antman2008 Posted August 1, 2021 Share Posted August 1, 2021 (edited) the creator of the code was being of no help and i now need it. relply if you are a coder or can help. Edited August 1, 2021 by antman2008 Link to comment Share on other sites More sharing options...
0 NotKaizo Posted August 1, 2021 Share Posted August 1, 2021 9 minutes ago, antman2008 said: the creator of the code was being of no help and i now need it. relply if you are a coder or can help. Maybe send the code/skript? Owner of play.hiveminez.net ⊱------------------------------⊰ Joined Minehut on 1/28/2021 (Same day I got Minecraft) [VIP] - 3/14/2021 [LEGEND] - 5/27/2021 ⊱------------------------------⊰ Discord - NotKaizo#0001 In-game name - iKaizo_ If you need any help, feel free to contact me. Link to comment Share on other sites More sharing options...
0 Lapzzo Posted August 1, 2021 Share Posted August 1, 2021 15 hours ago, antman2008 said: the creator of the code was being of no help and i now need it. relply if you are a coder or can help. What is the code? Is it a skript? If so please send it here Link to comment Share on other sites More sharing options...
0 antman2008 Posted August 2, 2021 Author Share Posted August 2, 2021 On 7/31/2021 at 10:44 PM, NotKaizo said: Maybe send the code/skript? it is this code set {_n::*} to {16 iron block} set {_m::*} to {1 of glowing iron block} loop {_n::*}: while {_p} has loop-value: remove loop-value from {_p}'s inventory give {_p} {_m::%loop-index%} set {_s} to true it is for compressing items the creator was being so mean to me when i asked him to help Link to comment Share on other sites More sharing options...
0 NotKaizo Posted August 2, 2021 Share Posted August 2, 2021 16 minutes ago, antman2008 said: it is this code set {_n::*} to {16 iron block} set {_m::*} to {1 of glowing iron block} loop {_n::*}: while {_p} has loop-value: remove loop-value from {_p}'s inventory give {_p} {_m::%loop-index%} set {_s} to true it is for compressing items the creator was being so mean to me when i asked him to help I don't see in anyway I can help you with this. This isn't even a full Skript and how are you suppose to fix an unfinished Skript? Please learn a little Skript yourself before asking for help. It's not that hard to understand how Skript works. There are tons of beginner tutorials out there you can learn from. Owner of play.hiveminez.net ⊱------------------------------⊰ Joined Minehut on 1/28/2021 (Same day I got Minecraft) [VIP] - 3/14/2021 [LEGEND] - 5/27/2021 ⊱------------------------------⊰ Discord - NotKaizo#0001 In-game name - iKaizo_ If you need any help, feel free to contact me. Link to comment Share on other sites More sharing options...
0 antman2008 Posted August 3, 2021 Author Share Posted August 3, 2021 18 hours ago, NotKaizo said: I don't see in anyway I can help you with this. This isn't even a full Skript and how are you suppose to fix an unfinished Skript? Please learn a little Skript yourself before asking for help. It's not that hard to understand how Skript works. There are tons of beginner tutorials out there you can learn from. well this is the full code. this is compressing and decompressing options: # Just add them in order, and be carefully that you dont mess up # in this example: 64 coal = 2 coal blocks || 64 Iron ingot = 1 Iron block.... # seperated by "," and the last comma has to be "and" # it will always upgrade with the item at the same position! BlocksToCompress: 64 coal, 64 iron ingot and 64 diamond # Enchanted Items: 1 of glowing %item% # named item: 1 of %item% named "Name" # lore: 1 of %item% named "name" with lore "Lore 1", "Lore 2" and "lore 3" UpgradedVersion: 2 coal block named "lol", 1 of glowing iron block and 1 of stone named "name" with lore "Lore 1", "Lore 2" and "lore 3" command /compress: trigger: compress(player) command /decompress: trigger: decompress(player) function compress(p:player set {_n::*} to {16 iron block} set {_m::*} to {1 of glowing iron block} loop {_n::*}: while {_p} has loop-value: remove loop-value from {_p}'s inventory give {_p} {_m::%loop-index%} set {_s} to true send "&bYou have no blocks to compress." to {_p} if {_s} is not set function decompress(p:player set {_n::*} to {@BlocksToCompress} set {_m::*} to {@UpgradedVersion} loop {_m::*}: while {_p} has loop-value: if {_p} can hold {_n::%loop-index%}: remove loop-value from {_p}'s inventory give {_p} {_n::%loop-index%} send "&bYou have no blocks to decompress." to {_p} if {_s} is not set Link to comment Share on other sites More sharing options...
Question
antman2008
the creator of the code was being of no help and i now need it. relply if you are a coder or can help.
Edited by antman2008Link to comment
Share on other sites
5 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now