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elibrownington21

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  1. Hi, im having a problem with my gui's in minecraft where if there are 2 players using the same gui at once, and they are attempting to take things out, and so am i, it lets me take things out of it. Im using Skript, and i have SkBee as an addon. Here is my code: command decompresser: trigger: wait 2 ticks set {osp} to chest inventory with 3 row named "&8Ore Specialest" set slot 0 of {osp} to black stained glass pane named " " set slot 1 of {osp} to black stained glass pane named " " set slot 2 of {osp} to black stained glass pane named " " set slot 3 of {osp} to black stained glass pane named " " set slot 4 of {osp} to black stained glass pane named " " set slot 5 of {osp} to black stained glass pane named " " set slot 6 of {osp} to black stained glass pane named " " set slot 7 of {osp} to black stained glass pane named " " set slot 8 of {osp} to black stained glass pane named " " set slot 9 of {osp} to black stained glass pane named " " set slot 10 of {osp} to black stained glass pane named " " set slot 11 of {osp} to black stained glass pane named " " set slot 13 of {osp} to black stained glass pane named " " set slot 15 of {osp} to black stained glass pane named " " set slot 16 of {osp} to black stained glass pane named " " set slot 17 of {osp} to black stained glass pane named " " set slot 18 of {osp} to black stained glass pane named " " set slot 19 of {osp} to black stained glass pane named " " set slot 20 of {osp} to black stained glass pane named " " set slot 21 of {osp} to black stained glass pane named " " set slot 22 of {osp} to black stained glass pane named " " set slot 23 of {osp} to black stained glass pane named " " set slot 24 of {osp} to black stained glass pane named " " set slot 25 of {osp} to black stained glass pane named " " set slot 26 of {osp} to black stained glass pane named " " set slot 12 of {osp} to crafting table named "&fCompresser" set slot 14 of {osp} to anvil named "&fDecompresser" open {osp} to player on inventory click: if event-inventory is {osp}: cancel event
  2. command /bank: trigger: if {balance::%player's uuid%} is not set: set {balance::%player's uuid%} to 0 else: wait 1 tick play sound "block.note_block.hat" at volume 1 at pitch 1 to player set {bank} to chest inventory with 3 row named "&2Bank" set slot 0 of {bank} to black stained glass pane named "&0" set slot 1 of {bank} to black stained glass pane named "&0" set slot 2 of {bank} to black stained glass pane named "&0" set slot 3 of {bank} to black stained glass pane named "&0" set slot 4 of {bank} to black stained glass pane named "&0" set slot 5 of {bank} to black stained glass pane named "&0" set slot 6 of {bank} to black stained glass pane named "&0" set slot 7 of {bank} to black stained glass pane named "&0" set slot 8 of {bank} to black stained glass pane named "&0" set slot 9 of {bank} to black stained glass pane named "&0" set slot 17 of {bank} to black stained glass pane named "&0" set slot 18 of {bank} to black stained glass pane named "&0" set slot 19 of {bank} to black stained glass pane named "&0" set slot 20 of {bank} to black stained glass pane named "&0" set slot 21 of {bank} to black stained glass pane named "&0" set slot 22 of {bank} to black stained glass pane named "&0" set slot 23 of {bank} to black stained glass pane named "&0" set slot 24 of {bank} to black stained glass pane named "&0" set slot 25 of {bank} to black stained glass pane named "&0" set slot 26 of {bank} to black stained glass pane named "&0" set slot 10 of {bank} to gold block named "&6Current Balance" with lore "&7&o($%{bankbalance::%player's uuid%}%)" set slot 12 of {bank} to paper named "&2Deposit" with lore "&7&o(click to open)" set slot 14 of {bank} to book named "&2Withdraw" with lore "&7&o(click to open)" open {bank} to player on inventory click: event-inventory is {bank}: cancel event on inventory click: event-inventory is {bank}: event-slot is 12: cancel event set {deposit} to chest inventory with 3 row named "&2Deposit" set slot 0 of {deposit} to black stained glass pane named "&0" set slot 1 of {deposit} to black stained glass pane named "&0" set slot 2 of {deposit} to black stained glass pane named "&0" set slot 3 of {deposit} to black stained glass pane named "&0" set slot 4 of {deposit} to black stained glass pane named "&0" set slot 5 of {deposit} to black stained glass pane named "&0" set slot 6 of {deposit} to black stained glass pane named "&0" set slot 7 of {deposit} to black stained glass pane named "&0" set slot 8 of {deposit} to black stained glass pane named "&0" set slot 9 of {deposit} to black stained glass pane named "&0" set slot 17 of {deposit} to black stained glass pane named "&0" set slot 18 of {deposit} to black stained glass pane named "&0" set slot 19 of {deposit} to black stained glass pane named "&0" set slot 20 of {deposit} to black stained glass pane named "&0" set slot 21 of {deposit} to black stained glass pane named "&0" set slot 22 of {deposit} to black stained glass pane named "&0" set slot 23 of {deposit} to black stained glass pane named "&0" set slot 24 of {deposit} to black stained glass pane named "&0" set slot 25 of {deposit} to black stained glass pane named "&0" set slot 26 of {deposit} to black stained glass pane named "&0" set slot 10 of {deposit} to paper named "&2Deposit&7 $1,000" set slot 12 of {deposit} to paper named "&2Deposit&7 $10,000" set slot 14 of {deposit} to paper named "&2Deposit&7 $50,000" set slot 16 of {deposit} to paper named "&2Deposit&7 $100,000" open {deposit} to player on inventory click: event-inventory is {deposit}: cancel event on inventory click: event-inventory is {deposit}: event-slot is 10: cancel event if {balance::%player's uuid%} is less than 1000: send "&2&lBANK&2 >>&c You do not have enough money to deposit $1,000!" stop else: remove 1000 from {balance::%player's uuid%} add 1000 to {bankbalance::%player's uuid%} send "&2&lBANK&2 >>&f You have successfully deposited $1,000 into the bank!" on inventory click: event-inventory is {deposit}: event-slot is 12: cancel event if {balance::%player's uuid%} is less than 10000: send "&2&lBANK&2 >>&c You do not have enough money to deposit $10,000!" stop else: remove 10000 from {balance::%player's uuid%} add 10000 to {bankbalance::%player's uuid%} send "&2&lBANK&2 >>&f You have successfully deposited $10,000 into the bank!" on inventory click: event-inventory is {deposit}: event-slot is 14: cancel event if {balance::%player's uuid%} is less than 50000: send "&2&lBANK&2 >>&c You do not have enough money to deposit $50,000!" stop else: remove 50000 from {balance::%player's uuid%} add 50000 to {bankbalance::%player's uuid%} send "&2&lBANK&2 >>&f You have successfully deposited $50,000 into the bank!" on inventory click: event-inventory is {deposit}: event-slot is 16: cancel event if {balance::%player's uuid%} is less than 100000: send "&2&lBANK&2 >>&c You do not have enough money to deposit $100,000!" stop else: remove 100000 from {balance::%player's uuid%} add 100000 to {bankbalance::%player's uuid%} send "&2&lBANK&2 >>&f You have successfully deposited $100,000 into the bank!" on inventory click: event-inventory is {bank}: event-slot is 14: cancel event set {withdraw} to chest inventory with 3 row named "&2Withdraw" set slot 0 of {withdraw} to black stained glass pane named "&0" set slot 1 of {withdraw} to black stained glass pane named "&0" set slot 2 of {withdraw} to black stained glass pane named "&0" set slot 3 of {withdraw} to black stained glass pane named "&0" set slot 4 of {withdraw} to black stained glass pane named "&0" set slot 5 of {withdraw} to black stained glass pane named "&0" set slot 6 of {withdraw} to black stained glass pane named "&0" set slot 7 of {withdraw} to black stained glass pane named "&0" set slot 8 of {withdraw} to black stained glass pane named "&0" set slot 9 of {withdraw} to black stained glass pane named "&0" set slot 17 of {withdraw} to black stained glass pane named "&0" set slot 18 of {withdraw} to black stained glass pane named "&0" set slot 19 of {withdraw} to black stained glass pane named "&0" set slot 20 of {withdraw} to black stained glass pane named "&0" set slot 21 of {withdraw} to black stained glass pane named "&0" set slot 22 of {withdraw} to black stained glass pane named "&0" set slot 23 of {withdraw} to black stained glass pane named "&0" set slot 24 of {withdraw} to black stained glass pane named "&0" set slot 25 of {withdraw} to black stained glass pane named "&0" set slot 26 of {withdraw} to black stained glass pane named "&0" set slot 10 of {withdraw} to paper named "&2Withdraw&7 $1,000" set slot 12 of {withdraw} to paper named "&2Withdraw&7 $10,000" set slot 14 of {withdraw} to paper named "&2Withdraw&7 $50,000" set slot 16 of {withdraw} to paper named "&2Withdraw&7 $100,000" open {withdraw} to player on inventory click: event-inventory is {withdraw}: event-slot is 10: cancel event if {balance::%player's uuid%} is greater than 1000: send "&2&lBANK&2 >>&c You do not have enough money to withdraw $1,000!" stop else: add 1000 to {balance::%player's uuid%} remove 1000 from {bankbalance::%player's uuid%} send "&2&lBANK&2 >>&f You have successfully withdrawed $1,000 from the bank!" on inventory click: event-inventory is {withdraw}: event-slot is 12: cancel event if {balance::%player's uuid%} is greater than 10000: send "&2&lBANK&2 >>&c You do not have enough money to withdraw $10,000!" stop else: add 10000 to {balance::%player's uuid%} remove 10000 from {bankbalance::%player's uuid%} send "&2&lBANK&2 >>&f You have successfully withdrawed $10,000 from the bank!" on inventory click: event-inventory is {withdraw}: event-slot is 14: cancel event if {balance::%player's uuid%} is greater than 50000: send "&2&lBANK&2 >>&c You do not have enough money to withdraw $50,000!" stop else: add 50000 to {balance::%player's uuid%} remove 50000 from {bankbalance::%player's uuid%} send "&2&lBANK&2 >>&f You have successfully withdrawed $50,000 from the bank!" on inventory click: event-inventory is {withdraw}: event-slot is 16: cancel event if {balance::%player's uuid%} is greater than 100000: send "&2&lBANK&2 >>&c You do not have enough money to withdraw $100,000!" stop else: add 100000 to {balance::%player's uuid%} remove 100000 from {bankbalance::%player's uuid%} send "&2&lBANK&2 >>&f You have successfully withdrawed $100,000 from the bank!"
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