-
Posts
22 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Blogs
Events
Store
Downloads
Posts posted by ZeroGaming
-
-
periodic event meaning ex on join?
-
this does @AgentGamerPro
after I restart my server or I relog my dropper stops working
and i dont understand what you are saying can you provide me with an example? -
but @AgentGamerPro, how does that help with my issue if player's relog?
-
@AgentGamerPro basically the script will lag your server because its checking every time someone walks
-
i want it to be able to when you relog still be dropping the seeds (this would be great to have with restart too) sorry if my english is bad
-
the updated script doesn't have that it only has the "if [gummybear} contains player @Gam3rBoi
-
its not that will lag the server because it checks when a player walks if i have it "on pressure plate" it will check when a pressure plate is stepped on not every time every single player walks, thanks for your comment but I have already had this discussion and that is not what i am asking about. @Gam3rBoi
-
someone told me to post here
-
after I restart my server or I relog my dropper stops working and it bugs me because I am still in the variable I looked at a thread from 2017 on skunity and it said to restart your server and run the /test command and i did and I was still in the variable but my dropper is still not dropping, I would like some help I have tried doing some stuff like saving the variable to another but no luck.
command /test:
trigger:
send "Debug: %{gummybeardroppersetup::*}%"
on pressure plate:
if event-block is crimson pressure plate:
cancel event
if {packingdroppersetup::*} contains player:
cancel event
if {gummybeardroppersetup::*} does not contain player:
if {gummybeardroppersetup::*} contains player:
cancel event
if player's balance is less than 100:
send "&ayou just bought the &lGummy Bear &adropper!"
add player to {gummybeardroppersetup::*}
set event-block to air
wait 1 tick
set event-block to smooth stone
set event-block to air
set {_3} to location of event-block
set {_start} to location 3 left of {_3}
set {_1} to location 1 above {_start}
set {_dropper} to location of {_start}
set {_up} to location 1 left {_dropper}
set {_temp} to location 1 right of {_start}
set {_temp} to location 1 right of {_1}
add player to {dropper2::*}
wait 1 second
set block at location of {_dropper} to top prismarine slab
wait 1 second
set block at location 1 left {_dropper} to west facing prismarine stair
wait 1 second
set block at location left {_dropper} to {_up}
set block at location 1 left {_dropper} to west facing prismarine stair
wait 1 second
set block 1 above {_up} to prismarine block
wait 1 second
set block 2 above {_up} to west facing prismarine stair
wait 1 second
set block 3 above {_dropper} to bottom prismarine slab
set block 2 above {_dropper} to top prismarine slab
wait 1 second
set block 2 above {_temp} to bottom prismarine slab
wait 1 second
set block 1 above {_temp} to end rod
set {gummybear.%player%} to location of {_temp}
wait 1 second
if {gummybeardroppersetup::*} contains player:
while {gummybeardroppersetup::*} contains player:
wait 3 seconds
drop 1 wheat seeds named "&aGummy Bears" at location of {gummybear.%player%} without velocity
wait 5 seconds
add 2.5 to player's balance -
after I restart my server or I relog my dropper stops working and it bugs me because I am still in the variable I looked at a thread from 2017 on skunity and it said to restart your server and run the /test command and i did and I was still in the variable but my dropper is still not dropping, I would like some help I have tried doing some stuff like saving the variable to another but no luck.
command /test:
trigger:
send "Debug: %{gummybeardroppersetup::*}%"
on pressure plate:
if event-block is crimson pressure plate:
cancel event
if {packingdroppersetup::*} contains player:
cancel event
if {gummybeardroppersetup::*} does not contain player:
if {gummybeardroppersetup::*} contains player:
cancel event
if player's balance is less than 100:
send "&ayou just bought the &lGummy Bear &adropper!"
