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SmileyScripts

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  1. Terrible. he has it so that it can choose like over 1 billion blocks. He should have a like 500 -500 radius not 100000 don't use it, it will crash your server
  2. Need a Builder for this new SCP foundation server that we are putting together, reply if intrested Discord: Ransomシ#0001
  3. options: logo: &fDev&6Cloud &8¬ command /pmute [<player>]: permission: pmute trigger: if {mute::%arg-1's uuid%} isn't set: broadcast "{@logo} &6%arg-1% has been muted!" set {mute::%arg-1's uuid%} to true stop else: if {mute::%arg-1's uuid%} is true: broadcast "{@logo} &6%arg-1% has been unmuted!" set {mute::%arg-1's uuid%} to false stop else: broadcast "{@logo} &6%arg-1% has been muted!" set {mute::%arg-1's uuid%} to true stop on chat: if {mute::%player's uuid%} is true: cancel event send "{@logo} &cYou cannot do that!" to player
  4. options: Opal: 10 Amethyst: 10 Lithium: 10 Ruby: 10 Copper: 10 Cobalt: 10 Diamond: 10 Mercury: 10 Sapphire: 10 Pearl: 10 Aluminium: 10 Amber: 10 Silver: 10 on right click on chest: if player's held item is blaze rod named "&6&lSellWand &f2x": loop event-block's inventory: set {_aluminium} to number of gray dye named "&8Aluminium" in event-block's inventory set {_opal} to number of orange dye named "&6Opal" in event-block's inventory set {_pearl} to number of magenta dye named "&dPearl" in event-block's inventory set {_cobalt} to number of cyan dye named "&3Cobalt" in event-block's inventory set {_ruby} to number of black dye named "&4Ruby" in event-block's inventory set {_amethyst} to number of green dye named "&aAmethyst" in event-block's inventory set {_silver} to number of light gray dye named "&7Silver" in event-block's inventory set {_diamond} to number of light blue dye named "&bDiamond" in event-block's inventory set {_amber} to number of yellow dye named "&eAmber" in event-block's inventory set {_amethyst} to number of lime dye named "&aAmethyst" in event-block's inventory set {_sapphire} to number of purple dye named "&5Sapphire" in event-block's inventory set {_mercury} to number of blue dye named "&9Mercury" in event-block's inventory set {_copper} to number of red dye named "&cCopper" in event-block's inventory set {_value1} to {@Aluminium} * {_aluminium} set {_value2} to {@Opal} * {_opal} set {_value3} to {@Pearl} * {_pearl} set {_value4} to {@Cobalt} * {_cobalt} set {_value5} to {@Ruby} * {_ruby} set {_value6} to {@Lithium} * {_lithium} set {_value7} to {@Silver} * {_silver} set {_value8} to {@Diamond} * {_diamond} set {_value9} to {@Amber} * {_amber} set {_value10} to {@Amethyst} * {_amethyst} set {_value11} to {@Sapphire} * {_sapphire} set {_value12} to {@Mercury} * {_mercury} set {_value13} to {@Copper} * {_copper} set {_value14} to {_value1} * 2 remove all gray dye named "&8Aluminium" from event-block's inventory remove all orange dye named "&6Opal" from event-block's inventory remove all magenta dye named "&dPearl" from event-block's inventory remove all cyan dye named "&3Cobalt" from event-block's inventory remove all black dye named "&4Ruby" from event-block's inventory remove all green dye named "&2Lithium" from event-block's inventory remove all light gray dye named "&7Silver" from event-block's inventory remove all light blue dye named "&bDiamond" from event-block's inventory remove all yellow dye named "&eAmber" from event-block's inventory remove all lime dye named "&aAmethyst" from event-block's inventory remove all purple dye named "&5Sapphire" from event-block's inventory remove all blue dye named "&9Mercury" from event-block's inventory remove all red dye named "&cCopper" from event-block's inventory execute console command "/eco give %player% %{_value1}%" cancel event on right click on chest: if player's held item is blaze rod named "&6&lSellWand &f3x": loop event-block's inventory: set {_aluminium} to number of gray dye named "&8Aluminium" in event-block's inventory set {_opal} to number of orange dye named "&6Opal" in event-block's inventory set {_pearl} to number of magenta dye named "&dPearl" in event-block's inventory set {_cobalt} to number of cyan dye named "&3Cobalt" in event-block's inventory set {_ruby} to number of black dye named "&4Ruby" in event-block's inventory set {_amethyst} to number of green dye named "&aAmethyst" in event-block's inventory set {_silver} to number of light gray dye named "&7Silver" in event-block's inventory