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I need a gen script and a shop GUI for the gens.


SweatyFuzeMain

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command /genbucket:
    trigger:
        open chest inventory with 3 rows named "&d&lGenerator Buckets" to player
        set slot 0 of player's current inventory to black stained glass pane named " " 
        set slot 1 of player's current inventory to black stained glass pane named " " 
        set slot 2 of player's current inventory to black stained glass pane named " "
        set slot 3 of player's current inventory to black stained glass pane named " "
        set slot 4 of player's current inventory to black stained glass pane named " "
        set slot 5 of player's current inventory to black stained glass pane named " " 
        set slot 6 of player's current inventory to black stained glass pane named " " 
        set slot 7 of player's current inventory to black stained glass pane named " "
        set slot 8 of player's current inventory to black stained glass pane named " " 
        set slot 9 of player's current inventory to black stained glass pane named " "
        set slot 10 of player's current inventory to black stained glass pane named " "
        set slot 11 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian"
        set slot 12 of player's current inventory to black stained glass pane named " "
        set slot 13 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone"
        set slot 14 of player's current inventory to black stained glass pane named " " 
        set slot 15 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand"
        set slot 16 of player's current inventory to black stained glass pane named " "
        set slot 17 of player's current inventory to black stained glass pane named " "
        set slot 18 of player's current inventory to black stained glass pane named " "
        set slot 19 of player's current inventory to black stained glass pane named " "
        set slot 20 of player's current inventory to black stained glass pane named " "
        set slot 21 of player's current inventory to black stained glass pane named " "
        set slot 22 of player's current inventory to black stained glass pane named " "
        set slot 23 of player's current inventory to black stained glass pane named " "
        set slot 24 of player's current inventory to black stained glass pane named " "
        set slot 25 of player's current inventory to black stained glass pane named " "
        set slot 26 of player's current inventory to black stained glass pane named " "

on place:
    if event-item is lava:
        if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Obsidian":
            if player's balance is greater than or equal to 10000:
                remove 10000 from player's balance
                cancel event
                set event-block to obsidian
                loop 256 times:
                    if block loop-number above event-block is bedrock:
                        stop loop
                        stop
                    if block loop-number above event-block is air:
                        wait 20 ticks
                        set block loop-number above event-block to obsidian
                    else:
                        stop loop
                        stop
            else:
                cancel event
                send "&cYou Do NOT meet the requirements to use this!" to player
on place:
    if event-item is lava:
        if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Sand":
            if player's balance is greater than or equal to 5000:
                remove 5000 from player's balance
                cancel event
                set event-block to sand
                loop 256 times:
                    if block loop-number above event-block is bedrock:
                        stop loop
                        stop
                    if block loop-number above event-block is air:
                        wait 20 ticks
                        set block loop-number above event-block to sand
                    else:
                        stop loop
                        stop
            else:
                cancel event
                send "&cYou Do NOT meet the requirements to use this!" to player

on place:
    if event-item is lava:
        if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Cobblestone":
            if player's balance is greater than or equal to 2000:
                remove 2000 from player's balance
                cancel event
                set event-block to cobblestone
                loop 256 times:
                    if block loop-number above event-block is bedrock:
                        stop loop
                        stop
                    if block loop-number above event-block is air:
                        wait 20 ticks
                        set block loop-number above event-block to cobblestone
                    else:
                        stop loop
                        stop
            else:
                cancel event
                send "&cYou Do NOT meet the requirements to use this!" to player

on inventory click:
    if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian":
        cancel event
        give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian" with lore "  &c&lType: &a&lObsidian" and "  &c&lCost: &a&l$10,000" and "  &c&lDirection: &a&lVerticle"
        send "&6&lGen Bucket Recieved" to player

on inventory click:
    if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand":
        cancel event
        give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand" with lore "  &c&lType: &a&lSand" and "  &c&lCost: &a&l$5,000" and "  &c&lDirection: &a&lVerticle"
        send "&6&lGen Bucket Recieved" to player

on inventory click:
    if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone":
        cancel event
        give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone" with lore "  &c&lType: &a&lCobblestone" and "  &c&lCost: &a&l$2,000" and "  &c&lDirection: &a&lVerticle"
        send "&6&lGen Bucket Recieved" to player

on inventory click:
    if event-slot is black stained glass pane named " ":
        cancel event

