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Hi! I'm trying to create a bank script, it reloaded correctly but It lets me withdraw 200k even when I don't have it. Can anyone tell me why? Thanks! (Im using SkBee as a script addon)


elibrownington21

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command /bank:
 trigger:
  if {balance::%player's uuid%} is not set:
   set {balance::%player's uuid%} to 0
  else:
   wait 1 tick
  play sound "block.note_block.hat" at volume 1 at pitch 1 to player
  set {bank} to chest inventory with 3 row named "&2Bank"
  set slot 0 of {bank} to black stained glass pane named "&0"
  set slot 1 of {bank} to black stained glass pane named "&0"
  set slot 2 of {bank} to black stained glass pane named "&0"
  set slot 3 of {bank} to black stained glass pane named "&0"
  set slot 4 of {bank} to black stained glass pane named "&0"
  set slot 5 of {bank} to black stained glass pane named "&0"
  set slot 6 of {bank} to black stained glass pane named "&0"
  set slot 7 of {bank} to black stained glass pane named "&0"
  set slot 8 of {bank} to black stained glass pane named "&0"
  set slot 9 of {bank} to black stained glass pane named "&0"
  set slot 17 of {bank} to black stained glass pane named "&0"
  set slot 18 of {bank} to black stained glass pane named "&0"
  set slot 19 of {bank} to black stained glass pane named "&0"
  set slot 20 of {bank} to black stained glass pane named "&0"
  set slot 21 of {bank} to black stained glass pane named "&0"
  set slot 22 of {bank} to black stained glass pane named "&0"
  set slot 23 of {bank} to black stained glass pane named "&0"
  set slot 24 of {bank} to black stained glass pane named "&0"
  set slot 25 of {bank} to black stained glass pane named "&0"
  set slot 26 of {bank} to black stained glass pane named "&0"
  set slot 10 of {bank} to gold block named "&6Current Balance" with lore "&7&o($%{bankbalance::%player's uuid%}%)"
  set slot 12 of {bank} to paper named "&2Deposit" with lore "&7&o(click to open)"
  set slot 14 of {bank} to book named "&2Withdraw" with lore "&7&o(click to open)"
  open {bank} to player
  
on inventory click:
 event-inventory is {bank}:
  cancel event
  
on inventory click:
 event-inventory is {bank}:
  event-slot is 12:
   cancel event
   set {deposit} to chest inventory with 3 row named "&2Deposit"
   set slot 0 of {deposit} to black stained glass pane named "&0"
   set slot 1 of {deposit} to black stained glass pane named "&0"
   set slot 2 of {deposit} to black stained glass pane named "&0"
   set slot 3 of {deposit} to black stained glass pane named "&0"
   set slot 4 of {deposit} to black stained glass pane named "&0"
   set slot 5 of {deposit} to black stained glass pane named "&0"
   set slot 6 of {deposit} to black stained glass pane named "&0"
   set slot 7 of {deposit} to black stained glass pane named "&0"
   set slot 8 of {deposit} to black stained glass pane named "&0"
   set slot 9 of {deposit} to black stained glass pane named "&0"
   set slot 17 of {deposit} to black stained glass pane named "&0"
   set slot 18 of {deposit} to black stained glass pane named "&0"
   set slot 19 of {deposit} to black stained glass pane named "&0"
   set slot 20 of {deposit} to black stained glass pane named "&0"
   set slot 21 of {deposit} to black stained glass pane named "&0"
   set slot 22 of {deposit} to black stained glass pane named "&0"
   set slot 23 of {deposit} to black stained glass pane named "&0"
   set slot 24 of {deposit} to black stained glass pane named "&0"
   set slot 25 of {deposit} to black stained glass pane named "&0"
   set slot 26 of {deposit} to black stained glass pane named "&0"
   set slot 10 of {deposit} to paper named "&2Deposit&7 $1,000"
   set slot 12 of {deposit} to paper named "&2Deposit&7 $10,000"
   set slot 14 of {deposit} to paper named "&2Deposit&7 $50,000"
   set slot 16 of {deposit} to paper named "&2Deposit&7 $100,000"
   open {deposit} to player
   
on inventory click:
 event-inventory is {deposit}:
  cancel event
  
on inventory click:
 event-inventory is {deposit}:
  event-slot is 10:
   cancel event
   if {balance::%player's uuid%} is less than 1000:
    send "&2&lBANK&2 >>&c You do not have enough money to deposit $1,000!"
    stop
   else:
    remove 1000 from {balance::%player's uuid%}
    add 1000 to {bankbalance::%player's uuid%}
    send "&2&lBANK&2 >>&f You have successfully deposited $1,000 into the bank!"
    
on inventory click:
 event-inventory is {deposit}:
  event-slot is 12:
   cancel event
   if {balance::%player's uuid%} is less than 10000:
    send "&2&lBANK&2 >>&c You do not have enough money to deposit $10,000!"
    stop
   else:
    remove 10000 from {balance::%player's uuid%}
    add 10000 to {bankbalance::%player's uuid%}
    send "&2&lBANK&2 >>&f You have successfully deposited $10,000 into the bank!"
    