set {_diamond} to number of light blue dye named "&bDiamond" in event-block's inventory set {_amber} to number of yellow dye named "&eAmber" in event-block's inventory set {_amethyst} to number of lime dye named "&aAmethyst" in event-block's inventory set {_sapphire} to number of purple dye named "&5Sapphire" in event-block's inventory set {_mercury} to number of blue dye named "&9Mercury" in event-block's inventory set {_copper} to number of red dye named "&cCopper" in event-block's inventory set {_value1} to {@Aluminium} * {_aluminium} set {_value2} to {@Opal} * {_opal} set {_value3} to {@Pearl} * {_pearl} set {_value4} to {@Cobalt} * {_cobalt} set {_value5} to {@Ruby} * {_ruby} set {_value6} to {@Lithium} * {_lithium} set {_value7} to {@Silver} * {_silver} set {_value8} to {@Diamond} * {_diamond} set {_value9} to {@Amber} * {_amber} set {_value10} to {@Amethyst} * {_amethyst} set {_value11} to {@Sapphire} * {_sapphire} set {_value12} to {@Mercury} * {_mercury} set {_value13} to {@Copper} * {_copper} set {_value14} to {_value1} * 2 remove all gray dye named "&8Aluminium" from event-block's inventory remove all orange dye named "&6Opal" from event-block's inventory remove all magenta dye named "&dPearl" from event-block's inventory remove all cyan dye named "&3Cobalt" from event-block's inventory remove all black dye named "&4Ruby" from event-block's inventory remove all green dye named "&2Lithium" from event-block's inventory remove all light gray dye named "&7Silver" from event-block's inventory remove all light blue dye named "&bDiamond" from event-block's inventory remove all yellow dye named "&eAmber" from event-block's inventory remove all lime dye named "&aAmethyst" from event-block's inventory remove all purple dye named "&5Sapphire" from event-block's inventory remove all blue dye named "&9Mercury" from event-block's inventory remove all red dye named "&cCopper" from event-block's inventory execute console command "/eco give %player% %{_value1}%" cancel event command /sellwand <text> [<player>]: permission: * permission message: &cNo permission! trigger: if arg-2 is set: set {_p} to arg-2 else: set {_p} to player if arg-1 is "2x": give {_p} 1 blaze rod named "&6&lSellWand &f2x" if arg-1 is "3x": give {_p} 1 blaze rod named "&6&lSellWand &f3x"
  5. options: logo: &fDev&6Cloud &8| command /balance [<player>]: trigger: if arg-1 isn't set: if {balance::%player's uuid%} isn't set: send "{@logo}&7Your balance is: &c$0&7!" to player else: send "{@logo}&7Your balance is: &c$%{balance::%player's uuid%}%&7!" else: if {balance::%arg-1's uuid%} isn't set: send "{@logo}&7%arg-1%&7's balance is: &c$0&7!" to player else: send "{@logo}&7%arg-1%&7's balance is: &c$%{balance::%arg-1's uuid%}%&7!" to player command /bal [<player>]: trigger: if arg-1 isn't set: if {balance::%player's uuid%} isn't set: send "{@logo}&7Your balance is: &c$0&7!" to player else: send "{@logo}&7Your balance is: &c$%{balance::%player's uuid%}%&7!" else: if {balance::%arg-1's uuid%} isn't set: send "{@logo}&7%arg-1%&7's balance is: &c$0&7!" to player else: send "{@logo}&7%arg-1%&7's balance is: &c$%{balance::%arg-1's uuid%}%&7!" to player command /eco [<text>] [<player>] [<integer>]: permission: ecoadmin trigger: if arg-1 isn't set: send "{@logo}&6Commands list:" to player send "{@logo}&6/eco give 'Player' 'Ammount'" to player send "{@logo}&6/eco take 'Player' 'Ammount'" to player send "{@logo}&6/eco set 'Player' 'Ammount'" to player else: if arg-1 is "take": if arg-2 isn't set: send "{@logo}&6Invalid use /eco take 'Player' 'Ammount'" to player else: if arg-3 isn't set: send "{@logo}&6Invalid use /eco take 'Player' 'Ammount'" to player else: remove arg-3 from {balance::%arg-2's uuid%} send "&7%arg-2%&7's balance is now: &c%{balance::%arg-2's uuid%}%" to player if arg-1 is "give": if arg-2 isn't set: send "{@logo}&6Invalid use /eco give 'Player' 'Ammount'" to player else: if arg-3 isn't set: send "{@logo}&6Invalid use /eco give 'Player' 'Ammount'" to player else: add arg-3 from {balance::%arg-2's uuid%} send "&7%arg-2%&7's balance is now: &c%{balance::%arg-2's uuid%}%" to player if arg-1 is "set": if arg-2 isn't set: send "{@logo}&6Invalid use /eco set 'Player' 'Ammount'" to player else: if arg-3 isn't set: send "{@logo}&6Invalid use /eco set 'Player' 'Ammount'" to player else: set {balance::%arg-2's uuid%} to "%arg-3%" send "&7%arg-2%&7's balance is now: &c%{balance::%arg-2's uuid%}%" to player command /economy [<text>] [<player>] [<integer>]: permission: