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ThatOneSponk

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Posts posted by ThatOneSponk

  1. Are you sure you used the same command that I sent? I just copy and pasted it, and it worked perfectly fine on my server. Let me know. 

    Oh hey, just keep in mind that if you have essentials or any other plugin that has a "kill" command. You are going to want to use /minecraft:kill opposed to /kill

    • Thanks 1
  2. Hey! The way you used "distance" in your command was saying "kill all armor stands that are exactly 3 blocks away." To tell it to kill an armor stand that is up to 3 blocks away, do the following. /kill @e[type=armor_stand,distance=..3]
     

    Key:
    [distance=..3] : Anything that is up to 3 blocks away
    [distance=3..] : anything over 3 blocks away
    [distance=3] : Exactly with blocks away 

    • Like 1
  3. Sorry, I went looking around and found another file sharing service. https://filetransfer.io
    The steps to uploading are slightly different.
     

    1. Upload your desired file

    2. If it prompts you to add more, skip that and click continue.

    3. Choose the copy link option

    4. Open the link in a new tab

    5. Right click on "Download Data Package" and click "Copy link address"

    6. Go into your minehut server and run the command "/ul (type) (link)"

  4. You need to give more information, is your server not starting?

    If it's not starting, this could just be a temporary bug that you have to wait out.

    To clear the items from your inventory, write "clear (player name)" in the console.

    If you need to kill all of the items you can run "minecraft:kill @e[type=item]" in the console.

  5. Hello! I am ThatOneSponk, I am looking for skilled builders to help form a well-developed RPG-Type game. 

    This game is going to incorporate many of the features that are included within the recently released Minecraft Dungeons.

    We're going to enforce the story aspects of the game while keeping all of the fundamental features that are in the game itself.

    But, we are missing a big piece of the puzzle to bring this to life. Builders. 

    We're looking for builders that are willing to put in the time to make multiple expansive and well designed levels.

     

    You can contact us on Discord:

    Real Sam#6268 or krex#9974

     

    Thanks!

  6. There is no such thing as a "Blacklist" but you can ban other players. To whitelist your server do the following:
     

    /whitelist on - Only people that are opped or are whitelisted can join the server

    /whitelist off - Anyone can join the server

    /whitelist add (player name) - Adds someone to the whitelist so they can join while the whitelist is on

    /whitelist remove (player name) - Removes someone from the whitelist, preventing them from joining while the whitelist is on.

     

    Note: By default, no one is added to the whitelist. You have to add people manually.

  7. This is technically possible. Within the console you can run the command /op (player name.) When you make him an operator he can use the majority of available commands.

    He can't restart the server, but he does have access to /stop which will shut the server down. He can activate the server by using /join (server name) in the lobby.

  8. There is no saying if things like this will be recovered. But, if it's just the plugin itself that is not working and the files are still intact, everything should be working again soon.

    • Thanks 1
  9. I don't think you need the port number. To connect to your server you can use:

    (Server Name).minehut.gg

  10. I am not familiar with this plugin, but a lot of plugins don't currently work because of the newly added 1.16.1 update. If you stay patient, this plugin will work again in the future. I hope it gets fixed soon.

  11. # Events
    chat:
        set {_fc} to first character of message
        {_fc} = ">"
        loop all players:
            if {chat::toggled::*} doesn't contain loop-player:
                add loop-player to {_t::*}
        send "<%player%> &a%message%" to {_t::*}
        set chat format to "<%player%> &a%message%"
        
    on join:
        loop all players:
            if {connections::toggled::*} doesn't contain loop-player:
                add loop-player to {_t::*}
        send "&e%player% has joined the game" to {_t::*}
    
    on quit:
        loop all players:
            if {connections::toggled::*} doesn't contain loop-player:
                add loop-player to {_t::*}
        send "&e%player% has left the game" to {_t::*}
    
    command:
        command contains ":":
            player doesn't have permission "*":
                cancel event
                send "&4Illegal syntax!"
                
    command:
        command = "/me", "/say", "/help", "/?", "/version", "/ver", "/plugins" or "/pl":
            player doesn't have permission "*":
                send "&4No permission!"
    
    #Commands
    
    command /togglechat:
        trigger:
            if {chat::toggled::*} doesn't contain player:
                add player to {chat::toggled::*}
                send "&cYou have disabled chat!"
            else:
                remove player from {chat::toggled::*}
                send "&aYou have enabled chat!"
                
    command /toggleconnections:
        trigger:
            if {connections::toggled::*} doesn't contain player:
                add player to {connections::toggled::*}
                send "&cYou have disabled connections!"
            else:
                remove player from {connections::toggled::*}
                send "&aYou have enabled connections!"
    
    command /kill:
        trigger:
            kill player

    You can probably optimize this skript with functions if you want, but this should work.

  12. As of right now, the current version of spiggot has a glitch that makes it like this. For now, you'll just have to wait until the server updates once again.

  13. On 6/24/2020 at 7:45 AM, Infisrael said:

    I would like also to see custom /kill command that kills yourself and /togglechat that disabled the chat only for you.

    I will build onto @Dadrien's code:

     

    # Events
    chat:
        set {_fc} to first character of message
        {_fc} = ">"
        set {_p} to event-player
        set {_m} to message
        loop all players:
            if {chat::toggled::*} doesn't contain loop-player:
                add loop-player to {_t::*}
        send "<%{_p}%> &a%{_m}%" to {_t::*}
        set chat format to "<%player%> &a%message%"
        
    command:
        command contains ":":
            player doesn't have permission "*":
                cancel event
                send "&4Illegal syntax!"
                
    command:
        command = "/me", "/say", "/help", "/?", "/version", "/ver", "/plugins" or "/pl":
            player doesn't have permission "*":
                send "&4No permission!"
    
    #Commands
    
    command /togglechat:
        trigger:
            if {chat::toggled::*} doesn't contain player:
                add player to {chat::toggled::*}
                send "&cYou have disabled chat!"
            else:
                remove player from {chat::toggled::*}
                send "&aYou have enabled chat!"
    
    command /kill:
        trigger:
            kill player

    This should work, let me know if there are any issues.

     

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