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Any idea what skripts I can make?


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Hey!

I've been working with skript for several years(~3 years) and wanted to help some people out here, so just post your small idea under this post. If someone is interested into something bigger just add me on discord: Jonas L. | Minecoll_YT#0741

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4 minutes ago, Minecoll_YT said:

Hey!

I've been working with skript for several years(~3 years) and wanted to help some people out here, so just post your small idea under this post. If someone is interested into something bigger just add me on discord: Jonas L. | Minecoll_YT#0741

make text that appears in minecraft, not in chat, in block form 🙂

 

 

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Just now, Minecoll_YT said:

Not sure what you mean

so like
/type <text>
itll take the argument and build the text with blocks (stone or smth)

like /text abc will create blocks in the world spelling out "abc"

 

 

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Oh, not sure but its seems kinda hard because I have to define how every letter is looking. And where should the text appear? In the looking direction of the player? 

 

I think something else would be better, sorry but your idea is not worth it

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13 hours ago, Dragon-Master said:

Just a question with skripting. How do I drop an item on the ground (with skript) that has mending but it doesnt have the mending lore on it? Can you do that?

If you have Skellett installed you can use:

 

drop a dirt of mending 1 with hidden enchantments at {_location}

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I added Skellett but this still doesnt work

 

every 25 second:
    if {gens} is true:
        if {nl} is set:
            drop a nether brick item named "&6Dark Copper&f" with mending 1 with hidden enchantments 0.5 above {nl}

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23 minutes ago, Dragon-Master said:

I added Skellett but this still doesnt work

 

every 25 second:
    if {gens} is true:
        if {nl} is set:
            drop a nether brick item named "&6Dark Copper&f" with mending 1 with hidden enchantments 0.5 above {nl}

Make sure {nl} is set as a location. You can try this
 

every 25 seconds:
    if {gens} is true:
        if {nl} is set:
            set {_loc} to {nl}
            add 0.5 to y-coordinate of {_loc}
            drop a nether brick item named "&6Dark Copper&f" with mending 1 with hidden enchantments at {_loc}

Send any errors

 

 

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it still doesnt work but also I have the location already set

 

on place nether brick:
    if {genplace} is true:
        set {nl} to location of event-block's location

 

every 25 seconds:
    if {gens} is true:
        if {nl} is set:
            drop nether a brick item named "&6Dark Copper" with mending 1 0.5 above {nl}

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3 minutes ago, Dragon-Master said:

it still doesnt work but also I have the location already set

 

on place nether brick:
    if {genplace} is true:
        set {nl} to location of event-block's location

 

every 25 seconds:
    if {gens} is true:
        if {nl} is set:
            drop nether a brick item named "&6Dark Copper" with mending 1 0.5 above {nl}

could you send the errors?
also try "set {nl} to event-block's location"

 

 

image.png.bc433d6489d70ad831075fe76809b993.png
 

Owner of Lifestealed, Exploratory, Encore, UNOfficially and Observed
 

OG [VIP] 12/26/20 - 10/27/2021
OG [PRO] 12/27/21 - 11/18/2022
OG [LEGEND] 11/18/2022 - 3/14/2023
[DEFAULT] 3/14/2023 - 5/8/2024

[MOD] 5/8/2024 - Present

 

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5 hours ago, Dragon-Master said:

I added Skellett but this still doesnt work

 

every 25 second:
    if {gens} is true:
        if {nl} is set:
            drop a nether brick item named "&6Dark Copper&f" with mending 1 with hidden enchantments 0.5 above {nl}

of mending 1 not with mending 1

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I tried that, its in the skript somewhere else. But this still doesn't work. (Here is the error)

every 25 seconds:
    if {gens} is true:
        if {nl} is set:
            drop nether brick item named "&6Dark Copper&f" of mending 1 with hidden enchantments 0.5 above {nl}

image.thumb.png.90741c4a0df06725940212631c1b6e1a.png

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Hey, how do I make it so I can spawn mobs at certain coords that are frozen and cant be hit. I also want them to be named "Test". I also want it so when rightclicked it makes the player execute a command using "execute player command" which I can change in the skript. If this is possible please post it below and i can change the coords, mob and name.

I am using TuSKe, skelette, SKquery and skript.

Thanks.

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Oh my freaking gosh. I had it in the wrong order...

This works

every 25 second:
    if {gens} is true:
        if {nl} is set:
            drop a nether brick item of mending 1 with hidden enchantments named "&6Dark Copper&f" 0.5 above {nl}

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9 hours ago, Lapzzo said:

Hey, how do I make it so I can spawn mobs at certain coords that are frozen and cant be hit. I also want them to be named "Test". I also want it so when rightclicked it makes the player execute a command using "execute player command" which I can change in the skript. If this is possible please post it below and i can change the coords, mob and name.

I am using TuSKe, skelette, SKquery and skript.

Thanks.

command /createnpc:
    trigger:
        spawn a villager at location(70, 65, -246, world)
        set name of last spawned entity to "&e&lTEST"
        apply slowness 255 without particles to last spawned entity for 9999 days

on damage:
    if name of victim is "&e&lTEST":
        cancel event

on right click on entity:
    if name of clicked entity is "&e&lTEST":
        make player execute command "say hey"

 

but it still can be pushed

Edited by Minecoll_YT
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4 hours ago, Dragon-Master said:

Oh my freaking gosh. I had it in the wrong order...

This works

every 25 second:
    if {gens} is true:
        if {nl} is set:
            drop a nether brick item of mending 1 with hidden enchantments named "&6Dark Copper&f" 0.5 above {nl}

Bruh, I didn't even notice that 😅

Edited by Minecoll_YT
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14 hours ago, Minecoll_YT said:

but it still can be pushed

Is there a way to make it so it cant be pushed, and I want it to be a guardian so is there a way I can disable there damage?

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And I want one to be an enderman so how do I disable enderman teleporting?

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Can i fix it by just doing

if damage cause is enderman: or 

if damage cause is guardian: ?

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Im sure maybe we can make it have no ai

 

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