ecoadmin trigger: if arg-1 isn't set: send "{@logo}&6Commands list:" to player send "{@logo}&6/eco give 'Player' 'Ammount'" to player send "{@logo}&6/eco take 'Player' 'Ammount'" to player send "{@logo}&6/eco set 'Player' 'Ammount'" to player else: if arg-1 is "take": if arg-2 isn't set: send "{@logo}&6Invalid use /eco take 'Player' 'Ammount'" to player else: if arg-3 isn't set: send "{@logo}&6Invalid use /eco take 'Player' 'Ammount'" to player else: remove arg-3 from {balance::%arg-2's uuid%} send "{@logo}&7%arg-2%&7's balance is now: &c%{balance::%arg-2's uuid%}%" to player if arg-1 is "give": if arg-2 isn't set: send "{@logo}&6Invalid use /eco give 'Player' 'Ammount'" to player else: if arg-3 isn't set: send "{@logo}&6Invalid use /eco give 'Player' 'Ammount'" to player else: add arg-3 from {balance::%arg-2's uuid%} send "{@logo}&7%arg-2%&7's balance is now: &c%{balance::%arg-2's uuid%}%" to player if arg-1 is "set": if arg-2 isn't set: send "{@logo}&6Invalid use /eco set 'Player' 'Ammount'" to player else: if arg-3 isn't set: send "{@logo}&6Invalid use /eco set 'Player' 'Ammount'" to player else: set {balance::%arg-2's uuid%} to "%arg-3%" send "{@logo}&7%arg-2%&7's balance is now: &c%{balance::%arg-2's uuid%}%" to player command /pay [<player>] [<integer>]: trigger: if arg-1 isn't set: send "{@Logo}&6Invalid use /pay 'player' 'ammount'" to player else: if arg-2 isn't set: send "{@Logo}&6Invalid use /pay 'player' 'ammount'" to player else: if {balance::%player's uuid%} >= %arg-2%: if {balance::%player's uuid%} >= 0: send "{@logo}&6You were payed &c$%arg-2% &6by %player%&6!" to arg-1 send "{@Logo}&6You payed %arg-1% &c$%arg-2%" to player remove arg-2 from {balance::%player's uuid%} add arg-2 to {balance::%arg-1's uuid%} else: send "{@logo}&6You cannot pay someone 0 or under!" to player else: send "{@logo}&6Insufficient Funds!" to player command /baltop: trigger: loop {balance::*}: add 1 to {_size} if {_low.to.high.list::%loop-value%} is not set: set {_low.to.high.list::%loop-value%} to loop-index else: set {_n} to 0 loop {_size} times: set {_n} to {_n}+1 {_low.to.high.list::%loop-value-1%.%{_n}%} is not set set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index stop loop wait 1 tick set {_n} to size of {_low.to.high.list::*} loop {_low.to.high.list::*}: set {_high.to.low.list::%{_n}%} to loop-value set {_n} to {_n}-1 wait 1 tick set {_i} to 0 send "&7&m-----------&8< &6Top10 &8>&7&m-----------" loop {_high.to.low.list::*}: add 1 to {_topnumber} set {_player} to "%loop-value%" parsed as offlineplayer send "&7%{_topnumber}% - &c%{_player}% &8» &c$&7%{balance::%loop-value%}%" add 1 to {_i} if {_topnumber} > 10: stop send "&7&m------------------------------"
  6. command /setspawn [<text>]: permission: op trigger: if arg-1 isn't set: set {spawn} to location of player send "&7Set spawn to: &c%{spawn}%&7!" to player else: send "&fSm&6Skripts &8| &6Too many arguments!" to player command /spawn [<player>]: trigger: if arg-1 isn't set: teleport player to {spawn} else: if player has permission "spawn": if arg-1 isn't "%player%": if arg-1 is online: teleport arg-1 to {spawn} send "&7You summoned &c%arg-1% &7to spawn!" to player send "&7You were summoned &c%player% &7to spawn!" to arg-1 else: send "&fSm&6Skripts &8| &6Player not online!" to player else: teleport player to {spawn} send "&7Teleporting to: &cSpawn" to player else: send "&fSm&6Skripts &8| &6Insufficient Permissions!" to player on respawn: teleport player to {spawn} on first join: teleport player to {spawn}
  7. So, i am currently putting togethor a massive Skripting developer community to help make a massive server! Were gonna all get console too and you will have to join the following discord: https://discord.gg/NjanRB9xxq (YOU WILL RECEIVE MINEHUT CONSOLE IF YOU FULFIL THE REQUIRED SCRIPTING KNOWLEDGE)
  8. So, i am currently putting togethor a massive Skripting developer community to help make a massive server! Were gonna all get console too and you will have to join the following discord: https://discord.gg/NjanRB9xxq (YOU WILL RECEIVE MINEHUT CONSOLE IF YOU FULFIL THE REQUIRED SCRIPTING KNOWLEDGE)
  9. So, i am currently putting togethor a massive Skripting developer community to help make a massive server! Were gonna all get console too and you will have to join the following discord: https://discord.gg/NjanRB9xxq (YOU WILL RECEIVE MINEHUT CONSOLE IF YOU FULFIL THE REQUIRED SCRIPTING KNOWLEDGE)
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