SweatyFuzeMain Posted April 3, 2021 Share Posted April 3, 2021 Can someone give me a gen and a shop GUI for the gens script? Link to comment Share on other sites More sharing options...
SweatyFuzeMain Posted April 3, 2021 Author Share Posted April 3, 2021 1 minute ago, Nitrogen said: Nobody likes gen servers soooooooooo no k Link to comment Share on other sites More sharing options...
Jockerlight Posted April 3, 2021 Share Posted April 3, 2021 Bruh you can download a gen Skript like every where it’s free! Or watch tutorials Link to comment Share on other sites More sharing options...
SweatyFuzeMain Posted April 3, 2021 Author Share Posted April 3, 2021 24 minutes ago, Jockerlight said: Bruh you can download a gen Skript like every where it’s free! Or watch tutorials I am finding gen scripts and I find errors in them, that I can't fix. Link to comment Share on other sites More sharing options...
Jockerlight Posted April 3, 2021 Share Posted April 3, 2021 Do you use any addons ?? Link to comment Share on other sites More sharing options...
SweatyFuzeMain Posted April 3, 2021 Author Share Posted April 3, 2021 29 minutes ago, Jockerlight said: Do you use any addons ?? On my server right now I have Skript, Skellet, Tuske, Rayfall, Query and Bee Link to comment Share on other sites More sharing options...
Jockerlight Posted April 3, 2021 Share Posted April 3, 2021 command /genbucket: trigger: open chest inventory with 3 rows named "&d&lGenerator Buckets" to player set slot 0 of player's current inventory to black stained glass pane named " " set slot 1 of player's current inventory to black stained glass pane named " " set slot 2 of player's current inventory to black stained glass pane named " " set slot 3 of player's current inventory to black stained glass pane named " " set slot 4 of player's current inventory to black stained glass pane named " " set slot 5 of player's current inventory to black stained glass pane named " " set slot 6 of player's current inventory to black stained glass pane named " " set slot 7 of player's current inventory to black stained glass pane named " " set slot 8 of player's current inventory to black stained glass pane named " " set slot 9 of player's current inventory to black stained glass pane named " " set slot 10 of player's current inventory to black stained glass pane named " " set slot 11 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian" set slot 12 of player's current inventory to black stained glass pane named " " set slot 13 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone" set slot 14 of player's current inventory to black stained glass pane named " " set slot 15 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand" set slot 16 of player's current inventory to black stained glass pane named " " set slot 17 of player's current inventory to black stained glass pane named " " set slot 18 of player's current inventory to black stained glass pane named " " set slot 19 of player's current inventory to black stained glass pane named " " set slot 20 of player's current inventory to black stained glass pane named " " set slot 21 of player's current inventory to black stained glass pane named " " set slot 22 of player's current inventory to black stained glass pane named " " set slot 23 of player's current inventory to black stained glass pane named " " set slot 24 of player's current inventory to black stained glass pane named " " set slot 25 of player's current inventory to black stained glass pane named " " set slot 26 of player's current inventory to black stained glass pane named " " on place: if event-item is lava: if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Obsidian": if player's balance is greater than or equal to 10000: remove 10000 from player's balance cancel event set event-block to obsidian loop 256 times: if block loop-number above event-block is bedrock: stop loop stop if block loop-number above event-block is air: wait 20 ticks set block loop-number above event-block to obsidian else: stop loop stop else: cancel event send "&cYou Do NOT meet the requirements to use this!" to player on place: if event-item is lava: if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Sand": if player's balance is greater than or equal to 5000: remove 5000 from player's balance cancel event set event-block to sand loop 256 times: if block loop-number above event-block is bedrock: stop loop stop if block loop-number above event-block is air: wait 20 ticks set block loop-number above event-block to sand else: stop loop stop else: cancel event send "&cYou Do NOT meet the requirements to use this!" to player on place: if event-item is lava: if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Cobblestone": if player's balance is greater than or equal to 2000: remove 2000 from player's balance cancel event set event-block to cobblestone loop 256 times: if block loop-number above event-block is bedrock: stop loop stop if block loop-number above event-block is air: wait 20 ticks set block loop-number above event-block to cobblestone else: stop loop stop else: cancel event send "&cYou Do NOT meet the requirements to use this!" to player on inventory click: if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian": cancel event give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian" with lore " &c&lType: &a&lObsidian" and " &c&lCost: &a&l$10,000" and " &c&lDirection: &a&lVerticle" send "&6&lGen Bucket Recieved" to player on inventory click: if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand": cancel event give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand" with lore " &c&lType: &a&lSand" and " &c&lCost: &a&l$5,000" and " &c&lDirection: &a&lVerticle" send "&6&lGen Bucket Recieved" to player on inventory click: if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone": cancel event give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone" with lore " &c&lType: &a&lCobblestone" and " &c&lCost: &a&l$2,000" and " &c&lDirection: &a&lVerticle" send "&6&lGen Bucket Recieved" to player on inventory click: if event-slot is black stained glass pane named " ": cancel event Link to comment Share on other sites More sharing options...
