OwlGamer Posted October 15, 2020 Share Posted October 15, 2020 Hello guys! I just wanted to know that how can i make a checkpoint system with skript? Is it even possible? if it is possible i want when step on heavy weighted pressure plate it would send the player to checkpoint 1 and so on i have 20 checkpoints and if failed the player can teleport back to the last ceckpoint that they were on (Parkour system) Tysm if ya can do it - OwlG4mer Link to comment Share on other sites More sharing options...
Echology Posted October 15, 2020 Share Posted October 15, 2020 Anything is possible. Just save the locations to a variable, then just teleport a person there depending on which ones they have met. [PATRON] Echology Link to comment Share on other sites More sharing options...
quick007 Posted October 15, 2020 Share Posted October 15, 2020 yea, preatty sure you can use on step of heavy weighted pressure plate: if players location is {checkpoint1}: message "You got to the first checkpoint"! set {checkpoints::%player%} to 1 if players location is {checkpoint2}: message "You got to the second checkpoint"! set {checkpoints::%player%} to 1 command /checkpoint [<text>] [<integer>]: trigger: if arg 1 is not "set" or "remove": message "Usage: &6/checkpoint <set/remove> <integer>" else: if arg 1 is "set": add arg 2 to {checkpoint::*} else if arg 1 is "remove": delete arg 2 from {checkpoint::*} Thats untested, but a general idea of what you could do Link to comment Share on other sites More sharing options...
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