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Enchanted_Reeses

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Posts posted by Enchanted_Reeses

  1. I have created a new minehut server, and am having troubles starting it, no errors aside from minehut cosmetics not loading, and i have no idea why, but every "Timings reset" it just wont continue starting up the server, yet the server says its online

  2. okey so i broke skript and fix i dunno just to tierd u can fix is ez just time consuming

    command /gibwandything:
        permission: op
        trigger:
            give player 1 blaze rod named "&eWand of Fire"
    on inventory click:
        if type of clicked inventory is crafting table inventory:
            wait 0.05 seconds
            if clicked slot contains blaze rod named "&eWand of Fire":
                send "&cNot allowed to do this!"
                close player's inventory
        if type of clicked inventory is workbench inventory:
            wait 0.05 seconds
            if clicked slot contains blaze rod named "&eWand of Fire":
                send "&cNot allowed to do this!"
                close player's inventory
    on inventory click:
        if click type is left mouse button with shift:
            if event-item = blaze rod:
                cancel event
    also dont name that blaze rod, or maybe u can i just cant figure outs how

  3. yea so you can shift click the item in their which i see is the problem, and without tuske i cant really detect a shift click on an item to prevent it, so id recommend using an object such as bedrock with a name and making it unplacable, ik it looks ugly but i cant really find out how to detect on shift right click on a player's inventory item, or maybe im stupid ive been up around 19 hours so i might look back on this best of luck and sorry for the delayed response

  4. sorry it took so long, i spent a whole day looking for what is known as workbench

    command /gibwandything:
        permission: op
        trigger:
            give player 1 blaze rod named "&eWand of Fire"
    on inventory click:
        if type of clicked inventory is crafting table inventory:
            wait 0.05 seconds
            if clicked slot contains blaze rod named "&eWand of Fire":
                send "&cNot allowed to do this!"
                close player's inventory
        if type of clicked inventory is workbench inventory:
            wait 0.05 seconds
            if clicked slot contains blaze rod named "&eWand of Fire":
                send "&cNot allowed to do this!"
                close player's inventory

  5. on right click:
        if 1 of player's tool = stick named "&bSound Stick":
            set {playrandomsound} to integer between 1 and 100
            if {playrandomsound} is between 1 and 50:
                play sound "Sound Effect Here!" at location of targeted block
            if {playrandomsound} is between 51 and 100:
                play sound "Sound Effect Here!" at location of targeted block

    Just change the numbers to like {playrandomsound} = 1 or between 1 and 2 to add more sounds
    here is a sound list to add them from
    https://www.digminecraft.com/lists/sound_list_pc.php

  6. Issue I'm having is that it will take any ore for example if i set ore1 to redstone, it will take any redstone like enchanted redstone or renamed redstone when i want it to be generic redstone, any ideas would be helpful!



    command /autocompresser:
        permission: autocompress
        trigger:
            if {autoc::%player%} is true:
                set {autoc::%player%} to false
                send "&aAuto Compresser Is Now &cDisabled&a!"
            else:
                set {autoc::%player%} to true
                send "&aAuto Compresser Is Now Enabled!"
    on load:
        set {autoc::%player%} to false
    every 0.05 seconds:
        loop all players:
            if {autoc::%loop-player%} is true:
                if inventory of loop-player contains {ore1}:
                    if loop-player has enough space for 1 lapis block:
                        remove {ore1} from loop-player's inventory
                        give loop-player 1 lapis block
                if inventory of loop-player contains {ore2}:
                    if loop-player has enough space for 1 coal block:
                        remove {ore2} from loop-player's inventory
                        give loop-player 1 coal block
                if inventory of loop-player contains {ore3}:
                    if loop-player has enough space for 1 redstone block:
                        remove {ore3} from loop-player's inventory
                        give loop-player 1 redstone block
                if inventory of loop-player contains {ore4}:
                    if loop-player has enough space for 1 diamond block:
                        remove {ore4} from loop-player's inventory
                        give loop-player 1 diamond block
    command /setore1:
        permission: op
        trigger:
            set {ore1} to 9 of player's tool
    command /setore2:
        permission: op
        trigger:
            set {ore2} to 9 of player's tool
    command /setore3:
        permission: op
        trigger:
            set {ore3} to 9 of player's tool
    command /setore4:
        permission: op
        trigger:
            set {ore4} to 9 of player's tool

  7. command /cowset:
        permission: mobspawn.use
        permission message: &cNo.
        trigger:
            set {cowlocation} to player's location
    every 10 seconds:
        spawn 1 cow at {cowlocation}
        set name of last spawned entity to "&7Cow"

    you must set the name of the entity after it has spawned, so this should work
    it is tested!