on inventory click:
 event-inventory is {deposit}:
  event-slot is 14:
   cancel event
   if {balance::%player's uuid%} is less than 50000:
    send "&2&lBANK&2 >>&c You do not have enough money to deposit $50,000!"
    stop
   else:
    remove 50000 from {balance::%player's uuid%}
    add 50000 to {bankbalance::%player's uuid%}
    send "&2&lBANK&2 >>&f You have successfully deposited $50,000 into the bank!"
    
on inventory click:
 event-inventory is {deposit}:
  event-slot is 16:
   cancel event
   if {balance::%player's uuid%} is less than 100000:
    send "&2&lBANK&2 >>&c You do not have enough money to deposit $100,000!"
    stop
   else:
    remove 100000 from {balance::%player's uuid%}
    add 100000 to {bankbalance::%player's uuid%}
    send "&2&lBANK&2 >>&f You have successfully deposited $100,000 into the bank!"
    
on inventory click:
 event-inventory is {bank}:
  event-slot is 14:
   cancel event
   set {withdraw} to chest inventory with 3 row named "&2Withdraw"
   set slot 0 of {withdraw} to black stained glass pane named "&0"
   set slot 1 of {withdraw} to black stained glass pane named "&0"
   set slot 2 of {withdraw} to black stained glass pane named "&0"
   set slot 3 of {withdraw} to black stained glass pane named "&0"
   set slot 4 of {withdraw} to black stained glass pane named "&0"
   set slot 5 of {withdraw} to black stained glass pane named "&0"
   set slot 6 of {withdraw} to black stained glass pane named "&0"
   set slot 7 of {withdraw} to black stained glass pane named "&0"
   set slot 8 of {withdraw} to black stained glass pane named "&0"
   set slot 9 of {withdraw} to black stained glass pane named "&0"
   set slot 17 of {withdraw} to black stained glass pane named "&0"
   set slot 18 of {withdraw} to black stained glass pane named "&0"
   set slot 19 of {withdraw} to black stained glass pane named "&0"
   set slot 20 of {withdraw} to black stained glass pane named "&0"
   set slot 21 of {withdraw} to black stained glass pane named "&0"
   set slot 22 of {withdraw} to black stained glass pane named "&0"
   set slot 23 of {withdraw} to black stained glass pane named "&0"
   set slot 24 of {withdraw} to black stained glass pane named "&0"
   set slot 25 of {withdraw} to black stained glass pane named "&0"
   set slot 26 of {withdraw} to black stained glass pane named "&0"
   set slot 10 of {withdraw} to paper named "&2Withdraw&7 $1,000"
   set slot 12 of {withdraw} to paper named "&2Withdraw&7 $10,000"
   set slot 14 of {withdraw} to paper named "&2Withdraw&7 $50,000"
   set slot 16 of {withdraw} to paper named "&2Withdraw&7 $100,000"
   open {withdraw} to player
   


on inventory click:
 event-inventory is {withdraw}:
  event-slot is 10:
   cancel event
   if {balance::%player's uuid%} is greater than 1000:
    send "&2&lBANK&2 >>&c You do not have enough money to withdraw $1,000!"
    stop
   else:
    add 1000 to {balance::%player's uuid%}
    remove 1000 from {bankbalance::%player's uuid%}
    send "&2&lBANK&2 >>&f You have successfully withdrawed $1,000 from the bank!"
    
    
on inventory click:
 event-inventory is {withdraw}:
  event-slot is 12:
   cancel event
   if {balance::%player's uuid%} is greater than 10000:
    send "&2&lBANK&2 >>&c You do not have enough money to withdraw $10,000!"
    stop
   else:
    add 10000 to {balance::%player's uuid%}
    remove 10000 from {bankbalance::%player's uuid%}
    send "&2&lBANK&2 >>&f You have successfully withdrawed $10,000 from the bank!"
    
    
on inventory click:
 event-inventory is {withdraw}:
  event-slot is 14:
   cancel event
   if {balance::%player's uuid%} is greater than 50000:
    send "&2&lBANK&2 >>&c You do not have enough money to withdraw $50,000!"
    stop
   else:
    add 50000 to {balance::%player's uuid%}
    remove 50000 from {bankbalance::%player's uuid%}
    send "&2&lBANK&2 >>&f You have successfully withdrawed $50,000 from the bank!"
    
    
on inventory click:
 event-inventory is {withdraw}:
  event-slot is 16:
   cancel event
   if {balance::%player's uuid%} is greater than 100000:
    send "&2&lBANK&2 >>&c You do not have enough money to withdraw $100,000!"
    stop
   else:
    add 100000 to {balance::%player's uuid%}
    remove 100000 from {bankbalance::%player's uuid%}
    send "&2&lBANK&2 >>&f You have successfully withdrawed $100,000 from the bank!"

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