CocoLovesDino Posted December 17, 2021 Share Posted December 17, 2021 on break: if event-item concrete: trigger: send why concrete i tried making this skript it doesn't seem to work iwant to make it red concrete and i wanted to make it so no one can break that certain block without bypass. Link to comment Share on other sites More sharing options...
Pryzmm Posted December 18, 2021 Share Posted December 18, 2021 (edited) 21 hours ago, CocoLovesDino said: on break: if event-item concrete: trigger: send why concrete i tried making this skript it doesn't seem to work iwant to make it red concrete and i wanted to make it so no one can break that certain block without bypass. how do you make so many errors in 4 lines of code 1. you dont need a trigger:, thats only for commands 2. use "if event-item is any concrete:" 3. use quotations in your send line 4. the last line isnt indented correctly Edited December 18, 2021 by AgentGamerPro Owner of Lifestealed, Labs, Encore, UNOfficially and Observed OG [VIP] 12/26/20 - 10/27/2021 OG [PRO] 12/27/21 - 11/18/2022 OG [LEGEND] 11/18/2022 - 3/14/2023 [DEFAULT] 3/14/2023 - 5/8/2024 [MOD] 5/8/2024 - Present Link to comment Share on other sites More sharing options...
ZeroGaming Posted December 18, 2021 Share Posted December 18, 2021 on break: if event-item is any concrete: send why concrete Link to comment Share on other sites More sharing options...
Pryzmm Posted December 18, 2021 Share Posted December 18, 2021 12 hours ago, ZeroGaming said: on break: if event-item is any concrete: send why concrete no... closer, but no on break of any concrete: send "why concrete" to player Owner of Lifestealed, Labs, Encore, UNOfficially and Observed OG [VIP] 12/26/20 - 10/27/2021 OG [PRO] 12/27/21 - 11/18/2022 OG [LEGEND] 11/18/2022 - 3/14/2023 [DEFAULT] 3/14/2023 - 5/8/2024 [MOD] 5/8/2024 - Present Link to comment Share on other sites More sharing options...
itsKimo Posted December 18, 2021 Share Posted December 18, 2021 (edited) On 12/16/2021 at 9:18 PM, CocoLovesDino said: on break: if event-item concrete: trigger: send why concrete i tried making this skript it doesn't seem to work iwant to make it red concrete and i wanted to make it so no one can break that certain block without bypass. you need um.... a little bit of practice on break of any concrete: send "why concrete" to player edit: just noticed someone already said it, ignore me Edited December 18, 2021 by itsKimo 1 Link to comment Share on other sites More sharing options...
RamDom Posted December 20, 2021 Share Posted December 20, 2021 thats not th skript 1 Link to comment Share on other sites More sharing options...
RamDom Posted December 20, 2021 Share Posted December 20, 2021 Its on break of Red concrete: cancel event send "&cYou may not break this block" 1 Link to comment Share on other sites More sharing options...
pryduLiveTTV Posted December 20, 2021 Share Posted December 20, 2021 On 12/16/2021 at 6:18 PM, CocoLovesDino said: on break: if event-item concrete: trigger: send why concrete i tried making this skript it doesn't seem to work iwant to make it red concrete and i wanted to make it so no one can break that certain block without bypass. Here's the skript you wanted in mind: on break of red concrete: if player doesn't have permission "concrete.bypass": send "&c&lBLOCKS &8&o• &cYou aren't permitted to break this block!" cancel event play sound "block.note_block.didgeridoo" to player else: stop I hope this helps you Link to comment Share on other sites More sharing options...
Pryzmm Posted December 20, 2021 Share Posted December 20, 2021 8 minutes ago, HealthGrief said: Here's the skript you wanted in mind: on break of red concrete: if player doesn't have permission "concrete.bypass": send "&c&lBLOCKS &8&o• &cYou aren't permitted to break this block!" cancel event play sound "block.note_block.didgeridoo" to player else: stop I hope this helps you you dont need the "else" and "stop" at the end Owner of Lifestealed, Labs, Encore, UNOfficially and Observed OG [VIP] 12/26/20 - 10/27/2021 OG [PRO] 12/27/21 - 11/18/2022 OG [LEGEND] 11/18/2022 - 3/14/2023 [DEFAULT] 3/14/2023 - 5/8/2024 [MOD] 5/8/2024 - Present Link to comment Share on other sites More sharing options...
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