    • Like 1
  8. Well if that reply didn't help (which im sure it didn't help much) heres one that might
    keep in mind this isn't finished and i worked on it for like 15 minutes, but i cant figure out the executing of exploded blocks i hope it can help

    command /gun1:
        permission: op
        trigger:
            give player stick named "&4Gun 1"
    on right click:
        if 1 of player's tool = stick named "&4Gun 1":
            set {explosionforce::%player%} to 1
            create an explosion of force 1 at targeted block
    on explosion:
        loop exploded blocks:
            loop all players:
                set {explo} to number of exploded blocks
                if 1 of loop-player's tool = stick named "&4Gun 1":
                    if {explosionforce::%player%} is 1:
                        send "%{explo}%" to loop-player
                        set {explosionforce::%player%} to 0

  9. figured that part out but now i dont know how to set enchants to a variable any ideas lemme know

    on inventory click:
        if event-slot is enchanted:
            set {enchantremove::%player%} to event-item
            wait 1 tick
            if event-slot is a ink sac named "&5Enchantment Remover":
                set {enchantremove1::%player%} to enchantments of {enchantremove::%player%}
                send "%{enchantremove::%player%}%"

  10. no there is not but you could try canceling all damage to the player when you strike the lightning

    something like
    on damage:
        if {lightning::%player%} is set:
            cancel event
    and just set a timer of 0.1 seconds to set and unset the variable of the player that way the second it strikes you take no damage

  11. Here ya go
    on rightclick with spectral arrow:
        if {cooldownarrow::%player%} is greater than 0:
            send "&cPlease Wait %{cooldownarrow::%player%}% More Seconds!"
            stop
        push player forward at speed 3
        set {cooldownarrow::%player%} to 5
        wait 5 seconds
        send "&aRecharged!"
    every 0.1 seconds:
        loop all players:
            if {cooldownarrow::%loop-player%} is greater than 0:
                add -0.1 to {cooldownarrow::%loop-player%}

  12. here ya go, just incase u couldn't find it on youtube, and i think box servers are fun, whatever ya like
    PS: you could also have used custom enchants and just used telepathy but is ok

    command /telekinesispickaxe:
        permission: op
        trigger:
            give player 1 netherite pickaxe named "&4Telekinesis Pickaxe"
    on break:
        if 1 of player's tool = netherite pickaxe named "&4Telekinesis Pickaxe":
            cancel event
            set event-block to air
            give player (drops of block using player's tool)

  13. maybe this will help?

    command /netherstar:
        trigger:
            give player 1 nether star named "&f&lSpeedy!"
    every second:
        loop all players:
            if 1 of loop-player's tool = nether star named "&f&lSpeedy!":
                apply speed tier 2 to loop-player for 9999 days
                set {star::%loop-player%} to 1
            else:
                if {star::%loop-player%} is 1:
                    remove speed from loop-player
                    set {star::%loop-player%} to 0
    command /speedhelmet:
        trigger:
            give player 1 netherite helmet named "&aSpeedy Helmet"
    every second:
        loop all players:
            if loop-player's helmet slot is netherite helmet named "&aSpeedy Helmet":
                apply speed tier 2 to loop-player for 9999 days
                set {helmet::%loop-player%} to 1
            else:
                if {helmet::%loop-player%} is 1:
                    remove speed from loop-player
                    set {helmet::%loop-player%} to 0

     

  14. well it could be that your doing chance of 10% and your unlucky try setting a random integer to a variable and then checking the variable's number ex

    command /VariableTest:
        trigger:
            set {variable} to random integer between 1 and 10
            if {variable} is between 1 and 5:
                send "Test"
            if {variable} is between 6 and 10:
                send "Another Test"

    i forgot to add a : if your wondering what the edit was

  15. Why i made this, idk i got bored just admire it

    also the helmet has no fall (custom enchant)

    on right click:
        if 1 of player's tool = stick named "&aTurtle Wand":
            if {turtlecooldown} is 1:
                stop
            make player shoot a turtle at speed 1
            set {turtlecooldown} to 1
            wait 0.3 seconds
            set {turtlecooldown} to 0
    command /turtlewand:
        trigger:
            give player 1 stick named "&aTurtle Wand"
    command /turtlehelmet:
        trigger:
            give player 1 of unbreakable turtle helmet named "&aTurtle Helmet" with lore "&7No Fall I"
    on damage:
        if damage cause is fall:
            victim's helmet slot is turtle helmet with lore "&7No Fall I":
                cancel event

  16. every 0.01 seconds:
        loop all players:
            if loop-player is sneaking:
                stop
            set {godbootchecker::%loop-player%} to loop-player's boots
            if name of {godbootchecker::%loop-player%} is "&4God Boots":
                set {BlockHolder1::%loop-player%} to x-coordinate of block under loop-player
                set {BlockHolder2::%loop-player%} to y-coordinate of block under loop-player
                set {BlockHolder3::%loop-player%} to z-coordinate of block under loop-player
                set {BlockHolder::%loop-player%} to "%{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5%"
                execute console command "fill %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5%  white_wool"
                execute console command "fill %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5%  white_wool"
                execute console command "fill %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5%  white_wool"
                execute console command "fill %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5%  white_wool"
                execute console command "fill %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5%  white_wool"
                execute console command "fill %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5%  white_wool"
                execute console command "fill %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5%  white_wool"
                execute console command "fill %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5%  white_wool"
                execute console command "fill %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5%  white_wool"

    command /godboots:
        permission: op
        trigger:
            give player 1 netherite boots named "&4God Boots"

    make sure to do /gamerule commandfeedback false so you dont get spammed if your an operator

  17. I'm bored and I have a skill, I wana use it but I'm brain dead to find ideas, within the next 12 hours any Skript suggestions commented will be tried

    I'm pretty advanced at Skript so I should be able to do most of them but if not I'm sorry and will reply to it saying I could not

    remember this is all for fun

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