SweatyFuzeMain Posted April 3, 2021 Author Share Posted April 3, 2021 2 hours ago, Jockerlight said: command /genbucket: trigger: open chest inventory with 3 rows named "&d&lGenerator Buckets" to player set slot 0 of player's current inventory to black stained glass pane named " " set slot 1 of player's current inventory to black stained glass pane named " " set slot 2 of player's current inventory to black stained glass pane named " " set slot 3 of player's current inventory to black stained glass pane named " " set slot 4 of player's current inventory to black stained glass pane named " " set slot 5 of player's current inventory to black stained glass pane named " " set slot 6 of player's current inventory to black stained glass pane named " " set slot 7 of player's current inventory to black stained glass pane named " " set slot 8 of player's current inventory to black stained glass pane named " " set slot 9 of player's current inventory to black stained glass pane named " " set slot 10 of player's current inventory to black stained glass pane named " " set slot 11 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian" set slot 12 of player's current inventory to black stained glass pane named " " set slot 13 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone" set slot 14 of player's current inventory to black stained glass pane named " " set slot 15 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand" set slot 16 of player's current inventory to black stained glass pane named " " set slot 17 of player's current inventory to black stained glass pane named " " set slot 18 of player's current inventory to black stained glass pane named " " set slot 19 of player's current inventory to black stained glass pane named " " set slot 20 of player's current inventory to black stained glass pane named " " set slot 21 of player's current inventory to black stained glass pane named " " set slot 22 of player's current inventory to black stained glass pane named " " set slot 23 of player's current inventory to black stained glass pane named " " set slot 24 of player's current inventory to black stained glass pane named " " set slot 25 of player's current inventory to black stained glass pane named " " set slot 26 of player's current inventory to black stained glass pane named " " on place: if event-item is lava: if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Obsidian": if player's balance is greater than or equal to 10000: remove 10000 from player's balance cancel event set event-block to obsidian loop 256 times: if block loop-number above event-block is bedrock: stop loop stop if block loop-number above event-block is air: wait 20 ticks set block loop-number above event-block to obsidian else: stop loop stop else: cancel event send "&cYou Do NOT meet the requirements to use this!" to player on place: if event-item is lava: if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Sand": if player's balance is greater than or equal to 5000: remove 5000 from player's balance cancel event set event-block to sand loop 256 times: if block loop-number above event-block is bedrock: stop loop stop if block loop-number above event-block is air: wait 20 ticks set block loop-number above event-block to sand else: stop loop stop else: cancel event send "&cYou Do NOT meet the requirements to use this!" to player on place: if event-item is lava: if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Cobblestone": if player's balance is greater than or equal to 2000: remove 2000 from player's balance cancel event set event-block to cobblestone loop 256 times: if block loop-number above event-block is bedrock: stop loop stop if block loop-number above event-block is air: wait 20 ticks set block loop-number above event-block to cobblestone else: stop loop stop else: cancel event send "&cYou Do NOT meet the requirements to use this!" to player on inventory click: if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian": cancel event give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian" with lore " &c&lType: &a&lObsidian" and " &c&lCost: &a&l$10,000" and " &c&lDirection: &a&lVerticle" send "&6&lGen Bucket Recieved" to player on inventory click: if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand": cancel event give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand" with lore " &c&lType: &a&lSand" and " &c&lCost: &a&l$5,000" and " &c&lDirection: &a&lVerticle" send "&6&lGen Bucket Recieved" to player on inventory click: if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone": cancel event give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone" with lore " &c&lType: &a&lCobblestone" and " &c&lCost: &a&l$2,000" and " &c&lDirection: &a&lVerticle" send "&6&lGen Bucket Recieved" to player on inventory click: if event-slot is black stained glass pane named " ": cancel event 6 errors Link to comment Share on other sites More sharing options...
Jockerlight Posted April 3, 2021 Share Posted April 3, 2021 Bruh I worked 30 Minutes on that!! I can’t help you with the errrors ! Link to comment Share on other sites More sharing options...
notedwtf Posted April 3, 2021 Share Posted April 3, 2021 fix the errors yourself dude. 6 hours ago, SweatyFuzeMain said: 6 errors Link to comment Share on other sites More sharing options...
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