add player to {gummybeardroppersetup::*}
set event-block to air
wait 1 tick
set event-block to smooth stone
set event-block to air
set {_3} to location of event-block
set {_start} to location 3 left of {_3}
set {_1} to location 1 above {_start}
set {_dropper} to location of {_start}
set {_up} to location 1 left {_dropper}
set {_temp} to location 1 right of {_start}
set {_temp} to location 1 right of {_1}
add player to {dropper2::*}
wait 1 second
set block at location of {_dropper} to top prismarine slab
wait 1 second
set block at location 1 left {_dropper} to west facing prismarine stair
wait 1 second
set block at location left {_dropper} to {_up}
set block at location 1 left {_dropper} to west facing prismarine stair
wait 1 second
set block 1 above {_up} to prismarine block
wait 1 second
set block 2 above {_up} to west facing prismarine stair
wait 1 second
set block 3 above {_dropper} to bottom prismarine slab
set block 2 above {_dropper} to top prismarine slab
wait 1 second
set block 2 above {_temp} to bottom prismarine slab
wait 1 second
set block 1 above {_temp} to end rod
set {gummybear.%player%} to location of {_temp}
wait 1 second
if {gummybeardroppersetup::*} contains player:
while {gummybeardroppersetup::*} contains player:
wait 3 seconds
drop 1 wheat seeds named "&aGummy Bears" at location of {gummybear.%player%} without velocity
wait 5 seconds
add 2.5 to player's balance -
please do not necropost, mods please lock this topic
-
on break:
if event-item is any concrete:
send why concrete -
so I need a conveyor belt script that teleports items 8 blocks in a straight line after spawned by this script my developer friend said he would help me but he didnt, it has been a long time since he said he would help me so please I need help with nbt, sorry if my english isnt good information you may need:
the conveyor belt is needed to move items 5 blocks north, into a composter that despawns said item and gives your essentials balance 10$
the item is wheat seeds named &aGummy Bears and this is the script it is supposed to hook into (not really) its just the script that sets it up also if you could, I want a script that on a specific pressure plate it deletes the pressure plate and 3 blocks in front of the pressure plate it does this:
set {dropper} to location of event-block
set {up} to location 1 left {dropper}
set {temp} to location 1 right event-block
wait 1 second
set block at location of {dropper} to top prismarine slab
wait 1 second
set block at location 1 left {dropper} to west facing prismarine stair
wait 1 second
set block at location left {dropper} to {up}
set block at location 1 left {dropper} to west facing prismarine stair
wait 1 second
set block 1 above {up} to prismarine block
wait 1 second
set block 2 above {up} to west facing prismarine stair
wait 1 second
set block 3 above {dropper} to bottom prismarine slab
set block 2 above {dropper} to top prismarine slab
wait 1 second
set block 3 above {temp} to bottom prismarine slab
wait 1 second
set block 2 above {temp} to end rod
wait 1 second
while {dropper} is set:
wait 80 ticks
drop 1 wheat seeds named "&aGummy Bears" above location of {temp}
if {dropper} is not set:
stop -
i decided i would help you, i took some time to make this script
variables:
{boster::2%player%} = "False"on place of white glazed terracotta:
set {gens::%location of event-block%} to uuid of player
if {gens::%player%} < {maxgens::%player%}:
add 1 to {gens::%player%}
while event-block is white glazed terracotta:
wait 120 ticks
chance of 99%:
drop 1 white dye above location of event-block
else:
send "" to player
send "&bYou have reached your Gen Cap! &7%{gens::%player%}%&b/&7%{maxgens::%player%}%" to player
send "" to player
cancel event
if {booster::2%player%} = true:
drop 2 white dye above location of event-block
command /gencap [<offlineplayer>] [<text>] [<number>]:
permission: gencap.use
permission message: &cNope!
trigger:
if arg-1 is set:
if arg-2 is "reset":
set {gens::%arg-1%} to 0
set {maxgens::%arg-1%} to 20
send "&cYou have just reset %arg-1%&c's gen cap!" to playerthat will then work with this script
on right click with name tag:
if name of event-item is "&b&l+1 Gen":
remove name tag from the player's tool
add 1 to {maxgens::%player%}have another question? add me on discord Jeffthesavage#9254 i would be happy to help you!
with love,
Jeffthesavage8 aka Jeff aka Zero -
thats cool
have another question? add me on discord Jeffthesavage#9254 i would be happy to help you!
with love,
Jeffthesavage8 aka Jeff aka Zero -
i will make/help you make scripts just post them here! Checking daily!
have another question? add me on discord Jeffthesavage#9254 i would be happy to help you!
with love,
Jeffthesavage8 aka Jeff aka Zero -
every "amount of ticks or seconds"
send "replace this with message" to all players
have another question? add me on discord Jeffthesavage#9254 i would be happy to help you!
with love,
Jeffthesavage8 aka Jeff aka Zero -
for this skript can you make a way to fix the gens like /fixgens because sometimes the dye doesnt spawn when your gone for so long.
on place of white glazed terracotta:
set {gens::%location of event-block%} to uuid of player
if {gens::%player's uuid%} < 20:
add 1 to {gens::%player's uuid%}
while event-block is white glazed terracotta:
wait 120 ticks
chance of 75%:
drop 1 white dye above location of event-block
else:
send "" to player
send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&720" to player
send "" to player
cancel event
command /gencap [<player>] [<text>] [<number>]:
permission: gencap.use
permission message: &cNope!
trigger:
if arg-1 is set:
if arg-2 is "reset":
set {gens::%arg-1's uuid%} to 0
send "&cYou have just reset %arg-1%&c's gen cap!" to player
command /gens:
trigger:
send "" to player
send "&bYou have used %{gens::%player's uuid%}%&7/&b20 gen space!" to player
send "" to player -
Miner Minions for gen servers
Skripting for free
in Script Releases
Posted
i need a warning script that when you do /warn it opens an anvil you put players name in the anvil then it opens a 2nd anvil and you put reason in there