BOXEY Posted December 9, 2020 Share Posted December 9, 2020 (edited) I saw some one had mentioned on a post a AI System and I was wondering if it would even could be done is skript. Edited December 9, 2020 by Boxmonkey Misspelled Things Link to comment Share on other sites More sharing options...
Fusezion Posted December 9, 2020 Share Posted December 9, 2020 I mean yes it could be done but it's not really easy you can make a simplistic version of it but will be weird working the next would be making a more advanced version but those can normally take days and up to make I'm a guy yes but I am also human just like any female so why do you believe it's so wrong to cry too? Link to comment Share on other sites More sharing options...
BOXEY Posted December 9, 2020 Author Share Posted December 9, 2020 (edited) dis my skript rn I kinda fell like it is not a AI though it is very user needed and I am thinking of adding a math mode to it to do things like 453 x 124 and stuff on join: if {joins::*} does not contain uuid of player: delete {ainame::%uuid of player%} wait 50 ticks add uuid of player to {joins::*} set Join message to "&a+ &7 %player%" wait 50 ticks send "&dNAME&7 >> Please type my name is chat" wait 15 ticks send "&dBOT&7 >> You Can Change This Later With &c/ai setname" else: set Join message to "&a+ &7 %player%" send "&d%{ainame::%uuid of player%}% &7 >> Welcome Back" command /resetjoins: trigger: delete {joins::*} on chat: if {ainame::%uuid of player%} is set: stop else: cancel event set {ainame::%uuid of player%} to message send "&d%{ainame::%uuid of player%}%&7 >> Thanks for giving me a name" wait 15 ticks send "&d%{ainame::%uuid of player%}%&7 >> Hello %player%&7, I am a AI System for you too mess with" wait 25 ticks send "&d%{ainame::%uuid of player%}%&7 >> All you need to do to use me is type what you need in chat (fly, gmc, gms, heal, ect.)" on chat: if message is "fly": cancel event if {flight::%player%} is not set: send "&d%{ainame::%uuid of player%}%&7 >> Flight Is now on" set {flight::%player%} to 1 set player's flight mode to true else: send "&d%{ainame::%uuid of player%}%&7 >> Flight Is now off" delete {flight::%player%} set player's flight mode to false if message is "gmc": cancel event send "&d%{ainame::%uuid of player%}%&7 >> You have entered Gamemode Creative" set player's gamemode to creative if message is "gms": cancel event send "&d%{ainame::%uuid of player%}%&7 >> You have entered Gamemode Survival" set player's gamemode to survival if {flight::%player%} is set: set player's flight mode to true if message is "gmsp": cancel event send "&d%{ainame::%uuid of player%}%&7 >> You have entered Gamemode Spectator" set player's gamemode to spectator if message is "gma": cancel event send "&d%{ainame::%uuid of player%}%&7 >> You have entered Gamemode Adventure" set player's gamemode to adventure if {flight::%player%} is set: set player's flight mode to true if message is "heal": cancel event send "&d%{ainame::%uuid of player%}%&7 >> I have Healed You" heal player on hunger bar change: cancel event command /ai [<string>]: trigger: if arg-1 is not "setname": send "&d%{ainame::%uuid of player%}%&7 >> Did you mean &csetname" else: if arg-1 is "setname": delete {ainame::%uuid of player%} send "&dBOT&7 >> Please type my name is chat" wait 15 ticks send "&7 >> You Can Change This Later With &c/ai setname" on damage: if damage was caused by fall: cancel event Edited December 9, 2020 by Boxmonkey Link to comment Share on other sites More sharing options...
notminehut Posted December 9, 2020 Share Posted December 9, 2020 That's more of a pre-determined and non configurable "bot" type thing, definitely not artificial inelegance. Founder - Minehut.xyz The leading Minehut support website. We aim to provide top quality tutorials, provide answers to top questions, and help in any way we can. Our site is community driven, and we will continue to make it better and better. Support | 28/08/20 -13/09/20 Senior Support | 13/09/20 - 19/10/20 Link to comment Share on other sites More sharing options...
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