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Wimfish

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Posts posted by Wimfish

  1. 33 minutes ago, MrJusticeGaming said:

    How do you enter the skript so it works?

     

    go to file manager -> plugins -> skript -> scripts -> make new file -> name new file -> scriptname.sk -> if you dont put .sk at end it wont work! -> open folder -> paste skript in -> save -> type /sk reload nameofscript.sk and do the command

  2. --3x3 miner pickaxe
    -- mine function
    on mine:
        If lore of player's held item is "&4&lGiga Miner 3":
            set {_1} to location of event-block
            set {_2} to location of event-block
            if player's pitch is between -50 and 50:
                add 1 to y-coord of {_1}
                subtract 1 from y-coord of {_2}
                if player's horizontal facing is west or east:
                    add 1 to z-coord of {_1}
                    subtract 1 from z-coord of {_2}
                    loop blocks within {_1} to {_2}:
                        skellett break loop-value naturally using player's tool          
                else if player's horizontal facing is north or south:
                    add 1 to x-coord of {_1}
                    subtract 1 from x-coord of {_2}
                    loop blocks within {_1} to {_2}:
                        skellett break loop-value naturally using player's tool
            else:
                add 1 to x-coord of {_1}
                add 1 to z-coord of {_1}
                subtract 1 from x-coord of {_2}
                subtract 1 from z-coord of {_2}
                loop blocks within {_1} to {_2}:
                    skellett break loop-block naturally using player's tool

    -- give miner 3x3 pickaxe
    command /Minerpickaxe3x3:
        permission: Minerpickaxe3x3.use
            trigger:
                give player netherite pickaxe named "&6&lMega miner" with lore "&4&lGiga Miner 3"

    --mute chat skript
    command /mutechat:
        permission: staff.mute
        permission message: &c You don't have the required permission to perform that command.
        trigger:
            if {Globalchat} is not set:
                set {Globalchat} to true
                broadcast "&c&lServer-name &c| &cChat has been muted by &r&c%player%"
                stop trigger

            if {Globalchat} is set:
                clear {Globalchat}
                broadcast "&c&lServer-name &c| &aChat unmuted by &r&a%player%"

    on chat:
        if {Globalchat} is true:
            if player has permission "chat.mute.bypass":
                stop trigger
            else:
                cancel event
                send "&cChat is currently muted."

  3. command /venomsword:
        aliases: vs,venoms,vsword
        permission: vs.use
        permission message: &8&l[&c&l!&8&l] &9&lNo permission
        trigger:
            give player diamond sword named "&2&lVenom &a&lSword" with lore "&c&lPoison V"
    on damage:
     if attacker is player:
      if attacker's tool is a diamond sword named "&2&lVenom &a&lSword" with lore "&c&lPoison V":
       apply potion of poison 5 to victim for 3 seconds
       send "&2&l[&4&lVenom&2&l] &4&lYou feel venom flow through your blood" to victim
       stop

  4. command /warn [<player>] [<text>]:
        permission: warn.use
        permission message: &8&l[&c&l!&8&l] &3&lNo permission
        trigger:
            if arg 1 is set:
                send "&c&lYou have been warned by %player% for %arg 2%" to arg 1
                send "&c&lYou warned %arg 1% for %arg 2%"
                add 1 to {warns.::%uuid of arg 1%}

  5. command /zomb:
        aliases: z,zombie,mz,minigamezombie
        trigger:
            if {joinedzombieminigame::%uuid of player%} is 1:
                send "&8&l[&c&l!&8&l] &3&lNice try :)" to player
                make console execute command "/execute in minecraft:overworld run tp %player% 100.38 115.00 -718.52 320.25 65.55"
            else:
                make console execute command "/execute in minecraft:overworld run tp %player% 100.38 115.00 -718.52 320.25 65.55"
                set {joinedzombieminigame::%uuid of player%} to 1
                send "&8&l[&c&l!&8&l] &3&lWarped to zombies minigame Explore the map!"
                give player wooden sword of unbreaking 5000 named "&8&l[&7&lT1&8&l] &c&lProtectors &6&lSword" 
                give player leather helmet of unbreaking 5000 named "&8&l[&7&lT1&8&l] &c&lProtectors &8&lHelmet"
                give player leather chestplate of unbreaking 5000 named "&8&l[&7&lT1&8&l] &c&lProtectors &8&lChestplate"
                give player leather leggings of unbreaking 5000 named "&8&l[&7&lT1&8&l] &c&lProtectors &8&lLeggings"
                give player leather boots of unbreaking 5000 named "&8&l[&7&lT1&8&l] &c&lProtectors &8&lBoots"
                add 1 to {zminigamejoins}
                if {zminigamejoins} is 5:
                    send "&8&l[&c&l!&8&l] &2&lGame &a&lStarting &2&lGood &4&lLuck!"
                    set {zminigamejoins} to 0
                    set {joinedzombieminigame::%uuid of player%} to 0
                else:
                    send "&e&l%{zminigamejoins}%&e/5 &4&lplayers have joined so far"

  6. Hi, im Online RN so if u are a dev and can make a dungeon system it would be rlly apricated if u do /msg wimfish i can On minehut (Im online rn) 🙂 please 🙂  

  7. command /warn [<player>] [<text>]:
        permission: warn.use
        trigger:
            if arg 2 is set:
                send "&b&l[&3&lPikaXSmp&b&l] you have warned %arg 1% for %arg 2%" to player
                send "&b&l[&3&lPikaXSmp&b&l] you have been warned by %player% &3&lfor &c&l%arg 2%" to arg 1
            else:    
                send "&b&l[&3&lPikaXSmp&b&l] use /warn [<player>] [<reason>]" to player

  8. command /rules:
        trigger:
            open virtual chest inventory with size 3 named "&4&lRules" to player
            format gui slot 0 of player with red stained glass pane named "&4&l" 
            format gui slot 1 of player with red stained glass pane named "&4&l" 
            format gui slot 2 of player with red stained glass pane named "&4&l" 
            format gui slot 3 of player with red stained glass pane named "&4&l" 
            format gui slot 4 of player with red stained glass pane named "&4&l" 
            format gui slot 5 of player with red stained glass pane named "&4&l" 
            format gui slot 6 of player with red stained glass pane named "&4&l" 
            format gui slot 7 of player with red stained glass pane named "&4&l" 
            format gui slot 8 of player with red stained glass pane named "&4&l" 
            format gui slot 9 of player with red stained glass pane named "&4&l" 
            format gui slot 17 of player with red stained glass pane named "&4&l" 
            format gui slot 18 of player with red stained glass pane named "&4&l" 
            format gui slot 19 of player with red stained glass pane named "&4&l" 
            format gui slot 20 of player with red stained glass pane named "&4&l" 
            format gui slot 26 of player with red stained glass pane named "&4&l" 
            format gui slot 25 of player with red stained glass pane named "&4&l" 
            format gui slot 24 of player with red stained glass pane named "&4&l" 
            format gui slot 23 of player with red stained glass pane named "&4&l" 
            format gui slot 22 of player with red stained glass pane named "&4&l" 
            format gui slot 21 of player with red stained glass pane named "&4&l" 
            format gui slot 11 of player with barrier named "&c&lNo spamming" with lore "&7&lSpamiing temp mute depending on how much spam it is" 
            format gui slot 13 of player with barrier named "&c&lNo racial slurs" with lore "&7&lracial slurs = 1 - 7 days ban" 
            format gui slot 15 of player with barrier named "&c&lNo online dating" with lore "&7&lonline dating = 1 day mute"

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