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2 hours ago, Jockerlight said:

command /genbucket:
    trigger:
        open chest inventory with 3 rows named "&d&lGenerator Buckets" to player
        set slot 0 of player's current inventory to black stained glass pane named " " 
        set slot 1 of player's current inventory to black stained glass pane named " " 
        set slot 2 of player's current inventory to black stained glass pane named " "
        set slot 3 of player's current inventory to black stained glass pane named " "
        set slot 4 of player's current inventory to black stained glass pane named " "
        set slot 5 of player's current inventory to black stained glass pane named " " 
        set slot 6 of player's current inventory to black stained glass pane named " " 
        set slot 7 of player's current inventory to black stained glass pane named " "
        set slot 8 of player's current inventory to black stained glass pane named " " 
        set slot 9 of player's current inventory to black stained glass pane named " "
        set slot 10 of player's current inventory to black stained glass pane named " "
        set slot 11 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian"
        set slot 12 of player's current inventory to black stained glass pane named " "
        set slot 13 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone"
        set slot 14 of player's current inventory to black stained glass pane named " " 
        set slot 15 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand"
        set slot 16 of player's current inventory to black stained glass pane named " "
        set slot 17 of player's current inventory to black stained glass pane named " "
        set slot 18 of player's current inventory to black stained glass pane named " "
        set slot 19 of player's current inventory to black stained glass pane named " "
        set slot 20 of player's current inventory to black stained glass pane named " "
        set slot 21 of player's current inventory to black stained glass pane named " "
        set slot 22 of player's current inventory to black stained glass pane named " "
        set slot 23 of player's current inventory to black stained glass pane named " "
        set slot 24 of player's current inventory to black stained glass pane named " "
        set slot 25 of player's current inventory to black stained glass pane named " "
        set slot 26 of player's current inventory to black stained glass pane named " "

on place:
    if event-item is lava:
        if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Obsidian":
            if player's balance is greater than or equal to 10000:
                remove 10000 from player's balance
                cancel event
                set event-block to obsidian
                loop 256 times:
                    if block loop-number above event-block is bedrock:
                        stop loop
                        stop
                    if block loop-number above event-block is air:
                        wait 20 ticks
                        set block loop-number above event-block to obsidian
                    else:
                        stop loop
                        stop
            else:
                cancel event
                send "&cYou Do NOT meet the requirements to use this!" to player
on place:
    if event-item is lava:
        if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Sand":
            if player's balance is greater than or equal to 5000:
                remove 5000 from player's balance
                cancel event
                set event-block to sand
                loop 256 times:
                    if block loop-number above event-block is bedrock:
                        stop loop
                        stop
                    if block loop-number above event-block is air:
                        wait 20 ticks
                        set block loop-number above event-block to sand
                    else:
                        stop loop
                        stop
            else:
                cancel event
                send "&cYou Do NOT meet the requirements to use this!" to player

on place:
    if event-item is lava:
        if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Cobblestone":
            if player's balance is greater than or equal to 2000:
                remove 2000 from player's balance
                cancel event
                set event-block to cobblestone
                loop 256 times:
                    if block loop-number above event-block is bedrock:
                        stop loop
                        stop
                    if block loop-number above event-block is air:
                        wait 20 ticks
                        set block loop-number above event-block to cobblestone
                    else:
                        stop loop
                        stop
            else:
                cancel event
                send "&cYou Do NOT meet the requirements to use this!" to player

on inventory click:
    if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian":
        cancel event
        give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian" with lore "  &c&lType: &a&lObsidian" and "  &c&lCost: &a&l$10,000" and "  &c&lDirection: &a&lVerticle"
        send "&6&lGen Bucket Recieved" to player

on inventory click:
    if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand":
        cancel event
        give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand" with lore "  &c&lType: &a&lSand" and "  &c&lCost: &a&l$5,000" and "  &c&lDirection: &a&lVerticle"
        send "&6&lGen Bucket Recieved" to player

on inventory click:
    if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone":
        cancel event
        give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone" with lore "  &c&lType: &a&lCobblestone" and "  &c&lCost: &a&l$2,000" and "  &c&lDirection: &a&lVerticle"
        send "&6&lGen Bucket Recieved" to player

on inventory click:
    if event-slot is black stained glass pane named " ":
        cancel event

6 errors

 

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