5&1&a&e&3&1&lA&x&5&e&a&1&2&d&lu&x&6&b&9&4&2&9&lt&x&7&9&8&6&2&5&lo&x&8&6&7&9&2&2&lc&x&9&4&6&b&1&e&lo&x&a&1&5&e&1&a&lm&x&a&e&5&1&1&6&lp&x&b&c&4&3&1&3&lr&x&c&9&3&6&0&f&le&x&d&7&2&8&0&b&ls&x&e&4&1&b&0&7&ls&x&f&2&0&d&0&4&lo&x&f&f&0&0&0&0&lr"
command /ahelp:
 trigger:
  send "&6----------------------"
  send "&cMade by AwesomexO"
  send "&c/auto (MINE) (PLAYER)"
  send "&6----------------------"

on tab complete of "/auto":
    set tab completions for position 1 to "Wood" and "Stone" and "Coal" and "Iron" and "Diamond" and "Gold" and "Emerald" and "Netherite" and "Quartz" and "Nether Bricks" and "Endstone" and "Obsidian" and "Beacon" and "Deepslate Bricks" and "Sculk Catalyst" and "Mud" and "Red" and "Yellow" and "Green" and "Blue" and "Purple" and "Melons"

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