Retsom3D Posted January 14, 2022 Share Posted January 14, 2022 This is my script right now: on player connect: on player connect: if player's x-coordinate is smaller than 5125: if player's x-coordinate is bigger than -5125: if player's z-coordinate is smaller than 5125: if player's z-coordinate is bigger than -5125: wait for 1 second connect player to server "0a0" What it does: As soon as a player connects to the Server he is redirected to server 0a0 What it is supposed to do: As soon as a player connects to the he is redirected to server 0a0 IF his coordinates are within the predefined area. I have also tried to add a tab for each condition, but it makes no difference at all: on player connect: if player's x-coordinate is smaller than 5125: if player's x-coordinate is bigger than -5125: if player's z-coordinate is smaller than 5125: if player's z-coordinate is bigger than -5125: wait for 1 second connect player to server "0a0" I really need some help, i am stuck on this for a while now. Link to comment Share on other sites More sharing options...
snnwer Posted January 14, 2022 Share Posted January 14, 2022 try debugging the coordinates and broadcast a value after each check to see where the end is, aka on player connect: send 1 if player's x-coordinate is smaller than 5125: send 2, player's x-coordinate if player's x-coordinate is bigger than -5125: #etc Link to comment Share on other sites More sharing options...
snnwer Posted January 14, 2022 Share Posted January 14, 2022 and your code might not be even valid, because a coordinate cannot be bigger than x (let it be a number) and smaller than x at the same time Link to comment Share on other sites More sharing options...
Retsom3D Posted January 14, 2022 Author Share Posted January 14, 2022 42 minutes ago, snnwer said: and your code might not be even valid, because a coordinate cannot be bigger than x (let it be a number) and smaller than x at the same time but x=0 is bigger than x=-5000 and smaller than x=5000 at the same time or is it not? Link to comment Share on other sites More sharing options...
Retsom3D Posted January 14, 2022 Author Share Posted January 14, 2022 (edited) 2 hours ago, snnwer said: try debugging the coordinates and broadcast a value after each check to see where the end is, aka on player connect: send 1 if player's x-coordinate is smaller than 5125: send 2, player's x-coordinate if player's x-coordinate is bigger than -5125: #etc there is no end, the code connects me all the time. The issue is that it also connects me when it is not supposed to Edited January 14, 2022 by Retsom3D Link to comment Share on other sites More sharing options...
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