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Skript Repeats Itself


Skillax7
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When I run the first command it sends the messages twice and selects the tagger twice, but only teleports everybody once.  It is supposed to teleport everybody in the {intag::*} variable and choose 1 tagger. 

 

Full Skript:

command /starttag:                                    
    trigger:
        if player is op:
            if {inplayers} < 2:
                send "<dark yellow>Not Enough Players To Start Tag!" to player
                stop
            loop all players:
                if {intag::*} contains loop-player:
                    give compass named "<light red>It Tracker" to loop-player
                    add loop-player to {_random::*}
                if {outtag::*} contains loop-player:
                    remove loop-player from {_random::*}
                set {player} to random element out of {_random::*}
                broadcast "<yellow>Tag Has Begun!"
                broadcast "<dark green>You Have 1 Minute To Run And Hide Before The Tagger Is Announced!"
                teleport loop-player to {location}
                equip loop-player with leather helmet with nbt "{display:{color:16701501}}" and leather chestplate with nbt "{display:{color:16701501}}" and leather leggings with nbt "{display:{color:16701501}}" and leather boots with nbt "{display:{color:16701501}}"
                wait 10 second
                broadcast "<light red>%{player}% Is The Tagger!"
                equip {player} with leather helmet with nbt "{display:{color:11546150}}" and leather chestplate with nbt "{display:{color:11546150}}" and leather leggings with nbt "{display:{color:11546150}}" and leather boots with nbt "{display:{color:11546150}}"

on rightclick with a stick:
    set {playersworld} to player's world
    loop all players:
        if loop-player is wearing leather helmet with nbt "{display:{color:11546150}}" and leather chestplate with nbt "{display:{color:11546150}}" and leather leggings with nbt "{display:{color:11546150}}" and leather boots with nbt "{display:{color:11546150}}":
            if player and loop-player are in world "%{playersworld}%":
                if loop-player is wearing leather helmet with nbt "{display:{color:11546150}}" and leather chestplate with nbt "{display:{color:11546150}}" and leather leggings with nbt "{display:{color:11546150}}" and leather boots with nbt "{display:{color:11546150}}":
                    set {track.location} to location of loop-player
                    set player's compass target to {track.location}
                    send "<light green>Compass is now pointing to <red>The Tagger<white>-<orange>%loop-player%"
                    stop
            if loop-player is in world "world":
                if loop-player is wearing leather helmet with nbt "{display:{color:11546150}}" and leather chestplate with nbt "{display:{color:11546150}}" and leather leggings with nbt "{display:{color:11546150}}" and leather boots with nbt "{display:{color:11546150}}":
                    send "<light red>%loop-player%<light red> is in the Overworld"
            if loop-player is in world "world_nether":
                if loop-player is wearing leather helmet with nbt "{display:{color:11546150}}" and leather chestplate with nbt "{display:{color:11546150}}" and leather leggings with nbt "{display:{color:11546150}}" and leather boots with nbt "{display:{color:11546150}}":
                    send "<light red>%loop-player%<light red> is not in the Overworld"
            if loop-player is in world "world_the_end":
                if loop-player is wearing leather helmet with nbt "{display:{color:11546150}}" and leather chestplate with nbt "{display:{color:11546150}}" and leather leggings with nbt "{display:{color:11546150}}" and leather boots with nbt "{display:{color:11546150}}":
                    send "<light red>%loop-player%<light red> is in the End"

on damage:
    if victim is a player:
        if attacker is player:
            if attacker is wearing leather helmet with nbt "{display:{color:11546150}}" and leather chestplate with nbt "{display:{color:11546150}}" and leather leggings with nbt "{display:{color:11546150}}" and leather boots with nbt "{display:{color:11546150}}":
                if victim is wearing leather helmet with nbt "{display:{color:16701501}}" and leather chestplate with nbt "{display:{color:16701501}}" and leather leggings with nbt "{display:{color:16701501}}" and leather boots with nbt "{display:{color:16701501}}":
                    broadcast "<light green>%victim% Is Now It!"
                    set {it.%attacker%} to false
                    set {it.%victim%} to true
                    equip victim with leather helmet with nbt "{display:{color:11546150}}" and leather chestplate with nbt "{display:{color:11546150}}" and leather leggings with nbt "{display:{color:11546150}}" and leather boots with nbt "{display:{color:11546150}}"
                    equip attacker with leather helmet with nbt "{display:{color:16701501}}" and leather chestplate with nbt "{display:{color:16701501}}" and leather leggings with nbt "{display:{color:16701501}}" and leather boots with nbt "{display:{color:16701501}}"

command /settag:
    trigger:
        if player is op:
            send "<light green>Tag Spawn Has Been Set To Your Location!"
            set {location} to player's location

command /tagchoose <text>:
    trigger:
        if arg-1 is "in":
            if {intag::*} contains player:
                send "<light green>You Are Already In Tag!" to player
                stop
            if {outtag::*} contains player:
                remove player from {outtag::*}
                remove 1 from {outplayers}
            add player to {intag::*}
            add 1 to {inplayers}
            send "<light green>You Are Now In Tag!"
        if arg-1 is "out":
            if {outtag::*} contains player:
                send "<light green>You Are Already Out Of Tag!" to player
                stop
            if {intag::*} contains player:
                remove player from {intag::*}
                remove 1 from {inplayers}
            add player to {outtag::*}
            add 1 to {outplayers}
            send "<light green>You Are Now Out Of Tag!"

on tab complete of "/tagchoose":
    set (tab completions for position 1) to ("in","out")

on disconnect:
    if {intag} contains player:
        remove player from {intag::*}
        remove 1 from {inplayers}
    if {outtag} contains player:
        remove 1 from {outplayers}
        remove player from {outtag::*}
command /tagreset:
    trigger:
        if player is op:
            delete {intag::*}
            delete {inplayers}
            delete {outtag::*}
            delete {outplayers}

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