So, to start off, I'm going to introduce myself. My name is Corey and I play a lot of roleplay servers and have experienced many different types within the past few years. I feel like my roleplaying skills have improved since I have started and I've been involved in lots of different types
today we are going to be discussing different methods for the chat just as an idea regardless if its added in or not.
So when roleplaying there is multiple perspectives of it, two of those perspectives are. ICLY - It stands for In-character and is a perspective from your characters shoes and how they would roleplay so its all based on the events that are currently happening. OOCLY - OOCLY is your perspective from out-of-character so for example this server is oocly because it does not have any effect on the current icly roleplay that you would be doing on the server. Basically what I'm trying to put out there is that instead of having one big chat where peoples conversations and roleplay's mix there should be separate chats and only the people that are in within 4 blocks should be able to see your text. However for that you could add in /yell commands so that when people do /yell it will allow people to see there text in a much wider range and with that also /whisper. For oocly things such as help needed or reports or people talking about out of character things, there could be ooc and looc. Looc could be used as a local out of character so only the people close to you can talk about out of character things whether as ooc everybody on the server can see that and talk about oocly things together. Now, moving onto actioning. I believe for actions people should be able to do /me now /me is a method. For example, /me would punch him in the face or /me would look at Jim. With /me the actioning wouldn't be confused as just normal communication and would be clear as people actioning when you type /me in and do the action the text should be in yellow so that its much more easier to read and that's how you know when someone's actioning. That is all for my suggestion, I hoped you all liked it and if not well at least I tried. Thanks for your time and please consider it.
Hidden deep in the tall spruce forest in between the leaves, stands a small chilling pond formed from up the creak waterfall.
There are many like it hiding in the park's camping ground.
IP: Campusrp.minehut.gg | Discord: Invite
In recent times, Minehut has been on a downward trend in terms of player experience. One of the main issues is the censorship on the networks hub and in player to player messages. Words such as "fake", AFK", and "1984" are blocked, which many players, including me, feel is unnecessary. It is worth noting that in order to join Minehut, players must be at least 13 years old, so the heavy-handed censorship feels out of place and unnecessary. A suggested solution to this issue would be to include a toggle for censorship, so players can choose whether or not to have it enabled.
Another issue is the lack of community on Minehut. The network used to have a strong sense of community, but now it feels like an endless pit of advertisements and low-quality servers. This is partly due to the new "Server Template" feature, which has resulted in many servers on minehut being the same gamemode. Having pre-made server templates available can also encourages users to not make their own server, but instead, use one of minehuts own pre-made servers therefore killing any creativity that used to be put into servers.
The user experience on Minehut has also been poor, with players being forced to go through a halfway server before joining the server they actually want to join, solely for the purpose of displaying advertisements.
The Minehut panel, which is used to manage servers, has also been a source of frustration for players. It is difficult to navigate, glitchy, not customizable, and not something that server owners want to use. In comparison to what the panel used to be, it has fallen well short of expectations.
In conclusion, Minehut has seen a decline in player experience in recent times, with issues such as heavy-handed censorship across the network hub and messages, lack of community, poor user experience and a subpar panel.