Enchanted_Reeses
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Posts posted by Enchanted_Reeses
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okey so i broke skript and fix i dunno just to tierd u can fix is ez just time consuming
command /gibwandything:
permission: op
trigger:
give player 1 blaze rod named "&eWand of Fire"
on inventory click:
if type of clicked inventory is crafting table inventory:
wait 0.05 seconds
if clicked slot contains blaze rod named "&eWand of Fire":
send "&cNot allowed to do this!"
close player's inventory
if type of clicked inventory is workbench inventory:
wait 0.05 seconds
if clicked slot contains blaze rod named "&eWand of Fire":
send "&cNot allowed to do this!"
close player's inventory
on inventory click:
if click type is left mouse button with shift:
if event-item = blaze rod:
cancel event
also dont name that blaze rod, or maybe u can i just cant figure outs how -
yea so you can shift click the item in their which i see is the problem, and without tuske i cant really detect a shift click on an item to prevent it, so id recommend using an object such as bedrock with a name and making it unplacable, ik it looks ugly but i cant really find out how to detect on shift right click on a player's inventory item, or maybe im stupid ive been up around 19 hours so i might look back on this best of luck and sorry for the delayed response
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little addon to that, you might wana loop all players before doing that, so loop-player so every staff member gets it
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if player has permission "ur permission":
send "arg-1" to player -
sorry it took so long, i spent a whole day looking for what is known as workbench
command /gibwandything:
permission: op
trigger:
give player 1 blaze rod named "&eWand of Fire"
on inventory click:
if type of clicked inventory is crafting table inventory:
wait 0.05 seconds
if clicked slot contains blaze rod named "&eWand of Fire":
send "&cNot allowed to do this!"
close player's inventory
if type of clicked inventory is workbench inventory:
wait 0.05 seconds
if clicked slot contains blaze rod named "&eWand of Fire":
send "&cNot allowed to do this!"
close player's inventory -
Help!
in Discussion
on right click:
if 1 of player's tool = stick named "&bSound Stick":
set {playrandomsound} to integer between 1 and 100
if {playrandomsound} is between 1 and 50:
play sound "Sound Effect Here!" at location of targeted block
if {playrandomsound} is between 51 and 100:
play sound "Sound Effect Here!" at location of targeted block
Just change the numbers to like {playrandomsound} = 1 or between 1 and 2 to add more sounds
here is a sound list to add them from
https://www.digminecraft.com/lists/sound_list_pc.php -
Issue I'm having is that it will take any ore for example if i set ore1 to redstone, it will take any redstone like enchanted redstone or renamed redstone when i want it to be generic redstone, any ideas would be helpful!
command /autocompresser:
permission: autocompress
trigger:
if {autoc::%player%} is true:
set {autoc::%player%} to false
send "&aAuto Compresser Is Now &cDisabled&a!"
else:
set {autoc::%player%} to true
send "&aAuto Compresser Is Now Enabled!"
on load:
set {autoc::%player%} to false
every 0.05 seconds:
loop all players:
if {autoc::%loop-player%} is true:
if inventory of loop-player contains {ore1}:
if loop-player has enough space for 1 lapis block:
remove {ore1} from loop-player's inventory
give loop-player 1 lapis block
if inventory of loop-player contains {ore2}:
if loop-player has enough space for 1 coal block:
remove {ore2} from loop-player's inventory
give loop-player 1 coal block
if inventory of loop-player contains {ore3}:
if loop-player has enough space for 1 redstone block:
remove {ore3} from loop-player's inventory
give loop-player 1 redstone block
if inventory of loop-player contains {ore4}:
if loop-player has enough space for 1 diamond block:
remove {ore4} from loop-player's inventory
give loop-player 1 diamond block
command /setore1:
permission: op
trigger:
set {ore1} to 9 of player's tool
command /setore2:
permission: op
trigger:
set {ore2} to 9 of player's tool
command /setore3:
permission: op
trigger:
set {ore3} to 9 of player's tool
command /setore4:
permission: op
trigger:
set {ore4} to 9 of player's tool -
maybe try removing the {_total} and just add {_1} to the players balance
other reason, maybe balance isn't known by the skript and try setting it to a variable hope this helps -
hey man everything you posted works and stuff and your word phrasing is weird so ima just say this is a user error because it works for me, or maybe im not understanding question correctly
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command /cowset:
permission: mobspawn.use
permission message: &cNo.
