TheWasteful64 Posted July 19, 2021 Share Posted July 19, 2021 (edited) command /spawn: trigger: if player is in "%player%_bridging": make player execute command "/mvtp ul_Spawn1" teleport player to {spawn} send "&5[MCPractice] &aYou have been teleported to spawn" execute console command "/clear %player%" wait 1 second execute console command "/mvdelete %player%"" wait 1 tick execute console command "/mvconfirm" else: make player execute command "/mvtp ul_Spawn1" teleport player to {spawn} send "&5[MCPractice] &aYou have been teleported to spawn" execute console command "/clear %player%" I want to make it so if players use /spawn and they r in a world with the name "(their ign)_bridging" they get tped back to spawn and the world gets deleted, and otherwise the just get tped to spawn. ("{Spawn}" is set correctly but i didnt include that code) Edited July 19, 2021 by TheWasteful64 mistake in title Link to comment Share on other sites More sharing options...
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