I Figured Something Out @TheCodingDuck_
on load:
set {items::*} to all items
remove end portal frame from {items::*}
remove bedrock from {items::*}
remove ender eye from {items::*}
remove barrier from {items::*}
remove dragon egg from {items::*}
every 10 seconds:
loop all players:
if {%loop-player%.random} = true:
give loop-player a random element of {items::*}
wait 1 tick
command /toggle:
trigger:
if {%player%.random} = true:
set {%player%.random} to false
message "&6&l[&e&lDupeBee&6&l ]&7 You have Disabled random items" to player
else:
set {%player%.random} to true
message "&6&l[&e&lDupeBee&6&l ]&7 You have enabled random items" to player