trigger:
set {cowlocation} to player's location
every 10 seconds:
spawn 1 cow at {cowlocation}
set name of last spawned entity to "&7Cow"you must set the name of the entity after it has spawned, so this should work
it is tested!- 1
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Well if that reply didn't help (which im sure it didn't help much) heres one that might
keep in mind this isn't finished and i worked on it for like 15 minutes, but i cant figure out the executing of exploded blocks i hope it can help
command /gun1:
permission: op
trigger:
give player stick named "&4Gun 1"
on right click:
if 1 of player's tool = stick named "&4Gun 1":
set {explosionforce::%player%} to 1
create an explosion of force 1 at targeted block
on explosion:
loop exploded blocks:
loop all players:
set {explo} to number of exploded blocks
if 1 of loop-player's tool = stick named "&4Gun 1":
if {explosionforce::%player%} is 1:
send "%{explo}%" to loop-player
set {explosionforce::%player%} to 0 -
figured that part out but now i dont know how to set enchants to a variable any ideas lemme know
on inventory click:
if event-slot is enchanted:
set {enchantremove::%player%} to event-item
wait 1 tick
if event-slot is a ink sac named "&5Enchantment Remover":
set {enchantremove1::%player%} to enchantments of {enchantremove::%player%}
send "%{enchantremove::%player%}%" -
so basicly i need to make a skript where your able to pick up and item in your inventory and put it onto another item and it execute a set of lines, kinda like custom enchants ce remover
if you got any idea please lemme know! -
Gimme some skript ideas im bored and want to skript ill reply to you with the skript that you mentioned if i can make it, keep in mind im skripting in 1.19 so i do not have skdragon however i was able to export skquery and a few others
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no there is not but you could try canceling all damage to the player when you strike the lightning
something like
on damage:
if {lightning::%player%} is set:
cancel event
and just set a timer of 0.1 seconds to set and unset the variable of the player that way the second it strikes you take no damage -
Here ya go
on rightclick with spectral arrow:
if {cooldownarrow::%player%} is greater than 0:
send "&cPlease Wait %{cooldownarrow::%player%}% More Seconds!"
stop
push player forward at speed 3
set {cooldownarrow::%player%} to 5
wait 5 seconds
send "&aRecharged!"
every 0.1 seconds:
loop all players:
if {cooldownarrow::%loop-player%} is greater than 0:
add -0.1 to {cooldownarrow::%loop-player%} -
here ya go, just incase u couldn't find it on youtube, and i think box servers are fun, whatever ya like
PS: you could also have used custom enchants and just used telepathy but is ok
command /telekinesispickaxe:
permission: op
trigger:
give player 1 netherite pickaxe named "&4Telekinesis Pickaxe"
on break:
if 1 of player's tool = netherite pickaxe named "&4Telekinesis Pickaxe":
cancel event
set event-block to air
give player (drops of block using player's tool) -
maybe this will help?
command /netherstar:
trigger:
give player 1 nether star named "&f&lSpeedy!"
every second:
loop all players:
if 1 of loop-player's tool = nether star named "&f&lSpeedy!":
apply speed tier 2 to loop-player for 9999 days
set {star::%loop-player%} to 1
else:
if {star::%loop-player%} is 1:
remove speed from loop-player
set {star::%loop-player%} to 0
command /speedhelmet:
trigger:
give player 1 netherite helmet named "&aSpeedy Helmet"
every second:
loop all players:
if loop-player's helmet slot is netherite helmet named "&aSpeedy Helmet":
apply speed tier 2 to loop-player for 9999 days
set {helmet::%loop-player%} to 1
else:
if {helmet::%loop-player%} is 1:
remove speed from loop-player
set {helmet::%loop-player%} to 0 -
well it could be that your doing chance of 10% and your unlucky try setting a random integer to a variable and then checking the variable's number ex
command /VariableTest:
trigger:
set {variable} to random integer between 1 and 10
if {variable} is between 1 and 5:
send "Test"
if {variable} is between 6 and 10:
send "Another Test"
i forgot to add a : if your wondering what the edit was -
me relizing 10 hours later i said frog when i meant turtle....
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Why i made this, idk i got bored just admire it
also the helmet has no fall (custom enchant)
on right click:
if 1 of player's tool = stick named "&aTurtle Wand":
if {turtlecooldown} is 1:
stop
make player shoot a turtle at speed 1
set {turtlecooldown} to 1
wait 0.3 seconds
set {turtlecooldown} to 0
command /turtlewand:
trigger:
give player 1 stick named "&aTurtle Wand"
command /turtlehelmet:
trigger:
give player 1 of unbreakable turtle helmet named "&aTurtle Helmet" with lore "&7No Fall I"
on damage:
if damage cause is fall:
victim's helmet slot is turtle helmet with lore "&7No Fall I":
cancel event -
If you liked this skript, please let me know by commenting, or tell me how i can improve of fix it if its wrong
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every 0.01 seconds:
loop all players:
if loop-player is sneaking:
stop
set {godbootchecker::%loop-player%} to loop-player's boots
if name of {godbootchecker::%loop-player%} is "&4God Boots":
set {BlockHolder1::%loop-player%} to x-coordinate of block under loop-player
set {BlockHolder2::%loop-player%} to y-coordinate of block under loop-player
set {BlockHolder3::%loop-player%} to z-coordinate of block under loop-player
set {BlockHolder::%loop-player%} to "%{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5%"
execute console command "fill %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% white_wool"
execute console command "fill %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% white_wool"
execute console command "fill %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% white_wool"
execute console command "fill %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% white_wool"
execute console command "fill %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% white_wool"
execute console command "fill %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% white_wool"
execute console command "fill %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% white_wool"
execute console command "fill %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% white_wool"
execute console command "fill %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% white_wool"command /godboots:
permission: op
trigger:
give player 1 netherite boots named "&4God Boots"make sure to do /gamerule commandfeedback false so you dont get spammed if your an operator
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I'm bored and I have a skill, I wana use it but I'm brain dead to find ideas, within the next 12 hours any Skript suggestions commented will be tried
I'm pretty advanced at Skript so I should be able to do most of them but if not I'm sorry and will reply to it saying I could not
remember this is all for fun
Server Startup Issues
in Help
Posted
I have created a new minehut server, and am having troubles starting it, no errors aside from minehut cosmetics not loading, and i have no idea why, but every "Timings reset" it just wont continue starting up the server, yet the server says its online