PrecedingMC
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Posts posted by PrecedingMC
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Hey everyone! My name is Preceding. I'm one of the newest Volunteer Moderators here at Minehut, so I thought I'd introduce myself. I've been a member of the Minehut community since 2016, but didn't really start playing much until 2020. I'm 17 years old and go by he/him pronouns. I like to have fun when I can, but I can become serious if I need to. I look forward to seeing you all around Minehut!
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Try reloading your page if you haven't, and hibernating your server and starting it again. If this issue still continues, I'd recommend that you contact support at https://support.minehut.com.
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Please make sure that you aren't responding to posts that haven't been responded to in over a month. Thanks!
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7 hours ago, 3TSV said:
I think it needs to be someone who is starting it.
Yes , it's most likely that someone is starting your server.
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Please make sure that you aren't responding to posts that haven't been responded to in over a month. Thanks!
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Please make sure that you aren't responding to posts that haven't been responded to in over a month. Thanks!
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You can use something like this (edit: fix the indentation, should be easy):
on break of <block type>: if player does not have permission "your.permission": cancel event message "&cYou cannot break this block."
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This is the incorrect form. Appeal here: https://forums.minehut.com/forum/818-reports-appeals-information/
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cant
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On 5/13/2021 at 8:47 AM, ServerCrasher said:
That's literally the only reason I want it in the game... To redirect players to a second server when the first one gets full. Rn if I wanted to do it I'd have to teleport them into a box and tell them to switch servers, but I couldn't force them to do it. Minehut even made a tutorial about how to do this.
Maybe they could set it up so that both servers need to run a command to allow traffic from one to the other.
Well, unfortunately some people abused this bug and it was removed. The only way I assume this may be re-added is if the command is added on the proxy server instead of the bukkit server.
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On 5/13/2021 at 12:46 PM, mateiop4 said:
Yeah but now it says "Can't compare a region to a text: ("Area1")
Post your updated code please.
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server logs
in Help
You can only view logs from the logs folder on your file manager as far as I'm aware.
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You can edit values of server.properties, bukkit.yml, spigot.yml, and paper.yml in your server dashboard under the Settings tab. You are not allowed to openly edit the files above as there are some values in the file that should not be accessible to Minehut server owners, such as the bungeecord value in the spigot.yml file, which could break some stuff with your server; the server-port value in server.properties, which you could mess with the port and in turn make other servers not start if they are running under the same port as the value you've changed; the online-mode value, which can allow cracked clients to join your Minehut server which may break some functionality of the plugins on your server.
If you have suggestions to add to the Settings panel, just suggest them! -
I don't think this will be happening as this could break some systems on Minehut and plugins in PlayerServers as well; the system would need some recoding and I don't think there's a point of recoding a whole plugin for people who don't buy the game.
EDIT: Second of all, this is a proxy feature, not a bukkit server feature; Minehut would have to allow players to join the proxy as cracked players on all servers, and server owners could not essentially toggle cracked mode for their server.
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skript exists...
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Like this. (I don't do 1.15 skript so this may not work, but it should):
command /queueme [<text>]: trigger: if {queue::*} contains player: remove player from {queue::*} message "&aYou are no longer in the queue." else: add player to {queue::*} message "&aYou are now in the queue." command /chooseplayers [<text>]: trigger: if size of {queue::*} < 2: message "&cNot enough players!" else: set {_p1} to {queue::1} set {_p2} to {queue::2} remove {_p1} from {queue::*} remove {_p2} from {queue::*} message "&aYou are chosen! &e(##1)" to {_p1} message "&aYou are chosen! &e(##2)" to {_p2}
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what Skript is for.
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cant be used because it has file management.
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Add this plugin.
https://www.spigotmc.org/resources/mc2fa-two-factor-authentication-in-minecraft.50617/
It gives users a QR Code to scan with their phone.
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Why does it lose your data per-name change? Just use UUIDs?
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nice, use Skellett scoreboards instead.
Simple fake plugin hider
in Script Releases
Posted
Please make sure that you aren't responding to posts that haven't been responded to in over a month. Thanks!