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PrecedingMC

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Posts posted by PrecedingMC

  1. Hey everyone! My name is Preceding. I'm one of the newest Volunteer Moderators here at Minehut, so I thought I'd introduce myself. I've been a member of the Minehut community since 2016, but didn't really start playing much until 2020.  I'm 17 years old and go by he/him pronouns. I like to have fun when I can, but I can become serious if I need to. I look forward to seeing you all around Minehut! 😄

  2. 1 hour ago, nmazey said:

    But i mean do u get like no time limit if u do one of the custom selection? - like any!64e3012a095a33781f865d76b1196227.png

    Yes. The daily limit is completely removed if you upgrade to any plan.

  3. You can use something like this (edit: fix the indentation, should be easy):

    on break of <block type>:
        if player does not have permission "your.permission":
      		cancel event
      		message "&cYou cannot break this block."
      	
  4. On 5/13/2021 at 8:47 AM, ServerCrasher said:

    That's literally the only reason I want it in the game... To redirect players to a second server when the first one gets full. Rn if I wanted to do it I'd have to teleport them into a box and tell them to switch servers, but I couldn't force them to do it. Minehut even made a tutorial about how to do this.

    Maybe they could set it up so that both servers need to run a command to allow traffic from one to the other. 

    Well, unfortunately some people abused this bug and it was removed. The only way I assume this may be re-added is if the command is added on the proxy server instead of the bukkit server. 

  5. You can edit values of server.properties, bukkit.yml, spigot.yml, and paper.yml in your server dashboard under the Settings tab. You are not allowed to openly edit the files above as there are some values in the file that should not be accessible to Minehut server owners, such as the bungeecord value in the spigot.yml file, which could break some stuff with your server; the server-port value in server.properties, which you could mess with the port and in turn make other servers not start if they are running under the same port as the value you've changed; the online-mode value, which can allow cracked clients to join your Minehut server which may break some functionality of the plugins on your server.


    If you have suggestions to add to the Settings panel, just suggest them!

  6. I don't think this will be happening as this could break some systems on Minehut and plugins in PlayerServers as well; the system would need some recoding and I don't think there's a point of recoding a whole plugin for people who don't buy the game.

     

    EDIT: Second of all, this is a proxy feature, not a bukkit server feature; Minehut would have to allow players to join the proxy as cracked players on all servers, and server owners could not essentially toggle cracked mode for their server.

  7. Like this. (I don't do 1.15 skript so this may not work, but it should):

     

    command /queueme [<text>]:
        trigger:
            if {queue::*} contains player:
                remove player from {queue::*}
                message "&aYou are no longer in the queue."
            else:
                add player to {queue::*}
                message "&aYou are now in the queue."
      
      
      command /chooseplayers [<text>]:
          trigger:
              if size of {queue::*} < 2:
                  message "&cNot enough players!"
              else:
                  set {_p1} to {queue::1}
                  set {_p2} to {queue::2}
                  remove {_p1} from {queue::*}
                  remove {_p2} from {queue::*}
                  message "&aYou are chosen! &e(##1)" to {_p1}
                  message "&aYou are chosen! &e(##2)" to {_p2}
                                        
                                       

     

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